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Topic: Saint's Row IV (Read 91122 times)
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Venkman
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Posts: 11536
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If you try any of that now then QTEs are often enough to be annoying and they're done so poorly in that you're stopped by a really really weak mini-boss and a shitty QTE which wipes all notoriety which took longer to build up then to finish off the warden and his QTE.
And interesting note on QTEs. I haven't run into what you're talking about. So I've run into what I think you're talking about. Random drive bys to max noto to warden. The only thing I'm noticing in this scenario is the lack of a health meter on the warden. You mentioned mini-boss with a shitty QTE though, and I'm not sure what that is. Harping on it because I'm curious what parts of the game I haven't seen yet 
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Reborne
Terracotta Army
Posts: 234
something something plays a shitload of Blood Bowl something something
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Finally got to play and I'm really enjoying this.
One question though, do any of you play co-op? My single player has been working just fine but trying to co-op is futile with how often it crashes. Wondering if it is just a problem with the AU version or the game in general.
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"We apologise for the inconvenience" - God's Final Message to His Creation.
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MisterNoisy
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Posts: 1892
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Finally got to play and I'm really enjoying this.
One question though, do any of you play co-op? My single player has been working just fine but trying to co-op is futile with how often it crashes. Wondering if it is just a problem with the AU version or the game in general.
I had occasional issues with Steam hiccups causing the game to shit the bed, but nothing too bad.
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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Simond
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Posts: 6742
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The GAT V DLC pack is free on Stream today only.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I'm liking the game a good bit, but I think I prefer a lot of the SR3 activities over some of the new ones in the computer simulation. For example, the rifts seem especially out of place. I'm playing Mario in my SR game, and it just feels wrong.
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CPA, CFO, Sports Fan, Game when I have the time
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Ingmar
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Posts: 19280
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I'm liking the game a good bit, but I think I prefer a lot of the SR3 activities over some of the new ones in the computer simulation. For example, the rifts seem especially out of place. I'm playing Mario in my SR game, and it just feels wrong.
Agreed entirely. SR4 is a good game, but almost every component of it makes me like it a little less than SR3, and the activities are a big part of that.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Any time a quest makes me do one of those mini games I hate this game just a little more.
I'm right about on the fence that I don't like this game at this point, it's removed any context for fucking around. The 'you can't have it both ways' from the GTA V thread, that's what I like about GTA and dislike about SR.
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Segoris
Terracotta Army
Posts: 2637
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Yeah, my biggest complaint on this game is probably the fact that "side quests" are just dialogues leading you to another activity. It's bullshit which made me feel this was a large expansion to SR3.
Granted the main story was really entertaining (not good, but entertaining in its humor and throwbacks) and the loyalty missions were truly something I'd love to see more of. Hopefully the SDKs will allow modders to re-create Double Dragon or Streets Saints of Rage or something similar using Gat's loyalty mission level.
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Lakov_Sanite
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Posts: 7590
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The game actually started as an expansion that got turned into a full sequel. Personally, while I liked the game I feel it needed a bit more time in the oven.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Segoris
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Posts: 2637
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Yeah, and the expansion/dlc which started the SR4 process is now part of the season pass and not even done yet  I'm not even sure it needed more time, it doesn't feel incomplete it just feels poorly done but like it's everything Volition wanted it to be while they milk DLC money
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Lakov_Sanite
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Posts: 7590
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Naw, it's done in that it has all the ieces but they needed a bit more polish, more VO and more storyline that would have gotten added if they had the time/money.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Segoris
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Posts: 2637
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Maybe, I still just feel with their planned "robust DLC plans" they mentioned they were putting in place with SR4 that this was all they had intended. Sure, some more VO and story would be nice, but I think that is all planned and implemented at the price of $4-$10 every couple of weeks
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I don't like the fact I have to keep going back to the ship every side quest. We're talking in constant communication, there's no reason I have to go back out of the simulation to turn something in.
Also, yes the fact that side quests are just veneers on doing stuff I'd rather be doing freeform bugs me. It's one thing to just tell me, hey go conquer 100% of a territory then we'll talk, or amass XXX amount of mayhem points and we'll advance the mission. That opens it up for me to just wander. This game has almost zero wandering. It's far too directed in my time around the city.
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CPA, CFO, Sports Fan, Game when I have the time
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Ingmar
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Posts: 19280
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As the game progresses the pixel glitch effects get quite obnoxious in their frequency, I wish I could turn that stuff off.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Bunk
Contributor
Posts: 5828
Operating Thetan One
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Nothing prevents you from doing a bunch of the side quests and then making a trip back to the ship to turn in several at once. I do agree though that the game story line content is a bit lite. You basically get the rescue missions followed by the loyalty missions.
Still, one of the funniest games I've played in years, and while it was short, it was really intensely fun.
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"Welcome to the internet, pussy." - VDL "I have retard strength." - Schild
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Segoris
Terracotta Army
Posts: 2637
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So I've run into what I think you're talking about. Random drive bys to max noto to warden. The only thing I'm noticing in this scenario is the lack of a health meter on the warden. You mentioned mini-boss with a shitty QTE though, and I'm not sure what that is. Harping on it because I'm curious what parts of the game I haven't seen yet  Missed this, but wardens are referred to as mini-bosses and finishing them happens with a button mashing QTE. So you've seen it and are not missing anything in regards to wardens/notoriety. As the game progresses the pixel glitch effects get quite obnoxious in their frequency, I wish I could turn that stuff off.
http://www.saintsrowmods.com/forum/threads/non-glitching-city.4207/Download the file in that thread and simply put it in your steam\steamapps\common\Saints Row IV\ directory (or whatever it is, I'm going from memory right now). Or, use additional cheats and use noglitchcity as the code. The mod is simply so cheats don't flag your game as using the cheats. If you're bothered by (or enjoy) the rift activity's effects on people (where citizens get huge eyes/heads/walk funny/etc) you can use this mod to decrease or increase the radius Other good mods to be considered by anyone: Increased Super Genki SpawnEasy Warden QTEDisable radial menu - awesome in that it doesn't bring up that window when changing weapons intensive hardcore mod will make the game a lot harder and will add previous game's gangs into the enemies table (they come with super powers too) Random encounters makes things even harder with various handicaps at randomly fought encounters Extra clothing and makeup colors
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Koyasha
Terracotta Army
Posts: 1363
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I don't like the fact I have to keep going back to the ship every side quest. We're talking in constant communication, there's no reason I have to go back out of the simulation to turn something in.
Also, yes the fact that side quests are just veneers on doing stuff I'd rather be doing freeform bugs me. It's one thing to just tell me, hey go conquer 100% of a territory then we'll talk, or amass XXX amount of mayhem points and we'll advance the mission. That opens it up for me to just wander. This game has almost zero wandering. It's far too directed in my time around the city.
I wound up ignoring a lot of the side quests and not picking them up for quite some time, just doing stuff. Then, when I came back to the side quests, half or more of the objectives were pre-completed, because they generally point you at stuff that already exists in the world. If you do it on your own before getting the quest, what happens is you go up to the NPC, talk to them, then check your quest and you've already completed everything, so you can talk to them again and it turns in instantly.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Yes I found that out last night, and that removes some of my objection, but the fact they are still out there in that fashion is sort of  We're obsessed with quests now in game design. God help the gamer that doesn't have a bright red line pointing to the next thing they are supposed to do. 
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CPA, CFO, Sports Fan, Game when I have the time
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Venkman
Terracotta Army
Posts: 11536
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Then, when I came back to the side quests, half or more of the objectives were pre-completed, because they generally point you at stuff that already exists in the world. If you do it on your own before getting the quest, what happens is you go up to the NPC, talk to them, then check your quest and you've already completed everything, so you can talk to them again and it turns in instantly.
