Welcome, Guest. Please login or register.
June 07, 2024, 09:06:02 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: Horns & Hooves *Season 2* Roll Call 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] Go Down Print
Author Topic: Horns & Hooves *Season 2* Roll Call  (Read 7623 times)
Ulysees
Terracotta Army
Posts: 361


Reply #35 on: November 26, 2011, 03:39:51 AM

Quick question about the levelling up system.

Is it normal then mutation per beastman (or vice versa) on a level up or is it normal then mutation have to be rotated on each level up.

For example since that doesn't sound too clear, if 2 beastman level up I can choose normal skill ups for both of them first or is it normal for one and mutation for the other?
Ruvaldt
Terracotta Army
Posts: 2398

Goat Variations


Reply #36 on: November 26, 2011, 03:48:31 AM

It's on an individual basis.  If all of your beastmen level up to level 2 you can give them all block if you want.  You'd have to give them a mutation before choosing another strength/general skill later though.

Also, remember that stat increases and skills only available on doubles (agility/passing) are "free" in that they don't count into that equation.  All you have to worry about is general/strength vs. mutation per beastman and you'll be fine.
« Last Edit: November 26, 2011, 03:50:09 AM by Ruvaldt »

"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
Pages: 1 [2] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Blood Bowl Bullshit  |  Topic: Horns & Hooves *Season 2* Roll Call  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC