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Author Topic: Quick Questions Thread  (Read 44102 times)
Venkman
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Reply #140 on: May 22, 2012, 08:19:48 PM

Yea there seems to be a couple of holdover things like this. Seemed like they designed it to require that scroll and then said screw up and gave everyone the abiility. Same with town teleport. I still remember over a decade later always needing to manage my inventory. Now I just port back to town at whim.
Malakili
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Reply #141 on: May 22, 2012, 08:25:30 PM

If I recall correctly ID was actually not in for a while, possibly even as late when I started beta, but I can't remember for sure.  But they got a lot of feedback that people liked that "unwrapping" feeling.  So, they settled on the current ID model, where you get that feeling, but you don't need to buy scrolls and waste inv. on them, and you don't need to identify every standard blue that drops on the group.

Frankly, this is the least of my worries about the game.  If the 2 seconds per yellow you get is causing you to not like the game, your dislike probably goes a lot deeper.
Cyrrex
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Reply #142 on: May 23, 2012, 02:03:39 AM

Aside from your stash...do you ever get more inventory space that you carry on your person?  The waypoints are pretty well spaced, but I occasionally find it annoying that I have to go back to town to sell off stuff so often.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
apocrypha
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Reply #143 on: May 23, 2012, 02:14:25 AM

Aside from your stash...do you ever get more inventory space that you carry on your person?  The waypoints are pretty well spaced, but I occasionally find it annoying that I have to go back to town to sell off stuff so often.

No. Stop picking up white/grey stuff.

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Llyse
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Reply #144 on: May 23, 2012, 02:18:01 AM

Aside from your stash...do you ever get more inventory space that you carry on your person?  The waypoints are pretty well spaced, but I occasionally find it annoying that I have to go back to town to sell off stuff so often.

No. Stop picking up white/grey stuff.

I only pick up blues and still run out of space. Trips to the shops are part and parcel to Diablo though
Cyrrex
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Reply #145 on: May 23, 2012, 02:30:12 AM

Aside from your stash...do you ever get more inventory space that you carry on your person?  The waypoints are pretty well spaced, but I occasionally find it annoying that I have to go back to town to sell off stuff so often.

No. Stop picking up white/grey stuff.

I only pick up blues and still run out of space. Trips to the shops are part and parcel to Diablo though

Yep, that's kinda what I started doing.  No biggie.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
01101010
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Reply #146 on: May 23, 2012, 03:43:17 AM

If I recall correctly ID was actually not in for a while, possibly even as late when I started beta, but I can't remember for sure.  But they got a lot of feedback that people liked that "unwrapping" feeling.  So, they settled on the current ID model, where you get that feeling, but you don't need to buy scrolls and waste inv. on them, and you don't need to identify every standard blue that drops on the group.

Frankly, this is the least of my worries about the game.  If the 2 seconds per yellow you get is causing you to not like the game, your dislike probably goes a lot deeper.

It was just a question... I do not dislike the game overall. Just was wondering.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
MuffinMan
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Reply #147 on: May 23, 2012, 10:04:56 AM

Is there a way to quick-drop items that I'm missing? Like shift-right click or something?

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01101010
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Reply #148 on: May 23, 2012, 11:08:51 AM

Not that I am aware of. Drag and drop (literally).

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Malakili
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Reply #149 on: May 23, 2012, 02:13:59 PM

If I recall correctly ID was actually not in for a while, possibly even as late when I started beta, but I can't remember for sure.  But they got a lot of feedback that people liked that "unwrapping" feeling.  So, they settled on the current ID model, where you get that feeling, but you don't need to buy scrolls and waste inv. on them, and you don't need to identify every standard blue that drops on the group.

Frankly, this is the least of my worries about the game.  If the 2 seconds per yellow you get is causing you to not like the game, your dislike probably goes a lot deeper.

It was just a question... I do not dislike the game overall. Just was wondering.

Yeah, sorry, I originally thought your post was in the complaints thread.  My bad.
Malakili
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Reply #150 on: May 23, 2012, 05:13:55 PM

Have they fixed the issue with Templar shield equipping yet?
Ingmar
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Reply #151 on: May 23, 2012, 05:14:32 PM

Yes, last week.

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Venkman
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Reply #152 on: May 23, 2012, 05:34:33 PM

If the 2 seconds per yellow you get is causing you to not like the game, your dislike probably goes a lot deeper.
I want my money back!

Really don't care either way. Just an observation. Like with town teleporting to sell. They both make the game easier than I remember, but they also take some of the suck out of what made the last version more challenging (not "harder", just slightly more of a pita).
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Reply #153 on: May 23, 2012, 05:37:29 PM

Town teleporting to sell is definitely nothing new. You just don't have to carry scrolls of town portal anymore, that's the only difference.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
murdoc
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Reply #154 on: May 24, 2012, 09:50:14 AM

Re: Boss loot drops - is it only the first time you kill a Boss when you would get your definite (I use the term loosely) rares, and each subsequent kill, no matter what difficulty, is just considered random?

I was trying to find it today, but I thought I had read somewhere that if the more elites and rare mobs you killed before a Boss the greater chance it dropped better loot, but of course I can't.

edit - Ok, I just read about the Nephalem Valor system - that's what I was thinking of. Didn't realize it was 60 only.
« Last Edit: May 24, 2012, 09:56:12 AM by murdoc »

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statisticalfool
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Reply #155 on: May 24, 2012, 01:31:18 PM

Yeah, my guess is that Nephalem Valor extended to like 30+, would probably solve a lot of issues.
Ironwood
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Reply #156 on: May 28, 2012, 05:52:55 AM

Is there an arreat summit type database site up yet ?

