Pezzle
Terracotta Army
Posts: 1618
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There are many aspects of IV that I find inferior to the previous installment. Then I get Nyteblade fanfic and my disappointment evaporates. There are some truly brilliant parts to this game. That Classical music station is a prime example.
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Ragnoros
Terracotta Army
Posts: 1027
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Owls are an example of evolution showing off. -Shannow
BattleTag - Ray#1555
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Just beat the game, no complaints and if they do make a sequel....god help us all.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Pezzle
Terracotta Army
Posts: 1618
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OH BABY, YOU YOU GOT WHAT I NEED BUT YOU SAY HE'S JUST A FRIEND
I miss some of the staple activities of III, but this game executes. Wow. Buy this game.
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Viin
Terracotta Army
Posts: 6159
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So I got this game on Steam expecting some GTA-style gameplay (hadn't read any reviews or watched any videos or anything). Well I got the GTA gameplay and whoooolle bunch more I wasn't expecting. At all.
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- Viin
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Evildrider
Terracotta Army
Posts: 5521
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This game gives me flashbacks to CoH more than Saints Row 3.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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This game gives me flashbacks to CoH more than Saints Row 3.
Statements like this make me consider getting it.
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God Save the Horn Players
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Lakov_Sanite
Terracotta Army
Posts: 7590
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This game gives me flashbacks to CoH more than Saints Row 3.
Statements like this make me consider getting it. Imagine COH and mass effect had a baby.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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rattran
Moderator
Posts: 4258
Unreasonable
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And that baby was armed with a Violater (Tentacle bat) and a Dubstep Gun. Awesome indeed. And that's even before you get the ability to nuke entire city blocks with Death from Above.
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Stormwaltz
Terracotta Army
Posts: 2918
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Trippy
Administrator
Posts: 23657
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This game gives me flashbacks to CoH more than Saints Row 3.
Yes, though the super jump is more awkward in SR4 cause you have to charge it. It would also be nice if you shoot your guns while in the air.
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Muffled
Terracotta Army
Posts: 257
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I would commit murder or a degrading sex act or two for the ability to fire weapons in the air, it drives me crazy that I have to land and wait for an animation to finish before I can start spraying infinite numbers of rockets in all directions. This game gives me flashbacks to CoH more than Saints Row 3.
I had the feeling that the super-jumping and super-speeding felt very familiar, it's exactly like CoH... I miss that game. 
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Trippy
Administrator
Posts: 23657
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Super jump is similar but not identical. In CoH your jump height was determined by how long you held the space bar down while jumping upwards and you didn't charge it before hand.
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Segoris
Terracotta Army
Posts: 2637
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When you get the Death From Above ability then shooting guns in the air is about as outdated as cars and garages in Saints Row. I was aching to be able to shoot in the air until I had DFA, then I forgot what my guns were for. DFA (which kills most enemies) and clean up with sprint+melee, dubstep gun, or blackhole gun for just about any fight. For fights where I was being lazy and gaining achievements with shitty weapons, I'd use TK-Vampiric/Health Drain, keep an NPC feeding me HP and go about my business. As for charging super jump, it can be charged while you're in the air so you can super jump immediately upon landing again. It's not so bad and became almost natural after a while. Glide to a building, sprint to the roof and jump at the top or land on the roof and jump right away and glide some moree. But yeah, CoH super powers mixed with Mass Effect parody (where the parody has better writers in general, better romances, and better characters imo  ) all in a Matrix parody sums this up nicely. The only things that irritate me are the sheer number of things to collect (damn you last missing cluster and audio log), rift racing, and rift jumping. The on-foot mayhem missions annoyed me early on, but that was due to trying to get gold on it and just missing while I still found it fun at least. Rift racing just screams that it was made for console players and the jumping is just flat out annoying (coming from someone who enjoys jump puzzles even). Though, all that was worth it for the Double Dragon/Streets of Rage/Final Fight-esque and the Metal Gear missions  And that baby was armed with a Violater (Tentacle bat) and a Dubstep Gun.
With Keith David and [insert surprise cameo character] as babysitters.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I'm not an achievement whore, so that stuff doesn't bug me at all. I do agree about the sprint races and jump puzzle nonsense; I'll be skipping them as well.
I was playing for a bit when the fiancee came over last night. Her summary was "You don't have to keep trying to go one more notch over the top, dear."
I had her pick my costume (the cardinal suit), and at one point I was a cardinal with a shotgun in the matrixy/tron monster truck listening to spoken word literature while running down pedestrians.
