Author
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Topic: Mechwarrior Online (Read 1192497 times)
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Ravens seem to eat the least damage out of any mech.... (fires up mechlab)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Lantyssa
Terracotta Army
Posts: 20848
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Apparently I just had a couple of nights of luck. Still hardly any Atlases.
It was all Ravens today, though. The damn things are just untouchable, and when they roam in packs, you might as well just give up.
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Hahahaha! I'm really good at this!
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Make the bird killer...Stalker 5m with streaks !
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Samprimary
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as a pretty accomplished land pig, I have an almost supernatural capacity to deal with lights. I've gotten really good at scootching turn reversal to make sure they WILL get time in my crosshairs, and that time is usually accompanied with lasers. I am also crazy and missile them if I can line up a strafe at 100m or less. Regardless, they don't fare well against me in the rhino.
So many weapons are near useless against lights, though.
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Raknor
Terracotta Army
Posts: 78
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Anyone have recommendations on the first thing or two to get in the Pilot tech tree? A lot of them seem underwhelming. I've gotten both the ADV. Sensor already.
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Zetleft
Terracotta Army
Posts: 792
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I was mildly interested in that targeting zoom because I thought it would be implemented like it was in MW2. Sadly it just takes up too much room in the middle of the screen imo, but I have only ever seen one person use it while I was dead so hard to pass judgement with so little time looking at it.
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Segoris
Terracotta Army
Posts: 2637
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as a pretty accomplished land pig, I have an almost supernatural capacity to deal with lights. I've gotten really good at scootching turn reversal to make sure they WILL get time in my crosshairs, and that time is usually accompanied with lasers. I am also crazy and missile them if I can line up a strafe at 100m or less. Regardless, they don't fare well against me in the rhino.
So many weapons are near useless against lights, though.
Yeah, regardless of the mech I'm in (if it goes less than 90 or just has poor turning) the backwards direction change works great against lights that circle Anyone have recommendations on the first thing or two to get in the Pilot tech tree? A lot of them seem underwhelming. I've gotten both the ADV. Sensor already.
I have found 360 targeting somewhat useless, though I hear people enjoy it on lights/scouts. I think the best ones are Adv Sensor, Target Info, then Adv Target Decay. I could not give two craps about Capping speed, Advanced zoom is awful unless you like 8-bit graphics (heat vision works better for targeting at distance anyways imo)
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Anyone else getting black screens mid-game? The last few days about 50% of my games end after a minute or two when I get a black screen, sound continues for ~10 secs, then starts getting laggy and then the client just locks up completely and I have to Task Manager kill it.
Very annoying :/
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Pennilenko
Terracotta Army
Posts: 3472
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I love this game, however, because of my limited time to invest into it, I cannot get stable with any group of people. The constant pug stomping that I am experiencing is not fun even a little bit. I am often in the top quarter of damage dealers for my team in pug matches, it doesn't seem to make a difference though.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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I love this game, however, because of my limited time to invest into it, I cannot get stable with any group of people. The constant pug stomping that I am experiencing is not fun even a little bit. I am often in the top quarter of damage dealers for my team in pug matches, it doesn't seem to make a difference though.
Get on the Comstar NA TS3 server. Very easy to find a group. http://mwomercs.com/forums/topic/60477-unofficial-community-run-voice-chat-servers/
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Ironwood
Terracotta Army
Posts: 28240
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TREBUCHET !! TREBUCHET !! TREBUCHET !! TREBUCHET !! TREBUCHET !! TREBUCHET !! TREBUCHET !!
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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https://mwomercs.com/game/patch-notesOpen Beta Update #11
Upcoming Patch - Tuesday Feb. 19th @ 10AM – 1PM PDT
Change Log
UPDATE
Greetings MechWarriors,
We have another great patch ready for you today. It’s packed full of content, improvements, tuning and fixes so let’s dig in.
The Trebuchet is now available in the MechLab. We have been having some serious fun with this BattleMech in our play tests. It’s great to have a new medium `Mech on the battlefield, not to mention it has jump jets! Those jump jets are going to come in handy too, on our new map Alpine Peaks.
What is Alpine Peaks you ask? It’s a huge map. H U G E. Bring your scouts, stick together, and load up some long range weapons because you’re going to have to change up your tactics for this snow-capped map.
If you liked our New Year’s holographic cockpit items, you are in luck because, we have just released the Faction Logos in the same style. Pick one up and show your allegiance.
On top of all this there are a lot of cool new improved features to play with. Personally I can’t wait to disable someone’s ECM with a PPC. Now I just have to put a PPC on one of my `Mechs.
See you on the battlefield
Matt N
* Content
NEW BATTLEMECHS
Trebuchet TBT-7M
- Tonnage: 50 - Engine: 250 XL - Max Engine Rating: 325 - Top Speed: 81 kph - Torso Movement: - 90 degrees to each side - 25 degrees up and down - Arm Movement: - 15 degrees to each side - 40 degrees up and down - Armor: 240 (Standard) - Weapons & Equipment: - Left Arm: Medium Laser, LRM 15 - Left Torso: Narc Beacon, CASE - Right Torso: LRM 15, CASE - Right Arm: Medium Laser x 2 - Hardpoints: - Left Arm: 1 Energy, 1 Missile - Left Torso: 1 Missile - Right Torso: 1 Missile, 1 AMS - Right Arm: 2 Energy - Internal Structure: Endo Steel - Heat Sinks: 10 Double - Jump Jets: 5 - ECM Capable?: No - Module Slots: 2 Trebuchet TBT-3C
- Tonnage: 50 - Engine: 300 XL - Max Engine Rating: 390 - Top Speed: 97.2 kph - Torso Movement: - 90 degrees to each side - 25 degrees up and down - Arm Movement: - 15 degrees to each side - 40 degrees up and down - Armor: 224 (Standard) - Weapons & Equipment: - Left Arm: Medium Laser, LRM 15 w/ Artemis IV FCS - Left Torso: CASE - Center Torso: Medium Laser - Right Torso: LRM 15 w/ Artemis IV FCS, CASE - Right Arm: Medium Laser x 2 - Hardpoints: - Left Arm: 1 Energy, 1 Missile - Center Torso: 1 Energy - Right Torso: 1 Missile, 1 AMS - Right Arm: 2 Energy - Internal Structure: Endo Steel - Heat Sinks: 10 Double - Jump Jets: n/a - ECM Capable?: No - Module Slots: 2
Trebuchet TBT-5J
- Tonnage: 50 - Engine: 250 Standard - Max Engine Rating: 325 - Top Speed: 81 kph - Torso Movement: - 90 degrees to each side - 25 degrees up and down - Arm Movement: - 15 degrees to each side - 40 degrees up and down - Armor: 256 (Standard) - Weapons & Equipment: - Left Arm: Medium Laser - Right Torso: LRM 15 - Right Arm: Medium Laser x 2 - Hardpoints: - Left Arm: 2 Energy - Right Torso: 1 Missile, 1 AMS - Right Arm: 3 Energy - Internal Structure: Standard - Heat Sinks: 15 Single - Jump Jets: 5 - ECM Capable?: No - Module Slots: 2 Trebuchet TBT-5N
- Tonnage: 50 - Engine: 250 Standard - Max Engine Rating: 325 - Top Speed: 81 kph - Torso Movement: - 115 degrees to each side - 25 degrees up and down - Arm Movement: - 15 degrees to each side - 40 degrees up and down - Armor: 240 (Standard) - Weapons & Equipment: - Left Arm: Medium Laser, LRM 15 - Right Torso: LRM 15 - Right Arm: Medium Laser x 2 - Hardpoints: - Left Arm: 1 Energy, 1 Missile - Right Torso: 1 Missile, 1 AMS - Right Arm: 3 Energy - Internal Structure: Standard - Heat Sinks: 10 Single - Jump Jets: n/a - ECM Capable?: No - Module Slots: 2
Trebuchet TBT-7K
- Tonnage: 50 - Engine: 250 Standard - Max Engine Rating: 325 - Top Speed: 81 kph - Torso Movement: - 115 degrees to each side - 25 degrees up and down - Arm Movement: - 15 degrees to each side - 40 degrees up and down - Armor: 240 (Standard) - Weapons & Equipment: - Left Torso: AC/5 - Right Torso: PPC - Right Arm: SRM 2 - Hardpoints: - Left Torso: 2 Ballistic - Right Torso: 2 Energy, 1 AMS - Right Arm: 2 Missile - Internal Structure: Standard - Heat Sinks: 11 Single - Jump Jets: n/a - ECM Capable?: No - Module Slots: 2
NEW MAP
ALPINE PEAKS
Huge sightlines, sporadic cover, mountainous terrain, massive communication towers atop hills, huge fields of snow to cruise through, and amazing sights of the sun behind the mountains, Alpine Peaks offers all of these sights, sounds and more! Come see the planet MercMagazine called 'Cold as hell, but pretty, and damn is it huge!' Stretch your Mech limbs before you make the trek from one side to the other, as there are many possible fantastic attack points both to your left, right, above, and below. High vantage points can be used to facilitate long range engagements, and defensive lines can be set up in a wide variety of pleasant-looking areas. All of this - and more! - is waiting for you... in Alpine Peaks!
Alpine peaks is by far our largest map, with kilometres of distance between each base. Rising mountains and hills scatter the landscape, giving a vertical as well as horizontal fight. In addition to that, several corridors of hundreds of meters in length dot the level, allowing ranged weapons to really shine; but be careful, as many of the tall hills can be climbed, and the large size of the map means encirclement is a real possibility. Fighting often happens down long corridors, and cover is sporadic, but very high. Combat takes place at all levels, with enemies able to appear above, below, and to the sides of you. What seems like an advantage will suddenly be turned around if you get flanked, so it is important to cover your sides, and move together as a team.
Players will find that the short sightlines and narrow corridors of older maps are a thing of the past, as wide sweeping valleys and massive rocky mountains dominate the scene. Securing the high ground is of absolute importance, and enemies can appear and disappear over the mountaintops in the blink of an eye. Stray too far from your base and you risk being flanked, as slower Mechs will find they will have quite the trek to get across the battlefield. Be sure to bring your ranged weapons, small lasers won't cut it here!
NEW COCKPIT ITEMS
- House Kurita Hologram Statue. - House Liao Hologram Statue. - House Marik Hologram Statue. - House Steiner Hologram Statue. - House Free Rasaihague Hologram Statue. - House Davion Hologram Statue. Gameplay
MatchMaking Phase 3
- When players or groups press the launch button, the match maker will attempt to form the best balanced match in terms of both the skills (ELO) and mech classes of all the players involved. - The longer the search takes, up to approximately 2-3 minutes, the less balanced the match could be since there just simply isn't a balanced mix of players and selected mechs looking for a match. - The more matches people play, the more accurate matching will become.
Centurion Variant Quirks.
- Increased CN9-A and CN9-AL max engine to 275 (from 260). - Increased CN9-YLW max engine to 300 (from 280). - Increased CN9-A and CN9-AL torso twist angle to 100 (from 90). - Decreased CN9-A, CN9-AL, and CN9-D max horizontal arm angle to 35 (from 40). - Increased CN9-A and CN9-AL turning rate by 10%. - Increased CN9-YLW turning rate by 5%. - Decreased acceleration rate of all Centurions by 10%. - Increased the deceleration rate of the CN9-A, CN9-AL, and CN9-D by 10%.
Narc Beacon Improvements:
- Narc now makes a `Mech targetable to everyone on the opposing team. - When an ECM "turns off" the other effects of a Narc beacon, it turns off this one as well.
- When a `Mech has been hit by a Narc beacon, the effects of the Narc beacon automatically end if the `Mech takes a cumulative 35 damage from the time the Narc beacon hit. - Each time a `Mech is hit with an enemy Narc beacon, the damage counter resets.
EMP Property added to PPCs and ERPPCs:
- When a PPC or ERPPC projectile hits an ECM carrying `Mech, the ECM is disabled for 4 seconds. - The ECM disabled time does not accumulate with successive shots. - If a `Mech is hit with a PPC or ERPPC while their ECM is already disabled, the disabled timer returns to 4 seconds.