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March
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Reply #157 on: May 28, 2012, 06:58:50 AM

Is there a hot-key or way to switch between two builds? 
I don't see anything in key-bind, but sure would be nice to have a boss kit and an overland kit - what with having not only to select abilities but also runes... for each and every skill.
Jeff Kelly
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Reply #158 on: May 28, 2012, 09:00:02 AM

No there isn't unfortunately.
Der Helm
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Reply #159 on: May 29, 2012, 10:08:08 AM

What's up with the American servers ? They have been down for what now ? 8 hours ?

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Xanthippe
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Reply #160 on: May 29, 2012, 10:13:26 AM

What's up with the American servers ? They have been down for what now ? 8 hours ?

Maintenance/update.

It's Tuesday, expected to come back up in ~45 minutes.
01101010
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Reply #161 on: May 29, 2012, 11:05:53 AM

What's up with the American servers ? They have been down for what now ? 8 hours ?

Maintenance/update.

It's Tuesday, expected to come back up in ~45 minutes. at some point.

Had to fix that up a bit.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Llyse
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Reply #162 on: June 03, 2012, 09:18:42 PM

What is the definitive Diablo3 info site for recipes/uniques etc?

Blizzard?
Ice Cream Emperor
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Reply #163 on: June 03, 2012, 10:54:55 PM

Is there a hot-key or way to switch between two builds? 

#1 feature request. Would just make this game fantastically more enjoyable. Of course they would also have to change how Nephalem Valor works.

My question:

Shields: totally useless in Inferno? Early on they seemed like the way to go for survivability, but a 20% chance to block 1000 damage? Maybe if this was applied after reduction, I could see it being moderately useful.
Ingmar
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Reply #164 on: June 04, 2012, 01:57:39 AM

Is there a hot-key or way to switch between two builds? 

#1 feature request. Would just make this game fantastically more enjoyable. Of course they would also have to change how Nephalem Valor works.

My question:

Shields: totally useless in Inferno? Early on they seemed like the way to go for survivability, but a 20% chance to block 1000 damage? Maybe if this was applied after reduction, I could see it being moderately useful.


They also offer a not-insignificant increase to your armor, which reduces damage from all sources.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ice Cream Emperor
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Reply #165 on: June 04, 2012, 02:06:07 AM


Hmmm that's true. And it seems like there are some higher-end shields that get closer to 2k+ block amounts. Will have to try it out at some point, I guess.
01101010
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Reply #166 on: June 04, 2012, 03:32:10 AM


Hmmm that's true. And it seems like there are some higher-end shields that get closer to 2k+ block amounts. Will have to try it out at some point, I guess.



 Oh ho ho ho. Reallllly?

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ironwood
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Reply #167 on: June 04, 2012, 05:11:40 AM

That's a compelling argument.

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Ivanneth
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Reply #168 on: June 04, 2012, 02:50:16 PM

Why are jewelry pieces so much more expensive than armor? I was able to buy an entire set of decent armor + weapon for around 100k at level 35, and a ring or amulet with stats that are kinda-sorta-pretty-good costs like 50-80k each. Are good jewelry drops really that rare? Are the prices just inflated? Am I just bad at searching the AH?
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Reply #169 on: June 04, 2012, 02:50:38 PM

Why are jewelry pieces so much more expensive than armor? I was able to buy an entire set of decent armor + weapon for around 100k at level 35, and a ring or amulet with stats that are kinda-sorta-pretty-good costs like 50-80k each. Are good jewelry drops really that rare? Are the prices just inflated? Am I just bad at searching the AH?

Tradition, as best I can tell.

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Llyse
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Reply #170 on: June 10, 2012, 05:21:55 PM

What does Health Link do with mobs?

Vampiric is where they gain life on doing damage right?
01101010
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Reply #171 on: June 10, 2012, 06:01:42 PM

What does Health Link do with mobs?

Vampiric is where they gain life on doing damage right?

I believe they all share an HP pool if near to one another...


Oh here I found this: http://arewenewatthis.wordpress.com/tag/diablo-3-health-link/

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ragnoros
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Reply #172 on: June 11, 2012, 02:13:13 AM


Shields: totally useless in Inferno? Early on they seemed like the way to go for survivability, but a 20% chance to block 1000 damage? Maybe if this was applied after reduction, I could see it being moderately useful.


It is applied after reduction. (In my experience)

Why are jewelry pieces so much more expensive than armor? I was able to buy an entire set of decent armor + weapon for around 100k at level 35, and a ring or amulet with stats that are kinda-sorta-pretty-good costs like 50-80k each. Are good jewelry drops really that rare? Are the prices just inflated? Am I just bad at searching the AH?


Anecdotally, I would say jewelry is rarer than other items. It also has to do with the paper doll. Running butcher I find usually 12-15 rares a run. Seeing a ring or amulet seems like a once in 2-3 runs event though. It also comes down to the fact that while I am getting 4-6 or so weapons per run a person only needs one. But the one ring I find in three runs is trying to fill TWO ring slots on each character. Supply and demand yo. And yes, as you mentioned on a weapon all you care about is one stat, how high is the DPS. On an amulet you care about the Dex, Vit, Resist, Magic Find, Crit Damage, Life on Hit, etc...

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