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Author Topic: Clash of Clans  (Read 169730 times)
K9
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Reply #280 on: March 31, 2015, 12:15:08 PM

Looks really good for TH8, can't see any obvious improvements!

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Rasix
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Reply #281 on: April 06, 2015, 11:34:06 AM

My son has started playing this.  He's 5.  He also wants to to join a clan. 

This is going to be fun.   awesome, for real

-Rasix
Miguel
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Reply #282 on: April 06, 2015, 01:23:59 PM

But can he write a haiku?  Oh ho ho ho. Reallllly?

“We have competent people thinking about this stuff. We’re not just making shit up.” -Neil deGrasse Tyson
Rasix
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Reply #283 on: April 06, 2015, 01:47:51 PM

I don't think he knows what a syllable is yet.

-Rasix
Rasix
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Reply #284 on: May 01, 2015, 04:01:24 PM

Well, my first clan war attacks didn't go so well.  Do I get a participation ribbon?

BTW, thanks for letting the boy in.  He's having fun, although miffed that you're not including him in wars.  awesome, for real

-Rasix
Samwise
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Reply #285 on: May 01, 2015, 04:21:30 PM

I don't even remember what his login name is, but here's my completely fair system for who goes in wars:

1) You need to opt in.
2) You need to have a PvP rank.
3) After people have been weeded out by rule (1) or (2), I drop people from the bottom till we have the required multiple of 5.

So if he's not being included in wars he either needs to gain some levels (which'll happen quickly enough over time) or he needs to attack other players once in a while (which is good practice for being in wars anyway, because it's exactly the same gameplay and it takes a while to learn how to do it well).

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Strazos
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Reply #286 on: May 01, 2015, 05:11:27 PM

But you need to attack at just the right time so that you have a rank on during war selection.  Oh ho ho ho. Reallllly?

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Reply #287 on: May 01, 2015, 06:31:50 PM

But you need to attack at just the right time so that you have a rank on during war selection.  Oh ho ho ho. Reallllly?



On average you've got 24 hours in between the league reset (every other Monday) and the start of the next war (which is roughly every 48 hours at no particular set time).  24 hours is the length of a war day; if you can't make one attack within a given 24 hour period, you're probably not gonna be able to make your two war attacks during the following 24 hour period either.

The league rank is the best at-a-glance indicator I have of whether somebody is actually playing and doing PvP (as opposed to being idle and/or a carebear, which is totally fine but also is not the people who should be doing clan wars).  There are other indicators, like who's active in chat, whining about being left out of wars, donation counts, etc, but I can't see that stuff while I'm in the war roster screen, and I don't want to spend time writing all your stupid names down on a piece of paper so I can separately track who should go in the war and who shouldn't, and my memory isn't good enough to keep track of 20 people so inevitably I'm going to forget one of you special snowflakes and there'll be bitching and moaning that I'm playing favorites or some stupid shit.  Much easier to just uncheck people who don't have a rank.

I guess what I could do is wait to start wars until Monday night on league reset days, giving everyone a full day to get their rank back before I pick rather than leaving it up to the whims of the preceding two weeks worth of timing offsets.  On the other hand if I just go ahead and start the war ASAP, it's only 2 days till the next one.  So I've just been going for the "start the war ASAP" option.  More wars means more clan XP.  Opinions?

In a perfect world I'd be able to just opt people out of war; then all I'd have to do is put everyone in who's opt-in, and at the end of the war opt-out people who didn't make their attacks so I'd have a roster of actives the next time.  Alas.
« Last Edit: May 01, 2015, 06:43:42 PM by Samwise »

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Strazos
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Reply #288 on: May 01, 2015, 10:35:15 PM

I guess the difficulty for me is that with my schedule, I typically come home in the evening and log on to a lengthy shield. Moreso in the past than now, but I'm not necessarily inclined to drop the shield if I'm close to starting an expensive upgrade.

