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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Elite: Dangerous 0 Members and 3 Guests are viewing this topic.
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Author Topic: Elite: Dangerous  (Read 662519 times)
Pennilenko
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Reply #875 on: April 29, 2015, 11:09:29 PM

Just saw this on Steam, so started to poke around. Does F13 have a guild/corp/whateveritis in Elite?  Gotta figure out where my joystick is before I hit GO, but this might be fun to check out for a bit.

Group functionality in this is still rough. Also, the scale of even the inhabited space doesn't really lend itself to guild based activity. That might be a whole lot different in six months though.

I play exclusively in open and I haven't seen another player since December. I think they fucked up making this game a one for one scale model of the milky way. This game makes even Eve's game world seem extremely small.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #876 on: April 29, 2015, 11:54:08 PM

There are no guilds/corps.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Falconeer
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Reply #877 on: April 30, 2015, 12:33:34 AM

I play exclusively in open and I haven't seen another player since December. I think they fucked up making this game a one for one scale model of the milky way. This game makes even Eve's game world seem extremely small.

For fairness, there's plenty of areas with lots and lots of players. But as you say, given the scale, you have to specifically choose areas where commerce is meaningful or where "political" activities are going on. This is a nice part in my opinion cause you can totally choose to live the heavily populated areas of the galaxy and their activities (things like the community goals), or play as a hermit that "owns" a system and welcomes or attack anyone who dares to venture their little corner. Anyway, patch 1.3 factions are supposed to create an even more obvious layer of populated/depopulated areas.

Falconeer
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Reply #878 on: May 05, 2015, 01:57:30 AM

The Thargoids are, apparently, here.

There is a SUPER RARE spawn called Unknown Artifact (took the whole community ten days to find one), that emits a coded transmission when listened to from a certain distance. Very few have been found in the past but no one thought about "listening" to them. Not until a Dev hinted to it a week ago. Since then, a crazy hunt has started and finally yesterday one Commander found one. Here's a video of the insanely rare relic.

In the meantime, during the hunt Frontier Developments put out an official in-game call for one of these artifacts. Reward, 1M credits. This is tied to a cool storyline whereas an unknown alien parasite is taking over some peripheral systems, so scientists are looking for anything that could help find a cure.

After Commander Red Wizzard found the Artifact yesterday and delivered it to an NPC, this game-wide messaged popped out on Galnet:





In the meantime, the community is going crazy trying to decode the "noise" emitted by the Artifact. So far no one has been able to translate the message, but here, and here, you can get a glimpse at the kind of collaborative efforts being made.

It's easy to conclude that as soon as the message will be decoded Thargoids will be announced. Which is pretty exciting as it will be a different kind of PvP and possibly player goals altogether. In the meantime, though, while this is all very cool, I don't want anyone to believe that the gameplay has changed at all. This is -at the moment- stuff that is going on outside the game more than in game.



EDIT: More speculations, as the Artifact apparently emits spores and damages any ship that is carrying it.
« Last Edit: May 05, 2015, 02:00:09 AM by Falconeer »

WayAbvPar
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Reply #879 on: May 05, 2015, 11:38:53 AM

BE SURE TO DRINK YOUR OVALTINE.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Viin
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Reply #880 on: May 06, 2015, 07:57:00 PM

I have no idea what I'm doing, but I'm Viin in ED if anyone wants to friend up.

- Viin
Viin
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Reply #881 on: May 06, 2015, 09:48:38 PM

Is there a way to 'bookmark' a signal (either before I jump into it or before I jump out) so that I can come back to it? Do they disappear after you visit them?

- Viin
Falconeer
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Reply #882 on: May 07, 2015, 12:20:53 AM

Uhm, no I am pretty sure you can't bookmark a signal. I never thought about it, but that would be pretty useful!

Khaldun
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Reply #883 on: May 07, 2015, 06:00:45 AM

Ok, I finally decided to give it a go.

Twenty minutes into the docking tutorial, I can't say that I'm enjoying it. But I'll keep at it for a while.
Falconeer
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Reply #884 on: May 07, 2015, 06:58:46 AM

WOW are you serious? Docking and undocking are some of the best aspects of the game. Are you having a hard time moving around? Customizing the controls swings the experience from frustrating to awesome in a handful of mouse clicks.

Also, 20 minutes to learn to dock makes no sense. I haven't tried the tutorial but it's a 3 minutes affair, seriously.

Malakili
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Reply #885 on: May 07, 2015, 07:23:56 AM

I do like me some docking. 

But really, the first time can be a little rough, especially if you do not know the controls.
Viin
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Reply #886 on: May 07, 2015, 09:21:15 AM

Had to set up my joystick to use the hat for lateral and vertical thrust, then docking got a lot easier (combat too, in some cases). Just last night I went full speed into a station because I was just scanned with a cargo hold full of illicit goods - thought I was going to explode on the station but I made it nary a scratch!

- Viin
DraconianOne
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Reply #887 on: May 07, 2015, 09:22:14 AM

Every now and then I still manage to make a total balls up of docking.

Usually while drunk.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Samprimary
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Reply #888 on: May 07, 2015, 10:18:39 AM

I set up my mouse and keyboard and tried different methodologies for decay and shit and now I can steer and maneuver better with a mouse and keyboard than I ever could with a joystick

which is me being a total killjoy but there you go.
cironian
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Reply #889 on: May 07, 2015, 11:05:21 AM

I do like me some docking. 

But really, the first time can be a little rough, especially if you do not know the controls.
Every now and then I still manage to make a total balls up of docking.

Usually while drunk.

Are we still talking about Elite?
WayAbvPar
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Reply #890 on: May 07, 2015, 11:21:53 AM

I do like me some docking.  

But really, the first time can be a little rough, especially if you do not know the controls.
Every now and then I still manage to make a total balls up of docking.

Usually while drunk.

Are we still talking about Elite?

 awesome, for real

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Samprimary
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Reply #891 on: May 07, 2015, 11:34:28 AM

pfhahahahahahaaaa
Typhon
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Reply #892 on: May 07, 2015, 04:23:09 PM

[snip]Docking and undocking are some of the best aspects of the game.[snip]

I found this quote alarming.  I was thinking about picking it up, but I think I'm not the audience.
Malakili
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Reply #893 on: May 07, 2015, 06:02:40 PM

[snip]Docking and undocking are some of the best aspects of the game.[snip]

I found this quote alarming.  I was thinking about picking it up, but I think I'm not the audience.

Well, you can fit your ship with a docking computer that will do it for you.  But I think it adds a lot to the experience to arrive at a station, request docking, and park your ship.  Feels authentic (the word I like to use when realistic doesn't make sense).
Typhon
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Reply #894 on: May 07, 2015, 06:26:50 PM

I don't object to docking/undocking, I'm not saying that is a chore I think I'm too good for.  I'm alarmed that docking/undocking, what I would think would be a small footnote in an entire gaming session, are considered some of the best aspects of the game.

Maybe I'm reading too much into Falc's quote.
Pennilenko
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Reply #895 on: May 07, 2015, 06:59:52 PM

It has been said before, but it really requires repeating. Elite Dangerous is not really going to be for players that need directed content with a hand crafted personal story line. E:D is more geared to those players who narrate a story in their head, who are more satisfied by the simulated act of flying your space ship around. Elite is definitely for the self directed sort of player.

Don't infer from that though, that I am saying that all self directed players are going to be happy with E:D, or that I am disrespecting the type of player that needs directed content and personal story lines. It is a perfectly valid gaming need and style.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Khaldun
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Reply #896 on: May 07, 2015, 07:12:13 PM

My major initial issue was actually with the requesting. I kept keyboard & mouse & game controllering it to see if I could get any kind of "please let me dock" to come up. The maneuvering didn't seem tough, it's just the interface for other stuff is 100 not intuitive and the tutorial doesn't tell you.
Engels
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Reply #897 on: May 07, 2015, 07:42:19 PM

See, here's the thing: Flying in space is either realistic and hence completely boring and tedious, or just a spruced up arcade flight model with little pretenses to realism that can be very fun. Now, when someone says 'docking and undocking' is fun, I don't know if you guys are just so nostalgic for your original experience you'll put up with all sorts of drudgery or if somehow, by some inexplicable miracle, the act of essentially getting on and off a space station has been made fun. I've watched videos, and it doesn't clarify matters. Maybe the keystroke combos and turn maneuvers are so well done with the pretend space physics that it -is- a blast, but I can't see what a player's 'doing' on his keyboard/mouse to tell, so all I am left with is this sloth like drifting in and out of space statiosn who's graphics are, well, fine, but nothing to hold me there for longer than 15 minutes. Am I alone in this perception?

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Malakili
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Reply #898 on: May 07, 2015, 08:04:50 PM

Now, when someone says 'docking and undocking' is fun, I don't know if you guys are just so nostalgic for your original experience you'll put up with all sorts of drudgery or if somehow, by some inexplicable miracle, the act of essentially getting on and off a space station has been made fun.

It depends on what you mean by fun.  It's not pulse pounding exciting action, but you spend a lot of time interacting with stations, and docking and undocking holds the whole thing together.  Stick a loading screen in there instead and I'm willing to bet a lot of the game's charm falls apart. 

I didn't really play original elite and I find docking and undocking to be a big plus in the game, it makes me feel like I'm in that big space sandbox I want to be in.  If all you're after is dog fighting, then maybe having to go back to a station and dock to repair, refuel and buy new ammunition is going to feel tedious, and the extra few minutes it takes to manually dock is really going to bother you.  But for me, it's great.
Viin
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Reply #899 on: May 07, 2015, 08:09:06 PM

I think the docking aspect just adds a bit of finality to the journey - plus its not super easy, so doing a quick smooth and on the money landing provides it's own satisfaction. You don't do it for 20 mins, you do it for 2.

