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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Prison Architect 0 Members and 1 Guest are viewing this topic.
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Author Topic: Prison Architect  (Read 28754 times)
Ruvaldt
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Reply #35 on: March 06, 2012, 11:40:47 AM

Yeah, I actually prefer the tilesets/ascii graphics of Dwarf Fortress to that.  I'm sure the ui will be better than Dwarf Fortress' because...well, how could it be worse?  But the visuals are really lacking and I don't see how they'll convey the sense of scale and possible mega-projects that makes Dwarf Fortress fun for a lot of its players (read: me).  Part of the reason Dwarf Fortress works so well is that preposterous things happen all over the place, such as crazed elephants/carp and shores littered with undead crabs, but there aren't any visual representations of them.  I think that if there were it would detract from the game's charm.

"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
luckton
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Reply #36 on: March 28, 2012, 10:39:44 AM


"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Samwise
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Reply #37 on: March 28, 2012, 11:49:43 AM

Sounds like they're going to do a public beta to try to shake the worst bugs out before their GA release this time?  Good plan.   awesome, for real

I think this is the only upcoming title I'm really excited for.  Shame it's a year out.
tgr
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Reply #38 on: March 28, 2012, 12:18:23 PM

I wonder if we could convince them to do a dwarf fortress clone. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Samwise
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Reply #39 on: March 28, 2012, 01:02:46 PM

I wonder if we could convince them to do a dwarf fortress clone. Oh ho ho ho. Reallllly?

tgr
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Reply #40 on: March 28, 2012, 01:03:40 PM

I bloodworthed myself, most likely. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Samwise
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Reply #41 on: March 28, 2012, 01:20:07 PM

The majority of this thread has already been a long Dwarf Fortress derail.  (Which I am guilty of having started the first time around.)   why so serious?
tazelbain
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Reply #42 on: March 28, 2012, 01:24:28 PM

Can't clone crazy.

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Furiously
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Reply #43 on: March 28, 2012, 03:25:35 PM


Ironwood
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Reply #44 on: March 29, 2012, 03:26:29 AM

The majority of this thread has already been a long Dwarf Fortress derail.  (Which I am guilty of having started the first time around.)   why so serious?

But be fair, the tech is perfect for that.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Sky
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Reply #45 on: March 29, 2012, 07:19:13 AM

Just make solid mod tools. If a mod team opens up for DF, you'll sell a bunch more units (see Lazarus, FFH2, etc).

Game looks interesting, but if there were a solid mod community around it....people are dying for better interface and graphics for these kind of games. DCSS is the bare minimum I can tolerate, and even then the webtiles are annoying after playing the local version (that has more QoL features).
luckton
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Reply #46 on: May 01, 2012, 06:20:14 AM


"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
tgr
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Reply #47 on: May 01, 2012, 07:01:04 AM

Love the art direction, it strikes me as just right for these types of games.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
luckton
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Reply #48 on: August 08, 2012, 01:25:40 PM

Updated PC Gamer preview.

Looks like they're going all out with diving deep into the details of building and managing an institute, right down to the wiring and plumbing for the cells.  Which makes sense, considering that boosting and/or clogging a toilet to cause a flood in a cell block is one of the many attention getters/distractors.  So looking forward to this   DRILLING AND MANLINESS

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
tmp
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Reply #49 on: August 08, 2012, 04:12:24 PM

Quote
So if you’re building a new wing, you might find the workers can’t get there – or that they’ve bricked themselves in when they’re done.
Sounds like prayers for DF clone were answered Oh ho ho ho. Reallllly?
cironian
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Reply #50 on: August 08, 2012, 05:20:23 PM

If you have 40 minutes to spare, they gave a really interesting presentation on how the game came to be here: http://www.youtube.com/watch?feature=player_embedded&v=UyKtNERXtdU
bhodi
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Reply #51 on: August 09, 2012, 08:17:36 PM

That was a good and interesting presentation. They did leave out how their steam sale basically saved the company after multiwinia and subversion emptied the bank, though.
Yoru
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Reply #52 on: September 26, 2012, 08:15:34 AM

Pre-order is up, $30. Includes alpha access, and there's premium tiers if you like artbooks or have more money than sense possess an inflated sense of generosity towards indie developers want your name in the game.
Thrawn
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Reply #53 on: September 26, 2012, 09:25:19 AM

Maybe I'm just a cheap bastard spoiled by Steam sales but $30 is just a bit steeper than I'd be willing to pay.

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Samwise
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Reply #54 on: September 26, 2012, 10:27:11 AM

Not gonna lie, I'm kinda tempted to name a prisoner after myself.  I like Introversion, I don't mind throwing cash at them.
Yoru
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Reply #55 on: September 26, 2012, 10:50:59 AM

Not gonna lie, I'm kinda tempted to name a prisoner after myself.  I like Introversion, I don't mind throwing cash at them.

