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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Pissed about an X-Com FPS? Firaxis hears ya... 0 Members and 1 Guest are viewing this topic.
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Author Topic: Pissed about an X-Com FPS? Firaxis hears ya...  (Read 355814 times)
lamaros
Terracotta Army
Posts: 8021


Reply #1295 on: July 02, 2014, 06:15:02 AM

Yeah the curve being very much 'lol' or 'oops, you played perfectly but one random shot means you've lost' is probably the biggest flaw. The game doesn't hinge on consistently good play over a longer period but a gas ramp where everything needs to be min-maxed... Until you can pretty much solo soldier it.

Making the game slower on the strategic layer while keeping the mission play the same would make it even better, but IMO they got brilliance into a TBS game in a way we probably wouldn't have thought possible from today's games so I'm nowhere near complaining.

Also when I was playing the original the mods were crap. Maybe they got better, but they fucked up much more than they fixed when I played.

Also I don't agree that you have to play especially conservatively, an aggressive start was the only way I ended up beating impossible ironman.
Hoax
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Posts: 8110

l33t kiddie


Reply #1296 on: July 02, 2014, 12:42:15 PM

I mean conservative mission to mission. The way that spawns/aggro work mean that its always a bad idea to risk poofing aliens into existence.

As for mods I think I tried 2 or 3 of the huge ones and none of them broke a ton of shit. The only major adjustment I needed to make was terror missions were literally impossible to survive using my favorite mod until I changed zombies to slow and stupid from 28 days later fast zombies.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
lamaros
Terracotta Army
Posts: 8021


Reply #1297 on: July 06, 2014, 03:07:09 AM

Corrupt save game. Never playing ironman again..
Megrim
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Posts: 2512

Whenever an opponent discards a card, Megrim deals 2 damage to that player.


Reply #1298 on: July 06, 2014, 06:27:28 PM

So what mod do I need to install if I want to just change the way enemies are spawned?

One must bow to offer aid to a fallen man - The Tao of Shinsei.
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


Reply #1299 on: July 06, 2014, 07:03:40 PM

http://www.nexusmods.com/xcom/mods/79/?
This lets you skip the revealed alien free bullshit move thing and the reveal cut-scenes but I preferred it a step further where basically all aliens start spawned on the map and were already on high alert/aggro mode, I think its called patrol by the game. If you are just taking away the free move and not giving them any help make sure you have cranked up the difficulty and optional difficulty settings for sure. Its also just a great mod that gives you a ton of features you might need/want even if you use some of the big game overhauls and its a really clean interface for turning settings on/off and stuff. I loved it and always used it no matter what else I had going. But I also like to RP in my head and therefore its really useful to be able to control things like what countries my next batch of recruits comes from and whatnot on the fly. I always hated it when China would be super pissed and about to withdraw and then RNG gives me 4 chinese dudes. Some kind of OCD trigger.


In order to have more aggressive AI there are a ton of choices. Basically ever major mod aims to fix the glaring Lightning Reflexes + Squad Sight + Overwatch and never advance positions with more than one marine a turn ever doctrine. So anything claiming to make the game harder or more complex will do that. I really enjoyed Long War but it was 1 of 3 major overhauls that existed back then not sure if more have been made since EW came out.

Here's the smallest ones that I saw on Nexus just searching for the word patrol (so for sure I missed some, "spawn" might be another good search string or "aggro").

http://www.nexusmods.com/xcom/mods/470/?
This could be pretty crazy. He's randomized every single spawn that he can I think and put them all on patrol. Which means they aren't just sitting there in a spot waiting for you to discover them. So sounds like a shitton more RNG. Which I like but other people might hate.

http://www.nexusmods.com/xcom/mods/13/?
This guy tries to make Snipers not the one true god of xcom and fucks with grenades, I'm not sure I'd like making alien grenades stronger because they are already pretty beastmode when your used to fighting several spawns at once. But he hasn't done too much and it looks like he's trying and rebalancing with several update tweaks. Might be good.

http://www.nexusmods.com/xcom/mods/102/?
This one is meant to make things a little easier while unshackling you from being terrified of spotting aliens because then they get the stupid magical switch to full combat mode and the free hide move. While keeping the hide move mechanic, which I have never tried. Could be interesting since you want to stay really close to vanilla, he's the only guy who isn't tweaking a single other thing.
« Last Edit: July 06, 2014, 07:05:49 PM by Hoax »

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
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