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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Godus: Peter Molyneux's next Big Fun Thing. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Godus: Peter Molyneux's next Big Fun Thing.  (Read 32048 times)
Margalis
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Reply #105 on: January 01, 2013, 07:06:41 PM

Not in the sense of providing a venue for one-to-one transactions, no -- wish I could think of some more varied examples here.  But in the sense of providing a way to facilitate transactions between different entities to take place, yes.

Kind of like how the front entrance of the Whole Foods near me facilitates me giving money to a gay rights organization that promises to spend the money wisely and send me a worthless quarterly newsletter in return.

Kickstarter is a way to organization donations. There's no real exchange. The final product may never get made, and while you are supposed to get the reward you paid for if that falls through there's no consequence. It's all based on the honor system.

I'm not opposed to Kickstarter across the board but thinking of it as a marketplace is a bad idea. That's simply not what it is. It's a way to donate to projects you think are cool with the faith and trust that they will get produced.

Quote from: Paelos
I'll reiterate that I don't think it's terrible. I do, in this particular case, question the idea of a guy who has his own money and own connections going to the public to get a game done.

Kickstarter is basically a roll of the dice for free no-strings-attached money. There's almost no rational reason not to try to get funding that way. Other than the sort of prisoner's dilemma of killing the golden goose.
« Last Edit: January 01, 2013, 07:13:03 PM by Margalis »

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Quinton
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Reply #106 on: January 01, 2013, 08:11:24 PM

Yeah, I'd agree that marketplace is the wrong word here, and the perception of it being a simple marketplace instead of a crowdfunding/escrow/donation service is problematic.
UnSub
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Reply #107 on: January 01, 2013, 08:18:01 PM

True. 43% succeed and deliver.

It's lower for video games, where only about 30% (from 2009 to 2011; 2012 is lower due to the huge number of project yet to deliver) have released their title.

There's almost no rational reason not to try to get funding that way.

In contrast, I see almost no rational reason to pay money into those kind of projects. The reasons people give are more emotional - "to show publishers the kind of games we like," or "I liked these guys' old stuff" - than practical. Backers get no protection against things going pear-shaped and Kickstarter is happy to take their cut but ignore the issues around anything than the pitch. (EDIT: I'm only talking about video game projects here; Kickstarters to reprint out-of-print things or to fund a writer / film-maker with a history of delivering on low-cost operations are entirely different things.)

The benefit is almost entirely to those making the pitch, not those backing it.
« Last Edit: January 01, 2013, 08:20:01 PM by UnSub »

Lantyssa
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Reply #108 on: January 02, 2013, 07:56:52 AM

We should Kickstart an improved internet investment and escrow service.

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Reply #109 on: January 02, 2013, 08:46:33 AM

We should Kickstart an improved internet investment and escrow service.

We'll call it Garriott Molyneax and Koster Incorporated. Then shift the HQ to the Caymans.

Paelos
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Reply #110 on: January 02, 2013, 09:46:21 AM

1: Kickstart your own version of Kickstarter
2: Move money to offshore headquarters
3: Moneyhats

We have a plan.

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tgr
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Reply #111 on: January 02, 2013, 09:47:58 AM

Sceptical. Ohhhhh, I see.

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Paelos
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Reply #112 on: January 02, 2013, 09:50:08 AM

Sceptical. Ohhhhh, I see.

We can get Raph on board, and have Notch say it's the best thing since Creepers. We'll give out shirts with captions as reward levels. There may be some delays in shirts and/or shipping.

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tgr
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Reply #113 on: January 02, 2013, 02:58:48 PM

Any stretch goals?

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Paelos
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Reply #114 on: January 02, 2013, 04:01:56 PM

If we get 25% over our goals, everyone gets Taxi to Victory bumper stickers.

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Sky
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Reply #115 on: January 02, 2013, 05:05:20 PM

At 35%, all backers over $400 get a Stretch Armstrong.
Lantyssa
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Reply #116 on: January 02, 2013, 05:06:58 PM

At 100% over you can expect Nothing for Something.

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tgr
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Reply #117 on: January 02, 2013, 05:08:01 PM

That Nothing for Something sounds vaguely familiar. why so serious?

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apocrypha
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Reply #118 on: May 26, 2013, 11:42:01 AM

120 days of total lack of interest later.... ARISE!

So, Peter Molyneux's Curiosity finished a couple of hours ago and here's the announcement of what was inside the box: http://www.youtube.com/watch?v=Qhzb9OUWrXU

I'll spoiler the rest, just in case anyone is really eager to hear Molyneux witter on about it himself for some reason.


"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #119 on: May 26, 2013, 06:38:21 PM

Curiosity was an experiment to see if people would pay money to get an advantage in a bare bones game. Especially when 22cans added in the ability to spend money to buy MORE blocks, thus prolonging the game.

That prize is hilarious. I didn't watch the video, but did Molyneaux actual name the guy and where he's from? Because if so:  awesome, for real  awesome, for real  awesome, for real

And yeah, the whole, "Our entire major project and its ability to make money  is now in the hands of some guy who showed the greatest ability to mindlessly click on blocks," idea is something so insane I'm having trouble comprehending it. I can't imagine how anyone else at 22cans would feel about that, unless they've all been seduced / icepick lobotomised by Molyneaux to bring them on side.

apocrypha
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Reply #120 on: May 26, 2013, 10:33:56 PM

He didn't name him in the video, which was pretty clearly pre-recorded ages ago, but he named him on Twitter.

