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Topic: What's going right/wrong with launch... (Read 242827 times)
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Ingmar
Terracotta Army
Posts: 19280
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The level 6 one shot missions are the most reliable way of getting the purple mats you need for a lot of top end recipes - every time I run the UT one I get ~4 mandalorian iron (along with the blue metal, and a bunch of blue and purple cloth that I could turn around and sell, and some blue/purple companion gifts) for example. So, depends on the relative price of mats and missions on your server, but it can easily be worth it to buy one.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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luckton
Terracotta Army
Posts: 5947
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They are saying that reverse engineering might have been nerfed, you have to destroy a lot more stuff to get the schematics now, that would suck.
Yes, and Left Axe damage was adjusted too  Seriously though, I crafted up some green stuff last night, and got all three blue variants in a row this morning. Maybe I figured out chaos theory?
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Ingmar
Terracotta Army
Posts: 19280
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Or maybe one person's results from a tiny sample size is a retarded thing to base a conclusion on in *either* direction.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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Or maybe one person's results from a tiny sample size is a retarded thing to base a conclusion on in *either* direction.
The randomness of proc'ing a blue or purple scheme is unnerving at times. I blew through a good ten green armor grade 22's before getting a blue to proc. RE'd two blues and out popped a purple. Likewise, I been trying to get blues for my companion tank and scored a blue on the first armoring RE for one and still haven't hit a blue for the mod. *shrug* when it rains...
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Ingmar
Terracotta Army
Posts: 19280
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Yeah on the 22 modifications I REd <5 of every type and got a blue recipe, meanwhile the strength mod I needed for myself took upwards of 25 tries. Yay for the RNG.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Regarding missions bought on GTN - you get to run them once, then they disappear forever.
Even if you buy another?
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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If you buy another, it will work. Basically it will add the mission to your little log thing. You run it. The only way to get it back in your log is to buy it again. If you happen to have two of the same one, it won't let you learn it twice, you have to wait. 
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God Save the Horn Players
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Mrbloodworth
Terracotta Army
Posts: 15148
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So they are just consumables.
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Threash
Terracotta Army
Posts: 9171
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Yeah pretty much, i commented in gc last night that i couldn't believe anyone would pay 20k for my UT missions when they were flying of the ah and a guildie said that they gave her around 40k worth of mats.
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I am the .00000001428%
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Thrawn
Terracotta Army
Posts: 3089
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Yeah pretty much, i commented in gc last night that i couldn't believe anyone would pay 20k for my UT missions when they were flying of the ah and a guildie said that they gave her around 40k worth of mats.
I ran one once (340 slicing), got nothing special for returns and never bought one again. 
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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rattran
Moderator
Posts: 4258
Unreasonable
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I thought the slicing ones got removed pretty early on. Are those still dropping?
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Threash
Terracotta Army
Posts: 9171
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Yes they are. They reward an epic augment and a green/blue lockbox. They are fairly worthless, even if you need augments you are better off buying the one you need than playing the lottery.
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I am the .00000001428%
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Ingmar
Terracotta Army
Posts: 19280
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Don't they come from slicing in the first place? So it is just a little bonus for you.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Threash
Terracotta Army
Posts: 9171
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Well yeah, but Thrawn was talking about buying one of the gtn.
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I am the .00000001428%
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DraconianOne
Terracotta Army
Posts: 2905
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Yes they are. They reward an epic augment and a green/blue lockbox. They are fairly worthless, even if you need augments you are better off buying the one you need than playing the lottery.
The two slicing consumable missions I ran (tier 3?) gave me augment, mission and a lockbox containing 3k + creds (for a 500 cred mission). I'd run them again. Pretty sure one even gave me a schematic too.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I'm waiting on a progress bar for the shelf I'm building (waiting for stain to dry)...so I guess I'm not crafting, either! 
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Fordel
Terracotta Army
Posts: 8306
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They are saying that reverse engineering might have been nerfed, you have to destroy a lot more stuff to get the schematics now, that would suck.
Yes, and Left Axe damage was adjusted too  Seriously though, I crafted up some green stuff last night, and got all three blue variants in a row this morning. Maybe I figured out chaos theory? That is not the proper context for a Left Axe reference, nothing about Left Axe nerf/buffs was subtle at all!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Simond
Terracotta Army
Posts: 6742
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However we would have accepted either "Onyxia deep breathes more" or "Jboots are slower".
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Threash
Terracotta Army
Posts: 9171
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Stuff my companions should be able to do:
- Take this shit back to my ship - Check my mail - Go ahead and sell this useless green crap while you are at it too
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I am the .00000001428%
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Lightstalker
Terracotta Army
Posts: 306
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Yes, but that would be a torchlight pet +1, rather than super annoying CC breaker that is the SWTOR pet.
How long do you go out between liberally spread out medical droids? Inventory space is rarely a problem, though I am a slicer and have just upgraded it a few times. If I had a real gathering profession I'd probably be singing a different tune.
