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Author Topic: Elite: Dangerous  (Read 662340 times)
Sir T
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Reply #280 on: July 03, 2014, 01:02:28 AM

I cant afford Early access prices but I will probably buy this game at launch. And it will be Solo joy for me. The joy of multiplayer can fuck right off as I know it will be populated with GAMERS.

Hic sunt dracones.
satael
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Reply #281 on: July 03, 2014, 02:29:29 AM

I cant afford Early access prices but I will probably buy this game at launch. And it will be Solo joy for me. The joy of multiplayer can fuck right off as I know it will be populated with GAMERS.

I'll definitely buy this game when it's actually released unless they do something totally horrible to the single-player game. I do not feel the need to dilute the playing experience with any alpha/beta gaming personally (though I do appreciate Falconeer's comments etc on how the game is shaping up).
Falconeer
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Reply #282 on: July 03, 2014, 11:47:19 AM

Newsletter #30 is out.

Some useful tidbits from it:

- With Beta 1, starting July 29th, the Communication System will be in the game.

Quote
As we teased last week in our Peek of the Week, a big new feature in Beta 1 is player to player hailing (communications).  

Again there are a couple of options here, text and voice, and of course you will have the choice whether to accept, cut short or simply ignore any hail, and report what you consider to be any abuse.  All hails, voice and text, may be affected by the state of your ship - for example if your systems start to overheat in battle, you’ll notice a degradation in audio quality of voice hails as a consequence.

- The Crime and Punishment system will be introduced too:

Quote
Beta 1 sees significant new code systems added that allow authority ships protect law abiding pilots and respond better to crime.

If an authority ship or space station witnesses a crime (it takes place within its radar range), it is “detected” and reported. A number of police vessels will then target the offender and attack. If there are not enough ships available, reinforcements will be called and will hyperspace jump in after a short delay.

If a crime is only reported by the victim, it is classed as “undetected”. In this case, a number of police vessels will be dispatched to the area and scan ships for criminal behaviour. If any is detected, they will attack. Reinforcements will be called in should the threat be large enough to require it.

Crime response is generally carried out by Faulcon de Lacy Viper Mk IIs.  It is effective, but not instantaneous. The size and timing of the response is based on the security level of the jurisdiction you are in and the danger level posed by the offender (both bounty level and ship threat).

No-fire zones around star ports stations will become more meaningful in Beta 1, too. The no-fire zone represents the reach of the starport, both in terms of safety and detection, and any crimes committed within the zone are detected.  This does NOT include crimes that need a scan to be detected, such as carrying illegal cargo.

Once a crime is detected, if the starport’s own security detail isn’t close enough to respond, then fast response units are dispatched to rain vengeance on any criminal elements in the area!

Fines are also being introduced, to give the authorities a proportionate level of response rather than shooting to kill regardless of the severity of a crime. Minor crimes and non-threatening infractions will incur a fine, which can be paid off to your local space station authority representative.

If you don’t pay off your fines, they will initially attract compound interest and then, once the authorities lose patience with your tardiness they will be converted into a bounty, and lead to you being hunted down.

- Finally, ship decals will be introduced. Here's a sample picture. I consider them quite hideous (here's a higher resolution picture), but it's good to know there will be a lot of customization options.


Hawkbit
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Reply #283 on: July 03, 2014, 02:24:24 PM

I cant afford Early access prices but I will probably buy this game at launch. And it will be Solo joy for me. The joy of multiplayer can fuck right off as I know it will be populated with GAMERS.

I'm not following development; are they going to add a way to make the game co-op?  I could see an F13 only server being really fun, focus on more of the econ and working together aspects of stuff. 

To limit it to only solo or full open world just seems limiting in scope.
Falconeer
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Reply #284 on: July 03, 2014, 02:32:37 PM

Yes, totally.

There is going to be three way to play it:

- Full open, as in your traditional MMORPG.
- Solo. It's still online and the universe is influenced by the action and trades of other players, but you won't see them and they won't see you. You will constantly be in your own instance.
- Co-op. You will create friends list and will have the game constantly generating private instances for you and the people in your friend list.

There are some technical names that they are throwing around for such a system, but basically yes you will be able to play the entire game with your friends as if you were on a private server. Considering how huge the universe is I am pretty convinced that this will make the "all open" world pretty empty (and full to the brim of PvP wolves), but as they say they are making the game they want to play themselves, and Braben isn't that much into PvP. So he wants to offer a real multiplayer galaxy, but also wants to make sure that he himself can avoid PvP entirely if kids start ruining his fun.

Falconeer
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Reply #285 on: July 04, 2014, 04:34:26 PM


Hawkbit
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Like a Klansman in the ghetto.


