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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Batman Arkham Knight, disastrous console port to PC 0 Members and 1 Guest are viewing this topic.
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Author Topic: Batman Arkham Knight, disastrous console port to PC  (Read 7758 times)
Yegolev
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2/10 WOULD NOT INGEST


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Reply #35 on: July 02, 2015, 09:29:03 PM

I did the first Riddler Race and decided that was 100% horseshit.

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jakonovski
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Reply #36 on: July 02, 2015, 11:07:11 PM

All Arkhams after Asylum are the worst.
Cyrrex
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Reply #37 on: July 03, 2015, 02:35:21 AM

I still liked AC, but Asylum was so novel (as an actually fun superhero game) and so well produced, the others never had a chance.  It had a tight narrative to keep you interested, with just enough of the extra puzzle stuff for the achiever types.  I usually hate that kind of shit, but I was always going after the secrets and all the Riddler stuff.  And also, it was filled to the brim with Hamill's Joker, which has always been the best part of this series.  All of this stuff was done less well starting with AC.  Still good in it's own right, but no comparison to the original.

Haven't played any others.  Never actually finished AC.  I got a voucher for Knight with my new vid card, but I guess it will be sometime before I will ever be able to use it.

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jakonovski
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Reply #38 on: July 03, 2015, 02:47:37 AM

Also, Asylum was a zeldalike while the others are modern open world collectathons games. They lost their vision by chasing the hot AAA trend. 

 
Lantyssa
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Reply #39 on: July 03, 2015, 07:59:20 AM

Arkham City was fine for an open world game.  Arkham Knight doesn't feel at all open world in comparison.  And it still had way too damn much Batmobile.

Of the Catwoman riddler challenges there were ten.  Five let you duo with Catwoman (and this is the ONLY time you get to play as Catwoman).  Five of them involved the car.  One of those was an honest-to-goodness puzzle.  The other four were races, where the 'puzzle' was figuring out the route and using a binary toggle to help.  The final lap, the race winner, was completely out of your control and any mistake meant you had to start over.

Many of the bigger "boss" fights were against ever-increasing numbers of tanks.  In beating the game I don't think I actually fought against any of Batman's Rogue's Gallery other than Harley, and she herself was a pushover.  It was the most unrewarding and unmemorable game I've played in years.

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Teleku
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Reply #40 on: July 03, 2015, 10:15:04 AM

All Arkhams after Asylum are the worst.
Totally agree.  I loved AA and played the hell out of it.  Was really looking forward to AC, but had such an instant volatile dislike to it that I made it only about 2 or 3 hours in and have had zero urge to play it again.  And it's one of the few games I payed near full price for.   Ohhhhh, I see.

I have less than zero interest in playing knight.
« Last Edit: July 03, 2015, 12:12:15 PM by Teleku »

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Samwise
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Reply #41 on: July 03, 2015, 10:27:24 AM

Asylum is definitely the best, but I still liked even Origins well enough to almost 100% it (except for a couple of achievements that were stupidly implemented), so I was actually excited for Knight... but it sounds like this might be the one that breaks the streak for me.  Sad.
HaemishM
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Reply #42 on: July 03, 2015, 06:45:07 PM

AA was definitely the best. I think AC lost its way by thinking that more is always better and then just piling on more and more and more without any of it having any real context that made sense. The "we'll make a part of the city into a goddamn open air prison" was a really stupid concept. It also meant that rather than an open world game, you had an Asylum only without a roof. It wasn't as linear as Asylum but that didn't make it feel open world to me either.

Khaldun
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Reply #43 on: July 04, 2015, 10:32:11 AM

AA was definitely the best. I think AC lost its way by thinking that more is always better and then just piling on more and more and more without any of it having any real context that made sense. The "we'll make a part of the city into a goddamn open air prison" was a really stupid concept. It also meant that rather than an open world game, you had an Asylum only without a roof. It wasn't as linear as Asylum but that didn't make it feel open world to me either.

Yeah, not even remotely feeling open world to me. There's nothing I hate worse than something that implies open world and just plain isn't.
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