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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MechWarrior Online  |  Topic: Mechwarrior Online 0 Members and 2 Guests are viewing this topic.
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Author Topic: Mechwarrior Online  (Read 1193927 times)
Falconeer
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Reply #3640 on: December 18, 2013, 03:52:21 PM

Uh? Never heard of that. Do you get any kind of error message? Look it up in the support forum maybe.

Falconeer
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Reply #3641 on: December 18, 2013, 04:48:56 PM

what do i do if my entire library of mechs vanished, the game hard crashes my computer 5 minutes into any match, and i can't buy new mechs

Maybe this will help?

Quote
Greetings MechWarriors,

The servers will be coming down for Maintenance at 4:20 PM PST tonight on Dec. 18, 2013 to deploy a hotfix for the "Pure Function Call" error.

They should be back up relatively quickly afterwards.

Cheers
Destined

Shannow
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Reply #3642 on: December 18, 2013, 08:20:45 PM

Sound on new  map makes life interesting

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Samprimary
Contributor
Posts: 4229


Reply #3643 on: December 18, 2013, 10:33:22 PM

I sure hope that helps :/

It's easy enough to hate on this game without it dicking my account over so ... er, thoroughly.

Falconeer
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Reply #3644 on: December 19, 2013, 09:43:17 AM


Merusk
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Reply #3645 on: December 19, 2013, 09:52:18 AM

promises are easy

The past cannot be changed. The future is yet within your power.
Falconeer
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Reply #3646 on: December 19, 2013, 10:10:15 AM

Yeah I honestly don't believe that. I mean, I believe it as it would make them money even if it sucked, but at the same time it would take people away from the online version. In any case, they need all the buzz they can get so yeah that sounds like a completely an empty tweet.

Falconeer
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Reply #3647 on: December 19, 2013, 10:31:55 AM

Private matters.

Quote
UPDATE (Dec 19)

*dons a fireproof suit*

Due to unforeseen private matters, the artist I work with was away for a week. Yes, this means a delay in the hit boxes again. However, we just finished the updates and they HAVE been checked into the build and is guaranteed for the Jan 21st build. In addition, we've investigated 2 additional Mechs on top of the regular 4. The full list is now:
Jagermech (Pelvis area split for leg/CT distribution, more of the shoulder added to the arms)
Cataphract (Pelvis area split for leg/CT distribution, Rear center torso reduced by 20%, more shoulder added to arms)
Blackjack (Pelvis area split for leg/CT distribution, Rear L/R torsos increased by 15% reducing the Rear CT size)
Stalker (Pelvis area split for leg/CT distribution, Front CT increased by 5% but will be gaining more protection from the side torsos, Waist area split to distribute damage across the torsos instead of all CT)
Plus the:
Kintaro (CT reduced by 10%, shoulder area added to arms increasing arm hitboxes by approximately 10%)
Catapult (Pelvis area split for leg/CT distribution, increased the size of leg penetrating the hip by 5%, head hitbox reduced by 20% (yes it was that oversized) )

Again sorry for the delay.

Sir T
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Reply #3648 on: December 19, 2013, 07:59:37 PM

They are decreasing the sise of the head on the Catapult? But how am I going to protect my Center Torso now? :(

Anyway someone found something interesting on the MWO forums, Take a look at "the plan"

http://www.mwomercs.com/theplan

*edit* And an interview with the head MWO guy with plenty of damage control content.

http://massively.joystiq.com/2013/12/19/mechwarrior-onlines-bullock-on-golden-mechs-and-future-content/
« Last Edit: December 19, 2013, 08:12:34 PM by Sir T »

Hic sunt dracones.
Shannow
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Reply #3649 on: December 20, 2013, 07:21:02 AM

Sad that I am finding time in the morning before going to work to play a few rounds so I can maximise my free premium time.


Seriously just hire a decent server coder and institute a few fun game modes and a ladder. Call them Solaris modes...FFA with same type of mechs, 3025 mechs etc.

I'd spend a few drops each day dropping in FFA just for shits and giggles.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Sir T
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Reply #3650 on: December 20, 2013, 07:30:24 AM

A 3025 mode would be awsome. Single heat sinks on terra therma. AAAAGH!!! :D

Hic sunt dracones.
Shannow
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Reply #3651 on: December 20, 2013, 07:43:22 AM

Not just 3025, 3025 STOCK.


Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Lantyssa
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Reply #3652 on: December 20, 2013, 01:02:18 PM

I'd play the shit out of that.

Hahahaha!  I'm really good at this!
Falconeer
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Reply #3653 on: December 20, 2013, 01:44:00 PM

New "official developer promises" about the MWO we'll never see.

Player Levels and Modules revamp.

Quote
Player Levels

To get the feeling of progression into the game a level system for players is being investigated. The system uses the overall Mech XP gathered over a lifetime. The maximum level aimed at is [50] and, utilizing the current player data set, around [10] % of all players will be in end-game content, which is considered to start from level 35. Another way of earning more XP in the future will be playing together in your group/lance. An intuitive command system will support team play. More info on this will come.
Tied to player level, the Mech efficiencies are also split up into different levels and tiers. As players gain levels, they will unlock tiers sequentially, one after another and will be able to buy the efficiencies in the next level tier. The 2x multiplier for basic efficiencies that got activated automatically after having bought all efficiencies in the elite modules will be removed with the level system, as it is reincorporated into the efficiency tiers.

