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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Rage 0 Members and 1 Guest are viewing this topic.
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Author Topic: Rage  (Read 28835 times)
Xuri
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Reply #70 on: October 04, 2011, 11:24:28 AM

From the RPS comments section:
http://www.youtube.com/watch?v=-I91AG2BhcI

Running ATI, same issue brink had. Imagine that.
I'm running an Nvidia card on an Intel system, and I'm experiencing the exact same issue as in that video. It's not specific to any specific hardware vendor.

-= Ho Eyo He Hum =-
Jherad
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Reply #71 on: October 04, 2011, 11:30:02 AM

Yeah, I've seen a number of people commenting about the same issue with Nvidia 5xx cards, so not an ATI specific problem.

It's an ID QA problem.
kildorn
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Reply #72 on: October 04, 2011, 11:49:10 AM

It may also be an id assuming everyone has at least a gig of onboard video memory. I've had no texture pop in issues at all, but I have a stupidly large card from this spring (I'm of the buy a huge card every 4-5 years school, this just happened to be the year)

Either way, ATI totally dropped the ball on their drivers, but id's QA should also have flagged this all for not working by cert date. You don't ship past QA's objections with the declaration of "oh don't worry, third parties we have no control over will totally have it fixed by the street date!"
KallDrexx
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Reply #73 on: October 04, 2011, 12:10:44 PM

Or ID forgot that people can turn faster with a mouse and keyboard, and they designed the engine to stream textures assuming you were using a gamepad  awesome, for real
Sky
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Reply #74 on: October 04, 2011, 12:23:30 PM

Or ID forgot that people can turn faster with a mouse and keyboard, and they designed the engine to stream textures assuming you were using a gamepad  awesome, for real
This sounds like a contender...
Engels
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inflicts shingles.


Reply #75 on: October 04, 2011, 01:35:57 PM

I'm surprised that people are surprised that the same people that brought us the dullest of games at the time, Quake, now dial it in with their next lazy game, Rage. Yes, the Quake engine was innovative, as is, apparently, if you have the hardware for it, the new Rage engine. Other than that, please realize that these are a bunch of coders writing the game, just as before, and it will therefore be bereft of all artistic personality.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Xuri
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Reply #76 on: October 04, 2011, 01:51:36 PM

I hope you're not talking about Quake 1 - that would be blasphemous. The multi-player part of it, that is.

-= Ho Eyo He Hum =-
Engels
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Reply #77 on: October 04, 2011, 02:16:33 PM

No no, I'm aware that Quake was a good multiplayer platform. So was Counter Strike once considered, using the engine that runs our hallowed Half Life series. That does not mean they were single player experiences, which is what the Ars Technica dude was kvetching about. He wanted a Bioware game and got CoD, rusty shack edition, and is gripping his silica infused nether regions in torment.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
sinij
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Reply #78 on: October 04, 2011, 02:32:18 PM

I want to thank early adopters for saving me box price. I almost bought this then decided to check what f13 says. Heart
« Last Edit: October 04, 2011, 02:41:08 PM by sinij »

Eternity is a very long time, especially towards the end.
jakonovski
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Reply #79 on: October 04, 2011, 02:37:31 PM

Dredging GAF:

http://forums.guru3d.com/showthread.php?t=351811
ATI fucked up their driver package, however it only supports Win7 and 5/6000 series. Failboat.

http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
Carmack says developing on consoles was a mistake. No shit mr. Clownshoes.

Kail
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Reply #80 on: October 04, 2011, 02:55:11 PM

I want to thank early adopters for saving me box price. I almost bought this then decided to check what f13 says. Heart

Wish I'd done this instead of preordering.  I thought id would at least get the engine right, it's the one thing they're supposed to be good at.  Oh, well, decrypting now, fingers crossed...
Threash
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Reply #81 on: October 04, 2011, 02:57:19 PM

This game blows.  Looks nice though.

I am the .00000001428%
tgr
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Reply #82 on: October 04, 2011, 03:24:34 PM

2 more days till I find out if my setup apparently works (or carmack fixes whatever the problem is). If that doesn't go through, then I guess serious sam is the next hope, and if that doesn't go through, I guess I'm done with FPSes.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
kildorn
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Reply #83 on: October 04, 2011, 04:55:46 PM

New drivers solved my texture stretching and object flickering!

And added pop-in and frequent crashes to desktop.
Kail
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Reply #84 on: October 04, 2011, 05:42:35 PM

Game wouldn't start unless I updated my drivers, so I did, and now it runs, but I'm getting that texture pop-in and object jittering.

And since I updated the drivers, it's not just confined to Rage, either, my other games are having the same damn problem all of a sudden.  Thanks, ATI.

RAAAAAAAGE
KallDrexx
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Reply #85 on: October 04, 2011, 06:30:35 PM

No no, I'm aware that Quake was a good multiplayer platform. So was Counter Strike once considered, using the engine that runs our hallowed Half Life series. That does not mean they were single player experiences, which is what the Ars Technica dude was kvetching about. He wanted a Bioware game and got CoD, rusty shack edition, and is gripping his silica infused nether regions in torment.

Um, what?  I don't know anyone that didn't enjoy the original Dooms and Quake 1 and 2 single player.  Sure they wouldn't be good if released today (ignoring the graphics) but it was a different time back then and they were considered good.  Not sure what you were smoking.

Also you clearly didn't read the review.  His problem wasn't that he wanted a Bioware game, it was iD software tried to make their game into a Bioware game (with shitty conversation and quest system, badly designed and un-fun quests) and massively failed.
waffel
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Reply #86 on: October 04, 2011, 07:04:10 PM

Graphic comparison:

Engels
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Reply #87 on: October 04, 2011, 09:54:40 PM

No no, I'm aware that Quake was a good multiplayer platform. So was Counter Strike once considered, using the engine that runs our hallowed Half Life series. That does not mean they were single player experiences, which is what the Ars Technica dude was kvetching about. He wanted a Bioware game and got CoD, rusty shack edition, and is gripping his silica infused nether regions in torment.

Um, what?  I don't know anyone that didn't enjoy the original Dooms and Quake 1 and 2 single player.  Sure they wouldn't be good if released today (ignoring the graphics) but it was a different time back then and they were considered good.  Not sure what you were smoking.

Also you clearly didn't read the review.  His problem wasn't that he wanted a Bioware game, it was iD software tried to make their game into a Bioware game (with shitty conversation and quest system, badly designed and un-fun quests) and massively failed.

Yep, I read the review, and you're forgetting the first Quakes. They were good because no one was doing FPS or graphics engines as well as they were, but they were not strong on story or questing, and that's exactly what the Ars Technica review complains about. To expect them to now turn around and make a Bioware game is stupid, because they aren't and never were story writers, they were FPS makers, game engine makers. They didn't 'massively fail', they were dialing that part of the game in, as anyone with any previous experience with the danged company would have expected.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
koro
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Reply #88 on: October 04, 2011, 10:03:07 PM

No no, I'm aware that Quake was a good multiplayer platform. So was Counter Strike once considered, using the engine that runs our hallowed Half Life series. That does not mean they were single player experiences, which is what the Ars Technica dude was kvetching about. He wanted a Bioware game and got CoD, rusty shack edition, and is gripping his silica infused nether regions in torment.

Um, what?  I don't know anyone that didn't enjoy the original Dooms and Quake 1 and 2 single player.  Sure they wouldn't be good if released today (ignoring the graphics) but it was a different time back then and they were considered good.  Not sure what you were smoking.

Also you clearly didn't read the review.  His problem wasn't that he wanted a Bioware game, it was iD software tried to make their game into a Bioware game (with shitty conversation and quest system, badly designed and un-fun quests) and massively failed.

