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Author Topic: Elite: Dangerous  (Read 665626 times)
DraconianOne
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Reply #350 on: July 28, 2014, 03:51:27 PM

I'm only playing the single player missions at the moment but I'm finding this really hard. Do I need to buy a joystick or am I just bad at video games?

How hard? As in, did you manage to unlock them all or are you struggling with one in particular?

From reading the forums, they've apparently improved the AI and increased the shield and hull values since Alpha as well so watching old videos of people breezing through them is both demoralizing and not relevant to the current build. Which is encouraging because I've found them tricky too and while I want to say it's because of my not very good joystick, I'm quite prepared to accept that I'm just not that good at this game. Yet.

A joystick discussion would be good tbh - as much as I've always wanted a Saitek X62, it's a little pricey still.  But there is a £30-£40 Thrustmaster HOTAS (T-flight HOTAS x?) which some people say is perfectly fine.  (My current one is a Saitek Cyborg Evo which is getting old these days).


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #351 on: July 28, 2014, 04:07:15 PM

One thing's for sure if you ask me: aiming with the normal pulse lasers is harder than everyone is prepared for. That's why, if you look at all the videos around, everyone is using fucking gimballed weapons. As much as I suck at this, I really hate the concept of autoaiming weapons. Bleah.

Ingmar
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Reply #352 on: July 28, 2014, 04:27:14 PM

Just because Luke turned off his targeting computer doesn't mean you have to.  why so serious?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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DraconianOne
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Reply #353 on: July 28, 2014, 04:48:04 PM

Real Jedi fly without Flight Assist.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
apocrypha
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Reply #354 on: July 29, 2014, 01:10:28 AM

Witchspace Diaries Episode 3 is online!

In a bit of a hurry, will contribute to the joystick etc discussion later :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Falconeer
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Reply #355 on: July 29, 2014, 05:07:54 AM

Huge patch is today! Hope they put in missions.

DraconianOne
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Reply #356 on: July 29, 2014, 05:54:54 AM


You guys do make me laugh - good work!

Must choose a Commander Name - down to a choice of 3 and a half.  swamp poop

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
apocrypha
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Reply #357 on: July 29, 2014, 07:36:41 AM

Thanks Drac :)  We do have fun recording them! Sorry for the extended period of me just sitting in the station, we were supposed to be seeing Mike's pov but he messed up his XSplit.

Servers seem to be down right now... hopefully patching is underway! Sooo looking forward to the social tools. Please anyone feel free to friend me up, Commander Apocrypha.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
DraconianOne
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Reply #358 on: July 29, 2014, 07:38:15 AM

Challenge accepted!

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #359 on: July 29, 2014, 02:09:03 PM

Live in an hour.

Quote
The Beta phase has now started with many significant additional features. There are now 55 star systems covering 38,000 cubic light year. Player to player communication by voice and text, friends management and matchmaking. Private group and online single player options. Fuel consumption and docking computers for safe star port landings. Plus an overview of trade route mapping and the beginnings of online mission systems.


Gigantic Patch notes.



Quote
New Content/Features

- Added Viper
- Added Imperial Fighter (AI only)
- Added Lakon Type 6
- Added text chat
- Added voice comms
- Added missions
- Added fuel consumption
- Expanded playable bubble to 21 ly radius (@50 systems)
- Add support for friends management
- Allow matchmaking through jump to specific island
- Supercruise supports multiplayer
- Add RandomEvents to the current interdiction functionality. Random locations will now be spawned in front of the player while in supercruise
- For new bounties & fines, adding a "Local Security Office" to the contacts menu
- Added server moderated bounties vouchers
- Docking computer added
- Added trade route visualisation to galaxy map
- Add system connections based on fuel to galaxy map
- Added new paintjobs
- Gas giant features dervived from stellar forge data
- Chaff launcher stops scans and confuses tracking weapons but doesn't effect missiles
- Added new station variants
- Updated trade commodities
- Smuggler AI behaviours added
- Art updates for Orbis station
- Latest audio updates and balance pass
- Hauler art tweaks/updates
- Added new pilot animations
- Large Plasma Accelerator added
- Eagle art updates
- Added 'rich' station interior variant
- Added support for much larger accessible bubbles
- Fix up the last of the unsafe GOH use in ShipComponents
- Updated Sidewinder ship art
- Added beacons and associated traffic