Yea, this. I had gotten so completionist at one point, knocking out the glowy things and doing all the location-unlocking minigames, I ended up with almost every area you could unlock this way unlocked. By the time I rescued Kinzie, there were dozens of subsequent side-quest tasks already complete. So they got that part right anyway 
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I'm not a completionist and I hate the mini games in this game, but I do want stuff like life leach and lightning that are locked behind the side quests aka mini games.
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Venkman
Terracotta Army
Posts: 11536
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I kinda found lightning lame. Leach was useful til I maxed the vacuum distance and effectiveness of health. My favs are still Stomp, Ice, and Telekinisis. That is unless there's a tall enough building for nuke 
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Venkman
Terracotta Army
Posts: 11536
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Damn, I know nobody but myself remembers, but I really wish I had saved "Arise Rodimus Topic" for this thread, given the power suit moment near the end. Every time I hear that damned song, it's stuck in my head for days Really enjoyed it. The weakest parts of the game for me were the ones that were just SR3 retreads. Not bad per se, but I had just finished that one before this one, so it was too fresh to feel like a throwback. I'll still 100% it though because nothing else on the PC grabs me at the moment.
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Nevermore
Terracotta Army
Posts: 4740
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Damn, I know nobody but myself remembers, but I really wish I had saved "Arise Rodimus Topic" for this thread, given the power suit moment near the end. Every time I hear that damned song, it's stuck in my head for days Really enjoyed it. The weakest parts of the game for me were the ones that were just SR3 retreads. Not bad per se, but I had just finished that one before this one, so it was too fresh to feel like a throwback. I'll still 100% it though because nothing else on the PC grabs me at the moment. Why is that link off-limits to me? 
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Over and out.
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Trippy
Administrator
Posts: 23657
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Cause it's in the private EVE board.
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Venkman
Terracotta Army
Posts: 11536
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Oh shit sorry, I didn't bother looking at the thread after Search unearthed it.
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Furiously
Terracotta Army
Posts: 7199
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Steam had it on sale this weekend, I feel like I just played an episode of Archer. In fact, they really should make an Archer game next instead of Saints Row.
My overall review, I wasn't sold on the premise, but it actually worked and I laughed a lot.
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pants
Terracotta Army
Posts: 588
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I just found this new 'DLC'Ready the commentary - just another sign of a company that truly gets it 
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Trippy
Administrator
Posts: 23657
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On Flash Sale on Steam right now for $19.99 (60% off). All DLC is on sale too.
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Surlyboi
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Posts: 10966
eat a bag of dicks
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« Last Edit: October 16, 2014, 07:47:19 PM by Surlyboi »
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Just so far over the top. The last game was too far over for me, which sucks because they've really refined the engine nicely. I'll probably skip (or 90% off) this one and continue to hope they go for a reboot or something.
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Ingmar
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Posts: 19280
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Yay, let's center a DLC around the worst character in the group.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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01101010
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Posts: 12007
You call it an accident. I call it justice.
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Yay, let's center a DLC around the worst character in the group.
But I like Kinzie!
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Venkman
Terracotta Army
Posts: 11536
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Yea I enjoyed IV, but loved III. I'm curious if there's a V and if they go back to being "real". I want to think IV was set inside a video game or some elaborate movie plot extension of the end of III. But this DLC is too much, kinda FC3:Blood Dragon too much, a joke pushed too far.
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Kail
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Posts: 2858
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I can't help but think it'll be hard for them to step back to the level of SR3. In general, you want every sequel to be bigger and more epic and (in the case of SR) crazier and more extreme than the last one, or else it looks like you're not living up to the previous game. But in this case there's a lot of people who liked SR3 more than SR4. There's really only two ways I can think to go with SR5: either continue with full sci-fi wackiness (time travel or space travel or whatever) which will crank the game even farther from it's roots and make the game really risky to market, or retcon 4 and completely piss of everyone who liked it. Or I guess they could just reboot the series completely, SR4 makes a good bow for the series.
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Cadaverine
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Posts: 1655
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Go out while you're on top. Wrap the series up, and move on to something new.
Or, do what everyone else does, and crap out a lackluster sequel, or three, milk the cow dry, and silently fade in to obscurity.
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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