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						| Ruvaldt 
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								Goat Variations | 
 Yeah, I actually prefer the tilesets/ascii graphics of Dwarf Fortress to that.  I'm sure the ui will be better than Dwarf Fortress' because...well, how could it be worse?  But the visuals are really lacking and I don't see how they'll convey the sense of scale and possible mega-projects that makes Dwarf Fortress fun for a lot of its players (read: me).  Part of the reason Dwarf Fortress works so well is that preposterous things happen all over the place, such as crazed elephants/carp and shores littered with undead crabs, but there aren't any visual representations of them.  I think that if there were it would detract from the game's charm. |  
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 "For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway |  |  | 
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						| luckton 
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 "Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
 "Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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						| Samwise 
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								Posts: 19324
								
								sentient yeast infection   | 
 Sounds like they're going to do a public beta to try to shake the worst bugs out before their GA release this time?  Good plan.     I think this is the only upcoming title I'm really excited for.  Shame it's a year out. |  
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						| tgr 
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								Just another victim of cyber age discrimination. | 
 I wonder if we could convince them to do a dwarf fortress clone.   |  
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 Cyno's lit, bridge is up, but one pilot won't be jumping home. |  |  | 
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						| Samwise 
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								sentient yeast infection   | 
 I wonder if we could convince them to do a dwarf fortress clone.   |  
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						| tgr 
								Terracotta Army 
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								Just another victim of cyber age discrimination. | 
 I bloodworthed myself, most likely.   |  
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 Cyno's lit, bridge is up, but one pilot won't be jumping home. |  |  | 
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						| Samwise 
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								sentient yeast infection   | 
 The majority of this thread has already been a long Dwarf Fortress derail.  (Which I am guilty of having started the first time around.)     |  
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						| tazelbain 
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								tazelbain | 
 Can't clone crazy. |  
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 "Me am play gods" |  |  | 
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						| Ironwood 
								Terracotta Army 
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 The majority of this thread has already been a long Dwarf Fortress derail.  (Which I am guilty of having started the first time around.)    But be fair, the tech is perfect for that. |  
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 "Mr Soft Owl has Seen Some Shit." - Sun Tzu |  |  | 
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						| Sky 
								Terracotta Army 
								Posts: 32117
								
								I love my TV an' hug my TV an' call it 'George'. | 
 Just make solid mod tools. If a mod team opens up for DF, you'll sell a bunch more units (see Lazarus, FFH2, etc).
 Game looks interesting, but if there were a solid mod community around it....people are dying for better interface and graphics for these kind of games. DCSS is the bare minimum I can tolerate, and even then the webtiles are annoying after playing the local version (that has more QoL features).
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						| luckton 
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 "Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
 "Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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						| tgr 
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								Just another victim of cyber age discrimination. | 
 Love the art direction, it strikes me as just right for these types of games. |  
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 Cyno's lit, bridge is up, but one pilot won't be jumping home. |  |  | 
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						| luckton 
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 Updated PC Gamer preview.Looks like they're going all out with diving deep into the details of building and managing an institute, right down to the wiring and plumbing for the cells.  Which makes sense, considering that boosting and/or clogging a toilet to cause a flood in a cell block is one of the many attention getters/distractors.  So looking forward to this     |  
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 "Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
 "Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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						| tmp 
								Terracotta ArmyPosts: 4257
 
 POW! Right in the Kisser!
 
 
 
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 So if you’re building a new wing, you might find the workers can’t get there – or that they’ve bricked themselves in when they’re done. Sounds like prayers for DF clone were answered   |  
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						| cironian 
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								play his game!: solarwar.net | 
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						| bhodi 
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								Posts: 6817
								
								No lie. | 
 That was a good and interesting presentation. They did leave out how their steam sale basically saved the company after multiwinia and subversion emptied the bank, though. |  
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						| Yoru 
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								the y master, king of bourbon   | 
 Pre-order is up , $30. Includes alpha access, and there's premium tiers if you like artbooks or  have more money than sensepossess an inflated sense of generosity towards indie developers want your name in the game. |  
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						| Thrawn 
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 Maybe I'm just a cheap bastard spoiled by Steam sales but $30 is just a bit steeper than I'd be willing to pay. |  
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						| Samwise 
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								sentient yeast infection   | 
 Not gonna lie, I'm kinda tempted to name a prisoner after myself.  I like Introversion, I don't mind throwing cash at them. |  
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						| Yoru 
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								the y master, king of bourbon   | 
 Not gonna lie, I'm kinda tempted to name a prisoner after myself.  I like Introversion, I don't mind throwing cash at them.
 ... .... .....I'm in the same boat myself. |  
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						| Ruvaldt 
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								Goat Variations | 
 I plan to.  They got the price point right.  Any more expensive and I probably wouldn't do it, but I like Introversion and I've paid more than $50 for games that I disliked.  I'm looking at you, Diablo 3. |  
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 "For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway |  |  | 
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						| schild 
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 Tempted to submit f13 dot net as a prisoner. Or if we don't hit 750 in the kickstarter thing, digitize Hunter S Thompson at $250. |  
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						| Malakili 
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 My first post-tutorial prison currently has 5 bloodied, unconcious prisoners in the holding cell, and an injured guard lying in the yard...
 I'm a terrible prison architect.
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						| Samwise 
								Moderator 
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								sentient yeast infection   | 
 I'm having trouble just getting the basics set up without blowing my starting budget.       Each time I get a little bit closer though. |  
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						| Yoru 
								Moderator 
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								the y master, king of bourbon   | 
 I'm having trouble just getting the basics set up without blowing my starting budget.       Each time I get a little bit closer though.Have you discovered the grants tab yet? That saved my first prison. Then a truckload of 24 prisoners got dumped on my lawn, doubling my population when already above capacity.    |  
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						| Ironwood 
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 Is there a demo then ? |  
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 "Mr Soft Owl has Seen Some Shit." - Sun Tzu |  |  | 
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						| Yoru 
								Moderator 
								Posts: 4615
								
								the y master, king of bourbon   | 
 Is there a demo then ?
 Preorder alpha only, at the moment. The game's still in very early days, so I'd be surprised if a demo appeared before 2013. |  
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						| Ironwood 
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 Fair Nuff.
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 "Mr Soft Owl has Seen Some Shit." - Sun Tzu |  |  | 
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						| Malakili 
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								Posts: 10596
								
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 I'm having trouble just getting the basics set up without blowing my starting budget.       Each time I get a little bit closer though.Have you discovered the grants tab yet? That saved my first prison. Then a truckload of 24 prisoners got dumped on my lawn, doubling my population when already above capacity.   Yeah, the grants tab is pretty necessary to get things up and running.  I finally managed to get a reasonable prison up and running on about my 10th try.  Hiring lots of guards and the beginning seems to keep the violence at bay long enough for me to get up a real cell block (instead of just a holding cell), which also helps with the violence.   |  
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						| Samwise 
								Moderator 
								Posts: 19324
								
								sentient yeast infection   | 
 Extra money would definitely make things easier.  On my last try I managed to get everything set up and then after the prisoners arrived I realized I didn't have any money left to hire guards.     (edit) Oh, while I'm posting.  What's up with large pipes not being able to pass through walls?  Am I not supposed to have my pumping station inside a building?  I've been building a "utility shed" to keep my generator and pump in, but I'm wondering now if that's even necessary. |  
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								| « Last Edit: September 28, 2012, 09:18:51 AM by Samwise » |  | 
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						| Malakili 
								Terracotta Army 
								Posts: 10596
								
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 Extra money would definitely make things easier.  On my last try I managed to get everything set up and then after the prisoners arrived I realized I didn't have any money left to hire guards.     (edit) Oh, while I'm posting.  What's up with large pipes not being able to pass through walls?  Am I not supposed to have my pumping station inside a building?  I've been building a "utility shed" to keep my generator and pump in, but I'm wondering now if that's even necessary.I don't think it isrequired, but I have been building them indoors (and doubling up with the "Storage" room to store extra materials in there until they are needed).  It does make it a bit extra annoying to run the large water pipes though.  They aren't too expensive though ($10/meter) so although it is a bit inconvenient, it isn't a huge problem. |  
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						| Samwise 
								Moderator 
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								sentient yeast infection   | 
 So how do you get the large pipe to go from the pump inside the building to the other buildings?  Do you have to build the pipe first and then put up the building around it?  I experimented briefly with that last night and it looked like you were allowed to have a wall go through a pipe as long as the pipe was built first.  (Which makes some sense logically, but other underground utilities don't work that way...) |  
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						| taleril 
								Terracotta ArmyPosts: 71
 
 
 
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 I was flailing around with this earlier.  I think you have the right idea.  Either lay the building first and the large pipe out through a doorway or the pipe first and then building after. I had a lot of trouble constructing non-square buildings and adding extensions onto said non-square buildings.  I think making a large building and cutting it up into rooms later is probably a better idea.  Like this: https://www.youtube.com/watch?v=7ZMajvLXMOY . And there should be a giant glowing sign telling you about the grants.  Playing without grants was painful and doomed to failure. |  
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						| Malakili 
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 I've just been running big pipes through doors when I absolutely must, but otherwise just running them upto the outside wall and then laying small pipe in the actual building
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