It's funny listening to the munchkin style of playing, I mostly just goof around and don't get much done.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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After credits scene was so meta it broke the word meta.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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So it's time to duck out of this thread if I'm not racing through the game?
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Segoris
Terracotta Army
Posts: 2637
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No, just know that you won't be disappointed 
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Simond
Terracotta Army
Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Stormwaltz
Terracotta Army
Posts: 2918
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Dear Amazon,
I preordered Saints Row IV two and a half months ago.
You didn't ship it until two days after the release date.
It's still a day away from me.
This is why Steam is eating your lunch.
Love, Me
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Trippy
Administrator
Posts: 23657
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Should've paid for a Prime account 
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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... super jump is more awkward in SR4 cause you have to charge it.

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God Save the Horn Players
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Segoris
Terracotta Army
Posts: 2637
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 The charge is quick and works really well so you can control how high you jump, as well as being able to be done while doing other things. You can hold spacebar the entire time if you wanted and the jump would stay charged, it really is not bad and works well.
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Trippy
Administrator
Posts: 23657
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Sure for people that have never played with SJ on CoH it works fine. There is a better way, though.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Preach it, Trippy. Preach it.
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God Save the Horn Players
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Lakov_Sanite
Terracotta Army
Posts: 7590
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First of all console or not it's better with a controller....there, I said it.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Segoris
Terracotta Army
Posts: 2637
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Never said there wasn't a better way, but it's still nothing awful and it works for what is needed. No need for hat throwing, that's all
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Trippy
Administrator
Posts: 23657
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Or you could've just agreed with what I said originally.
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cironian
Terracotta Army
Posts: 605
play his game!: solarwar.net
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I like the feel of the SR4 superjump slightly better than the CoH one. Since you can charge while superspeeding or in mid-air you don't lose any time for it, and this way they can have a full charge launch you into the air at much greater speed than would be feasible in the CoH control system. Not that the CoH jump wasn't fun, but the upwards movement there always felt a little like floating upwards instead of a jump. Now you can get out your torches and pitchforks. 
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Never said there wasn't a better way, but it's still nothing awful and it works for what is needed. No need for hat throwing, that's all
I fucking loved superjump in CoX. I believe the record is well-established there. So hell yes I'm going to throw my hat when an opportunity to give me delicious awesome superjump is squandered with stupid ol' charging up!
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God Save the Horn Players
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Segoris
Terracotta Army
Posts: 2637
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I like the feel of the SR4 superjump slightly better than the CoH one. Since you can charge while superspeeding or in mid-air you don't lose any time for it, and this way they can have a full charge launch you into the air at much greater speed than would be feasible in the CoH control system. Not that the CoH jump wasn't fun, but the upwards movement there always felt a little like floating upwards instead of a jump. Now you can get out your torches and pitchforks.  ^This. Or you could've just agreed with what I said originally.
But I only agree that there could be a better way, not that the better way was done in CoX. What SR4 does works, and personally I like it. Holding down the jump to go higher feels more like jetpacking (or using the robot power armor's ability to float/fly) where as SR4 currently feels more like super jumping when it is charged first. I fucking loved superjump in CoX. I believe the record is well-established there. So hell yes I'm going to throw my hat when an opportunity to give me delicious awesome superjump is squandered with stupid ol' charging up!
Did you really? I was unaware, do you also enjoy the sims and all things Bioware by chance?  Overall, different strokes and all that, I get people want a different mechanic. Maybe make a mod for this or try making a request over at saintsrowmods.com for CoX superjump? They could probably change this.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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The hold down to jump higher is a mechanic as old as the NES and whether you like it or not, it makes fuckall sense that you can adjust your jumping height mid jump.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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The hold down to jump higher is a mechanic as old as the NES and whether you like it or not, it makes fuckall sense that you can adjust your jumping height mid jump.
Unlike how sensible it is to be a gang member turned president trapped in a computer simulation run by a literature-reading alien emperor.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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It also makes fuck-all sense to be able to change direction after you've left the ground on a jump, but that's part of what makes superjumping. You know. Fun.
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God Save the Horn Players
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Simond
Terracotta Army
Posts: 6742
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Curly Muffin(Of platform games.) To reverse direction in mid-leap. Example: "The guy in Turrican curly muffins on a regular basis." Secret origin: Analogous to the shape described by the pastry treat. First used: AP32.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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