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Author
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Topic: Rise of the Triad (Read 1421 times)
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K9
Terracotta Army
Posts: 7441
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I love the smell of facepalm in the morning
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Ironwood
Terracotta Army
Posts: 28240
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Why ? 
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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K9
Terracotta Army
Posts: 7441
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That was the first thought that went through my mind. Some of the tropes of 90s FPS games were best left to history I feel.
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I love the smell of facepalm in the morning
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Ironwood
Terracotta Army
Posts: 28240
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Rise of the Triads was barely more than a tech demo. I played a fair bit of it because, you know, double guns, but it was entirely bereft of any point whatsoever and Duke 3D was a more compelling multiplayer experience.
I literally have no fucking idea why someone would do this.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I think the gimmick with this revival is that it randomly generates maps.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I played a fair bit of it because, you know, double guns The bolded part was the ONLY thing about that title that distinguished it in any way from Duke3D and the bloom came off that rose fairly quick. So yeah, I agree. WHY?
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koro
Terracotta Army
Posts: 2307
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Well for one thing, ROTT came out like two years before Duke3D. Its big competition was Doom II.
The biggest thing that ROTT contributed to the FPS scene was mostly in the term of environment design. It was originally slated to be a sequel to Wolfenstein, and thus used the old and haggard Wolf3D engine (hence the fact that all the environments were flat rectangles with no angles). However, it did a lot of interesting stuff, mainly with movement-related effects, multi-leveled vertical maps, and some pseudo-destructible environments we'd later see in Duke3D.
Was it amazing? No, not really. But it was a solid FPS in a sea of shitty Doom clones that had a hard time standing out because of its outdated engine. However, it was a pretty nice technically-advanced swan song for the Wolf3D engine, like Strife would later do for the Doom engine and Half-Life would later do for Quake's.
I'm looking forward to the new ROTT because it's a crazy arcadey old-style shooter that doesn't take itself seriously built on more modern tech, and we simply don't get many of those that aren't named Serious Sam.
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Ironwood
Terracotta Army
Posts: 28240
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Good luck with that.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I remember spending an entire day trying to get a multiplayer connection working in this game. Using 28.8 modems. Yelling "DON'T ANSWER THE PHONE!" to my parents every single time my friend would attempt to make the connection (or "DON'T USE THE PHONE!" when I was trying to make the connection from my side. Worked in the end, then we played for maybe 20 minutes. Never played it again :P
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-= Ho Eyo He Hum =-
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