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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Chaos redux 0 Members and 1 Guest are viewing this topic.
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Author Topic: Chaos redux  (Read 1264 times)
eldaec
Terracotta Army
Posts: 11844


on: November 08, 2012, 01:20:30 PM

Remaking Julian Gollop games is what all the cool kids are doing now.

http://www.gollopgames.com/

Quote from: Julian Gollop
I suppose the big question is - why am I remaking Chaos? And why now? The main reason is that the game was very popular with its players, despite is many flaws, quirky bugs and poor graphics. So the logical thing to do is to try to improve it and bring it up to date with today's technology. I have, of course, tried to update it before with 'Lords of Chaos', and in a way with 'Magic & Mayhem'. Although these were good games in their own right, they lost something of the essence of the original Chaos.
One of the reasons I think Chaos worked well is that it was a great multiplayer experience appropriate for the technology of the time. You could gather up to eight mates to play a game in a relatively quick game, despite its plodding turn-based nature. It was also a psychological game of bluff where you were never sure whether an opponent's creature was an illusion unless someone disbelieved it. If you chose to disbelieve it yourself then you were foregoing a valuable opportunity for another spell. There was the minor inconvenience that your spell selection had to be done in secret, which meant other players had to avert their gaze from the screen, but this was a brief interlude in the chaotic fun.

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