I feel like a star wars yuppie. I use my fleet pass and quick travel on cooldown, always got places to be and cash to count; I'm not really concerned about your quaint local problems, you are going to pay me, right?
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ajax34i
Terracotta Army
Posts: 2527
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I have 3 gathering professions, and after expanding my carry-on bags 2x (5k and 20k), I typically finish a planet before needing to empty out. Half the bag is taken by gathered mats, but after filling out about 20 slots they start stacking up and not taking new slots. I sell the greens and greys to medical droids I find on the way, keep the blues for the AH.
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Jherad
Terracotta Army
Posts: 1040
I find Rachel Maddow seriously hot.
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Wasn't sure where to put this, and it might have been mentioned here already, but it made me happy: The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.
Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:
- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.
- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.
- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.
As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game. http://www.swtor.com/community/showthread.php?p=1398252#edit1398252
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kildorn
Terracotta Army
Posts: 5014
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Didn't they say the reason to not make armor slots "head only" and such was that there were too many items as is?
I like item modding, but the idea seems to be half baked currently. There's little reason to use anything not orange until 50, and at 50 with epics around there's little reason to use oranges again and everyone looks the same.
Can't we just make everything moddable again? Please? I kind of liked being able to use some new odd weapon/armor model I picked up.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Personally, I'm a bit overwhelmed with the modding system. Makes me glad its not all that way. I would much more prefer a cosmetics slot system.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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My server doesn't seem to have many cybertechs, it's hard to find some mods. I usually use planet commendations to buy the enhancement and mod slots but armoring, hilts etc cost seven each so I would prefer to buy those if possible. I might switch out my companion from using the oranges back to blues so that I don't have to get so many mods.
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Wolf
Terracotta Army
Posts: 1248
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The thing is you don't have enough resources to get all the blues. What I do is, just buy the aim green recepies, de-until I have a blue, craft for me and comps AND if I have some left-over resources put stuff on the AH. That's no more than 3-4 from a level, so that's why there aren't many I guess.
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As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
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sam, an eggplant
Terracotta Army
Posts: 1518
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Yeah, it's just too complicated and should be simplified. Each orange or purple item should have three slots:
Main slot: Determines the item level and "type" (strength, aim, cunning, willpower). Barrels and hilts fit here. All set bonuses and procs are tied to this slot. Secondary slot: Sets the type but not value of secondary stats (crit, surge, alacrity, etc). Value is scaled by the item level. Cosmetic slot: Sets the model and texture of armor and most weapons, or the lightsaber color.
Purple items could have a static +X% itemlvl modifier to differentiate them from oranges, and would come with unique mods in the cosmetic slot.
I would also create items without a secondary slot but with X% more static secondary stats to compensate for the lack of customizability. These would of course be highly valuable, with good static mods.
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« Last Edit: January 11, 2012, 07:51:15 AM by sam, an eggplant »
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I think it would be a great metric for management to look at the cosmetic values of these items and their use. I mean think about it, where else would you get undeniable feedback from the consumer on whether or not they like your artists work?
Let's see, you put in these new assets, and 85% of the populace just gutted the shit, threw it away, and crammed it into their level 30 gear. Ok then, stop putting spikes on everything or you're fired.
We would all win.
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CPA, CFO, Sports Fan, Game when I have the time
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I'm playing a sith warrior but seem to be in the minority in that I think capes look stupid, that severely limits my fashion options. I think I got my chest piece back on Dromund Kaas and am still wearing it.
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kildorn
Terracotta Army
Posts: 5014
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There are a lot of items/models/textures that should be put in a hall of shame. My commando bitch is that if your engine only appears to support one particle emitter, please stop making double barreled weapons that only fire from one barrel and have all effects center on that barrel (my cell choice would clip through the middle of the gun since it was apparently centered on the right barrel)
Just minor shit. That and the DOUBLE CLOAK, which is the lamest armor design choice ever.
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Draegan
Terracotta Army
Posts: 10043
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Bounty Hunter items are terrible too. I could not find one good looking chest item up to level 41. I had the orange one from Tatooine that I've been using and it look's awful on the "average" or #2 body model for females.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I have indeed cringed. Some stuff does not look like star wars. Some, look like mad max.
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Zetor
Terracotta Army
Posts: 3269
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Yeah, my vanguard pvp armor makes me look like a pit fighter from a post-apoc B movie.
Sage robes look mostly fine so far - not looking forward to the level 50 versions too much though. I also dig the trenchcoats on my agent, they are just so... agent-y?
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Most of the JK stuff is not terrble...SO FAR (lvl 39)
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CPA, CFO, Sports Fan, Game when I have the time
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murdoc
Terracotta Army
Posts: 3037
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At 42 I'm wearing the Mercenary Foundry Helmet, which looks not too bad and some heavily modded level Raider chestpiece from Nar Shaddaa (i yanked all the mods out of the level 40 pvp gear). I hate the Bounty Hunter higher end big blocky stuff. The helm i rarely display, so it's basically an invisible stat slot for me.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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