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Author Topic: Clan Invasion  (Read 75775 times)
Ironwood
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Reply #35 on: December 17, 2013, 06:08:37 AM

Mad Cat AND Timberwolf ?

Whoa.
 Ohhhhh, I see.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #36 on: December 17, 2013, 06:25:27 AM

Yeah, I mean, if you had to choose, which 'mech do you think would win in a duel? The Warhawk or the Masakari?  Oh ho ho ho. Reallllly?

What is fucking fuck shit is that the Clans will arrive way before Community Warfare.

eldaec
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Reply #37 on: December 17, 2013, 09:49:08 AM

What do you hope to get from community warfare?

Is WoT terrorial control really that great?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Falconeer
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Reply #38 on: December 17, 2013, 10:27:15 AM

This is supposed to be better than WoT territorial control.

What I hope to get is a lot of missing metagame though, hard and soft rivalries (hard = enemy guilds / soft = enemy lore faction). In short, seriously, Community "warfare", whereas the community divides itself into factions and goes to war.To me it is not even about conquering territories though, this is never going to be EVE. It is about giving factions of players something to condense around and spice up the competition. Even a stupid ladder would help at this point, any kind of ranking, but of course that is not what I am aiming for nor what PGI seems to be aiming for.

eldaec
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Reply #39 on: December 18, 2013, 01:18:24 AM

If the community divides itself and goes to war in mwo, I just hope everyone realises that will manifest itself as random pub matches with longer queue times, more premade lances, and players feeling a greater entitlement to swear at teammates for dying.


"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Samprimary
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Reply #40 on: December 18, 2013, 03:27:42 PM

having trouble picking between dire wolf and daishi here
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Reply #41 on: December 18, 2013, 03:46:23 PM

Zaljerem
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Reply #42 on: December 18, 2013, 05:03:12 PM

Hi Ghost Bear avatar man.  Ohhhhh, I see.

Hi!

*goes back to lurking*

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When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
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Falconeer
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Reply #43 on: December 20, 2013, 05:07:53 PM

Concept arts of the 8 Clan 'mechs.


Quote
Hello MechWarriors!

Over the past few days we have received numerous viewpoints on our Clan Collections. We would like to thank everyone who took the time to provide their feedback; naturally we hope that everyone will be able to participate in the Clan Invasion.

Today we are introducing new purchase options that offer more flexibility in Mech purchase choices. You can now choose to purchase up to 6 different Clan Mechs “À La Carte” without a need to purchase a full Collection. Each Clan Mech also includes two standard variants and all MechBays required to house your Mechs.

In addition, when you buy 4 or more "À La Carte,” you’ll get bonus Premium Time. Full details are available on our Clan Collections website.

Standard Clan Collections provide a great value and will continue to be available.

Golden Khan Collection will now include the top tier of our Clan Collections, the Masakari Collection. For those of you who purchased a Gold Khan Collection and a Standard Collection, please contact Support (or if not we'll contact you in the coming days).

We recognize that some players want a specific `Mech and the value of a Collection, but they don’t necessarily want every `Mech in some of our top tier Collections. We hope this additional purchase choice will empower those who would like to own a custom Collection while keeping the value offered by bundling together multiple Mechs.
For example, those who would like a Timber Wolf can now purchase it individually for $55 or in their “A la carte” bundle at an even better value, instead of paying for a full Mad Cat Collection at $210.

We hope that the New Year brings you many C-Bills much honor and glory for your Clan and we’ll see you on the Battlefield!



Nova - Medium, 50 tons.




Stormcrow - Medium, 55 tons.




Summoner - Heavy, 70 tons.




Timberwolf - Heavy, 75 tons.




Kit Fox - Light, 30 tons.




Warhawk - Assault, 85 tons.




Dire Wolf - Assault, 100 tons.




Adder - Light, 35 tons.




EDIT: Added some text about the new deals.
« Last Edit: December 20, 2013, 05:46:14 PM by Falconeer »

eldaec
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Reply #44 on: December 21, 2013, 05:37:35 AM

The a la carte thing only really works if you plan to buy most of the mechs.

It's $55 per mech if you just buy 1, dropping to $30 if you buy 6.