Machine Guns/Flamers/LB10-X
- The Flamer has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times. - When the Flamer crits, it will deal 1.1x the amount of normal damage to an internal item. - Flamer crit damage is 0.4 x 1.1 = 0.44 per crit. Max crit of 3 times = 1.32. - The low damage mulitplier is due to the fact that the Flamer already has it's head increase ability. - The LB10-X has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times. - When the LB10-X crits, it will deal 2.0x the amount of normal damage from 1 'pellet' to an internal item. - The LB10-X crit damage is 1.0 x 2.0 = 2.0 per crit. Max crit of 3 times = 6.0. - The Machine Gun has a 14% increased chance to crit once, an 8% increased chance to crit twice, and a 3% increased chance to crit 3 times. - When the Machine Gun crits, it will deal 12.5x the amount of normal damage per bullet to an internal item. - The Machine Gun crit damage is 12.5 x 0.04 = 0.5 per crit. Max crit of 3 times = 1.5. - Due to the rate of fire, the Machine Gun is now a heavy crit seeker and will be VERY effective vs. items on non-armoured locations.
Item Health Adjustment
- AC/20 now has 18 health, up from 10.
Sensor Modules Tunings:
- Standard Sensors (0% boost): - A Non-ECM Mech can be detected at 800m. - An ECM cloaked Mech can be detected at 200m. It disrupts signal at 180m. - With Advanced Sensor Range (at rank 2, 25% boost): - A non-ECM mech can be detected at 1000m. - An ECM cloaked Mech can be detected at 250m. It disrupts signal at 180m.
Incoming missile warning on targets:
- When an enemy is actively the target of incoming missiles, an indicator appears on their targeting box.
Front End
MechLab Improvements
- Moved UPGRADES tab to be a sub-tab of LOADOUT (upgrades are now drag and drop to slots). - Rearranged the Buy Mech details panel to make better use of the space. - Revamped the Item Details panel to show details specific to each item type. - Added Description tab in Item Details panel. - Revamped the look of the Hardpoint Slot list. - Added ability to sell multiple items of the same type in the item list rather than selecting and selling individual items. - Bug Fixes Mech Efficiencies:
- Basic `Mech Efficiencies are now correctly doubled when Elite status is obtained. (NOTE: Elite status requires you to have all 4 Elite talents purchased for that variant). - Fixed an issue where purchasing ‘Arm Reflex’ was actually granting ‘Twist Speed’ efficiency and vice versa. - Fixed an issue where purchasing ‘Fast Fire’ (weapon cooldown) was actually granting ‘Pin Point’ (Weapon convergence) efficiency and vice versa. - Fixed the ‘Fast Fire’ efficiency: This efficiency was previously working backwards. Having this efficiency previously was increasing the cooldown of weapons. Now it is properly decreasing cooldown.
Pilot Lab:
- Fix mis-matched ordering of `Mech Efficiencies (see above). - Disable option to convert XP if insufficient XP available. - Show max convertible XP. - Display state of Efficiencies for mechs that have been sold. - Correctly refresh module info. - Correctly update number unlocked efficiencies.
MechLab:
- Fixed issue where item quantity is not displayed in the "Inventory" line in Specifications when selected from Hardpoint Slots. - Fixed issue where equipped items are displayed as not equipped when selected in Weapons Systems/Ammo sidebar. - Fixed issue where the tonnage and repair status are displayed for modules in Specs section. - Fixed issue where buying the Ferro Fibrous armor causes two exact same "Are you sure you want to buy selected items" prompts to appear. - Fixed issue where sometimes the client will crash when modifying a `Mech and applying an upgrade immediately. - Fixed issue where the upgrade window only displays one of the two missing prerequisites. - Fixed issue where user is unable to sell modules from the modules tab. - Fixed issue where after logging off and then logging back in the user is able to access an empty MechLab before the loading screen appears. - Fixed issue where after selling items from the inventory, the balance is updated but the user is still unable to purchase items even with sufficient C-Bills. - Fixed issue where sometimes if the user select two `Mechs in a row from the quicklist will ready the first one.
Social:
- Fixed chat input retention in Front-End (chat will no longer 'reset' while you type). - Fixed Incoming message pulse. - Fixed migrating pulse issue.
Fall Damage Tuning:
- Fixed excessive fall damage while moving across bumpy surfaces and falling from short heights.
Weapons:
- Fixed bugs within the damage transfer system: - When destroyed components were hit from the back with explosive weapons, the damage transfer to front and central components would only be a fraction of what it was supposed to be. - Fixed LRMs sometimes taking a sharp path after launching.
Dedicated Server:
- BattleMechs will now unlock faster at the end of a match.
Known Issues
- Damage textures are intentionally disabled until some additional re-work can be done. - Users may experience some popping/flickering textures in our new Alpine Peaks map. We will try to address these graphical issues next patch. - Users may experience a stats tab in the MechLab with undefined strings, this will be addressed next patch.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Fuck me, they boosted Flamers and Machine Guns...
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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My Vidcard's been RMA'd and shipped back to me. It should arrive Thursday and I'm quite happy I'll get to check out these changes.
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The past cannot be changed. The future is yet within your power.
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satael
Terracotta Army
Posts: 2431
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They just broke the MM for me, 1 succesful match and 20 failed "finding matches" (at 2mins each) 
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Gets
Terracotta Army
Posts: 1147
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My team had 2 assault mechs while the enemy had 4. They were all LRM Atlases 
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Prior to this patch, I was seeing a disturbing trend. Either I'd be on a good team, or I'd be against a good team. The good team I opposed would be 3 or 4 guys with ECM's all sitting back waiting for our team to come into them piecemeal trying to find the goddamn bastards. Once one guy popped up on their rader, they were shit upon from a great height by scores of LRM's and other long-range nastiness. And I say once again, FUCK ECM. It is entirely too goddamn powerful in PUG matches, especially for something that is only available on a limited number of mechs, all of which are a good deal more expensive than other chassis. It is potentially game-breaking since the only counter for it is other mechs with ECM and it can invalidate entire classes of weapons on the other team with no counter. Even the PPC changes aren't going to be enough to fix it.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Grr, I tried! 
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Lantyssa
Terracotta Army
Posts: 20848
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I can't wait to be in the scrub league. Maybe my scores will finally improve... taking me out of the scrub league... where I'll get stomped on... Oh no, I'm doomed forever!
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Hahahaha! I'm really good at this!
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Typhon
Terracotta Army
Posts: 2493
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I can't get past the MM. 
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Ironwood
Terracotta Army
Posts: 28240
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Ditto. Not a single game. What the fuck.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Try setting it to assault only, I've only had 3 fails so far. New mech CT hitbox is too big, pity.
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« Last Edit: February 19, 2013, 04:01:30 PM by Arthur_Parker »
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Typhon
Terracotta Army
Posts: 2493
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Seemed better in a 2-man group (got 2 games pretty quick), right up until everything they have online ceased to be online.
WANTING 2 PLAY!
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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linkyServers will be coming down momentarily while we push an update to the match making service. This is to attempt to reduce the queue times for lone wolf players.
We will monitor it over the next few hours should the lone wolf queue times not come down we will temporarily turn off MatchMaking Phase 3 while we analyze the data and look at how to correctly reduce the lone wolf queue times.
So servers coming down momentarily, few hours with the new change to see if it helps, if not we roll back to the old system temporarily.
Thanks Also solo players are being matched against 8 man teams apparently.
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Typhon
Terracotta Army
Posts: 2493
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They are back online, MM is getting me in games, but it takes a little bit (versus 'immediately or not at all' that I previously experienced)
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Ironwood
Terracotta Army
Posts: 28240
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Had a wee play with the Trenchbucket last night unmodded and it was fun as hell.
I will now Mod it to be an Angel of Destruction.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Samprimary
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This is going to sound like pissing or whining but it's really just a straight assessment of the patch I have so far:
- LBX10, Machine Gun, and Flamer buffs: Do not use any of these weapons, they are still very bad. - Trebuchet: Skimpy armor, horrible hitboxes, and unsatisfying loadout. I am really enjoying fighting them because they go down in a couple of volleys and their offensive output isn't really that terrifying at all. Don't invest in this chassis yet. - All Quiet on the Alpine Peaks: this map is an interesting change but it rightfully annoys the crap out of tons of players. Long dead stretches, grueling poking in no-mans-lands, and agony for your assaults. Would be fine if you could assign a mech choice specific to this map, or pick it specifically, or exclude it from rotation. Also, with only 8 players, conquest mode is pretty much always concluded by hitting the resource cap. Order people to split up and scoot around the edges of the map to the cap points. Anyone who finds the main group (god help them if they stayed together) is only there to slow them down while you take every other point on the map. Then have someone sneak off to the mountains and shut down. Thrilling! - My screen turns black and i'm kicked to the lobby this sucks
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Not getting the black screen but the rest is similar to how I'd put it, the new map is fun with a sniper build but tough on brawlers, lot more ppcs out there, lrm's too, I don't play conquest at the moment but not surprised the new map would cause issues there.
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Zaljerem
Terracotta Army
Posts: 280
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Alpine Peaks .... I'm still reserving judgement. We had one awesome match (luckily I was in my LRM boat), where there was actually a huge run-and-gun longer range battle with the other team (Assault match, still finished by capture). The other was Conquest and it was rather boring. A way to specify 'mechs for maps would be very useful.
Trenchbucket - ugliest mech I've ever seen, maybe. :)
Withholding judgement on LBX10/MG/Flamer changes; haven't run with or seen them in action enough. The few matches I did see them in, MGs seemed a little more effective but it's hard to say.
Client stability - I haven't had any problems in the last few patches (except for the occasional mechlab crash, rarely) ... of course I am running a rock-solid ASUS/Intel/nVidia system (16 GB of RAM, a slightly older nVidia 260 vid card) ... I have a sneaking suspicion people with ATI cards and, strangely enough, newer nVidia cards are having more problems (with my statistical universe of maybe, 3 people? lol)
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« Last Edit: February 20, 2013, 06:41:19 AM by Zaljerem »
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Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood "Thank you for helping us help you help us all." - GlaDOS
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I tried even with the shitty vid card just to see the new map. I got in 2 matches on it and I've got to say it Sucks on conquest - Flat out - and needs a little tweaking, particularly when combined with the needs of the other maps in the rotation.
Problems: * Assaults have no place on this map other than defending nodes. It takes far too long to go from one node to the other. Your team doesn't have more than 1 or 2 fast lights/ meds? You're SOL and will lose to resources. * Conquest: The north team is within easy striking distance of 3 nodes. In both matches North spawn was able to cap 3 while South was still working on the 2nd node. They need to be spread-out more, making the west part of the map have an actual point in existing. * Current small-maps favor close range, heavily armored mechs. If you equip for this map you're going to get DESTROYED in the other matches because your loadout will be ineffective.
This last point is a problem in general with the MM concept. You should be allowed to pick a loadout at team build, not forced to just go with whatever. If you were a "real" mechwarrior you wouldn't take a wholly energy-based load to a high-ambient-heat planet, or LRMs in to a city.
It works in WoT because a tank is a tank and there's no alt loadouts to them. You have an engine, treads and a gun. Maybe a choice between a derp or a Imagine a LoL game where you picked a champ and THEN were matched with a team and a play mode - that's the situation we have in this game.
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The past cannot be changed. The future is yet within your power.
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Lantyssa
Terracotta Army
Posts: 20848
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In MW fiction the 'mech you had was what you got to run with. A unit with enough people would try to assign people where they'd be most useful, but mismatches were common amongst anything that wasn't a garrison or elite unit. It was rare to have spare 'mechs without a pilot.
Not that it makes for good game play.
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Hahahaha! I'm really good at this!
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Ghambit
Terracotta Army
Posts: 5576
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Hai guys. Just popped in to see if there's Community Warfare yet. So... like, is there?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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