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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dark Souls 2 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dark Souls 2  (Read 66714 times)
Yegolev
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2/10 WOULD NOT INGEST


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Reply #105 on: March 13, 2014, 06:11:41 AM

Spoiler thread is fine.  The stats have changed enough that we can discuss that, at least, even if no one wants to complain about bosses.  Although I'm inclined to think they are easy* due to the progress being made here.

I started a sorceror and due to how things worked out I am using a offhand dagger.  This is actually neat and I'm going to go with it.

One odd thing.  I swear I created a female character, but it is now male.  I mean, it's possible that I accidentally the gender, but seems unlikely.

*YMMV

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Bann
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Reply #106 on: March 13, 2014, 06:44:52 AM


One odd thing.  I swear I created a female character, but it is now male.  I mean, it's possible that I accidentally the gender, but seems unlikely.


Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #107 on: March 13, 2014, 07:06:55 AM

What? Seriously? Can it happen by mistake? And can you do it again, if you so wish?

Khaldun
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Reply #108 on: March 13, 2014, 07:48:17 AM

I'm trying to decide whether to go console or wait for PC. Will decide this weekend.
Miasma
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Stopgap Measure


Reply #109 on: March 13, 2014, 07:57:13 AM

If it had a ps4 version I might have bought it.
Yegolev
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2/10 WOULD NOT INGEST


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Reply #110 on: March 13, 2014, 07:59:40 AM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Bann
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Posts: 448


Reply #111 on: March 13, 2014, 08:02:35 AM

You can do it again to change back.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #112 on: March 13, 2014, 08:29:54 AM

"I must have died and went to FABULOUS!"
schild
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Reply #113 on: March 13, 2014, 09:50:32 AM

I feel like there's only three other people here who have the game right now.

Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #114 on: March 13, 2014, 04:42:43 PM

I am not proud to admit that it took me about 110 minutes to understand how to beat


To my defense, both my joypads seem to be broken. One randomly presses L1, and the other has a faulty R2.

About the game, first impression is: I like the setting less, much much much less, than both the other 'Souls game so far.

Teleku
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Reply #115 on: March 13, 2014, 04:55:03 PM

That picture may be one of the greatest things ever created.

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Margalis
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Reply #116 on: March 13, 2014, 05:24:35 PM

I'm waiting for PC version.

I just beat Dark Souls 1 last night. Did everything in the game solo except the 2 gargoyle fight. (I summoned Solaire there because a friend was over and told me how to do that)

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Falconeer
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Reply #117 on: March 14, 2014, 02:02:00 AM

Unable to connect to server all day yesterday. Any other Euro with similar issues?

jakonovski
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Reply #118 on: March 14, 2014, 05:29:27 AM

I just got the game and servers are working fine.

The game feels a lot different, old reflexes don't work too well.

Yegolev
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2/10 WOULD NOT INGEST


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Reply #119 on: March 14, 2014, 05:51:40 AM

Strafe roll isn't as easy, that's for sure.  Sometimes I spin in place and get a sword to the back of the head.  This may be due to a low agility but I don't really think so.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
jakonovski
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Posts: 4388


Reply #120 on: March 14, 2014, 07:28:50 AM

I started with the Explorer, who's a total weenie but lots of adaptability. Can't kill anything but rolling goes ok.
Signe
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Muse.


Reply #121 on: March 14, 2014, 08:37:21 AM

I wonder about deprived.

My Sig Image: hath rid itself of this mortal coil.
Falconeer
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Reply #122 on: March 14, 2014, 08:41:54 AM

I wonder about the Victor's Stone covenant...

Yegolev
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2/10 WOULD NOT INGEST


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Reply #123 on: March 14, 2014, 09:01:52 AM

Stop wondering and start doing. awesome, for real

I got distracted so I didn't play, and I'll be on a camping trip this weekend.  Spending time around the Tower seems like a terrible idea so it's back to the forest, after I get another sex change.


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
jakonovski
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Posts: 4388


Reply #124 on: March 14, 2014, 10:07:00 AM

Stuck on the first boss  a bit. My dude has a giant hit box it seems.
Falconeer
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Reply #125 on: March 14, 2014, 11:02:28 AM

My dude has a giant hit box it seems.

Not just yours. Not just yours. *sigh*

Ghambit
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Reply #126 on: March 14, 2014, 12:55:32 PM

Yah, there's a definite issue with perceived range on enemy weapons.  You can clearly be outside the arc, yet still get one-shotted.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
jakonovski
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Reply #127 on: March 14, 2014, 01:06:06 PM

Whoa, I quit the game by holding down on the PS button and choosing quit, and now when I start it up again it complains about being shut down improperly. Pretty scary, I hope I didn't lose anything.

edit: beat the first boss, finally. Kinda cockstabby that fight, choose the one viable tactic and reiterate until you luck out.