...
....
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I'm in the same boat myself.
Ruvaldt
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Reply #56 on: September 26, 2012, 10:57:36 AM

I plan to.  They got the price point right.  Any more expensive and I probably wouldn't do it, but I like Introversion and I've paid more than $50 for games that I disliked.  I'm looking at you, Diablo 3.

"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
schild
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Reply #57 on: September 26, 2012, 03:44:31 PM

Tempted to submit f13 dot net as a prisoner. Or if we don't hit 750 in the kickstarter thing, digitize Hunter S Thompson at $250.
Malakili
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Reply #58 on: September 27, 2012, 03:14:55 PM

My first post-tutorial prison currently has 5 bloodied, unconcious prisoners in the holding cell, and an injured guard lying in the yard...

I'm a terrible prison architect.
Samwise
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Reply #59 on: September 28, 2012, 12:50:08 AM

I'm having trouble just getting the basics set up without blowing my starting budget.   swamp poop  Each time I get a little bit closer though.
Yoru
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Reply #60 on: September 28, 2012, 01:13:34 AM

I'm having trouble just getting the basics set up without blowing my starting budget.   swamp poop  Each time I get a little bit closer though.

Have you discovered the grants tab yet? That saved my first prison. Then a truckload of 24 prisoners got dumped on my lawn, doubling my population when already above capacity.  swamp poop
Ironwood
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Reply #61 on: September 28, 2012, 02:16:55 AM

Is there a demo then ?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Yoru
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Reply #62 on: September 28, 2012, 04:35:54 AM

Is there a demo then ?

Preorder alpha only, at the moment. The game's still in very early days, so I'd be surprised if a demo appeared before 2013.
Ironwood
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Reply #63 on: September 28, 2012, 06:47:36 AM

Fair Nuff.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Malakili
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Reply #64 on: September 28, 2012, 08:15:16 AM

I'm having trouble just getting the basics set up without blowing my starting budget.   swamp poop  Each time I get a little bit closer though.

Have you discovered the grants tab yet? That saved my first prison. Then a truckload of 24 prisoners got dumped on my lawn, doubling my population when already above capacity.  swamp poop

Yeah, the grants tab is pretty necessary to get things up and running.  I finally managed to get a reasonable prison up and running on about my 10th try.  Hiring lots of guards and the beginning seems to keep the violence at bay long enough for me to get up a real cell block (instead of just a holding cell), which also helps with the violence. 
Samwise
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Reply #65 on: September 28, 2012, 09:16:22 AM

Extra money would definitely make things easier.  On my last try I managed to get everything set up and then after the prisoners arrived I realized I didn't have any money left to hire guards.   awesome, for real

(edit) Oh, while I'm posting.  What's up with large pipes not being able to pass through walls?  Am I not supposed to have my pumping station inside a building?  I've been building a "utility shed" to keep my generator and pump in, but I'm wondering now if that's even necessary.
« Last Edit: September 28, 2012, 09:18:51 AM by Samwise »
Malakili
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Reply #66 on: September 28, 2012, 10:56:11 AM

Extra money would definitely make things easier.  On my last try I managed to get everything set up and then after the prisoners arrived I realized I didn't have any money left to hire guards.   awesome, for real

(edit) Oh, while I'm posting.  What's up with large pipes not being able to pass through walls?  Am I not supposed to have my pumping station inside a building?  I've been building a "utility shed" to keep my generator and pump in, but I'm wondering now if that's even necessary.

I don't think it isrequired, but I have been building them indoors (and doubling up with the "Storage" room to store extra materials in there until they are needed).  It does make it a bit extra annoying to run the large water pipes though.  They aren't too expensive though ($10/meter) so although it is a bit inconvenient, it isn't a huge problem.
Samwise
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Reply #67 on: September 28, 2012, 11:45:40 AM

So how do you get the large pipe to go from the pump inside the building to the other buildings?  Do you have to build the pipe first and then put up the building around it?  I experimented briefly with that last night and it looked like you were allowed to have a wall go through a pipe as long as the pipe was built first.  (Which makes some sense logically, but other underground utilities don't work that way...)
taleril
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Reply #68 on: September 28, 2012, 02:41:13 PM

I was flailing around with this earlier.  I think you have the right idea.  Either lay the building first and the large pipe out through a doorway or the pipe first and then building after.

I had a lot of trouble constructing non-square buildings and adding extensions onto said non-square buildings.  I think making a large building and cutting it up into rooms later is probably a better idea.  Like this: https://www.youtube.com/watch?v=7ZMajvLXMOY.

And there should be a giant glowing sign telling you about the grants.  Playing without grants was painful and doomed to failure.
Malakili
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Reply #69 on: September 28, 2012, 06:42:06 PM

I've just been running big pipes through doors when I absolutely must, but otherwise just running them upto the outside wall and then laying small pipe in the actual building
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