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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: SWTOR Goes F2P in the Fall 0 Members and 1 Guest are viewing this topic.
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Author Topic: SWTOR Goes F2P in the Fall  (Read 137767 times)
Typhon
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Reply #35 on: August 01, 2012, 08:05:28 AM

It didn't look reasonable to me.  I read it as "let's make the free experience un-fun". 

Why not make access to Flash Points, character races and other content-based stuff an RMT?  This would fund content, and be an unequivocal way for EA/Bioware to determine what types of content were more popular.  I guess the tech isn't/wont be there for this, cause that seems like a no-brainer.

I don't understand the decision to limit free players participation in PvP at all - isn't more participation in PvP a good thing?
Miasma
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Stopgap Measure


Reply #36 on: August 01, 2012, 08:15:13 AM

I don't quite get what they're going for either.  It seems like they're just hoping for that the f2p players will buy a sub, it's more like an unending free trial.  They are supposed to be selling stuff like clothing, bag space, char slots, xp potions etc.  Maybe that stuff just isn't ready yet.
Malakili
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Reply #37 on: August 01, 2012, 08:21:46 AM

It seems to me like the only thing most people would be interested in  (The main story content), is free.  I can see a lot of people installing, playing through, and uninstalling without every considering paying a cent.
Zetor
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Reply #38 on: August 01, 2012, 08:32:22 AM

Like I posted in the graveyard thread, restricting FP/WZs makes the setup dead to me, unless it's a one-time fee you need to pay (like lifting the gold cap in lotro) or if it doesn't apply to people who bought the box/had a sub previously.

The main reason is that - while the class stories are great - MOST of the levelling content is on the planets which is the exact same for all characters of the same faction. Even when I was just levelling my second character, having to do the same quests all over again made me stabby... so I opted to level through WZs and space missions instead. Now I'd probably try to level through the dungeon finder (if it works well sub-50 with its non-cross-server-ness, that is... LOTRO's didn't).

edit: typing is hard
« Last Edit: August 01, 2012, 09:32:04 AM by Zetor »

shiznitz
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Reply #39 on: August 01, 2012, 08:37:09 AM

I love that Game Login priority is listed as a bonus for subscribers. 

I have never played WoW.
HaemishM
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Reply #40 on: August 01, 2012, 08:40:59 AM

I don't know.. I think this just says that the only reason WAR hasn't gone F2P is more about Gamesworkshop than any reluctance by EA.

This. I think either someone at GW or someone at Bioware Mythic has a serious hate-on for F2P, because that game should have been F2P a year ago. It's been a smoldering wreck since 6 months after release.

The fact that TWO Star Wars MMO's have flopped should really prove that IP matters fuckall if your game isn't solid in the MMO space. It won't, because MMO devs are almost to a man clueless, unoriginal fucktards devoid of the slightest hint of an ability to learn from their mistakes.

Malakili
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Reply #41 on: August 01, 2012, 09:22:08 AM

I don't know.. I think this just says that the only reason WAR hasn't gone F2P is more about Gamesworkshop than any reluctance by EA.

This. I think either someone at GW or someone at Bioware Mythic has a serious hate-on for F2P, because that game should have been F2P a year ago. It's been a smoldering wreck since 6 months after release.

The fact that TWO Star Wars MMO's have flopped should really prove that IP matters fuckall if your game isn't solid in the MMO space. It won't, because MMO devs are almost to a man clueless, unoriginal fucktards devoid of the slightest hint of an ability to learn from their mistakes.

When was the last time ANY MMO really felt like a success?  I'm wondering if the demographic just isn't interested in committing long term to a single game like it used to, regardless of quality.
Lantyssa
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Reply #42 on: August 01, 2012, 09:26:35 AM

When?  The last time a good one was released.

People may be suckered in for release, but they don't have to continually pay for crap month after month.

Hahahaha!  I'm really good at this!
Sky
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Reply #43 on: August 01, 2012, 09:37:42 AM

After the nut-kick that was taking away my character and legacy names, this actually looks decent. I never did a ton of FPs, any Ops, and the limited GTN isn't a big deal. As long as I can play my pre-existing characters, the queues don't get bad and the whole 'limited travel options' thing isn't retarded, it looks like a winning f2p implementation.
Rasix
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Reply #44 on: August 01, 2012, 09:47:04 AM

This would get me to take another look.  I played so casually that a lot of the restrictions just won't apply to me. So, win there.   awesome, for real

-Rasix
HaemishM
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Reply #45 on: August 01, 2012, 09:48:31 AM

When was the last time ANY MMO really felt like a success?

I have no numbers to back this up, but Secret World feels like a success. That may be just because it didn't crater in the usual Funcom way right out of the gate.

shiznitz
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Reply #46 on: August 01, 2012, 09:52:52 AM

The only MMO model that makes sense financially is to build a small, dynamic world for a small audience and then grow the game slowly.  The financial model of blowing $50-100MM over 5 years then turning on the lights and hoping people show up is just crazy.

Minecraft proves you do not have to invest in cutting edge visuals.  Gameplay will trump visuals. 

I have never played WoW.
Threash
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Reply #47 on: August 01, 2012, 10:02:31 AM

Rift felt like a success.

I am the .00000001428%
Shannow
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Reply #48 on: August 01, 2012, 10:25:55 AM

This

because MMO devs are almost to a man clueless, unoriginal fucktards devoid of the slightest hint of an ability to learn from their mistakes.

and this


Minecraft proves you do not have to invest in cutting edge visuals.  Gameplay will trump visuals.  

