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Topic: Mechwarrior Online (Read 1191348 times)
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Goreschach
Terracotta Army
Posts: 1546
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The entire game balance is fundamentally broken because all the weapons are 100% accurate, convergent, and have zero aim drift and recoil.
Aside from missiles, every weapon functions in exactly the same matter. This means that a few weapons with the best numbers will always be objectively superior.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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The entire game balance is fundamentally broken because all the weapons are 100% accurate, convergent, and have zero aim drift and recoil.
Aside from missiles, every weapon functions in exactly the same matter. This means that a few weapons with the best numbers will always be objectively superior.
MPBT3025 had these exact problems. You absolutely cannot allow players to hit 100% where they aim in a battletech game without rewriting the way every single weapon functions as well as armor location values, faking the hitboxes to protect mechs with large backs or big heads and generally just throwing all the stats from the board game out the window. Game designers in their infinite wisdom seem to always opt for we know better we'll rebalance all of it instead of not being pompous morons.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Honestly, they are not far away from a good balance. As long as they stop caring about the TT values, which were a good starting point and nothing else, I think they have done a really good job so far. I am glad to see they changed the Double Heat Sinks, cause the way they are in the TT just could not work here, and the same is true for so many other weapons (all).
Balance is far from finished, but I don't think it's gonna be that hard. ECM will balance out LRMs, and additional tweaking can be done alterating the flight paths. Lasers are fine, and additional tweaking can be done altering generated heat or cooldowns. Ballistics will need a lot of help in the netcode department, otherwise they are fine and can be further tweaked if necessary through the same variables. SRMs are fine, and the spread can be tweaked if something doesn't behave as intended. Streaks still need their lock-ation nerf.
So yeah, the TT means a lot to me. I own pretty much everything that has been published and it has been a huge obsession for me in the 80s and 90s. But the moment you are going to make a realtime game, I don't see any need to try and force figures and mechanics thought for a turn-based game into an action one. I am gonna love every bit out of the upcoming turn based Mechwarrior: Tactics (which really seems to be to Battletech what Cyanide's Blood Bowl is to Games Workshop's Blood Bowl), but I appreciate that they kept the RNG out of Mechwarrior Online. The satisfaction of hitting with pinpoint-precise lasers and drawing lines on other mech's armours is priceless, and so is the one you get from digging a crater on some mech's torso with a well placed AC20.
I wish they were faster with all the tweaks, but I like what they have done so far and I think all is eventually gonna fall right in place with a few more patches. I'd say about couple of months (roughly 4 patches).
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Lantyssa
Terracotta Army
Posts: 20848
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Their problem is something like allowing a Jenner six lasers. It's a hardpoint issue. Trying to stay true to some variants means allowing them an ungodly amount of hardpoints. Some Jenners, Hunchies, and Catapults all have this and it encourages boating.
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Hahahaha! I'm really good at this!
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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(which really seems to be to Battletech what Cyanide's Blood Bowl is to Games Workshop's Blood Bowl)
Don't say things like that!
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Amaron
Terracotta Army
Posts: 2020
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Fixing as in how exactly?
Basically what Hoax pointed out. Instead of rerolling stats they chose to use heat as a damage limit. It's giving them problems left and right for no good reason. Just wait till they release better assaults. Without proper DHS medium/heavies will be pure trash.
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Lantyssa
Terracotta Army
Posts: 20848
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Hahahaha! I'm really good at this!
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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HOTFIX NOV. 8THNovember 8th at 10AM PDT, we're releasing a hotfix that will do the following: Reduce LRM damage Fix LRM 'arc' Increase Artemis missile spread Fix 3rd person cockpits showing incorrect LRM hotfix.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Any news, or anecdotal evidence, on the Streaks? They didn't say anything in the patch notes, but some reports their effectiveness being reduced, although it's not clear how.
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5150
Terracotta Army
Posts: 951
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Any news, or anecdotal evidence, on the Streaks? They didn't say anything in the patch notes, but some reports their effectiveness being reduced, although it's not clear how.
It may just be that they no longer automatically hit centre torso with both missiles (front or rear depending on which side of the target is facing you) as I remember reading a dev post at some point saying that this was a bug in their behaviour (hence the calls to nerf the streakcat)
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Lantyssa
Terracotta Army
Posts: 20848
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Yeah. People were going with Streak boats to core center torsos. If my Commando went up against a three-streak Commando, or gods forbid, a six-streak Catapult, I could kiss it g'bye in a salvo or two.
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Hahahaha! I'm really good at this!
