Welcome, Guest. Please login or register.
July 25, 2025, 08:59:45 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: EA: Buy this game or we'll shoot this IP. 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 [3] 4 Go Down Print
Author Topic: EA: Buy this game or we'll shoot this IP.  (Read 21490 times)
LK
Terracotta Army
Posts: 4268


Reply #70 on: June 20, 2012, 07:52:43 AM

Welp, sayonara Dead Space franchise. It was nice knowing you.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Kitsune
Terracotta Army
Posts: 2406


Reply #71 on: June 20, 2012, 08:15:02 AM

Yeah, it's a shame.  Had a lot of promise after the second one.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #72 on: June 20, 2012, 08:19:47 AM

I gave up ten minutes into the shitty pc port of the original.
Kageru
Terracotta Army
Posts: 4549


Reply #73 on: June 20, 2012, 08:36:44 AM


I check the steam forums to find out if a game is DRM infected, price gouging or a bad port so I can avoid wasting those 10 minutes.

Watching EA making their fans weep is almost entertaining though.

Is a man not entitled to the hurf of his durf?
- Simond
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #74 on: June 20, 2012, 08:57:00 AM

Sounds like Dead Space got an injection of Army of Two.

Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #75 on: June 20, 2012, 02:51:30 PM

I gave up ten minutes into the shitty pc port of the original.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Teleku
Terracotta Army
Posts: 10516

https://i.imgur.com/mcj5kz7.png


Reply #76 on: June 20, 2012, 05:26:01 PM

I played both on the PC, and really didn't have any problems with them.......  As mentioned, I really enjoyed both.  Shrug.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Kageru
Terracotta Army
Posts: 4549


Reply #77 on: June 21, 2012, 09:56:45 PM


Why EA's market valuation has crashed. I guess it's time to start cutting developers and this is part of the preparation. Good job EA.

Quote
Something has gone terribly wrong for EA, at least in the eyes of stock market investors. There are several plausible explanations for this - each of which is likely to be true to a certain degree, since it's unlikely that any one factor alone is responsible for driving the price down so far.

Is a man not entitled to the hurf of his durf?
- Simond
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #78 on: June 22, 2012, 07:01:37 AM

Quote
For many investors, the disappointing performance of SWTOR is almost certainly seen as the "final straw" in terms of the second factor in this decline - John Riccitiello's leadership of EA. Riccitiello has been CEO since 2007, and arrived to the job promising to turn the company around - outlining a transformation plan which would see EA focusing on quality, controlling costs, embracing digital business models and improving the company's tarnished reputation.

Well let's see:

Quality - SWTOR was an unbalanced mess with a terrible AH when it launched. ME3 wasn't really a success due to the ending. Sims Medieval wasn't really well received. DA2 had copypasta issues.
Costs - This is laughable. SWTOR spun out of control. Kingdoms of Amular sank a company. Costs of the products have gone down, but marketing is way up. So he's achieving gains by hamstringing quality and trying to make up for it with higher advertising budgets.
Digital - Yes, they released Origin. He made good on this promise, but I think we all know Origin isn't there yet, and may never be there. Getting dickslapped early over their draconian EULA didn't help.
Reputation - If anything, it's worse than in 2007 when we started. For every success like DA:O and LFD, there's 5 clusterfucks that pissed people off.

CPA, CFO, Sports Fan, Game when I have the time
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #79 on: June 22, 2012, 08:31:42 AM

I gave up ten minutes into the shitty pc port of the original.
[img]smarmy/img]
Yep. Ran through a full tweak battery. Never ran very well for me, I have other games to play without hassles.
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #80 on: June 22, 2012, 08:33:49 AM

I just think the image is funny since VSync fucks the game up SO bad.

But yeah the Dead Space 1 PC port is bad. The DS2 one is better supposedly but I never got around to installing it after picking it up for like $3.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #81 on: June 22, 2012, 08:52:53 AM

After the tweak battery, it did run better. I forget exactly what was bothering me, but itI'm not even sure if I bought it at $3. I think I was going to and remembered how shitty the original played on the pc and didn't bother....so I guess EA had already shot the IP in the knee years ago.

Glad Volition got SR3 sorted, that's how you turn around a botched port (SR2) and make a fun game.
UnSub
Contributor
Posts: 8064


WWW
Reply #82 on: June 22, 2012, 09:16:43 AM


Why EA's market valuation has crashed. I guess it's time to start cutting developers and this is part of the preparation. Good job EA.

Quote
Something has gone terribly wrong for EA, at least in the eyes of stock market investors. There are several plausible explanations for this - each of which is likely to be true to a certain degree, since it's unlikely that any one factor alone is responsible for driving the price down so far.

The article points out the problem for a large number of publishers, only really excepting Blizzard Activision.

EA is hurting because SWOR was meant to be a home run, but has turned out to be barely a single (on the standards it proclaimed itself, anyway).