Cont...
« Last Edit: July 29, 2014, 02:15:57 PM by Falconeer »

palmer_eldritch
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Reply #360 on: July 29, 2014, 02:41:37 PM

I'm only playing the single player missions at the moment but I'm finding this really hard. Do I need to buy a joystick or am I just bad at video games?

How hard? As in, did you manage to unlock them all or are you struggling with one in particular?

From reading the forums, they've apparently improved the AI and increased the shield and hull values since Alpha as well so watching old videos of people breezing through them is both demoralizing and not relevant to the current build. Which is encouraging because I've found them tricky too and while I want to say it's because of my not very good joystick, I'm quite prepared to accept that I'm just not that good at this game. Yet.

A joystick discussion would be good tbh - as much as I've always wanted a Saitek X62, it's a little pricey still.  But there is a £30-£40 Thrustmaster HOTAS (T-flight HOTAS x?) which some people say is perfectly fine.  (My current one is a Saitek Cyborg Evo which is getting old these days).



I couldn't get past the third single player mission, even with a joystick. So I suspect it may just be me. Despite that, I'm now patching up for the full beta!
DraconianOne
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Reply #361 on: July 29, 2014, 03:17:49 PM

I couldn't get past the third single player mission, even with a joystick. So I suspect it may just be me. Despite that, I'm now patching up for the full beta!

You may (or may not!) be glad to hear that they've updated the missions a little.  The NPC ships are now a lot easier than they were and that third mission (which was an absolute bastard so you're not alone!) is far simpler to kill now - I think I even managed to take its shields down on the first pass. In fact, the Recon Wing mission (which had 4 ships iirc but now has 3) was easier too.  The Supply Run mission has a Lakon 9 instead of an Anaconda and again, much easier and quicker to kill.

What seems to be more balanced now is that their shields will recharge irrespective of whether you hit them or not (but don't know if that's by design or by accident).

I will confess to being a little disappointed that they removed some of the challenge - but as tutorial missions go, they're now far more reasonable and accessible imo. Also, it does make me feel like I might stand a chance at combat against NPCs in the game now.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #362 on: July 29, 2014, 03:19:39 PM

In the meantime, servers are being hammered and online isn't really accessible. Nothing serious, it's beta, and LOTS of new players got in today, still it sucks cause I want to try the new stuff.

EDIT: I got in. The amount of improvements is too high to count. There's a lot of new stuff and for the first time since 1994 I felt like I was traveling across space to reach a distant destination and sell my cargo, hoping not to be interdicted and blown off in the process. And I have to admit that so far the implementation of fuel contributes a lot to the whole idea of space traveling. The mission system is very basic so far but it was needed and adds a lot of flavour. And things to do. The 45 new systems suddenly make the universe huge. And the little new details here and there are just wonderful. One the one thing I didn't think it could be improved just got better: sound. This could be the game with the best sound FX I can think of. Turn off the music, pur on your headphones, and start flying around. The bass vibrations kickin in when you get into supercruise or the crackling noise when you get out of hyperspace, or the sound of the positional thrusters when your main thruster is off and you are just turning around, or the hardpoints being deployed... this sound engineer/artitsts are godlike.



« Last Edit: July 29, 2014, 05:25:23 PM by Falconeer »

apocrypha
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Reply #363 on: July 29, 2014, 11:18:32 PM

Didn't manage to get on last night, so I've had a scant 20 mins this morning.

Graphics are very nicely smartened up, textures, especially on planets, look higher res, anti-aliasing seems tweaked, framerate is greatly improved for me at least. Much, much smoother, looks and sounds stunning now.

There are a lot more players and they seem to have raised the numbers visible in one location. Stations are busier now, I've been rammed a couple of times entering/exiting stations!

Missions feel a bit clunky atm. Trading missions are very annoying in that you have to return to the system where you picked the mission up to collect payment, which makes them slow and the payout low for the time. I'm hoping that gets tweaked.

I've had a problem with mouse input in station services too, eg. Commodity Market, Outfitting, etc. The menus don't seem to respond to the mousewheel and clicking is really flaky. I'll bug report it when I have time.

Looking forward to playing a lot more when I have time later on today :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
DraconianOne
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Reply #364 on: July 30, 2014, 01:44:17 AM

I hit you up with a friend request Apoc , Commander Tankin.  Don't currently have voice comms though.




A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #365 on: July 30, 2014, 01:48:20 AM

I am Commander Lefteye Falconeer. We should all be friends.

apocrypha
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Reply #366 on: July 30, 2014, 04:08:07 AM

Added both of you :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
DraconianOne
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Reply #367 on: July 30, 2014, 06:32:14 AM


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Ironwood
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Reply #368 on: July 30, 2014, 06:36:00 AM

I'm not sure about the Viper.  At all.


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apocrypha
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Reply #369 on: July 30, 2014, 09:05:01 AM

In what way?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Lucas
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Reply #370 on: July 30, 2014, 09:13:25 AM

Add me! Commander Lucas Konrad

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apocrypha
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Reply #371 on: July 30, 2014, 12:08:26 PM

Added :)  Game is having some major server issues atm, all kinds of nope.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
WayAbvPar
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Reply #372 on: July 30, 2014, 01:11:51 PM

Find lots of bugs and slow this thing down a couple of months. I don't have time to play it right now but it sounds like it will be fun as hell.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Falconeer
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Reply #373 on: July 30, 2014, 01:18:23 PM

It'll be out in 6 months, so no hurry.

The bad news is, at the moment the game basically is like UO but with Trammel & Felucca. Except Trammel is empty because their version of Felucca is the online server, and their version of Trammel is the solo-or-party-of-friends coop servers. And what you get in solo/coop can be then brought to Felucca (shared universe).

 awesome, for real Ohhhhh, I see.

apocrypha
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Reply #374 on: July 31, 2014, 10:41:40 PM

Witchspace Diaries Episode 4 - Space Toilets! Bit of a rundown of the new features in Beta-1, and we had a play with the grouping system and stuff :)

Trading income seems tweaked high atm, I'm in a Lakon Type-6 already. Which is a very nice trader, 100 ton capacity and decent range, can reach almost all of the currently available systems in 1 jump. Steers like a brick though!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ironwood
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Reply #375 on: August 01, 2014, 01:15:54 AM

In what way?

In the way that it doesn't really resemble a Viper at all.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #376 on: August 01, 2014, 02:29:40 AM

I don't know man, it looks pretty identical to the original to me   awesome, for real





Source:  Heart  http://imgur.com/a/C95sv  Heart
« Last Edit: August 01, 2014, 02:35:54 AM by Falconeer »

Ironwood
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Reply #377 on: August 01, 2014, 02:33:27 AM

Frypic.jpg

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Falconeer
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Reply #378 on: August 01, 2014, 02:57:04 AM

To those who are playing and are smarter than me:

Is there a way to use the Galaxy Map "Navigation" tab to actually plot a route and figure out how to get to a specific system?
I can see the "from -- to" fields but it's not like you get any result by putting two systems in it.

What I would like to know is for the navigational system to give me an idea of what jumps should I make to get to some place, so I can read if my ship has the jumping capabilities to do so, or not. Is this not yet in, or am I missing something?

Another question: is there a way to find out if a specific system has a star base or not? I made the jump to one area and there was no base there so I risked being stranded without any fuel. I like the idea that we have to buy information eventually, but you would think starbases existence would be known on any starmap (unless they are illegal or something). So again, am I missing something or at the moment you can't really tell if a system has life and services or it is completely barren?

Falconeer
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Reply #379 on: August 01, 2014, 03:33:50 AM

Lovely Mike Evans aggressively explaining why Elite Dangerous flight model works the way it works.  Heart

Quote
I don't give a damn what all the other space games have done in the past, nor do I care that our yaw rates are apparently even slower than a plane's is.

Fast yaw and pitch in a space game is a video game trope of the highest order along with banner arrows sliding around the screen and compasses telling you where to fly all the time. I'm almost certain that other developers just implement those features because they've been so prevalent rather than actually reassessing whether the game needed them or could be even better without them!

(...)

Suffice to say we wanted Elite to feel like star wars in terms of how the ships move by banking/rolling and pitching through manoeuvres opposed to the yaw and pitch based FPS style movement most other space games offered (where roll plays little or no part).

(...)

Finally realism has played no part whatsoever in any of our design discussions about the flight model. We don't care what would be realistic as we only care what the game play experience is when flying these ships and so far we feel we're hitting the right notes for the majority of our audience.

Ironwood
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Reply #380 on: August 01, 2014, 03:37:16 AM

In fairness, Frontier got utterly humped for putting in realism.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Jeff Kelly
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Reply #381 on: August 01, 2014, 03:39:18 AM

I don't know man, it looks pretty identical to the original to me   awesome, for real

On my slow-ass old rig it will probably look more like the right pic anyway  awesome, for real

So my rig is not slow, I'm just having the retro experience.
Jeff Kelly
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Reply #382 on: August 01, 2014, 03:56:59 AM

If you want realism in your space flight sims then you probably would not fly a Cobra MK III through half the galaxy but instead spend the game sitting inside a tiny cramped Soyus capsule for half a day waiting for your docking maneuver with the ISS to complete.

Or spend weeks to get through a series of complex breaking maneuvers to get from quasi-relativistic speeds down to a velocity that allows you to dock and doesn't lead to you and the station get completely obliterated. Accelerating to even 10% c with only a few g of thrust (so that the squishy creamy center inside the ship doesn't get crushed to death by g-forces) would take months.

The people who claim lack of 'realism' in such games are the worst kind. Because it's always somehow perfectly acceptable as far as 'realism' goes when those games have artificial gravity that reacts to g-forces in femtoseconds, miles of visibility in pitch black space and ships made from materials that can sustain flight maneuvers at > 50g. Yet somehow argue over whether something else is 'realistic enough'
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #383 on: August 01, 2014, 04:15:46 AM

To those who are playing and are smarter than me:

Is there a way to use the Galaxy Map "Navigation" tab to actually plot a route and figure out how to get to a specific system?
I can see the "from -- to" fields but it's not like you get any result by putting two systems in it.

What I would like to know is for the navigational system to give me an idea of what jumps should I make to get to some place, so I can read if my ship has the jumping capabilities to do so, or not. Is this not yet in, or am I missing something?

Unfortunately not that I can figure out. I agree that those From & To fields make me think it should be there, so I'm guessing it's just not implemented yet. On a similar note the galaxy map's estimates of where you can jump to aren't always 100% accurate. Beware!

Another question: is there a way to find out if a specific system has a star base or not? I made the jump to one area and there was no base there so I risked being stranded without any fuel. I like the idea that we have to buy information eventually, but you would think starbases existence would be known on any starmap (unless they are illegal or something). So again, am I missing something or at the moment you can't really tell if a system has life and services or it is completely barren?

Yeah I think the "Navigation Markers" option has different indicators for populated/starbase systems and empty ones... but I've never yet found an empty system so I can't confirm that! I was thinking of doing a WSD minisode later looking specifically at the galaxy map so I'll have a play & do some research first and see if I can work it out for sure :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #384 on: August 01, 2014, 04:16:26 AM

In what way?

In the way that it doesn't really resemble a Viper at all.


Yeah it should be pointier, agree.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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