The interface could use some work I guess, or they need to give clan leaders more tools.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
NowhereMan
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Reply #289 on: May 02, 2015, 03:03:24 AM

I think better tools for clan leaders would help but it also comes down to how well organised clans are. If Sam could rely on people opting in or out reliably it wouldn't be a problem but it is kind of a pain if you drop all that elixir on 2 strong attacks and then the clan loses the war by 1 star with some people not having made any attacks at all. Then again some of you higher level guys take all the low hanging fruit and no-one else can make any attacks with a prayer of getting more stars Mob

I'm not sure what the conditions are to be able to dump goop into walls. I got the option the other day to use elixir or gold on wall upgrades, does it only come up if you've got a certain minimum amount or if your elixir count is higher than gold or something?

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dd0029
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Reply #290 on: May 02, 2015, 06:08:35 AM

Goop for walls only shows up once you start buying level 9 walls. There was a short bit when it showed up at lvl 6, but that made for sad pandas.
NowhereMan
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Reply #291 on: May 02, 2015, 08:46:04 AM

Was that like two days ago? If so sad pandas indeed.

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grebo
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Reply #292 on: May 02, 2015, 10:20:04 PM

Was that like two days ago? If so sad pandas indeed.

Nah like a month or so.  I prefer it this way because more goop to steal.

Why don't you try our other games?
NowhereMan
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Reply #293 on: May 03, 2015, 06:59:30 AM

I looked into it, wasn't going mad. Apparently the last patch broke it so that TH6 and above could upgrade with goop for about 6 hours until they fixed it.

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
Rasix
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Reply #294 on: May 04, 2015, 08:37:35 PM

I'll try to keep my son from emojii-bombing chat again.  awesome, for real

So if he's not being included in wars he either needs to gain some levels (which'll happen quickly enough over time) or he needs to attack other players once in a while (which is good practice for being in wars anyway, because it's exactly the same gameplay and it takes a while to learn how to do it well).

He just needs to level.  He attacks everything constantly.  He attacks so much that he forgets to upgrade buildings.  I try to stealth upgrade shit while he's sleeping.  awesome, for real

And like I mentioned, he's young.  The finer strategic points evade him.  I don't think he's figured out how to pass when attacking.  He just hits whatever pops up first. 

-Rasix
grebo
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Reply #295 on: May 04, 2015, 08:53:20 PM

Oh mine bombed chat a shitton a while back.  Chat could use bombing every now and then imo :)

Why don't you try our other games?
TheWalrus
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Reply #296 on: June 06, 2015, 06:02:25 AM

So Im really hating lavaloon. Any of you guys having success with this bullshit? Seems good for one star, but 2 or 3 is too much of a crapshoot.

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Samwise
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Reply #297 on: June 06, 2015, 09:57:51 AM

Lavaloon?

(edit) Oh, hound + balloons?  I usually do pretty well with that as long as I don't pick a target with upgraded infernos.  I also throw in a lot of minions, because you need something that'll target defenders, resources, etc and the lava pups ain't gonna cut it.  1 hound, 20 balloons, 55 minions is my standard loadout.  Queue hounds on one barracks, minions on another, balloons on all the rest and that's the ratio that comes out.
« Last Edit: June 06, 2015, 10:03:45 AM by Samwise »

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dd0029
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Reply #298 on: June 06, 2015, 10:00:40 AM

TheWalrus
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Reply #299 on: June 06, 2015, 10:34:05 AM

You use it in wars Sam?

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Samwise
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Reply #300 on: June 06, 2015, 02:44:34 PM

Yeah, luckily I'm not in a super serious clan that requires me to bring my tryhard game every time.   awesome, for real  Like I said, I don't go for high level targets with that army; if they have max defenses air doesn't provide enough power unless you go all in on spells (freeze/rage) and mix in some dragons.  The lava/balloon/minion combo with a heal and a rage is decent against anyone at TH9 and people who are just starting the TH10 defenses though.