I know the second to particularly be true by the fact that my eleven year old son and all his friends (11 year olds not exactly being the most sophisticated gamers out there) aren't playing CoD, or Halo, of NFL/NHL '12 etc....they are playing Minecraft.
« Last Edit: August 01, 2012, 10:28:32 AM by Shannow »

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DayDream
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Reply #49 on: August 01, 2012, 10:33:45 AM

This is more a general question on failing MMO's in general, but does anyone have a bead on Experienced Dev-Studios vs. Brand New Dev-Studios vs. Game Success vs. Game Failure? 

Arguably the MMO industry's greatest successes came from slapping a bunch of enthusiastic rookies together. The first attempt has generally been the best from any studio (at least in the AAA space).

IF you're talking about WoW as the industry's greatest success, then i have to clarify.  I do not mean "new to making MMOs."  i mean "new to making ANY video game together."  I think Blizzard is the epitome of "established game dev studio," and was before WoW was anything more than an idea."
Simond
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Reply #50 on: August 01, 2012, 10:42:36 AM

Oh dear, looks like the mods don't like me being right.
Again.

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Rasix
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Reply #51 on: August 01, 2012, 10:44:01 AM

Boo hoo.

-Rasix
Paelos
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Error 404: Title not found.


Reply #52 on: August 01, 2012, 10:46:46 AM

Oh dear, looks like the mods don't like me being right.
Again.

Nobody likes anybody that constantly spouts the same thing over and over and over, never leaving the forum in question, and always patting themselves on the back at other people's failures.

That makes you a drain on a society, not a video game hero. Politely fuck off with that shit.

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Falconeer
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Reply #53 on: August 01, 2012, 10:47:26 AM

The big ugly smiley really killed that post Simond.

Ingmar
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Reply #54 on: August 01, 2012, 10:47:50 AM

On F2P or more accurately cash shop games in general. LOTRO (and I assume DDO) are successful as cash shop because you can actually play the game out of the cash shop.

That wasn't my experience with either of those games, the pay wall hits hard and early.


Reread her post. She's saying it is possible to play 100% of the game without subscribing, not without paying.

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Nordom: Sense of closure: imminent.
Paelos
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Error 404: Title not found.


Reply #55 on: August 01, 2012, 10:48:07 AM

The big ugly smiley really killed that post Simond.

PLAY ME IN BLOOD BOWL!

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Ingmar
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Reply #56 on: August 01, 2012, 10:48:32 AM

The big ugly smiley really killed that post Simond.

PLAY ME IN BLOOD BOWL!

 awesome, for real

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Speedy Cerviche
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Reply #57 on: August 01, 2012, 10:59:08 AM

It was a bad game from the beginning, F2P or sub. Just another boring, over-instanced but terribly expensive WoW clone, flaming out like a dozen others before it. Difference is EA dropped what, $400 million into this loser in development + marketing?

Check out EA's share price over the last 9 months for a laugh. Straight up slide from $23 week of SWTOR launch to $11 current.
eldaec
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Reply #58 on: August 01, 2012, 11:04:18 AM

If they would just cut out all the endless repetition of planet and trash quests (and oh god the running) I would pay some number of dollars to do the story quests and a very occasional flashpoint.

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Ratman_tf
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Reply #59 on: August 01, 2012, 11:54:35 AM

To be fair, I would pay to be a Jawa...

I'm sure there's a certain set of people who'd pay you to be a Jawa.

Filthy creatures!

Well, I'm not shocked. TOR turned out to be a 3rd rate WoW clone with a huge voice acting budget. I'm sure the Star Wars IP sold a ton of boxes, but the game had no legs.



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Segoris
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Reply #60 on: August 01, 2012, 12:07:47 PM

the game had no legs.

<insert bad Bioware 4 pillars joke here>
Soln
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Reply #61 on: August 01, 2012, 12:41:21 PM

the game had no legs.

<insert bad Bioware 4 pillars joke here>

running?
Lakov_Sanite
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Reply #62 on: August 01, 2012, 12:47:17 PM

Simond's greatest triumph is making my snarky remarks pale in comparison?

Seriously though, as someone who thought this game would be lukewarm from the get-go, even I was surprised to see it's doing so poorly so fast.  I think the major lesson to be taken away from all of this is that the public taste in mmo's and I believe video games in general, has become a lot more fickle. They want fun and entertainment and not to pay for grinding or anything that is "in between the fun"

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Hutch
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Reply #63 on: August 01, 2012, 12:48:24 PM


Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
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Lantyssa
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Reply #64 on: August 01, 2012, 12:57:30 PM

Filthy creatures!
I said a Jawa, not a Mudcrab.

Hahahaha!  I'm really good at this!
Soln
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the opportunity for evil is just delicious


Reply #65 on: August 01, 2012, 12:58:43 PM

womprat?
01101010
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Reply #66 on: August 01, 2012, 01:05:51 PM


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LC
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Reply #67 on: August 01, 2012, 01:27:33 PM


Filthy creatures!

Well, I'm not shocked. TOR turned out to be a 3rd rate WoW clone with a huge voice acting budget. I'm sure the Star Wars IP sold a ton of boxes, but the game had no legs.

It's not like this should be a surprise to anyone.
Mosesandstick
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Reply #68 on: August 01, 2012, 02:46:41 PM

Restricted travel does not sound like any fun at all.
Amaron
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Reply #69 on: August 01, 2012, 03:32:19 PM

huh? even free im not gonna play it but their f2p model seems fairly reasonable.

The model is reasonable if they step up their pace.  In fact I'd say it's a damn smart model.  It's totally dependent on increasing their current update performance though.  Doing that would net them good subscriber numbers and nice cash influx from F2P cash shop purchases.

Instead this feels more like a desperate cash grab.  They'll do a cheap transition and lose subs when they fail to put out the goods.   When they lose the subs they won't see any reason to do the kind of content+feature updates the game really deserves.
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