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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Stellaris - Paradox goes to space 0 Members and 1 Guest are viewing this topic.
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Author Topic: Stellaris - Paradox goes to space  (Read 32459 times)
Phildo
Contributor
Posts: 5476


Reply #280 on: January 08, 2019, 02:54:53 PM

Honestly, I just want the ability to conquer territory without the acquiring the populated planets.  I keep accidentally acquiring new territory because my allies take systems for me and now I have a bunch of extra planets ballooning my admin cap.  Tried bombarding them but apparently I can't take a planet below 10 population.
Khaldun
Terracotta Army
Posts: 9983


Reply #281 on: January 08, 2019, 07:56:17 PM

If you're in a Federation, you can give systems you don't want away to your allies and vassals. I've been doing that a decent amount, works pretty well.
Phildo
Contributor
Posts: 5476


Reply #282 on: January 09, 2019, 08:01:29 AM

I think I should be able to just vassalize the planets directly, but I can't do a damn thing right now because I'm caught in a foreverwar between the two fallen empires.  I managed to completely wipe out the Prethoryns in the middle of it and neither side is over 40% war attrition yet after like 30 years.
Khaldun
Terracotta Army
Posts: 9983


Reply #283 on: January 09, 2019, 08:22:32 AM

Yeah, that often happens--the AI has a habit of declaring wars where neither side can reach the other one because their forces would have to go through territories that they don't have permission to enter, and the AI never seems to think of declaring war on those empires just to gain access to its main target, even if the empire in the way is a minor nuisance in relative terms. So then they just sit there and stare at each other and tick the attrition down one slow percentage at a time. That's been an issue from the beginning--they should really find a way to fix it. Might be as simple as a check: "Can I reach the enemy that I want to attack? If no, no war."

I also wish that the game could do a check on a war's progress that would allow for quick mercy surrenders. If I demand vassalization for a small empire on my borders that has no alliances of any kind, doesn't have an ideology that is completely antithetical to mine, and is Pathetic relative to me, I shouldn't have to occupy every single planet and defeat every single fleet before they give in and agreed to vassalage. Sure, yes, there are kinds of enemies that should fight to the last, and some of them do--exterminators won't knuckle under no matter what, as should be the case. But if it's a kind of empire that can vassalize, and it's a foregone conclusion that I'm going to win, don't make me curb stomp them down to the last drop.

At the least, though, I always feel less like an Evil Overlord if I'm playing a xenophile or other relatively benevolent type and I vassalize a pathetic empire nearby because the AI usually is so awful at governing--in the new setup,  three-quarters of their buildings will be police headquarters and prisons and commercial buildings. (Kind of like America, actually...)
Phildo
Contributor
Posts: 5476


Reply #284 on: January 09, 2019, 09:30:38 AM

Getting to the enemy territory isn't a problem since the entire galaxy chose sides.  I either have passage or can conquer my way through, except I don't want to keep ballooning my empire.  I suppose I've already effectively beaten the game, but I would kind of like to finish the war and disburse the winnings to my allies.
Sir T
Terracotta Army
Posts: 12242


Reply #285 on: February 06, 2019, 08:52:24 PM

This is on sale on steam for a Tenner right now.

Sometimes irony is pretty ironic.
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