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Author Topic: Baldurs Gate 3?  (Read 25548 times)
K9
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on: March 14, 2012, 04:45:12 PM

I don't know, there seem to be a lot of rumours flying around, and something is happening with the website

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Ingmar
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Reply #1 on: March 14, 2012, 04:48:58 PM

We talked a little about this in the Useless News thread, consensus at the moment seems to be that it is bullshit or maybe some kind of mobile port.

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K9
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Reply #2 on: March 14, 2012, 05:00:05 PM

Ah right, I missed that, sorry. Disregard then until something genuine happens

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Ingmar
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Reply #3 on: March 14, 2012, 05:01:59 PM

Hm, I think the counter is new though. 18 dayshours until disappointing announcement!
« Last Edit: March 14, 2012, 05:03:50 PM by Ingmar »

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Fordel
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Reply #4 on: March 14, 2012, 05:03:04 PM

Has there been a 4e game made yet at all?

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #5 on: March 14, 2012, 05:04:18 PM

Nope, and given 5e is coming I would not expect there to be one.

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Reply #6 on: March 14, 2012, 05:17:24 PM

Makes sense, the edition most translatable to a CRPG format doesn't get one.  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
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Reply #7 on: March 14, 2012, 05:19:05 PM

We talked a little about this in the Useless News thread, consensus at the moment seems to be that it is bullshit or maybe some kind of mobile port.
To be fair, right now I'd rather see a mobile/iOS/etc. port of the original games than Bioware trying to make a new one.

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Reply #8 on: March 14, 2012, 05:56:10 PM

It's going to be Dark Alliance on iOS, watch. 

I say that, because they already did the Bard's Tale on iOS already and I think that was the same engine.
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Reply #9 on: March 14, 2012, 09:56:40 PM

Makes sense, the edition most translatable to a CRPG format doesn't get one.  why so serious?

Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked.  Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with.  Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2.  I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments.
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Reply #10 on: March 14, 2012, 11:20:27 PM

As I mentioned in the other thread, a former employee of Beamdog who was with the company when they got the license from Hasbro has been pretty emphatic that the game is going to be Baldur's Gate in the BG2 engine with upgrades, new quest areas, and some of the more popular mod features baked in. Platforms are up in the air, but are almost certain to at least be iOS and PC.
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Reply #11 on: March 15, 2012, 04:21:10 AM

As I mentioned in the other thread, a former employee of Beamdog who was with the company when they got the license from Hasbro has been pretty emphatic that the game is going to be Baldur's Gate in the BG2 engine with upgrades, new quest areas, and some of the more popular mod features baked in. Platforms are up in the air, but are almost certain to at least be iOS and PC.

So, basically, a "professionally" made Baldur's Gate Tutu?

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Reply #12 on: March 15, 2012, 05:43:45 AM

I wonder if they'll update the game to use DnD 3.x or 4.x considering that DnD 2.0 is going to be kinda inscrutable to people who never played BG1/2.

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MournelitheCalix
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Reply #13 on: March 15, 2012, 05:51:35 AM

Any idea who is behind this?  I mean which studio?

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Reply #14 on: March 15, 2012, 06:51:11 AM

Makes sense, the edition most translatable to a CRPG format doesn't get one.  why so serious?

Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked.  Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with.  Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2.  I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments.


The 4E system would have made an very fun turn-based CRPG. I know turn-based is considered worse than retro by game developers but I still like it.

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Reply #15 on: March 15, 2012, 06:53:47 AM

I know turn-based is considered worse than retro by game developers but I still like it.
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Reply #16 on: March 15, 2012, 07:01:07 AM

Makes sense, the edition most translatable to a CRPG format doesn't get one.  why so serious?

Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked.  Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with.  Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2.  I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments.
The 4E system would have made an very fun turn-based CRPG. I know turn-based is considered worse than retro by game developers but I still like it.
The 4E system was a game, it was called Diablo 2.
koro
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Reply #17 on: March 15, 2012, 09:09:11 AM

I wonder if they'll update the game to use DnD 3.x or 4.x considering that DnD 2.0 is going to be kinda inscrutable to people who never played BG1/2.

I don't even need Beamdog to say that this is not going to happen. Even converting it to the closer-to-2nd-edition 3.5 would require a pretty massive overhaul of the entire game. I've seen plenty of people in recent years pick up Baldur's Gate who have never played it or any D&D before and get into it fairly readily, so I don't think the ruleset is going to be that much of a hinderance.

To someone who's never played D&D, the rules will be inscrutable regardless of edition.
K9
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Reply #18 on: March 15, 2012, 09:19:27 AM

I tried replaying through BG2 a while back and found it fairly painful. I'm not sure I'd pay for a prettier version of exactly the same thing.

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Job601
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Reply #19 on: March 15, 2012, 09:21:53 AM

I tried replaying through BG2 a while back and found it fairly painful. I'm not sure I'd pay for a prettier version of exactly the same thing.