If I were putting together a tryhard army I'd go heavy on golems, with a couple of witches to provide chaff and wizards for DPS.
« Last Edit: June 06, 2015, 02:47:06 PM by Samwise »

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
grebo
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Reply #301 on: June 06, 2015, 09:02:43 PM

IMO doing well with the hound/balloon combo is all about where your balloons go.  If they can get the air defenses early and if the xbows are pointed down then you can 3 star, but if they go the wrong way you're hosed.  Air bombs on your minion clump also leaves you hosed.  I can reliably 3 star th8 but th9 can be a total crap shoot with me sometimes sucking and sometimes pulling off a 3 star.

Golem/wiz/witch is far more reliable and is almost a guaranteed 2 star on th9 even with my crap leveled stuff.  Just more expensive.

You should come back Walrus, we're a lot more competitive now that the inactives and the don't want to's are not in the wars.

Why don't you try our other games?
TheWalrus
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Reply #302 on: June 07, 2015, 01:30:29 AM

Im in a really good friendly clan. We war twice a week, and its pretty tryhard, but oddly relaxing. Everyone uses both attacks and chat is very active and donations flow freely. Think I lucked my way into one of the best clans in the game for the not super serious. Only issue I have is no cussing. Hard to restrain myself after a shit attack.

And yeah, my other account uses th8 max gowipe, its a beast.

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K9
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Reply #303 on: June 07, 2015, 02:21:31 AM

It's really boring, but I still use giants and archers and I comfortably 2-3 star most of my bases in Crystal I.

24 Level 6 Giants
100 Level 6 Archers
Level 10 King
Level 7 Queen
1 Level 5 Rage
3 Level 6 Heal

For wars I sometimes switch to 36 level 5 hogs + archers or wizards. If the base is laid out densely enough and I can reasonably predict the locations of the giant bombs.

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Reply #304 on: June 07, 2015, 10:21:07 AM

We war twice a week, and its pretty tryhard

See, my theory on just mashing the war button constantly is that if you lose, you still get most of the clan XP (which is my main motivator for war these days), so even consistently losing every two days is better than consistently winning every 3.5 days.  Plus we actually do win sometimes.   awesome, for real

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
K9
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Reply #305 on: June 09, 2015, 05:36:17 AM

I'm quite content with the Bat Country system.

TBH, the matching system seems really funky; since SuperCell have never actually given many specifics about how it works it's hard to say why, but my impression is that it matches based on the total investment in base structures and unit/spell upgrades, but ignores walls. It also uses these values to rank the bases within each clan. I concluded this after seeing myself ranked above bases with millions more invested into walls, but less into base defences, or vice versa.

If this is the case (and it could very well not be) then it makes for imbalances as the strength of walls can significantly affect the outcome of battles.

I love the smell of facepalm in the morning
Rasix
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Reply #306 on: June 10, 2015, 10:14:07 PM

This is close.  

PSA: if you were on the clan at some point and are now inactive, you probably have some attacks you can use on a hapless 21/22 rank sporting a lvl 5 town hall.  You too, Strazos.  awesome, for real

On another note, my son is totally incapable of dealing with valkyrie defenders.  "no.. don't send all your barbarians... and now they're gone."
« Last Edit: June 10, 2015, 10:16:06 PM by Rasix »

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Samwise
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Reply #307 on: June 10, 2015, 11:57:11 PM

Valk defenders are one thing I don't have to worry about with my air attacks.   awesome, for real  The equivalent for air is the goddamn air mines, but I've gotten pretty good at managing those.

I'm surprised at how well we're doing given that I just put the whole roster in there (including all the inactives that I usually filter out by dropping unranked people).  But the fact that each active gets two attacks means that we could theoretically manage with a 50% active team as long as we make every attack count.  Should I pad things out more in the future?  Maybe just include a few coma patients from the bottom so we get more easy targets?