Modules

Currently there are a lot of new modules in the planning phase as well as a system on how modules will be grouped into sub-categories. Modules will be assigned to different categories (Module Hardpoints).

The module categories are:
-    Weapons
-    Movement
-    Sensor
-    Pilot Feat
-    Support
-    Flexible

Each of those Hardpoints will have module slots to equip the module of choice. Besides fixed categories, some modules will be in a “flexible” category. These can be equipped in the flexible slots. Due to the high number of modules the overall number of slots available may be increased as well. We are also looking into separating consumables from modules in order to make them two different categories.

As you can see in the list above a new type of module is being looked into. The category Pilot Feat describes the connection between a pilot and his Mech. This allows pilots to keep a Mech running a little longer even though the damage it took would normally cause the Mech to shut down. It can also be described as the pilots’ willpower to carry the Mech a little further. These modules offer powerful boost but come with a downside for a short amount of time.
Modules will be grouped in tiers. You can think of them like different levels of one module providing better advantage with each tier.

Example

As an example let’s have a look at how this would work on the new module “Longer Medium Laser”. All numbers used are for the purpose of the example only and not meant to be final balancing.

Tier 1 “Longer Medium Laser 1”:
-    Increase the maximum range of a Medium Laser by [3] meters, increase heat output by [0.1]
-    Cost: [2.000] GXP
Tier 2 “Longer Medium Laser 2”:
-    Increase the maximum range of a Medium Laser by [3] meters, increase heat output by [0.1]
-    Cost: [3.000] GXP
Tier 3 “Long Medium Laser 3”:
-    Increase the maximum range of a Medium Laser by [4] meters, increase heat output by [0.15]
-    Cost: [5.000] GXP
Tier 4 “Long Medium Laser 4”:
-    Increase the maximum range of a Medium Laser by [4] meters, increase heat output by [0.15]
-    Cost: [6.500] GXP
Tier 5 “Long Medium Laser 5”:
-    Increase the maximum range of a Medium Laser by [5] meters, increase heat output by [0.2]
-    Cost: [8.500] GXP

To unlock a higher tier the player has to have the stage below unlocked already. For example, to unlock Tier 4 of this module, Tier 3 has to be purchased.
In total there are around [90] modules planned only for the weapons. A lot more are to come for different categories.

Note: We are considering resetting pilot trees and refunding already purchased talents with GXP. The plans mentioned above are long term goals and may not come all at once.

eldaec
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Reply #3654 on: December 20, 2013, 02:41:59 PM

Quote
Player Levels


"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Typhon
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Reply #3655 on: December 20, 2013, 02:55:37 PM

There's just no way around it, they really are stupid.  How did they manage to get as far as they did?
Pennilenko
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Reply #3656 on: December 20, 2013, 04:36:25 PM

How did they manage to get as far as they did?
The pure desperation of Mech fans for any game at all that gives them their nostalgia fix.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Lantyssa
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Posts: 20848


Reply #3657 on: December 20, 2013, 09:12:43 PM

No.  No fucking levels.  I want LESS levels.

FUCK.  Vet status used to mean a bit better aim and less likely to tip over.  I don't want more than that.  ARGH.

Hahahaha!  I'm really good at this!
satael
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Posts: 2431


Reply #3658 on: December 20, 2013, 11:02:42 PM

Wow, I thought that having to wait for community warfare might kill my interest in the game but adding player level grind (for actual in game benefits and not just status etc) will almost certainly get me to uninstall the game.  ACK!
Sir T
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Reply #3659 on: December 21, 2013, 03:05:48 AM

Urrgh, The fact that I could master a mech and then thats it was a positive as far as I was concerned. I'm sick to death of chasing my tail in other games.

Hic sunt dracones.
eldaec
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Reply #3660 on: December 21, 2013, 05:28:26 AM

Most of the "community" seems to regard this as a jolly good idea.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Merusk
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Reply #3661 on: December 21, 2013, 09:27:11 AM

Most of the "community" seems to regard this as a jolly good idea.

The vet community of a PVP game thinks giving power gradients that let them pwn noobz easier is a good idea?

Fucking SHOCKED!

The past cannot be changed. The future is yet within your power.
Goreschach
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Posts: 1546


Reply #3662 on: December 21, 2013, 11:03:25 AM

I am astounded that these chucklefucks managed to acquire the battletech license. We seriously need some kind of behind-the-scenes exposé after PGI goes belly up.
satael
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Reply #3663 on: December 21, 2013, 11:16:00 AM

I am astounded that these chucklefucks managed to acquire the battletech license. We seriously need some kind of behind-the-scenes exposé after PGI goes belly up.

As bad as they might be, they are still above the average (in my opinion) when it comes to license games. As much I like whine about PGI's blunders I've still (more or less) kept playing the game though the current talk of player levels might be too much even  for me...
Ironwood
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Reply #3664 on: December 21, 2013, 12:00:38 PM

I haven't.  Ironically, it was the fuck huge patch that killed it for me.

 why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Merusk
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Reply #3665 on: December 21, 2013, 12:11:10 PM

Me either.  I stopped about a week after the ghost heat patch.  I tried again last weekend and after patching for 2 hours, got raped by a pinpoint squad in 2 games and then finally uninstalled.

The past cannot be changed. The future is yet within your power.
Sir T
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Posts: 14223


Reply #3666 on: December 21, 2013, 07:28:47 PM

One of the things that's annoying the frack out of me is that in an ordinary pug drop there is no wight balance at all. I've only just noticed it when I was only one of 2 assaults in the team and then I see 3 atlases and 2 stalkers walk around the corner. It seems that they try and match teams of equal ELO "skill" which means you can have one side MASSIVLY out-tonned but the players are of equal "skill" dontchaknow. That's real balance.

What idiot thought this was a good idea? The final straw tonight was when I was in a game with no assaults at all apart from the 5 on the other team. I actually started taking screenshots of the ending screen tonight and I'll probably unload on the mwo forums at some point with evidence that this is total bullshit and causing massive in-game imbalances and will prepare to be shouted down and totally ignored.

The group I have joined however is joining the Proxis community warfare simulation so that will probably keep me playing.

Hic sunt dracones.
Samprimary
Contributor
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Reply #3667 on: December 27, 2013, 09:30:59 AM

Fuckhuge patch, went back in, still all pinpoint squads, and my FPS seemed capped at 10 for no real reason, end.
satael
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Reply #3668 on: December 29, 2013, 02:16:13 AM

Uninstalled MWO. I plan to reinstall it once DX11 is added into the game (or maybe I'll wait until CW is in the game in some meaningful way though that might take "a whille")
Kageru
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Reply #3669 on: December 30, 2013, 07:14:42 PM

Impressive, it's even worse than I remember it being. Less variation in mech chassis, weapon loadouts and even mission complexity with all the new death-match modes. And the games still tend to deliver one-sided results.

The idea that the developers can make clan weapons "different but equal" is hilarious when they can't even create balanced variety in the elements they already have.

Is a man not entitled to the hurf of his durf?
- Simond
HaemishM
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Reply #3670 on: December 31, 2013, 12:50:18 PM

Yep, finally uninstalled this. Don't think I've played it in a year and nothing they've said since has made me think I should.

Sir T
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Posts: 14223


Reply #3671 on: January 15, 2014, 01:23:37 PM

Another Pubic public rest of UI 2.000000ooooo.....

http://mwomercs.com/forums/topic/147754-2014-public-test-schedule/



Quote
Welcome to the Public Test!

Please note that the Public Test Server will ONLY be available during the scheduled times.
You will not be able to connect during off hours.


Date
16-Jan-2014

Focus
UI 2.0 Preview - Part 3⅓: Day of the Rise of the Return of the Revenge of the Mechs with a Vengeance beyond Thunderdome awesome, for real

Test Time
Morning: 10am - 12pm (PST)
Afternoon: 4pm - 6pm (PST)

Important Notes
=Player Data has been cloned from the Live database on January 7th, 2014.
=Purchases or account changes made after this date will not be reflected in this Test.
=If you changed your password after the 7th, please retain the old password to access this Test.
=Accounts activated on or after January 8th will not be able to participate in this Test.

More details to come!



You can download the client here : http://mwomercs.com/...c-test-program/
Read the FAQs here : http://mwomercs.com/...ublic-test-faq/
The Known Issues are here : http://mwomercs.com/...t-known-issues/

Please leave your feedback in the relevant thread! Also note that we will only be accepting feedback in this particular thread, and other threads relevant to this particular testing will be closed.

The Feedback threads will be open for 2 hours following the test.
Please do your best to concisely answer all of the provided questions in the amount of time allotted.


Hic sunt dracones.
Falconeer
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Reply #3672 on: January 17, 2014, 12:27:17 AM

I've spent some time with it yesterday and I think it's fair to say that the new UI is a disaster.

The level of incompetence of these people is literally unbelievable.

Sir T
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Posts: 14223


Reply #3673 on: January 17, 2014, 05:46:10 PM

Yet more features that will be coming when the High altitude Bacon Squadrons attack New York


Hic sunt dracones.
Zaljerem
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Posts: 280


Reply #3674 on: January 27, 2014, 11:00:54 AM

So I upgraded my GeForce 250 (old, but solid as a rock when it comes to MWO) to a GeForce 570 (used, but the price was right (free)).

Initially I would continually crash out of matches. Did some forum digging and limited my FPS to 55 via user.cfg - that seems to have helped, but the texture issues on Frozen City are beyond annoying.

Just about done with this whole mess. When UI 2.0 hits and is a complete clusterfuck, that will probably be the end for me.


Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
"Thank you for helping us help you help us all." - GlaDOS
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