I would pay for it and replay it if they fixed inventory management.
koro
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Reply #20 on: March 15, 2012, 09:50:30 AM

I'm in the process of reinstalling BG1+2 right now, and I plan to play the shit out of them this weekend. It's one of those games I can always just come back to no matter what.
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Reply #21 on: March 15, 2012, 10:51:04 AM

Makes sense, the edition most translatable to a CRPG format doesn't get one.  why so serious?

Eh, I made a experimental 4E-rules-usin' roguelike with a fighter character for my own amusement and it kinda sucked.  Translating some of the abilities took some creative license, mostly due to the one-square-per-turn movement that roguelikes basically are stuck with.  Also the 3d6-fire-blasting fire beetles basically kicked the crap out of anyone who reached level 2.  I think it was so bad I didn't even inflict it on Ingmar, and he usually bears the brunts of my failed experiments.
The 4E system would have made an very fun turn-based CRPG. I know turn-based is considered worse than retro by game developers but I still like it.
The 4E system was a game, it was called Diablo 2.

I'd say Guild Wars was the closest match, myself.

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MournelitheCalix
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Reply #22 on: March 15, 2012, 12:30:27 PM

Goes to 0 then crash...  ACK!

Dammit I WANT to know!!!
« Last Edit: March 15, 2012, 12:33:07 PM by MournelitheCalix »

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Reply #23 on: March 15, 2012, 12:36:30 PM


beer geek.
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Reply #24 on: March 15, 2012, 12:50:38 PM

Sounds lame.
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Reply #25 on: March 15, 2012, 01:40:56 PM

Yea, I replayed BG1/2/TOB last year with the widescreen mod + a ton of content / gameplay / UI / AI mods, and it didn't feel too terribly dated except for the entire ad&d 2nd edition thing. I'm not seeing what the 'enhanced edition' is offering that you can't already get by installing the aforementioned (free) mods...

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Reply #26 on: March 15, 2012, 05:13:22 PM

Yea, I replayed BG1/2/TOB last year with the widescreen mod + a ton of content / gameplay / UI / AI mods, and it didn't feel too terribly dated except for the entire ad&d 2nd edition thing. I'm not seeing what the 'enhanced edition' is offering that you can't already get by installing the aforementioned (free) mods...

DLC? I'm only half joking here.

I was drinking when I wrote this, so sue me if it goes astray.
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Reply #27 on: March 15, 2012, 05:19:19 PM

This does seem fairly meh, it all rides on whether the new content is worthwhile. Otherwise I can already replicate this with Tutu or BGT.

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Nordom: Sense of closure: imminent.
koro
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Reply #28 on: March 15, 2012, 08:19:37 PM

Honestly I don't see a problem with anything here. At best it's a labor of love that gets one of the best RPG series ever out to an even wider audience (the currently-existing tablet engine ports are pretty awful, while access to the engine and source code has been said to produce much better results) with a better presentation, some nice ease-of-use features, extra content for us old-timers, and maybe even easier mod support since Trent Oster and co. are quite keen on BG's mod community. Hell, I've even heard that they're going to try to get the multiplayer working properly again - with better implementation. That alone would be worth the price of admission.

If it somehow manages to suck? Well we still have the old games just as they were on GOG and Gamersgate (where I don't see them being taken down from any time soon) and with the twelve years of accumulated mods that people continue to make for the series.

I really see it as a no-lose situation for us as gamers here.

Edit: Though I do have to admit being miffed that PC users will have to run it through Beamdog's Steam-like software. That's pretty much my only gripe about the whole thing.
« Last Edit: March 15, 2012, 09:10:42 PM by koro »
Ingmar
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Reply #29 on: March 16, 2012, 12:31:26 AM

Oh, there's not a lot of downside, you're right. There's also not a huge amount of upside.

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Reply #30 on: March 16, 2012, 02:39:25 AM

Quote from: if EA were still making this
Well, you see, we couldn't finish Imoen in time for the disk to be locked down, but don't worry - we kept working on it so you can have this super awesome launch day DLC.

What? No, ignore those files on the disk and open your wallet.


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Reply #31 on: March 16, 2012, 04:38:01 AM

If all they're doing is updating the graphics with this "enhanced" edition, I'll be on board for this. I loved that game and I would love to see it kept intact with some new clothes so to speak.
K9
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Reply #32 on: March 16, 2012, 04:50:27 AM

If they did this with Final Fantasy 7 I'd be all over it.

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Reply #33 on: March 16, 2012, 05:19:19 AM

If they did this with Final Fantasy 7 I'd be all over it.
Go back and play Final Fantasy 7 again. It's held up worse than FF VI. The writing and mechanics are unfuckingbearable and the world is a hodge podge of shit.

Possibly one of the most overrated games of all time.
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Reply #34 on: March 16, 2012, 05:58:47 AM

To me, it's more the "fight every time you move an inch on-screen" mechanic that kills FF7 these days, myself.

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