That said, it is a good deal if you did plan to buy 6, since you can replace the two lights (which will be dirt cheap in cbills) with the Warhawk and Timerwolf, which won't be.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Falconeer
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Reply #45 on: February 03, 2014, 11:46:08 PM

Omnimechs rules and construction.

Quote
Hey there everyone,

Below is a summary of our design for OmniMechs and other aspects of Clan technology related to Mech construction. As a result, this doesn't cover any of the rules or stats pertaining to Clan weapons beyond how they would be equipped on an OmniMech.

And, of course, there is always the big disclaimer: Things may change as design, tuning, etc progresses. But this is the path that we are currently set to implement.



OmniMechs

OmniMechs in MWO will be built and customized in a manner based on the OmniMech construction rules of the tabletop game, with changes made to best suit the systems that we already have in place.

Configurations

Instead of buying a variant of a chassis, OmniMechs are bought as configurations. On the surface, configurations are essentially the same as variants. The difference is that an OmniMech comes equipped with an OmniPod in each location (head, left arm, right torso, etc).
When the player purchases a configuration, they receive:
A complete 'Mech.
All weapons and equipment that are a part of that configuration’s default loadout.
The configuration specific OmniPod in each location.
E.g. The Mad Cat A comes with the Mad Cat A left arm OmniPod, the Mad Cat A left torso OmniPod, etc.
After purchase, OmniPods can be interchanged and can change aspects of the 'Mech, such as which hardpoints are available in each location.





OmniPods

The defining feature of the OmniMech is the OmniPod system. For an OmniMech to be legal to bring into a game, each location on the 'Mech must have exactly one OmniPod assigned to it. The OmniPod is not a piece of equipment, but rather it changes the properties of the location as well as the 'Mech as a whole.

OmniPod Rules

OmniPods obey the following rules:
An OmniMech may only equip OmniPods made for its chassis.
E.g. A Mad Cat can only equip Mad Cat OmniPods.
OmniPods are specific to a location.
E.g. Left arm, right torso, etc.
The OmniPod in a configuration’s center torso cannot be changed.
This helps to identify the 'Mech as being a particular variant for XP and other purposes, as the player will be unable to completely change one configuration wholly into another.
OmniPods can exist for configurations that we do not sell as complete 'Mechs in the store.
E.g. The Black Hawk D only has 2 hardpoints, and could be hard to justify making as a 'Mech on its own, but the hardpoints are unique compared to other configurations. So the OmniPod of the Black Hawk D’s right arm OmniPod could be made available to place on other configurations.
Equipping an OmniPod



OmniPods are equipped in the MechLab.
OmniPods are equipped in the Loadout section of the MechLab.
OmniPods are listed as their own category of item.
i.e. Similar to Equipment, Ammo, Engines, etc.
Each location can have up to 1 OmniPod equipped at a time.
The currently equipped OmniPod for each location is displayed in a slot above the location’s equipment/critical slots.
OmniPods are not placed in a location’s critical slots.
The desired OmniPod is dragged from the inventory/store section to the slot on the loadout.
Any currently equipped OmniPod is returned to the player’s inventory.
OmniPods can be purchased with either C-Bills or MC.
If the player already has a copy of the OmniPod in their inventory, that item is used before buying a new one.
Equipping a new OmniPod returns all non-fixed weapons and equipment in that location to the player’s inventory.
This is to prevent conflicts with changes to hardpoints, actuators, etc.
OmniPod Properties



Each OmniPod has a set of properties. When an OmniPod is equipped to a 'Mech, its properties are applied to the location and/or 'Mech (as appropriate).
The chassis to which the OmniPod can be equipped.
The location to which the OmniPod can be equipped.
A set of hardpoints.
A number of jump jet slots.
A number of module slots.
A set of quirks.
The individual quirks on an OmniPod can be set to 0, to have no effect on a 'Mech.
OmniMech Quirks



Based solely upon canon hardpoints, some OmniPods are outright better than others.
For example, the right arm of the Mad Cat’s Prime configuration has 2 energy hardpoints while the right arm of the Mad Cat’s A configuration has 1 Energy hardpoint. Based on this alone, this makes the Prime configuration’s OmniPod the straight out better choice.
To balance this out, each OmniPod can be given its own set of quirks that will apply to any 'Mech that has it equipped.
Each OmniMech’s base configuration has a set of quirks in the same manner as a normal BattleMech.
Each OmniPod has a set of quirk modifiers.
These are positive and negative values that are added to the respective value in the base configuration
Each quirk of an OmniMech in-game is equal to the sum of the quirk’s value in the base configuration and all quirk modifiers in all equipped OmniPods.
Currently, all the quirks in the quirk system are movement related. When we introduce the OmniPod quirk system, we hope to have a greater variety of quirks were added to the game. This would allow for better diversification among 'Mechs. Potential new quirks would involve aspects such as heat generation and loss, weapon cooldown times, increasing/lowering damage taken, etc.





Clan Technology

The following are differences between Clan and Inner Sphere technology as it pertains to 'Mech construction. Rules differences specific to OmniMech construction are also noted. Differences in Clan and Inner Sphere weapons are detailed in other documents as they have no bearing to 'Mech construction.
Clan XL Engine
Same weight as Inner Sphere XL engines.
Only occupies 2 critical slots in each side torso. (Compared to 3 slots in each side torso for Inner Sphere XL engines.)
Destroying a 'Mech via engine destruction requires the destruction of either both of the side torsos or the center torso.
Clan Endo Steel
Provides the same weight saving as Inner Sphere Endo Steel.
Occupies 7 critical slots on the 'Mech. (Compared to 14 slots for Inner Sphere Endo Steel.)
On an OmniMech, the location of the critical slots is fixed.
On a standard 'Mech, the location of the critical slots is dynamic.
Clan Ferro-Fibrous
Provides 1.2 times more armor points per ton than standard armor. (Inner Sphere Ferro-Fibrous provides 1.12 times more armor points than standard armor.)
Occupies 7 critical slots on the 'Mech. (Compared to 14 slots for Inner Sphere Ferro-Fibrous.)
On an OmniMech, the location of the critical slots is fixed.
On a standard 'Mech, the location of the critical slots is dynamic.
Clan Double Heat Sinks
Provide the same heat loss as Inner Sphere Double Heat Sinks.
Each Clan Double Heat Sinks occupies 2 critical slots.
CASE
Clan 'Mechs automatically receive CASE in any location where ammunition or an explosive weapon is placed.
This CASE does not take up tonnage.
This CASE does not take up critical slots.
This CASE has no cost.
This CASE otherwise behaves the same as Inner Sphere CASE.
OmniMech Rules and Limitations



In keeping with the tabletop rules, and to provide a balance to both Clan technology and the customization allowed by the Omni technology, OmniMechs have several limits to their customization that are not present in standard BattleMechs. Each configuration of an OmniMech is built upon a base configuration. The base configuration is what remains when all the customizable weapons and equipment of an OmniMech are removed, leaving only that which is permanently fixed in place.
In all OmniMechs, the following are determined by Design on a per chassis basis and cannot be changed or customized in any way:
Engine type.
Standard vs XL.
Engine rating.
Internal structure type.
Standard vs Endo Steel.
The location of any critical slots occupied by the internal structure.
i.e. Instead of freely floating as they do in standard 'Mechs, slots occupied by Endo Steel are assigned specific locations that cannot be changed. (The slots still compact to provide as much continuous free space as possible. Just the location [left arm, etc] is fixed.)
Armor type.
Standard vs Ferro-Fibrous.
The location of any critical slots occupied by the armor.
i.e. Instead of freely floating as they do in standard 'Mechs, slots occupied by Ferro-Fibrous are assigned specific locations that cannot be changed. (The slots still compact to provide as much continuous free space as possible. Just the location [left arm, etc] is fixed.)
Heat sink type.
Single vs Double.
A minimum number of heat sinks (varies per chassis) have specific locations they must occupy and cannot be moved or removed in any way.
Customization involving adding additional heat sinks beyond the minimum number is allowed.
The heat sinks still compact to provide as much continuous free space as possible. Just the location (left arm, etc) is fixed.
Heat sinks cannot be added within the engine unless they are part of the minimum number that is included in the base configuration.
Canon OmniMechs generally place at least the 10 heat sinks required for all 'Mechs as part of the base configuration, but they do not always place enough to fill extra space in engines rated 275 or greater.
Whether MASC is present.
If not present, MASC cannot be added by the player.
If present, MASC cannot be removed by the player.
If present, the location MASC occupies cannot be changed.
Some OmniMechs, as determined by Design, have specific weapons or other pieces of equipment (such as jump jets) as part of their base configuration.
These weapons and equipment can be neither moved nor removed.
In addition to the limitations of the base configuration, the following rules apply when customizing any OmniMech.
If any of the following weapons are equipped in an OmniMech’s arm, any Lower Arm Actuator or Hand Actuator that was present in the base configuration is automatically removed:
Any Gauss rifle.
Any autocannon.
Any PPC.
OmniMech XP System



OmniMech configurations earn XP in the same manner as standard BattleMech variants.
An OmniMech always counts as the same configuration as it was originally purchased, regardless of which OmniPods are equipped to it.
The center torso OmniPod of the 'Mech cannot be changed, to help aid in the identification.
E.g. A Mad Cat A is always a Mad Cat A, regardless of the other OmniPods equipped to it.
Each configuration has its own pool of 'Mech specific XP, in the same manner as standard 'Mech variants.
An OmniMech receives an XP bonus if all OmniPods equipped on it, including the center torso, match.
Each configuration has its own 'Mech Tree, in the same manner as standard 'Mech variants.
A player cannot reach the Elite level of the 'Mech Tree of a configuration without first completing the Basic level for three configurations of the same chassis.
This is in the same manner as standard 'Mech variants.
A player cannot reach the Master level of the 'Mech Tree of a configuration without first completing the Elite level for three configurations of the same chassis.
This is in the same manner as standard 'Mech variants.
Additional Clan 'Mech Rules



While the OmniMech rules apply to all Clan OmniMechs as well as any Inner Sphere OmniMechs we may make in the future, there are also rules that apply to all Clan and Inner Sphere 'Mechs, dictating the use of Clan technology.
Clan 'Mech can only equip Clan weapons and equipment.
Clan 'Mechs cannot equip Inner Sphere technology.
When customizing a Clan 'Mech, only Clan technology is shown in the player’s inventory.
Inner Sphere 'Mechs cannot equip Clan technology.
When customizing an Inner Sphere 'Mech, only Inner Sphere technology is shown in the player’s inventory.

eldaec
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Reply #46 on: February 04, 2014, 12:07:21 AM

Other than "table top had mechanics with these names so we also need to find a use for these words for some reason!" I'm not sure I see the point of all that.

Feels like a lot of unnecessary and probably undocumented complexity for its own sake.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Ironwood
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Reply #47 on: February 04, 2014, 01:51:32 AM

Quote
Provides the same weight saving as Inner Sphere Endo Steel.
Occupies 7 critical slots on the 'Mech. (Compared to 14 slots for Inner Sphere Endo Steel.)
On an OmniMech, the location of the critical slots is fixed.

Wat ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #48 on: February 04, 2014, 01:59:24 AM

That I can understand. Instead of taking 14 slots it takes 7, but they are in a specific location and won't move around to make room for your weapons.

Ironwood
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Reply #49 on: February 04, 2014, 03:10:11 AM

I get that.  I just think it's going to fuck a lot of builds.  With Seven Slots, you know you're losing the legs.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #50 on: February 04, 2014, 05:14:19 AM

Other than "table top had mechanics with these names so we also need to find a use for these words for some reason!" I'm not sure I see the point of all that.

Feels like a lot of unnecessary and probably undocumented complexity for its own sake.


It is.  "This is an Omni pod.  It has this configuration on this variant but a completely different config on the next variant"  Wat?  How do I know that?

The past cannot be changed. The future is yet within your power.
Ironwood
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Reply #51 on: February 04, 2014, 07:29:36 AM

MAGIC.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
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Reply #52 on: March 04, 2014, 03:18:54 AM

 it is almost completely impossible at this point to imagine this "balance" isn't going to be fundamentally fucked.
Lantyssa
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Reply #53 on: March 04, 2014, 05:36:55 PM

Without segregating Clans and the IS balance will always be fucked.

Or being smart and releasing the chassis, but making Clan and IS weapons equivalent.

Hahahaha!  I'm really good at this!
Sir T
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Reply #54 on: March 04, 2014, 06:07:27 PM

If people actually thought that they would release the clans as they were on the tabletop, and worse that it would be a good idea to release the clans as they were in the tabletop, they are seriously deluded. Within 3 days people would be insulting anyone that turned up in a match in an inner sphere mech that they had "fucked up the chances of the team." They fact that they recognized that fact is a good thing.

Hic sunt dracones.
satael
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Reply #55 on: March 04, 2014, 09:19:49 PM

"Inflation" is inevitable if they want to keep on selling stuff for RL money since the player pool (and especially the part that is willing to invest real money in the game) probably isn't growing very fast right now. Interesting community warfare is pretty much the only thing that could increase the number of players dramatically.
Samprimary
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Reply #56 on: March 09, 2014, 04:06:50 AM

calling it now: the omnimech system is going to be so schizophrenic that effectiveness will vary wildly between omnimech chassis and the ones which hit the sweet spots of meta builds will become FOTM like nobody's business.
Falconeer
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Reply #57 on: March 09, 2014, 04:18:50 AM

ANOTHER annoying thing of PGI is that they take ages to make very very simple balance adjustements. Seriously, took them 6 months to acknowledge that MAYBE JJ were giving the Highlander a huge advantage? Took them two years to think about boosting pulse lasers (which are still subpar). So when things will turn out to be shitty with omnimechs, we'll have to endure such crap for months and months.

Falconeer
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Reply #58 on: April 11, 2014, 02:51:52 AM

First screens of the Mad Cat.











MWO Concept Art for reference.




Original Design.

« Last Edit: April 11, 2014, 02:55:46 AM by Falconeer »

Falconeer
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Reply #59 on: April 23, 2014, 12:05:38 PM


Falconeer
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Reply #60 on: April 29, 2014, 09:41:15 AM

Stormcrow screenshots revealed.











Typhon
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Reply #61 on: April 29, 2014, 09:58:26 AM

Thank you for your continued reporting from the field, I appreciate it!   smiley
Falconeer
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Reply #62 on: April 29, 2014, 10:15:20 AM

Thanks, I do my best. This game is probably dead for real thanks to pathetic decisions and poor skills in too many departments, but it'll always be very dear to me and I guess until they pull the plug there's still hope for things to improve.

satael
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Reply #63 on: April 29, 2014, 12:18:08 PM

Thanks, I do my best. This game is probably dead for real thanks to pathetic decisions and poor skills in too many departments, but it'll always be very dear to me and I guess until they pull the plug there's still hope for things to improve.

I want to thank you too for the reporting and hopefully the CW will turn out to be enough to re-energize the playerbase (me included)
Kitsune
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Reply #64 on: April 29, 2014, 01:12:42 PM

They really could've done without including the tiny baby hands that some omnis have.  That was always one of the most ugly details about omnimechs in my opinion.
Falconeer
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Reply #65 on: April 29, 2014, 01:14:50 PM

Looks from the pictures that some variants have hooks or something instead of the tiny hands. Then again, do you imagine the uproar if they didn't include the tiny hands?

Typhon
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Reply #66 on: April 29, 2014, 07:06:03 PM

I still have hope.  I haven't actually played in a month, mind you, but I still have hope that they somehow pull their shit out of the fire... it's a no-brainer though, because there aren't any other Mech games I want to play.  smiley
Sir T
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Reply #67 on: April 29, 2014, 11:23:15 PM

The adder actually looks rather nice. So does the Mad cat, but then that was always doing to look nice. You can keep the stormcrow part of your $200 gold mad cat package.

Hic sunt dracones.
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Reply #68 on: May 06, 2014, 02:57:42 AM

Warhawk/Masakari pictures.










EDIT: Also!

« Last Edit: May 06, 2014, 03:20:04 AM by Falconeer »

Sir T
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Reply #69 on: May 06, 2014, 03:26:58 AM

Meh. Call me when they print screenshots of the gold Daishi.  DRILLING AND MANLINESS

Hic sunt dracones.
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