It's one of those skill based things: you do it because you have to, but because it takes a little skill you get a little 'ding!' out of it every time you do it well. I'm sure it'll be old hat soon, but then I expect my docking maneuvers to take even less time!

I find it similar to landing a (real) airplane smoothly. Or tying the perfect boy scout knot or playing a perfect game in baseball or any other skill-based accomplishment you can think of.
« Last Edit: May 07, 2015, 08:10:42 PM by Viin »

- Viin
Engels
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inflicts shingles.


Reply #900 on: May 07, 2015, 08:19:59 PM

Ok, I get that. Thanks for explaining it well. Still don't think its going to get me to sign up, but at least now I don't consider the lot of you a bunch of nutcakes. Well, not total nutcakes anyway ;)

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Samprimary
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Reply #901 on: May 08, 2015, 07:52:25 AM

For me there has been an immense satisfaction in using E:D to train myself to be able to operate every direction of thrust seamlessly and landing and takeoff is actually a pretty fun expression of that skill.

The only part of the game I don't like is the FSD navigation - the careful speed management as you approach a target is tedious and obnoxious and I just want to have a FSD autopilot.
Malakili
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Reply #902 on: May 08, 2015, 07:56:36 AM

For me there has been an immense satisfaction in using E:D to train myself to be able to operate every direction of thrust seamlessly and landing and takeoff is actually a pretty fun expression of that skill.

The only part of the game I don't like is the FSD navigation - the careful speed management as you approach a target is tedious and obnoxious and I just want to have a FSD autopilot.

If you aim at your target and pt your throttle in the blue, you basically don't have to do much.  Some times passing too close to a planet or other body can cause you to sling shot and gain too much speed, but a lot of the time you essentially do have that autopilot.
Pennilenko
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Reply #903 on: May 08, 2015, 08:09:30 AM

75% throttle is the sweet spot for never over shooting  a target in super cruise.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Falconeer
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Reply #904 on: May 08, 2015, 10:08:31 AM

New Peek of the Week shows what the Powerplay (patch 1.3) will look like. Basically, it's an EVE map, showing the zones of influence of the various human factions.

EDIT: The Beta for the 1.3 Powerplay update will start on May 20th.


« Last Edit: May 08, 2015, 10:21:52 AM by Falconeer »

ajax34i
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Reply #905 on: May 09, 2015, 05:21:54 PM

How long before someone draws a dong with the influence map?
Falconeer
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Reply #906 on: May 11, 2015, 02:26:51 AM

Steam keys for everyone coming, regardless of where you purchased the game.

Quote
Hi everyone, Some breaking news for you: We’ll soon be offering Steam keys to anyone who bought Elite: Dangerous from the EliteDangerous.com store who would like a key, and to anyone who buys the game from our store in the future. We always appreciate it when you buy direct from our store because it means we can put more into supporting and developing Elite: Dangerous, but we know a number of long-time players and backers like to play through Steam and we think it’s fair everyone has that option, not just new players. Elite: Dangerous runs on Frontier’s servers, so we’ve been working with Valve to give you a way to seamlessly connect your Steam and existing Frontier accounts in a way that’s easy. It’s coming soon. From May 28 you’ll be able to generate a Steam key from your account page, and we’ll have full instructions right here on the forums closer to the time

WayAbvPar
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Reply #907 on: May 11, 2015, 09:48:55 AM

Good. Glad they understand the value being connected to Steam brings to their customers.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Viin
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Reply #908 on: May 11, 2015, 10:06:53 AM

I decided to grab a Thrustmaster HOTAS and set it up for Elite:D to give it a whirl. I'm still getting use to the buttons, but a couple of observations: the throttle is pretty big and actually kinda annoying in it's largeness; there's not quite enough buttons, but pretty close; since the joystick and throttle are so large it's hard to get at the keyboard unless its off the side (for all those buttons you need but ran out of on the HOTAS); it's nice that the throttle has a positive stop for the neutral position; the joystick is nice but not any nicer than my now 10yo Sidewinder.

Overall, I may switch back to my old Sidewinder. Having the left hand on the keyboard and the right on the joystick worked really well, since you can use your left hand on QWERT/WASD to manipulate the screens very quickly. Joystick buttons reserved for dog fighting needs and a simple throttle lever. Going to play with the HOTAS a few more times before the final verdict.. I could see it being required when playing with a Rift, but until then might not be quiet useful enough for it's cumbersomeness.

- Viin
Pennilenko
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Reply #909 on: May 11, 2015, 11:23:01 AM

Essential stuff on the hotas,  voice attack for everything else. I have the really cheap thrustmaster hotas x. I like it alot.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
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