Phred
Terracotta Army
Posts: 2025


Reply #83 on: June 26, 2012, 11:41:00 PM


Costs - This is laughable. SWTOR spun out of control. Kingdoms of Amular sank a company. Costs of the products have gone down, but marketing is way up. So he's achieving gains by hamstringing quality and trying to make up for it with higher advertising budgets.

It's hard to imagine the kind of geek rage that would blame Riccitiello for anything to do with Amular but ok.

Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #84 on: June 27, 2012, 08:13:48 AM

It's hard to imagine the kind of geek rage that would blame Riccitiello for anything to do with Amular but ok.

Quote from: Ripten.com
One interesting note is that Electronic Arts (EA), who published Kingdoms of Amalur: Reckoning via their EA Partners program, provided an advance to 38 Studios. The Partners program is a contract-based suite of services that can include marketing, public relations and distribution. While EA declined to speak with us about the particulars of their arrangement for Reckoning, they did disclose that each contract is different. One frequently asked question that emerged in the wake of the 38 Studios collapse was, “Where did the money from Kingdoms of Amalur: Reckoning go?” Now we know. Much of it went to repay EA for the advance and services provided.

CPA, CFO, Sports Fan, Game when I have the time
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #85 on: June 27, 2012, 09:06:51 AM

Er...doesn't that make him look good for lining the corporate coffers with taxpayer money rather than writing it off?

From a corporate standpoint, anyway.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #86 on: June 27, 2012, 09:58:53 AM

Er...doesn't that make him look good for lining the corporate coffers with taxpayer money rather than writing it off?

From a corporate standpoint, anyway.

No because they state just hired collection attourneys to go after 3rd party associates involved in the collapse.

http://connecticut.cbslocal.com/2012/06/26/rhode-island-hires-law-firm-in-schilling-companys-bankruptcy/

CPA, CFO, Sports Fan, Game when I have the time
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #87 on: June 27, 2012, 11:09:26 AM

I don't see how EA could be liable for that. After all, 38 signed the agreement that said EA gets paid their advance back. Just because it was a bad contract for 38 doesn't mean the state of Rhode Island is due that money. They'd probably have to get in line.

Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #88 on: June 27, 2012, 12:20:56 PM

I don't see how EA could be liable for that. After all, 38 signed the agreement that said EA gets paid their advance back. Just because it was a bad contract for 38 doesn't mean the state of Rhode Island is due that money. They'd probably have to get in line.

Oh I don't think they are "liable" necessarily. But I'm also not sure it's going to be worth the hassle to defend a lawsuit filed by the state in terms of legal costs. Also, they are going to rip apart these financials with over 1,000 creditors holding the bag. If money went to EA, it's an easy plum to pick.

CPA, CFO, Sports Fan, Game when I have the time
HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #89 on: June 27, 2012, 12:35:55 PM

It probably depends on how separated they kept the EA money from the MMO studio. Of course, based on how they were trying to peddle film credits for operating expenses in the last days, I'm sure the answer to whether the pots of money were separated is "not very."

Lantyssa
Terracotta Army
Posts: 20848


Reply #90 on: June 27, 2012, 02:06:05 PM

The problem is that if EA should get in line, Rhode Island might consider them having cut into it.  Why did EA get paid but none of these other companies, or the State?

Hahahaha!  I'm really good at this!
Phred
Terracotta Army
Posts: 2025


Reply #91 on: June 27, 2012, 03:54:56 PM

Er...doesn't that make him look good for lining the corporate coffers with taxpayer money rather than writing it off?

From a corporate standpoint, anyway.

No because they state just hired collection attourneys to go after 3rd party associates involved in the collapse.

http://connecticut.cbslocal.com/2012/06/26/rhode-island-hires-law-firm-in-schilling-companys-bankruptcy/

No where in that article does it mention EA as a target for investigation. Do you have some insider source?
Rokal
Terracotta Army
Posts: 1652


Reply #92 on: June 27, 2012, 04:50:09 PM

The problem is that if EA should get in line, Rhode Island might consider them having cut into it.  Why did EA get paid but none of these other companies, or the State?

Most likely 38 Studios wanted them to fund the sequel.
Phred
Terracotta Army
Posts: 2025


Reply #93 on: June 27, 2012, 04:54:11 PM

The problem is that if EA should get in line, Rhode Island might consider them having cut into it.  Why did EA get paid but none of these other companies, or the State?

Most likely 38 Studios wanted them to fund the sequel.

Not only that I'd like to hear in what universe the publisher doesn't take moneys owed off the top when they sell your product.
I know in the record business you don't see a dime on royalties until the advances are paid off.

UnSub
Contributor
Posts: 8064


WWW
Reply #94 on: June 27, 2012, 06:11:26 PM

The problem is that if EA should get in line, Rhode Island might consider them having cut into it.  Why did EA get paid but none of these other companies, or the State?

If EA looked after publishing and retail, they would have collected their money straight from that.

It seems like EA gave 38 Studios an advance of (up to) US$35m that 38 Studios spent propping up other parts of their business. In turn, EA collects the sales revenue and if KoA:R had sold over a certain value, would have paid back more to 38 Studios.