And it wasn't even the who clicked the most blocks, just the last one. He might have only clicked that one block.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #121 on: May 26, 2013, 11:59:13 PM

Thanks - I watched the video (which appears beamed out of a padded cell somewhere).

According to one interview, the winner had been playing Curiousity for about an hour because he'd heard it was going to end soon and there was a chance to win a prize.

luckton
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Reply #122 on: May 27, 2013, 06:03:42 AM

I know, CAD Comics suck.  Bite me.   why so serious?


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Amarr HM
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Reply #123 on: May 27, 2013, 08:58:58 AM

I guess if you want to become a consultant game designer the first step is to repeatedly click cubes on a screen. Sounds like a re-enactment of Karate Kid with Molyneux as Mr Miagi and Bryan Henderson as the Kid. Wax on, wax off.

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Reply #124 on: May 27, 2013, 09:18:53 AM

It's a crazy marketing move, but it works. They will probably also paint the random dude into a corner with a contract, so whatever.

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Reply #125 on: May 27, 2013, 05:02:09 PM

Why do I get the feeling when Peter Molyneux faps it, nothing comes out at the end but a puff of dust shaped like his head?

Sky
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Reply #126 on: May 27, 2013, 09:38:45 PM

I bet his wife could tell you about undelivered promises, nudge nudge.
Flinky
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Reply #127 on: May 29, 2013, 06:04:54 AM

RPS article with details about Molyneux's 'life-changing' prize.

Quote
“The interesting thing is that what Bryan has won is a grace period where he can be god of gods for a certain amount of time,” Molyneux told RPS. “We’re talking about that period of time [right now]. It won’t be less than a few months. It might not be more than a year. And then we’ll unveil the ability to usurp the god of gods and replace him with someone else. That someone else will then take on all of Bryan’s powers. It didn’t seem right to me that Bryan would be god of gods for all time,” he explained.”

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IainC
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Reply #128 on: May 29, 2013, 06:20:35 AM

Please shut the fuck up forever Peter.

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apocrypha
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Reply #129 on: May 29, 2013, 06:46:29 AM

I don't think the word "interesting" means what Molyneaux thinks it means.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Paelos
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Reply #130 on: May 29, 2013, 07:09:58 AM

All I care about is his cut for winning a cube game.

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Xanthippe
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Reply #131 on: June 01, 2013, 01:38:09 PM

Anyone remember text muds (like some AberMuds) where, once you get to the max level, you become a God on the game, and receive godlike powers with which you can futz with players?

It didn't work any better then than it would now.
Trouble
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Reply #132 on: September 15, 2013, 09:29:29 AM

So this is on Steam now, early access for $20. After watching a gameplay video I went ahead and took the gamble and bought it yesterday. Played it for like 12 hours. It's very reminiscent of Populous and Black & White, and I think it does a really good job of capturing the good things about those games. You need to machine-gun click though so this is the enemy of anyone with RSI. It has an interesting mechanic where it balances the speed which you can click at with the size of your empire and your technology. As you get higher tech buildings, they require clicking less often, so that allows you to expand more. Click click click.
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Reply #133 on: September 15, 2013, 10:54:46 AM

I am tempted to get it but I am in no hurry and it seems to me that there's really no point in getting this now, with so many features still missing or unfinished, as opposed to getting it in a year or two, when the whole thing will be much richer and bugfree. As curious as I am, I think I'll wait. But please, keep reporting and let us know how it evolves.

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Reply #134 on: September 16, 2013, 02:39:33 PM

If I could buy in for 10 bucks, I'd probably try it.  But 20 bucks, meh.
Sky
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Reply #135 on: September 16, 2013, 06:20:47 PM

The video looked like Black & White minus the creatures.

It sounds kinda bad.
Quinton
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Reply #136 on: September 17, 2013, 07:15:29 AM

So this is on Steam now, early access for $20. After watching a gameplay video I went ahead and took the gamble and bought it yesterday. Played it for like 12 hours. It's very reminiscent of Populous and Black & White, and I think it does a really good job of capturing the good things about those games. You need to machine-gun click though so this is the enemy of anyone with RSI. It has an interesting mechanic where it balances the speed which you can click at with the size of your empire and your technology. As you get higher tech buildings, they require clicking less often, so that allows you to expand more. Click click click.

I gave this a go as well.  It's definitely very early (they estimate it at "40% done"), and very clicky, but it kept me amused for a few hours.

I really wish there was an option to require a modifier key for sculpting if it will impact the abodes of your followers.  I've knocked over quite a few homes accidentally while clicking for belief, etc.  Also, it makes me sad that I seem to have to cut down all the trees and flatten all the land for my people to build their houses.  Surely there's a better way? ^^

The behaviour of the followers is pretty simplistic so far -- I'm hoping they do more with this.

There's potential here, but it's definitely not done yet.  I'd suggest waiting and seeing unless you're bored and have nothing better to do with $20.
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Reply #137 on: September 17, 2013, 07:21:27 AM

The video looked like Black & White minus the creatures.

That actually sounds ideal.  I loved Black & White but hated the creatures.
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Reply #138 on: September 17, 2013, 07:25:49 AM

Yes, the creatures were my least favorite part of that.

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Sky
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Reply #139 on: September 17, 2013, 09:05:08 AM

I also thought the creatures were pretty weak, but the thing I disliked most was the RTS battle portions. I just liked the more sandboxy gameplay.

The pvp-based design has me a bit wary, because crowd-designed online focused is about as far away from what I like as it gets.
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