« Last Edit: March 14, 2014, 02:02:50 PM by jakonovski »
Bhazrak
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Reply #128 on: March 14, 2014, 02:18:54 PM

Listening to my friend bitch about deprived being actually deprived this time is pretty funny.
Velorath
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Reply #129 on: March 14, 2014, 02:26:42 PM

Had a really fun PVP fight last night due to one of the Covenants I've joined. Won't go into the details because it's a bit spoilery for stuff I've sure most of the people here playing haven't done yet, but there was just a really long back and forth between be and the guy I was fighting. There have also been a few other people I dispatched pretty easily although I generally have a sizable advantage due to the covenant. Also have 7 bosses down now.
jakonovski
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Reply #130 on: March 14, 2014, 04:37:47 PM

Man this respawn change is ass. You can no longer just concentrate on honing your skill, you have to protect your souls as well or you could conceivably screw yourself into having to restart the game. Hate hate hate.




Hawkbit
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Reply #131 on: March 14, 2014, 04:49:59 PM

Regarding respawns, spoilering just in case:

Velorath
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Reply #132 on: March 14, 2014, 04:56:30 PM

Man this respawn change is ass. You can no longer just concentrate on honing your skill, you have to protect your souls as well or you could conceivably screw yourself into having to restart the game. Hate hate hate.



You can always get souls from being summoned by other people for boss fights (you get a pretty good amount if you win and you also regain humanity). Also you need to do an area a lot of times to clear out respawns. There's not really a danger of running out of souls.
Falconeer
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Reply #133 on: March 14, 2014, 05:37:51 PM

But I still think it sucks. Not only what Jakonovski said it's true, but on top of that it dumbs down the game. Basically what is happening here is that if a certain zone keeps killing you over and over, then the game decides you are never gonna learn and the only way for you to make it is if they gradually remove some of the mobs. It's the OPPOSITE of the Demon's Souls spirit, where you have to keep trying until you learn. This, coupled with the fact that you don't lose half your HP when you die, but only a portion, is my biggest complain about the game: regardless of how hard the actual fights are, this is a simplified version of both the previous Souls games, and that's not cool.

Velorath
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Reply #134 on: March 14, 2014, 07:17:54 PM

It doesn't remove mobs based on you dying over and over though, it removes them based on killing them over and over. I don't get the impression that they did it so bad players could eventually get through an area based on attrition, because you can't get through boss fights that way and if you did that often your max health is going to be halved or you're going to burn through your effigies rapidly.

It seems to me more like they did it to keep people from farming the same area over and over again and push them forward.  There are areas early on that I could farm with low risk and still get a decent amount of souls, but this prevents me from doing it for hours on end. If anything, I think that takes away the real crutch bad players would be able to lean on.
Margalis
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Reply #135 on: March 14, 2014, 07:28:28 PM

It seems to me more like they did it to keep people from farming the same area over and over again and push them forward.  There are areas early on that I could farm with low risk and still get a decent amount of souls, but this prevents me from doing it for hours on end. If anything, I think that takes away the real crutch bad players would be able to lean on.

Yes, I would assume this is the reason.

In DS1 I didn't farm at all and I didn't segment my play into leveling vs exploring. I just kept trying to push forward. Which meant I died a lot and lost a lot of souls, but the game was still doable. You don't *need* to farm in these games, especially when a lot of the souls come from consumable items that you can choose when to use.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Ghambit
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Reply #136 on: March 14, 2014, 08:42:37 PM

Like I said before, the game is very coop dependent; as evidenced by the HP loss, limited effigies, and mob de-spawns.  Eventually you'll get to the point, especially if you're playing a less than vanilla class... wherein you've GOT to use the soapstone.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Falconeer
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Reply #137 on: March 15, 2014, 01:25:01 AM

I could be wrong, but I am pretty sure some mobs weren't there anymore after a certain numbers of respawns and they were the mobs that just killed me so it couldn't be because of farming. I hope you are the ones in the right, but I suspect they get removed when you hang too long in an area, whether you kill the mobs or not. But * if * this is the case, areas do get progressively easier if you can't make it.

EDIT: Some online research seems to point out that you HAVE to kill them about 10-15 times for them to stop respawning, but no one agrees if it is to curb farming or to make it less tedious when you keep dying deep in an area and you have to kill all the first few mobs around a bonfire over and over. In both cases, I really really dislike this change and in the second case it IS a dumbing down of the game to me. Removing "easy" mobs is the just another step towards making it like any other game. But hey, I am sure they will sell more.
« Last Edit: March 15, 2014, 03:30:34 AM by Falconeer »

jakonovski
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Reply #138 on: March 15, 2014, 02:28:26 AM

Yep, I pounded my head early on Heide's, and the big mace knight disappeared after I killed him twice, and died lots more (losing several levels worth of souls, which I can't get back now, only a few hours into the game!).

Also regarding potential grinding, that's how I learn in Souls games. Learn the ins and outs of mobs, even the hard ones, get some souls in the process. I don't like the devs being hostile to my favorite playstyle.
« Last Edit: March 15, 2014, 02:32:35 AM by jakonovski »
Velorath
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Reply #139 on: March 15, 2014, 04:22:13 AM

The big mace knight disappeared for me after the first kill. Pretty sure he's just a unique enemy because you don't see any more of them in the rest of that area.

I don't really care one way or the other about the respawns aside from thinking that it's trying to fix a problem that doesn't exist. I do find it funny though that one of you is suggesting that it potentially makes the game too easy and the other is suggesting that it might potentially make the game too hard. I disagree with both assessments but can't think of a way to express it in a way that doesn't turn into a condescending "well you really have to suck for it to cause problems either way in the long term".
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