EA would have already collected the majority of the money prior to 38 Studios collapsing.

Lantyssa
Terracotta Army
Posts: 20848


Reply #95 on: June 28, 2012, 06:46:22 AM

We understand that, but do you think Rhode Island isn't going to investigate and see if something can be done?

Hahahaha!  I'm really good at this!
UnSub
Contributor
Posts: 8064


WWW
Reply #96 on: June 29, 2012, 12:56:34 AM

Sure, but despite some posts I've seen elsewhere (and may have been vicariously responding to) EA doesn't look like they've done anything wrong here.

Of course, what happens to the KoA:R sales revenue once 38 Studios collapsed and who gets to keep it will be interesting.

HaemishM
Staff Emeritus
Posts: 42666

the Confederate flag underneath the stone in my class ring


WWW
Reply #97 on: June 29, 2012, 07:39:52 AM

Sure, but despite some posts I've seen elsewhere (and may have been vicariously responding to) EA doesn't look like they've done anything wrong here.

Legally wrong. But it's EA so we can probably say at the least they weren't being anymore evil than they usually are.  why so serious?

UnSub
Contributor
Posts: 8064


WWW
Reply #98 on: August 23, 2012, 08:55:57 PM

Anyway, Dead Space 3: apparently you can mod your own weapons. Want a Ripper that has a flamethrower secondary? Build it. A line gun that attaches to your plasma cutter? Build it.

As such, only having one ammo type makes a lot more sense.

Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #99 on: March 05, 2013, 06:18:38 AM

Dead Space Status: Shot.

Quote
EA has canned the Dead Space series, according to a new report.

Development on Dead Space 4 was ceased after lower than expected sales of Dead Space 3, a source told VideoGamer.com.

The game had been in pre-production at Visceral Games and Visceral Montreal. The latter was reportedly closed after a restructuring.

EA declined to comment when contacted by Eurogamer this morning.

Last month EA Games Label boss Frank Gibeau confirmed layoffs at EA's Los Angeles and Montreal developers. EA has gone on the record to say its core game franchises need to sell upwards of five million copies to remain viable.

It seems Dead Space 3 suffered a somewhat troubled development. According to the report, weapon-specific ammo was switched for generic ammo late in the day to accommodate the game's controversial micro-transactions, and developer Visceral were ordered to take the series into a more action-focused direction in order to emulate BioWare's Mass Effect franchise and broaden its appeal.

Dead Space 3 topped the UK all-format chart upon release, albeit with 26.6 per cent fewer sales than its predecessor. Dead Space 2 launched two years ago in a similar post-Christmas slot.

It seems EA has undergone something of a rethink across the board in recent weeks. Overnight it emerged that Dragon Age: Legends developer BioWare San Francisco had shut down, with all staff let go.

In January EA confirmed the retirement of the Medal of Honor brand after Medal of Honor: Warfighter flopped.

EA is still in the process of promoting Dead Space 3 downloadable content, including an expansion called Awakened.
Ahahaha, the worst company.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
calapine
Terracotta Army
Posts: 7352

Solely responsible for the thread on "The Condom Wall."


Reply #100 on: March 05, 2013, 06:39:51 AM

So only sport games and FPS from now on, for the broadest appeal?

BTW, according to Wikipedia Dead Space 1 sold 'over 3 million copies', so it would have been a flop by that standard.

Lets hope EA goes bust.

Restoration is a perfectly valid school of magic!
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #101 on: March 05, 2013, 06:42:50 AM

Considering we now have Steam/Steam Greenlight along with GoG and other platforms, I almost kinda can't wait for the next videogame crash.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #102 on: March 05, 2013, 06:48:44 AM

So a game has to gross $300M to remain on the docket in EA's world. Want to know why numbers have to be that high?

Because EA has substantially large R&D and Admin costs they have to cover, to the tune of $2.4 Billion a year. They spend over a Billion a year on Selling and Admin alone. Instead of cutting that ridiculous amount of overhead, it's increased by $200M over the last 4 years, while R&D has fallen by $150M. They basically shifted away from R&D to trying to sell their bullshit, while making massive cuts at the development level.

They were in the black for the first time in a damn long time in 2012. However, I can't see that growth lasting given how they are moving away from innovation and squeezing their base. Their brand is becoming synonymous with shit, and even through all their underhanded cuts and tactics, they still only cleared $35M in profit on $4.1B in sales. That's 0.9% and not good.

CPA, CFO, Sports Fan, Game when I have the time
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #103 on: March 05, 2013, 07:26:37 AM

What sort of R&D goes on at EA?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
tgr
Terracotta Army
Posts: 3366

Just another victim of cyber age discrimination.


Reply #104 on: March 05, 2013, 07:28:13 AM

What sort of R&D goes on at EA?
"Can we monetize this harder, yes/no?"

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Pages: 1 2 [3] 4 Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: EA: Buy this game or we'll shoot this IP.  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC