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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Diablo 3  |  Topic: Patch Notes 0 Members and 1 Guest are viewing this topic.
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Author Topic: Patch Notes  (Read 67801 times)
Segoris
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Reply #175 on: June 26, 2012, 11:29:20 AM

Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain


That's...ominous.

My thought as well. I'm curious if it is another nerf but they don't want to mention any decreases at this time.

Re underlined part: Blizzard should have done that in the same patch they increased repair cost. Now they are in damage control mode and have to placate players.

Even if they did do that in the previous patch they'd still be in damage control mode, just slightly less so.
Malakili
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Reply #176 on: June 26, 2012, 11:30:05 AM

Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain


That's...ominous.

I thought as well.  Fixed a bug where players were getting loot they wanted.  why so serious?
Tebonas
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Reply #177 on: June 26, 2012, 11:30:56 AM

If they decided they still drop too much that would really be hilarious! If seen from afar.  why so serious?
Hutch
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Reply #178 on: June 26, 2012, 02:36:30 PM

Please forgive if this has already been linked somewhere.

A Diablo forum-goer responds to the recent patch.

 awesome, for real

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taolurker
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Reply #179 on: June 26, 2012, 04:04:43 PM

It was a page before this one, in this thread.


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details available here (unused blog about page)
Ice Cream Emperor
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Reply #180 on: June 26, 2012, 04:58:15 PM


So I cancelled out of the updater because the download bar appeared to be stuck at 0% -- and now the launcher cycles through a variety of error messages which all sum up to 're-download our entire game for the third time, sucker'. It's one thing to code a patching procedure that fails 75% of the time -- but it's quite another to have it fail so inelegantly and indeptly that it repeatedly corrupts the game installation.

And I still cannot get over the fact that they gave me the UK patch because my language in Windows is not set to US English. Add it all up and it just boggles the fucking mind.
Ingmar
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Reply #181 on: June 26, 2012, 10:20:57 PM

The way that is phrased it sounds like they weren't dropping enough.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Setanta
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Reply #182 on: June 27, 2012, 02:01:19 AM

I had to laugh at Blizzard for being totally fucking useless...

1) Log in after losing another (Aussie) night to server downtime.
2) Start up D3... hmmm no patch... I'm sure there was a patch supposed to happen.
3) Sign in (US where I play) "Patch is available, game will close and patch"
4) No patch
5) Rinse and repeat.

WTF?

Hmmm... go to my account page

Blizzard has set all my games to European downloads because THERE ARE KANGAROOS IN EUROPE apparently! Australia went all "fuck you Asia" and buggered off to hang out with the surrender monkeys and Pommies.

Seriously? You useless gits want to import our killer wildlife to Europe? Ok, they might have dragged you into a war or two, but holding a grudge this long and inflicting Aussies on them?

So anyway, uninstalled D3, reset my downloads to US (because hell, we might as well be little America except without the civil liberties) and downloaded the US version. Problem solved.

Interestingly I had to download my Blizz games just before the release of D3. I just checked the downloads, they are all US versions. Looks like Blizz changed them on my account page on D3 release, because SC/BW, D2, WC3 were all Euro as well, only WoW and SC2 still read US.

Blizzard are about as sane as an emu on acid I swear

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Tebonas
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Reply #183 on: June 27, 2012, 03:52:10 AM

Does that mean Austria was moved to the Asian cluster as an exchange program initiated by the geographically challenged?  awesome, for real
Miasma
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Stopgap Measure


Reply #184 on: June 27, 2012, 06:26:35 AM

Does that mean Austria was moved to the Asian cluster as an exchange program initiated by the geographically challenged?  awesome, for real
As a twist it would be hilarious if someone moved Australia to Europe because they confused it with Austria.
Outlawedprod
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Reply #185 on: June 27, 2012, 07:00:50 AM

RIP Zoltan Kulle infinite quest turnin xploit.
01101010
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Reply #186 on: June 27, 2012, 07:39:29 AM

RIP Zoltan Kulle infinite quest turnin xploit.

I missed this... what was this about? Now that it is gone, I reckon it is fair game to mention?

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Outlawedprod
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Reply #187 on: June 27, 2012, 01:59:14 PM

RIP Zoltan Kulle infinite quest turnin xploit.

I missed this... what was this about? Now that it is gone, I reckon it is fair game to mention?

They nerfed the ZK quest turnin XP in the previous patch but it introduced a new bug that made it even better than the old method.  People were dual boxing this with scripts for mad powerleveling.
http://www.youtube.com/watch?v=Ap60Q_jn91c
Ice Cream Emperor
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Reply #188 on: June 27, 2012, 02:48:53 PM


Yeah, I mentioned this one before somewhere. You can do it with any two-part quest, as far as I can tell -- though possibly there is something about the ZK one that makes it more effective/straightforward.
Yegolev
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2/10 WOULD NOT INGEST


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Reply #189 on: June 27, 2012, 06:37:05 PM

Booooring.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Outlawedprod
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Reply #190 on: June 27, 2012, 06:38:13 PM


Yeah, I mentioned this one before somewhere. You can do it with any two-part quest, as far as I can tell -- though possibly there is something about the ZK one that makes it more effective/straightforward.


The ability to exploit turnins with multiple people per kill did exist before.  The main difference with this one is you needed to only kill once for infinite turnins. That was not possible before 1.0.3.  The best you could do before was party of 4 kill once and alt turns in 4x.  It's just funny that in their need to fix levelling exploits they created a worse one.
Miasma
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Stopgap Measure


Reply #191 on: June 28, 2012, 11:53:48 AM

No patch but they put in a hotfix that basically doubles the rate of ilvl63 drops in all acts and buffs ilvl61-62 drop rates too.  Also seem to have gone back to guaranteeing two rares with five stacks of NV on bosses.
Rokal
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Reply #192 on: June 28, 2012, 12:47:43 PM

No patch but they put in a hotfix that basically doubles the rate of ilvl63 drops in all acts and buffs ilvl61-62 drop rates too.  Also seem to have gone back to guaranteeing two rares with five stacks of NV on bosses.

Thumbs up!

Those are great changes. I don't know if they'll bring me back as I'm pretty bored of the campaign, but it's nice to see them making substantial improvements.
Ingmar
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Reply #193 on: August 06, 2012, 09:05:40 PM

This has an armory thing now:

http://us.battle.net/d3/en/blog/6821782/

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Hutch
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Reply #194 on: August 07, 2012, 06:25:31 AM

This has an armory thing now:

http://us.battle.net/d3/en/blog/6821782/

http://us.battle.net/d3/en/profile/Pelton-1464/

I see that the progression tracker doesn't take your fallen heroes into account  Ohhhhh, I see.

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The sun will shine on us again, brother
Slayerik
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Reply #195 on: August 07, 2012, 08:35:07 AM

Yeah :(

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waffel
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Reply #196 on: August 08, 2012, 05:22:55 PM

http://www.youtube.com/watch?v=-OVJa-5d90k

D3 explained using D2's ending!
Paelos
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Error 404: Title not found.


Reply #197 on: August 08, 2012, 07:18:04 PM

I got a good chuckle out of the gold farmers.

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Xanthippe
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Reply #198 on: August 09, 2012, 11:25:19 AM

 Heart
waffel
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Reply #199 on: August 09, 2012, 07:25:24 PM

This has an armory thing now:

http://us.battle.net/d3/en/blog/6821782/

And with the Armory comes parsing.
And with parsing comes:
http://www.diabloprogress.com/rating.stat_elite_kills

Bots. Bots everywhere.
Mrbloodworth
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Reply #200 on: August 10, 2012, 07:09:16 AM

http://www.youtube.com/watch?v=-OVJa-5d90k

D3 explained using D2's ending!

Quote
noithing is the matter with the RMAH. the kid who made this video is just a minimum wage baddie.

 ACK!

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KallDrexx
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Reply #201 on: August 10, 2012, 09:42:14 AM

Rokal
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Reply #202 on: August 10, 2012, 09:58:41 AM

Summary:

-No monster health bonus in co-op
-No MF/GF averaging in co-op
-Nerfing champion/rare mobs and removing enrage/health regen
-Removing invuln affix and nerfing other affixes
-Increasing drop rates on normal mobs
-Increasing weapon dps max on 61 and 62 weapons
-Lowering repair costs

Legendary and class changes still to come.
Lakov_Sanite
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Reply #203 on: August 10, 2012, 10:10:36 AM

I'm not sure they understand why people stopped playing.

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Paelos
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Error 404: Title not found.


Reply #204 on: August 10, 2012, 10:35:20 AM

I'm not sure they understand why people stopped playing.

They are fixing the things they can in the interim while they tackle the issue of itemization. I think it's one of the biggest things to fix while also the easiest to screw up completely.

Personally, I think all the changes are good, especially the removal of enrage timers. Currently, there is almost no incentive to kill regular mobs for loot. With the increase to their drop rates, and the decrease in elite health/abilities, it should provide a smoother curve.

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trias_e
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Reply #205 on: August 10, 2012, 10:47:48 AM

The only thing that would make me want to play again is the skill revamp.  We'll see how far they go with it, could be fun to try out some new builds once that hits.  Everything else in that list is just kinda....meh. 
Miasma
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Stopgap Measure


Reply #206 on: August 10, 2012, 10:56:28 AM

I'm glad they're getting rid of or reducing some of the dumber shit they did.
Yegolev
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2/10 WOULD NOT INGEST


WWW
Reply #207 on: August 10, 2012, 10:59:43 AM

Quote
At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends.


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Typhon
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Reply #208 on: August 10, 2012, 11:05:16 AM

I'm glad they're getting rid of or reducing some of the dumber shit they did.

agree.  really glad they are giving me a reason to play with friends (my preferred style of play is co-op)
Mrbloodworth
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Reply #209 on: August 10, 2012, 11:18:58 AM

Quote
We don’t think they fit well into the general philosophy of the game, which is more about trying to farm as efficiently as possible.




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