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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Payday 2 0 Members and 1 Guest are viewing this topic.
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Author Topic: Payday 2  (Read 13117 times)
Lemming
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Reply #35 on: August 15, 2013, 03:33:47 PM

Does anyone know if the system requirements are similar to L4D2?  I use a laptop to play games, and while it is fairly new(~1.5 years old), it's definitely not a gaming rig.  It does just fine with L4D2 with tweaked settings, so if it's close to that, I should be good to go.  And yes, I have looked at the requirements for both games, but I find that more often than not, system requirements are not very accurate.
Mrbloodworth
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Reply #36 on: August 15, 2013, 04:12:41 PM

Its likely very close, if not less demanding due to smaller level design than L4D. YMMV.

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Megrim
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Reply #37 on: August 15, 2013, 04:33:44 PM

Does anyone know if the system requirements are similar to L4D2?  I use a laptop to play games, and while it is fairly new(~1.5 years old), it's definitely not a gaming rig.  It does just fine with L4D2 with tweaked settings, so if it's close to that, I should be good to go.  And yes, I have looked at the requirements for both games, but I find that more often than not, system requirements are not very accurate.

You should be able to run it fine. It's really not a good looking game even at the highest settings, so I suspect that even low-down laptops can run it relatively well.

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Nonentity
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Reply #38 on: August 15, 2013, 06:37:25 PM

I forgot I took this picture at E3 a few years back for the first Payday.



All sorts of stuff going on in this picture.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Fabricated
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Reply #39 on: August 16, 2013, 05:23:51 AM

Is there a wiki or something describing how to do the multi-day jobs that aren't the cocaine shipment? The cocaine one is really easy; shoot the cops, throw the coke into a getaway vehicle.

I keep trying to get into a group for the Painting/Framejob one since if you can get it done it has pretty much the highest payout of any of the jobs, but I keep getting dropped into in-progress runs and I mostly just find a shady spot to hang out or go on camera duty in the last day since people get rather pissed off if you fuck up stealth runs of it.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Mrbloodworth
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Reply #40 on: August 16, 2013, 08:17:34 AM

I Have to say, I am incredibly surprised by this community. Voice chat is used, and no one yells at anyone and people communicate relevantly and also praise and discuss tactics or areas of improvement. All with randoms. I find this amazing, and a sure sign that heavy co-op required games foster this. Stark contrast to communities where "Playing alone, together" is a design point.

Its wonderfully refreshing.

« Last Edit: August 16, 2013, 08:51:00 AM by Mrbloodworth »

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Engels
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Reply #41 on: August 16, 2013, 09:11:22 AM

If I'm hosting a game and someone who can hear me on voice coms ignores directions and prematurely fucks up a stealth approach by being oblivious or gets himself shot down miles from the group gets booted without hesitation. Better an AI that doesn't interfere than someone who thinks this is BF3.

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Phred
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Reply #42 on: August 17, 2013, 01:37:52 AM

Anyone watched the web series on Steam? It is hilariously awful. Like, not on purpose awful, just awful, but in such an innocent way you can't help but still like it. The blonde FBI agent with a dress shirt so tight you could trampoline hamsters off her boob-tent is so wooden you have to wonder if they didn't just grab someone off the street for the role.

Link?
Malakili
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Reply #43 on: August 17, 2013, 06:31:39 AM

So, a few friends of mine and I picked this up and it is probably the best co-op shooter I've played in a decade.
Ghambit
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Reply #44 on: August 17, 2013, 07:11:55 AM

So, a few friends of mine and I picked this up and it is probably the best co-op shooter I've played in a decade.

Everyone at tacticalgamer is playing it right now; if that's any indication.

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Reply #45 on: August 17, 2013, 07:33:09 PM

This is probably one of the funnest games I've played this year.

It's weird how much a coordinated group and leveled up perks/items change how the game plays.

In a solid pubbie group it's basically a cooperative shooter and sometimes you stealth a portion right or pretty efficiently cut down the cops and get away.

In a coordinated group with all the bells and whistles, you completely stealth missions and the smash-n-grabs go from 10-15 minute affairs to literally 1 minute whirlwinds where you strip the whole level bare and leave before the cops even show up.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Engels
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Reply #46 on: August 17, 2013, 11:58:25 PM

Anyone watched the web series on Steam? It is hilariously awful. Like, not on purpose awful, just awful, but in such an innocent way you can't help but still like it. The blonde FBI agent with a dress shirt so tight you could trampoline hamsters off her boob-tent is so wooden you have to wonder if they didn't just grab someone off the street for the role.

Link?


Its on Steam, on the page for the game itself. The little videos that normally are just a trailer for the game has the webseries for Payday 2.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Malakili
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Reply #47 on: August 18, 2013, 12:47:28 PM



In a coordinated group with all the bells and whistles, you completely stealth missions and the smash-n-grabs go from 10-15 minute affairs to literally 1 minute whirlwinds where you strip the whole level bare and leave before the cops even show up.

Sadly the experience of doing it this way has greatly diminished my tolerance for bads.  Even good pub groups can do the easier ones almost as well, but even one idiot can make you have to sit through 10 minutes of firefights.
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Reply #48 on: August 19, 2013, 04:46:57 AM

I only get annoyed with shitty players that do the following:

-Run outside, way far away from wherever you're expected to bunker up to engage the cops so they get cut down in the middle of fucking nowhere with no cover.

-Babysit the drill too much if you have to use it. I used to do that in the first game; you get over it. The drill is fine until it isn't and if you're out helping manage the cops you'll find it's much easier to reset the drill when it DOES break because you won't have a stacked up swat team shooting you in the ass because you were too busy checking the drill to keep them out!

-Use ammo bags when they're 3/4ths full on ammo on both weapons, or use a medkit to heal 1/4th of their HP. Fuck yoooooouuuu

-People who throw the cocaine bags in Watchdogs into the water. I know Overkill was stupid and put an achievement in for this but don't do that!

I don't give people grief for not being crack shots or going down off and on. Until you get the heavier armor any mission you decide to (or are forced to) go loud on from the start, you're going to be squishy. Generally as long as you're keeping the cops' heads down or covering a bottleneck with any reasonable success you're more useful than a bot.

I used to get annoyed when people blew up the meth lab in Rats but ironically someone figured out you can get a notably larger payout in EXP and Cash if you just blow the lab up on day 1 immediately and escape. You can get the c4 intel in the second day if someone has shaped charges IIRC.
« Last Edit: August 19, 2013, 04:51:03 AM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Malakili
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Reply #49 on: August 19, 2013, 06:54:36 AM

I only get annoyed with shitty players that do the following:

-Run outside, way far away from wherever you're expected to bunker up to engage the cops so they get cut down in the middle of fucking nowhere with no cover.

-Babysit the drill too much if you have to use it. I used to do that in the first game; you get over it. The drill is fine until it isn't and if you're out helping manage the cops you'll find it's much easier to reset the drill when it DOES break because you won't have a stacked up swat team shooting you in the ass because you were too busy checking the drill to keep them out!

-Use ammo bags when they're 3/4ths full on ammo on both weapons, or use a medkit to heal 1/4th of their HP. Fuck yoooooouuuu

-People who throw the cocaine bags in Watchdogs into the water. I know Overkill was stupid and put an achievement in for this but don't do that!

I don't give people grief for not being crack shots or going down off and on. Until you get the heavier armor any mission you decide to (or are forced to) go loud on from the start, you're going to be squishy. Generally as long as you're keeping the cops' heads down or covering a bottleneck with any reasonable success you're more useful than a bot.

I used to get annoyed when people blew up the meth lab in Rats but ironically someone figured out you can get a notably larger payout in EXP and Cash if you just blow the lab up on day 1 immediately and escape. You can get the c4 intel in the second day if someone has shaped charges IIRC.

I mostly get annoyed when we decide to go for a stealth run and someone just blows it because they are impatient.  I've since given up on even trying for a stealth run without a full group of people I know.  At this point when I am playing with randoms, I stick to the speedrun easy missions.
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Reply #50 on: August 19, 2013, 07:15:17 AM

Stealth on any mission with civvies is an exercise in complete randomness unless you have at least 2 people with the bonus zipties and someone with smooth talker.

Stealthing the last day of Framing Frames is awesome but if you're trying to do it with pubbies you're asking for whatever you get. Considering you can do a very loud firestarter/rats run and get an equivalent payout without too much difficulty, Framing Frames is irritating as shit since it's ridiculously hard to do loud and requires a fair amount of luck to stealth due to how sound/alertness works (read: not very well).

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Furiously
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Reply #51 on: August 21, 2013, 12:36:35 AM


Malakili
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Reply #52 on: September 13, 2013, 04:04:50 PM

Major patch today:

http://store.steampowered.com/news/externalpost/steam_community_announcements/1459453913371952854

Quote
Our largest update yet! This one carries a lot of free content like a new heist, 4 new masks, new economy and much improved AI and difficulties. Pay a visit to the Nightclub and Big Oil as well. They got a lot of new stuff in them!

Update size: 801.9 mb

Team mates

Improved killer instinct for the AI team. They are more aggressive and more prone to stay alive even on the OVERKILL difficulty. Single player never looked more tempting.

Difficulty

Much harder OVERKILL! Yes you got it - now dont cry.
SWATS now have much better flashbangs - use the shades!
More balanced single player sessions
BULLDOZERS are now EVIL

Police AI

Added more and better run and walking animations for our dear enemies.

Crime.net

Improved Payouts!:

The Crime.net economy has got a major upgrade. After looking at massive amounts of data and collecting player feedback we have implemented and tested a new economy system.

Each contract now has reward dependant on the mission specifics. Some contract amounts can seem low but the REAL value is in stealing the LOOT BAGS. If you sling a lot of Coke for Hector he will compensate you greatly. The reward is different depending on the number of coke bags you clear. On the other hand, if you hit Big Oil + it is not at all about bags and more about completion. If you get the engine to the helicopter and escape you get a hefty contract pay. This makes the game more tactical and you have to fight greed on almost every map.

Thanks to everyone who helped out with this!

CrimeNet is now balanced so you can chose to play for XP or Money or a middle way. Learn this by playing the heists on different difficulties. There are some anomalies to be found and taken advantage of!
NOTE: If you are in a BAG focused mission, go for the additional bags - they pay out several 100% more than the mandatory bags (for which you get the contract pay). BUT remeber - GREED KILLS!
Multiday jobs pay out greatly and are very rewarding once you figure out how to move additional bags through them.

Presentation

Crime.net has reduced its somewhat cluttered info when counting the PAYDAY and contract money for you. You will be presented with a PAYDAY number that shows the amount of money the contract is worth EXCLUDING the LOOT BAGS. This is the offshore account money and 10% of that becomes you spendable cash. Look into it. it is simpler and more straightforward.
All cash numbers are now presented as Offshore money until converted to spendable cash.
The Contract filter is back!
Kick Filters. You can now set Kick enabled and filter on that on Crime.net.

HUD

We now display mission bags value on PAYDAY for both mandatory and additional bags in TAB stats screen during gameplay.

Skills

Boosted Aced Combat Medic revive bonus from 25% to 40%.
Enemies more affected by ECM feedback and civilians are no longer affected.
Added Inside Man Assets on almost all levels so that you can buy a EXPERT DRIVER that 100% takes away the Escape.
Made sentry gun tier 6 more effective.

Loot Drop

Added EXP cards in the loot drop for fast leveling
Added much better cash cards!

Weapons

New reload animations for the Deagle!
Texture fix for the "professional" sight.
IZHMA 12G Shotgun damage is buffed.
M308 Rifle has had its damage adjusted correctly.
Kobus 90 Submachinegun got a damage increase with
Fabricated
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Reply #53 on: September 15, 2013, 10:50:59 AM

There were a lot more weapon changes in this patch, mostly nerfing the shotguns. Ironically the Mosconi got it the least of all; damage was slightly reduced, range was reduced a bit but not a ton. It kinda feels just bad enough now that it isn't worth using. Meanwhile the locomotive (secondary shotty) and the Reinfield (pump action) are garbage now and have been reduced to typical videogame shotguns that are glorified melee weapons.

I imagine this is due to the whining of the No Fun Allowed brigade who were sad that their tacticool AR/AK variants weren't the best weapons in the game like they are in every other shooter.

Also overkill is broken and ridiculously hard to do now, and rewards are also broken due to two different mistakes involving decimal points. Rewards in Overkill are 10% of what they should be, and in all difficulties most of the cops do magnitudes more damage.
« Last Edit: September 15, 2013, 10:56:48 AM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Reborne
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Reply #54 on: October 31, 2013, 03:24:47 PM

There is a Halloween event happening.
4 new masks.
1 new pistol.
1 new map.
27 more mask slots.

The masks are limited to only dropping during the event, which will only be going for a few more days.

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Reply #55 on: June 03, 2014, 10:58:10 AM

http://www.youtube.com/watch?v=g4ILB1N-6uo  They spent some money on this trailer. Looks like they do have a lot planned for the future of this game.

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Reply #56 on: June 03, 2014, 12:24:59 PM

Yeah I was kinda headache at Giancarlo Esposito showing up. I recognized the voice instantly but couldn't believe they spent whatever it cost to get him to do that hammy dialog written by ESL writers.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
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