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Topic: Pissed about an X-Com FPS? Firaxis hears ya... (Read 356456 times)
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eldaec
Terracotta Army
Posts: 11844
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Computer games you can lose.
Holy shit I must be 18 again.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Amaron
Terracotta Army
Posts: 2020
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Computer games you can lose.
Holy shit I must be 18 again.
He is talking ironman to be fair. You can lose a lot of modern games if you play that way.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I want to up the difficulty but considering that I'm still losing troopers occasionally I don't think I'm that good at the game yet. Looking forward to a second playthrough where I don't wrong foot everything to start off.
Let me introduce you to an old Army phrase; "Embrace the Suck". This isn't a game where you're going to keep most of your men alive. Getting a guy to colonel is a precious and rare thing. If you're coming back from missions with either no one dead or at the very least a LOT of wounded troops then it's too easy for you. Life is cheap in XCOM land. Embrace it. I'd say I'm bad enough to qualify for beating it on noob mode. Also I did so much damage to myself in the early going not understanding satalites and how bad abduction sites fuck your standing with nations. I had already lost Mexico, Brasil, Russia, India and the ungrateful fucker Austrailians by the time I turned the difficulty down. My best two guys are Colonels but nobody else is close to them. One is a 20 mission survivor with 30 kills and the other is of course a sniper with 44 kills. Can't wait to do a "this will fail playthrough" but this time I think I'll just make sure I understand all the game systems first. Plus I'll get to turn on all the fun old x-com randomizer options.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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I'm heavily disappointed with the interface but it doesn't get in the way. Why can I zoom by holding down the mousewheel instead of using it for instance? Functionally it works but it's still retarded.
Can't you rebind the keys?? Also I just got told I get backfilled a Civ 5 copy, on the 12th. Seeing how calapine was nice enough to give me a spare, I figure I should give out this spare to someone here on f13. Let me know if you're interested. If no-one has claimed it, I'll call dibs on the Civ5.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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This was the high point of last night's XCOMing... just before the alien base assault mission that completely went to hell: 
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Murgos
Terracotta Army
Posts: 7474
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For anyone who missed the original and wants to see how it played/looked and how it compares to the new one. http://lparchive.org/X-COM-UFO-Defense/Everyone should probably read the prologue page just to remind yourself how brutal that game could be.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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lamaros
Terracotta Army
Posts: 8021
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I'm heavily disappointed with the interface but it doesn't get in the way. Why can I zoom by holding down the mousewheel instead of using it for instance? Functionally it works but it's still retarded.
Can't you rebind the keys?? Also I just got told I get backfilled a Civ 5 copy, on the 12th. Seeing how calapine was nice enough to give me a spare, I figure I should give out this spare to someone here on f13. Let me know if you're interested. If no-one has claimed it, I'll call dibs on the Civ5. All yours. Though if you preordered through GMG you'll probably get sent a code on the 12th too.
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Its all good, we can start a Civ5 giveaway daisychain.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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koro
Terracotta Army
Posts: 2307
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The name (default. I swear I didn't touch it). The nation. The class (with base ability).
So perfect.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I had a pair of Ukrainians as some of my most successful early operators, the hardest thing I have done so far was having one let the other bleed out because the mission was in jeopardy and saving him would have probably gotten them both killed.
I fucking love the memorial wall, such a good touch.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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Oh god, Apocalypse. OH GOD. I mean, I get the stockholm we all suffered from TFTD terror missions. But Apoc.. dear lord.
Secretly after how well this XCOM has turned out I'm hoping they're redoing TFTD next.
Dunno, I really liked Apoc. I think part of the hate is because it moved away so far away from UFO/TFD in style and focus. On the other hand it introduced a lot of new mechanics and gameplay elements. It was just a different animal. It probably would have been more popular if Microprose started a new franchise for it, or simply called it a spin-off. TFTD was great, but I admit was too hard for me. I didn't like the research changes. (Interrogation of aliens only worked if you discovered certain techs before, without the game telling that a tech or which one is needed.)
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« Last Edit: October 09, 2012, 04:28:55 PM by calapine »
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Restoration is a perfectly valid school of magic!
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koro
Terracotta Army
Posts: 2307
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Welp, lost Classic Ironman #6.
First terror mission, and most of my good vets had come out of the sick bay, so I took them and a couple rookies along. All was going pretty well until my Sergeant Heavy got gutted by a cryssalid after he, my sniper, and one of my rookies all failed 75%+ CTH shots against it. Even with that I could've managed to win, but the rookie near the Sarge panicked and got gunned down by a near-dead floater. My other Rookie had been taking care of some floaters around the back of the department store that was being attacked when one of the civilian zombies that turned into another cryssalid came scurrying out. The Rookie could outrun the thing, causing it to have to double move to keep up to her, but both my Sergeant-rank Sniper and my Support who had fallen back to reload after taking out the first cryssalid and the last floater failed their reaction shots and then Sniper failed a 91% CTH, 100% crit Headshot in the next turn. A zombie that had been shuffling about then proceeded to explode into another cryssalid, taking out my second rookie. My Sniper and Support started booking it back to the extraction zone but got overtaken one after the other.
South Africa pulled out of the council with Egypt following, and I'm down to only two healthy Rookies with four more troops (some vets) still in sick bay for 7-18 days. There's still two weeks til the council report and some more money.
I think it's time to give either Normal or non-Ironman Classic a shot.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I'm not sure what the cost of putting off the alien base invasion mission is -- I'm guessing advancing the storyline mission series is how you possibly win -- but doing so, selling some random bits of debris, launching more satellites, and doing side missions has resulted in panic levels going down and having more trained soldiers and better gear, so I think I'm doing something right.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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The PS3 demo is on PSN. It's functionally the same demo as the PC version, with worse textures and frame rate. The game controls decently with a controller, but the text is harder to read on the TV. I might have to just Steam this one. Maybe try it on Big Picture one day.
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Shannow
Terracotta Army
Posts: 3703
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holy xcom crack. That is all.
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Ard
Terracotta Army
Posts: 1887
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I'm not sure what the cost of putting off the alien base invasion mission is -- I'm guessing advancing the storyline mission series is how you possibly win -- but doing so, selling some random bits of debris, launching more satellites, and doing side missions has resulted in panic levels going down and having more trained soldiers and better gear, so I think I'm doing something right.
It seems to scale the number of abduction missions way down after you take out the base, or at least it seemed to for me. I was in a near critical state, having lost two nations, and on the brink of losing 4 more and heading into a death spiral when I took it out. That by itself mostly reset panic, and since then I've only seen a bare handful of abductions, and it's back to being manageable again.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).
This game is scary. Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...
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DraconianOne
Terracotta Army
Posts: 2905
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Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).
This game is scary. Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...
But... but... it can't possibly be scary because there's no Time Units, no free aim and it's got a Consolized interface!!!!  Reading all your posts is seriously making me consider using a VPN to get my game activated early.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Amaron
Terracotta Army
Posts: 2020
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It really seems like you shouldn't follow the "quests" too closely. Getting sats up seems to be the biggest priority.
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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X-Com version of the Nexus launched. (The same site that hosts Falloutnexus, Skyrimnexus, etc etc.) Let the modding begin! http://xcom.nexusmods.com/Edit: I also would ask all US-F13eers to show they solidarity with the rest of the world by refraining from playing the game until it is released in all other places! I am sure the common bond of kinship & camaraderie here is stronger than cheap thrill of blasting some sectoids. Right? 
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« Last Edit: October 10, 2012, 04:46:59 AM by calapine »
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Restoration is a perfectly valid school of magic!
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Xilren's Twin
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Yeah, finally taking out the base seems to have taken some pressure off, but my first UFO landing encounter after was a little dicey (flying discs.... ergh).
This game is scary. Started up again around 8pm planning on taking a break for dinner after a mission or two and now it's 1am...
Second the crack reference as i did basically the same thing; said "I'll play for an hour" at 10 and had to force myself off at 1am. Paying the price for it this morning but it's worth it. I'll sleep when those alien bastards are dead. FInal mission from last night was when i was trying to capture the last alien on a map, a sectoid; sprinted an assault trooper up to him, then whiffed the stun gun 70%; trooper takes a plasma bolt to the face but is still upright. Next turn, goes for 70% stun again, another miss. Knowing the odds up my guy surviving another round are next to none, had to then order my sniper to headshot the sectoid out. I was carrying on the imaginary conversation of how that played out in my head :) That was basically when i knew it was time to take a break.
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"..but I'm by no means normal." - Schild
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Trippy
Administrator
Posts: 23657
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When do workshops become available? I can't launch any more satellites (2 currently) cause I don't have enough engineers for another uplink facility.
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lamaros
Terracotta Army
Posts: 8021
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When do workshops become available? I can't launch any more satellites (2 currently) cause I don't have enough engineers for another uplink facility.
Someone else can confirm, but you need 6 engineers to build them: pick a mission that rewards engineers early on.
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Trippy
Administrator
Posts: 23657
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Cool, thanks.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Being sick I haven't been able to sit down and plow in to this for more than a few hours. (Boo.) But I've had to check a number of times to make sure I was on "classic" difficulty after some of y'all said you were having problems. My panic levels are rising and I desperately need to get another satellite launched, but nothing terrible yet. Is that what everyone was referring to? The missions themselves have only cost me a few rooks and a squaddie. Though I did get my first terror mission last night before I decided I was too sick and tired to play anymore. Well.. actually what decided it FOR me was starting the mission and mis-clicking as I was nodding-off so my Lieutenant walked right in to the middle of a floater swarm instead of suppressing them. *reload* 
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The past cannot be changed. The future is yet within your power.
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lamaros
Terracotta Army
Posts: 8021
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If you're reloading it's going to be a lot easier! :)
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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That's the only reload I've fallen in to so far. I save at the start of every combat mission in case I crash during or need to log off. This one I'm going to give myself just because I was half-awake and medicated.
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The past cannot be changed. The future is yet within your power.
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Shannow
Terracotta Army
Posts: 3703
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Any way to get a sniper? I lost mine on the third mission and now all my guys are going assault and support and stuff. Also, LMG Ammo??
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« Last Edit: October 10, 2012, 07:50:36 AM by Shannow »
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I was carrying on the imaginary conversation of how that played out in my head :) That was basically when i knew it was time to take a break.
I played a bit last night before bed and found myself mentally barking orders at my dudes. "Rookie! Get over there and medpack the sarge. Sniper, up that ladder, reload and then get into overwatch. Okay, Yeti, your turn, put some goddamn lead in that sectoid - NO YOU COCKSUCKER LEARN TO AIM. Fuck. You, in the blue, rush the fuck up there and bail that asshole out. I don't care that you're out of cover, fucking do it! Run and gun, go go go!" ... I'm probably fucked anyway, as I've neglected satellite coverage and all of North America is one pip away from telling me to go fuck my alien-hugging self.
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kildorn
Terracotta Army
Posts: 5014
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Edit: I also would ask all US-F13eers to show they solidarity with the rest of the world by refraining from playing the game until it is released in all other places! I am sure the common bond of kinship & camaraderie here is stronger than cheap thrill of blasting some sectoids. Right?  Absolutely! *stuffs another sectoid corpse into a closet* We're totally waiting for the rest of you! So yeah, this game is a ton of fun. Depending on the difficulty, you need to follow the quest or not. On normal, the main quest stuff gates enemy tech. So you won't see big baddies until after the base for example. On classic and impossible they'll truck on teching without you. I had a horrible mindfuck of a late game council mission last night(no actual plot was involved, just an RNG mission in spoilers):
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Threash
Terracotta Army
Posts: 9171
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Sounds like it did fuck you over lol.
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I am the .00000001428%
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Amaron
Terracotta Army
Posts: 2020
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I'm so lost on how the soldier XP works. Does anything other than shooting stuff give XP? Does getting wounded hurt xp other than being unable to sortie?
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kildorn
Terracotta Army
Posts: 5014
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Kills give XP. I've never leveled from any other action, so I don't know if healing and such just gives low xp, but from the officer training school talent (+25% xp from kills) I'm assuming only kills grant XP.
I've seen no penalties for wounded in normal game modes. After winning there's a mutator you can enable that will give you permanent penalties for being wounded in some way.
Also: almost every fucking officer school ability is amazing. DO NOT FORGOT ABOUT THEM.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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This fucking game is so good. I've only got about 90 minutes in, still haven't even gotten the tutorial training wheels off yet, but yeah, it's the bomb. Classic ironman, have not done a mission where I didn't lose at least 1 guy. Surprised the shit out of me when one of my rooks gets panicked and starts firing directly at the fucking back of my highest leveled rocket launcher equipped soldiers. Luckily she missed but FUCK ME, that was a nut cutter.
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Murgos
Terracotta Army
Posts: 7474
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Lost an Alien Abduction mission on Classic Ironman. Lost as in, no survivors. It came down to my wounded Assault trooper and the last Sectoid. Got back to base and spent my last few bucks on ordering more rookies. It's still early so I hope I can recover losing all my best soldiers but there is a lot of yellow on that threat board and I have no money for satellites and it's 11 days until the member nations pony up more cash. I guess I can sell some alien artifacts to help bridge my funding.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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