Reply #286 on: July 04, 2014, 07:19:37 PM

Please let us know when the buy-in is around $50-60.  I can't justify more than that, but I really want to play this game. 
Nebu
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Reply #287 on: July 04, 2014, 08:20:32 PM

I'm looking forward to someone here hosting a multiplayer coop game.  Would be fun if we had a set of ground rules in place. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Falconeer
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Reply #288 on: July 05, 2014, 02:12:04 AM

Just to clarify, according to their plans no one will have to host a game. A co-op game will always happen on their servers, it's just that you will specify that you only want to play with some people you've specified from your friend list, so those will be the only people able to see you and they will be the only people you will be able to see.

You will still exist on the same mega-server with everyone else, theoretically, but invisible for everyone except the people in your "friends" list, and with everyone not in your friends list invisible to you.

This function is not in the game yet though.

About the price, it's dropping to 75 US $ on July 29th, as the game enters "Standard Beta". After that, it will drop to the final price of 50 US $ around December, for the official release.

apocrypha
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Reply #289 on: July 05, 2014, 04:04:01 AM

I was unsure about the single-player/friends-only/full-multiplayer plan at first, but it's growing on me.

I've been doing some combat the last couple of days, having got into a Cobra Mk III and kitted it out. The routine is almost always: turn up at combat zone, pick faction, shoot a few NPCs. Before long another player or (more usually 2-4) turn up too, often in an Anaconda. They see me there, pick the opposite faction and blow me to tiny pieces before I can escape. I get the odd kill or two in return but there's literally nothing I can do against Anacondas, which cost 10-15 times more than my Cobra.

Now I know there's no police system etc. yet, but without the ability to completely avoid other players somehow I think it would quickly become unfun.

The combat however is generally great. Balance issues aside, it's very satisfying and engaging. It's fast but tactical at the same time and requires a lot of different skills - situational awareness, spatial awareness, energy & heat management, good speed control. It's really difficult and incredibly fun!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Pennilenko
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Reply #290 on: July 05, 2014, 07:29:48 AM

I don't know if you know or not, but when a couple of player anacondas jump in, the best move is to jump out.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Stormwaltz
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Reply #291 on: July 05, 2014, 01:03:55 PM

Please let us know when the buy-in is around $50-60.  I can't justify more than that, but I really want to play this game.

You can get it for $50 now with a flat preorder. That's what I did - you don't get into beta with that amount, but... eh, I just don't get the whole "play before it's done" mindset.

Nothing in this post represents the views of my current or previous employers.

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- Henry Cobb
Falconeer
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Reply #292 on: July 05, 2014, 02:58:50 PM

Fan made video of the day.  awesome, for real

From the same user, two videos showing off.... space. And the five star systems presente in Premium Beta. Just space, stars and planets, seriously.

A Tale of Five Systems, part 1

A Tale of Five Systems, part 2
« Last Edit: July 05, 2014, 03:02:43 PM by Falconeer »

Falconeer
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Reply #293 on: July 08, 2014, 07:03:15 AM

If you paid for the Standard Beta, which begins on July 29th, you can download the single player client and start playing offline right now.

It's the ten solo combat missions from the Premium Client.

DraconianOne
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Reply #294 on: July 14, 2014, 03:12:23 AM

Newsletter #31 is out - not much that's new apart from an overview of the fuel system that is going to be introduced.  Apparently fuel will be used during normal flight as well as hyperspace jumps which I'm a bit  Ohhhhh, I see. about. On the other hand, it might make life a little more interesting I suppose.

Also, a video showing E:D's solar flares and coronal mass ejection (not real time apparently) which I'm liking.

Obligatory HD pic:


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #295 on: July 14, 2014, 07:01:15 AM

I think fuel could be a really cool feature, giving even more importance to logistcs and distances, and certainly giving different roles to different ships.

Nebu
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Reply #296 on: July 14, 2014, 07:40:47 AM

Forcing pilots to consider multiple-jump routes would make for an interesting meta.  It would get you thinking about trade routes in terms of both commodity markets and fuel stops. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Lantyssa
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Reply #297 on: July 14, 2014, 08:29:05 AM

What happens if you run out of fuel?  Stranded forever in space?  Move at a slower speed?

Hahahaha!  I'm really good at this!
Nebu
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Reply #298 on: July 14, 2014, 08:30:32 AM

What happens if you run out of fuel?  Stranded forever in space?  Move at a slower speed?

You call AAA and get a tow!  why so serious?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Falconeer
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Reply #299 on: July 14, 2014, 08:31:45 AM

What happens if you run out of fuel?  Stranded forever in space?  Move at a slower speed?

Quote
If you get into the unfortunate situation where you run out of fuel, you will have reserve power you can call upon (you will be fined if you use your reserve tank, and will be forced to refill it when you next dock), and if that doesn’t do the trick, a distress beacon to call for assistance.  Unfortunately it might also attract those who take a different view of your situation…

The last part about the distress beacons is pretty cool. Basically, a nav point will appear to everyone "nearby" (no idea what nearby means), but as they said it could attract anybody. So depending on the value of your cargo, deploying a distress beacon could open up interesting scenarios.
« Last Edit: July 14, 2014, 08:34:32 AM by Falconeer »

Nebu
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Reply #300 on: July 14, 2014, 08:35:03 AM

If you get into the unfortunate situation where you run out of fuel, you will have reserve power you can call upon (you will be fined if you use your reserve tank, and will be forced to refill it when you next dock), and if that doesn’t do the trick, a distress beacon to call for assistance.  Unfortunately it might also attract those who take a different view of your situation…

That sounds pretty cool, actually...

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
apocrypha
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Reply #301 on: July 14, 2014, 09:08:41 AM

Could also work as bait.

Player 1 deliberately runs out of fuel, lets distress beacon deploy. Player 2 frameshifts in to gank poor unfuelled Player 1 and promptly gets WTFd by Players 3 & 4 who were in silent running nearby.  Oh ho ho ho. Reallllly?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #302 on: July 14, 2014, 09:19:25 AM

Reserve power = easy mode.  Heads, pikes.

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DraconianOne
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Reply #303 on: July 14, 2014, 09:29:16 AM

Forcing pilots to consider multiple-jump routes would make for an interesting meta.  It would get you thinking about trade routes in terms of both commodity markets and fuel stops. 

The multiple jump routes is fine - that's like the original Elite which only gave you 7LY worth of fuel. IIRC, Frontier expanded on this to give you different hyperdrives with different ranges (which were also possibly also based on shp size).  You also had standard hydrogen fuel and military fuel which was better but dumped radioactive waste into your hold so you'd have to jettison it (because you couldn't sell it, only pay for someone to dispose of it for you) which was an interesting trade off.  I'm fine with all that.

It's consuming fuel while flying around normally that raises a flag - I wonder if it will introduce a level of meta that makes it more work and less fun. You can imagine jumping into a sector, finding there's a massive battle going on and thinking "yeah, would love to join in but gotta go refuel" and by the time you're done, the battle's over.

But we'll see. At the moment, my biggest ponderance is whether to shell out for the beta or not (answer is probably yes but I kinda don't want to play it until release) and whether the lifetime expansion access will actually be worth £35.  The clocks ticking!  Oh ho ho ho. Reallllly?

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
apocrypha
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Reply #304 on: July 14, 2014, 10:02:33 AM

It does say:

Quote
Fuel use in normal space is a good deal less than in supercruise, but even then a single tank will last a significant amount of time. In comparison, hyperspace jumps are extremely thirsty.

But, that does beg the question, if non-hyperspace fuel use is so low then why bother with it at all?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Hawkbit
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Reply #305 on: July 14, 2014, 10:48:34 AM

Is fuel intended to be a traded commodity?  Fuel running and fuel monopolies could be interesting, but balancing that has to be a nightmare.
Ironwood
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Reply #306 on: July 14, 2014, 11:10:00 AM

Because Star skimming is fun.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
DraconianOne
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Reply #307 on: July 14, 2014, 12:04:12 PM


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #308 on: July 18, 2014, 10:45:19 AM

Newsletter #32 is out, along with a seriously flashy new website..

Looks like Braben has decided to turn things around as much as he can and challenge Star Citizen without holding punches. This is somehwat confirmed by the video they just released showing off the cockpits you will be able to walk through at some point in the future... but not yet. He must have thought that Roberts' idea of banking on what will come instead of what you already have is somehow legit.

They, of course, mention boarding other ships too in this newsletter. And walking around on planets Ohhhhh, I see. Something I would be very excited about if it didn't really border with the kind of dreamware Chris Roberts is a master at.

Here's a concept of the planetar surface stuff.





EDIT: Added Planetary Landing Concept picture because pictures!
« Last Edit: July 18, 2014, 11:07:25 AM by Falconeer »

Ironwood
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Reply #309 on: July 18, 2014, 11:13:45 AM

God, I love the Cobra Mk III

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #310 on: July 18, 2014, 11:17:03 AM

Have you seen the real thing?



More pics:


Ironwood
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Reply #311 on: July 18, 2014, 11:34:20 AM

Jesus, could they not have found a better model to drape over it ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #312 on: July 18, 2014, 11:48:31 AM

Are you talking about the woman? That's not a model, that's the person who made it. She got invited to E3 after handcrafting that wonder and is now working for Braben to build some ships for him.
« Last Edit: July 18, 2014, 11:50:10 AM by Falconeer »

Ironwood
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Reply #313 on: July 19, 2014, 02:14:23 AM

I clearly need green.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Falconeer
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Reply #314 on: July 19, 2014, 01:52:23 PM

Chris Roberts took the time to subtly belittle Elite: Dangerous in his most recent interview. Classy.

Quote
I think that's why so many people are excited for and have backed Star Citizen, because it is the ambition of the vision, right? You know, Elite Dangerous looks great, right, and they're out there, but they're not even close to the level that we are, partly because we've put this vision out there, and everyone says "That's f****** crazy, but you know, I would love to see it happen." And I think people are signing up for that.

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