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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They needed nerfed, they seem to miss a lot more now.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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 Alpine.  Desert. Caustic is 4000 square meters Alpine is 7500 square meters Desert is 5800 square meters
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Shannow
Terracotta Army
Posts: 3703
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yay for bigger maps.
I have dreams that more space means that scouts and strikes (aka 5/8 6/9 mechs) are actually truely useful and their speed means a difference. That a group that leaves an assault or two unguarded could have it gobbled up by a wolfpack....You know variety in tactics and shit.
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« Last Edit: November 08, 2012, 10:54:10 AM by Shannow »
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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5150
Terracotta Army
Posts: 951
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They needed nerfed, they seem to miss a lot more now.
I didn't think the hot fix had gone live yet? My client certainly didn't appear to patch
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Fix due to go in is for lrm's being insane, streak nerf was part of normal patch on Tuesday I believe.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Shannow
Terracotta Army
Posts: 3703
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ac2s...pew pew pew
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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...while jumpjetting.
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Ironwood
Terracotta Army
Posts: 28240
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Hmmm, I thought we'd had all the 'mechs.
Looks good.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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5150
Terracotta Army
Posts: 951
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Anyone else notice that Streaks can now miss (and I dont mean hit intervening objects, I mean miss in open terrain with a clear shot) or is it just me?
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Yeah, everyone is reporting that. I think they should never miss, they simply needed more spread, and less screen shake. On the screen shake, seems like instead of tuning it down as they announced in the patch, they completely removed it. Not sure if it's a bug or what, but I'm gonna be really pissed if they don't put it back in. But it's worth nothing that some crafty people were removing it altogether from their clients by fiddling with the game files. So, meh.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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It's a bug and it's annoying as I like easily knowing when large missiles are hitting me. DHS in the engine are also working at 2.0 instead of 1.4 they said they would be at, also the two heat skills are broken and make no difference. I'm glad streaks can miss and have had their spread weakened, srms with Artemis are now how like srms used to be when they were good.
On mechs, I think they intend adding one a month or so for months/years to come.
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5150
Terracotta Army
Posts: 951
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I'm glad streaks can miss
I'll virtually guarantee that will be fixed as it's the whole point of a Streak. I don't have a rulebook to hand but I was under the impression that Artemis wasn't compatible with Streak. Having said that, assuming Streaks go back to being a guaranteed hit I don't have an issue with Artemis tightening the spread if the default spread is set correctly (but still guarantees both missile hit)* *Although they need to be careful for when the Clans arrive with/IS develop SSRM 4 & 6
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Lantyssa
Terracotta Army
Posts: 20848
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Maybe the pilot. 
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Hahahaha! I'm really good at this!
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I'm totally going to try that with my Founder's Cata.
I started playing again this week. There's still loads of problems but it seems the influx of non-clan people and the change to only 3-man lances has made it at least tolerable for the unclanned. I've actually been able to win some games and rack up some decent xp and kills in the 5 or 6 matches I've played.
Of course, this last hotfix/ patch has reintroduced the Lockup-Lockup-"BSOD" problem I had in beta but at least now it's generating a report file I can send in. It's 100% a crysis engine problem as I got a popup error about it prior to the BSOD last night, but it seems avoidable so long as I play in the worst possible resolution.
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The past cannot be changed. The future is yet within your power.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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ECM will counter Streakapults pretty awesomely. You know what else works? Powering down. I love to do that when I am dueling them. Not that it makes me the winner, but ah well go pester someone else.
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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Merusk might be worth trying another uninstall/reinstall, it's often the first thing they ask apparently.
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Lantyssa
Terracotta Army
Posts: 20848
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ECM will counter Streakapults pretty awesomely. You know what else works? Powering down. I love to do that when I am dueling them. Not that it makes me the winner, but ah well go pester someone else.
I'm often in a Commando. They or someone else will just shoot me with lasers. I stop near someone, I die.
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Hahahaha! I'm really good at this!
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Ironwood
Terracotta Army
Posts: 28240
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Why would powering down help ? Surely they'll just, you know, shoot streaks at your now immobile form ?
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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No, streaks can't lock on a powered down mech, hence they can't shoot (BUZZ sound). Same is true for LRMs. Sometimes I get behind cover and power down for a few seconds in order to make sure the lock is broken and they'll target someone else. Works great with the improved power down/up you get in the Elite efficiencies tree, but more than viable without it unless there's a bunch of mechs around you, and in that case you are dead anyway.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Hmmm, I thought we'd had all the 'mechs.
Looks good.
Looks good and a great mech. Was really hoping for the Vindicator but as always the art makes me happy no matter the choice. That guy is a massive whiner shitbag. I was hoping for someone to rape his face but I'm betting he only posts his victories.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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