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Rasix
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Reply #308 on: June 11, 2015, 12:28:24 AM

Likely.  Although a mid tier afker sometime gets them to waste an attack or two chasing 3 stars.  I don't care either way.  I like being not serious but occasionally caring if we win or lose.  Foreigners, I just figure we'll lose to.  The Chinese don't fuck around.

We did good. I honestly didn't think we'd pull this one out as toe-to-toe, they were a lot stronger in the mid to lower tier.   I probably should have 3 starred that 18, but I had one of my typical troop placement brainfarts and neglected to place all of my giants out. Wasted 2 spells on only 3 of them.  

My tier seems to be that if someone has dragons, I'll lose.  I just can't repel a squad of lvl 2 to 3 dragons backed up by balloons.
« Last Edit: June 11, 2015, 12:30:07 AM by Rasix »

-Rasix
K9
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Reply #309 on: June 11, 2015, 03:13:41 AM

Yeah, dragons are rough where you're at. They peak off around late-late TH8, early TH9, especially once you get that extra air defense and XBows.

Last war went well!

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NowhereMan
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Reply #310 on: June 13, 2015, 11:39:03 AM

From what I've seen once you've got 3 lvl 6 Air Defences dragons really become a 2* attack, even before that with 3 lvl 5 ADs they need good placing to 3* reliably. Prior to that they can pretty much roll any base.

I believe Supercell changed their war matching algorithm recently to take walls into account although they're not a huge impact, previously they didn't register at all. I've seen reports though that things like ADs don't have a huge impact (presumably because they're very specialised) while Archer towers or cannons do, even though at certain points (like early-mid TH8) those ADs make a big impact on how well your base can deal with the most common attacks. I'd say it's really just an imperfect science trying to match. Usually they do a good job but every now and again it's a bit  swamp poop to see someone with ridiculously low level walls and no ADs being matched above someone who has a base that can actually deal with an attack.

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
Rasix
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Reply #311 on: June 26, 2015, 10:06:52 AM

We lost by 11 stars but attempted 20 fewer attacks.   ACK!  I think we had one or two regulars that didn't attack.  This is fine, it happens.  We have like 8 people in that 25 man stack that haven't ever attacked from what I've seen. 

I don't mind losing, but we're putting ourselves at a pretty significant handicap.  If anything, we can probably win 20s, but leave out the inactive higher level folk.  Some of our lower levels reliably attack and can be counted on for at least one 3 star attempt.

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Samwise
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Reply #312 on: June 26, 2015, 10:12:44 AM

Yeah, I did 25 for that one because at those numbers even a loss would tip us over to level 5.   awesome, for real  I'll do 20 from here on.  Except for right after the league reset, when it gets hard to figure out who the inactives are -- for those days I've decided to just put everyone in so people don't whine about me not being able to keep track of them.

(edit) Just confirmed that donated max-level troops do not benefit from the +1 level bonus.  I didn't actually expect that I'd be able to give people level 7 fire-breathing minions but had to check.
« Last Edit: June 26, 2015, 10:15:30 AM by Samwise »

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
K9
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Reply #313 on: June 26, 2015, 10:47:22 AM

I always enjoy it when Merusk's son attacks. You never know what new and exciting combo of troops he's going to use! And to his credit, he's decently effective  awesome, for real

Inactives are killing us for sure.

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Samwise
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Reply #314 on: June 26, 2015, 10:53:20 AM

I've come to the conclusion it's a delicate balance -- if we run with ONLY the actives, which was my policy for a while, we get matched with clans that are pound for pound a lot tougher (tryhards who are willing to go all in with dragons and freeze and fury etc).  If we run with everyone, we get lots of soft squishy targets but we don't have enough people to exploit all of them.  I'm thinking that knocking off the highest level inactives but leaving some padding at the bottom (for matchmaking purposes) is the way to go.

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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