Yep, I read the review, and you're forgetting the first Quakes. They were good because no one was doing FPS or graphics engines as well as they were, but they were not strong on story or questing, and that's exactly what the Ars Technica review complains about. To expect them to now turn around and make a Bioware game is stupid, because they aren't and never were story writers, they were FPS makers, game engine makers. They didn't 'massively fail', they were dialing that part of the game in, as anyone with any previous experience with the danged company would have expected.

But wasn't Rage being billed as Borderlands-meets-Fallout during pretty much all of development? That would imply at least some level of competent storytelling that doesn't really exist in the final product.
kildorn
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Reply #89 on: October 04, 2011, 10:31:33 PM

Rage really just makes me want Fallout 4: the better shooting gameplay version. Like the ME1->ME2 style evolution of the combat piece while still staying an RPG at it's core.

Rage's gunplay isn't bad at all. It's just that there's absolutely nothing else to the game. All it's attempts to pretend it's an RPG with quests and crafting and money.. are not trying to tell a story and put you in a world. It's closer to an MMO's idea of RPGs than Fallout's idea of how you mix FPS and RPG.
Ginaz
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Reply #90 on: October 05, 2011, 01:31:08 AM

It seems Rage was the perfect name for this game.  For all the wrong reasons. awesome, for real
Malakili
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Reply #91 on: October 05, 2011, 05:19:32 AM

First impression, lengthy, from TB: http://www.youtube.com/watch?v=8IQ4FBXg8WY

for the people still on the fence, I guess.
KallDrexx
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Reply #92 on: October 05, 2011, 05:28:57 AM

Yep, I read the review, and you're forgetting the first Quakes. They were good because no one was doing FPS or graphics engines as well as they were, but they were not strong on story or questing, and that's exactly what the Ars Technica review complains about. To expect them to now turn around and make a Bioware game is stupid, because they aren't and never were story writers, they were FPS makers, game engine makers. They didn't 'massively fail', they were dialing that part of the game in, as anyone with any previous experience with the danged company would have expected.

You aren't reading because I most certainly are not forgetting the first quakes.  Again, I specifically mentioned that they were fun because of the time they came out in.

Regardless, again the issue is NOT that Rage doesn't have story.  The issue is that Rage tries too hard to have story when it really doesn't, and falls flat on it's face while TRYING to be story oriented, and annoying the player in the process.  The Ars Technica review critcises it because it TRIES to be a Bioware game but it fails in that regard. 

If they wanted a game with no story, they should have made a game with no story and it probably would have been much better off.  Instead they tried to mimic Borderlands/Fallout/etc.. and failed.
tgr
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Reply #93 on: October 05, 2011, 06:06:40 AM

What is best in rage?

To crash your vehicle, see it driven before you and to hear the lamentations of the otherwise mute protagonist!

http://www.youtube.com/watch?v=D6bmx30CqRQ


Cyno's lit, bridge is up, but one pilot won't be jumping home.
Mrbloodworth
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Reply #94 on: October 05, 2011, 06:24:08 AM

lol that music.

Also, ATI and OGL don't mix.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
tgr
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Reply #95 on: October 05, 2011, 06:45:41 AM

I keep thinking of Ice Age and Scrat every time he goes "aaaaaaaaaaaa oof!"

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #96 on: October 05, 2011, 07:39:54 AM

What is best in rage?

To crash your vehicle, see it driven before you and to hear the lamentations of the otherwise mute protagonist!

http://www.youtube.com/watch?v=D6bmx30CqRQ
Wow, that looks like a fun driving component  Ohhhhh, I see.
sinij
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Reply #97 on: October 05, 2011, 08:29:52 AM

First impression, lengthy, from TB: http://www.youtube.com/watch?v=8IQ4FBXg8WY

for the people still on the fence, I guess.

Sounded like shilling. Started with minor critique of the game, then was repeating "this is fun" while driving around the desert.... OK?

Also no deathmatch?! WTF.
« Last Edit: October 05, 2011, 08:32:23 AM by sinij »

Eternity is a very long time, especially towards the end.
jakonovski
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Reply #98 on: October 05, 2011, 08:38:11 AM

TB isn't a shill, he's just a nerd with a penchant for fanboyishly strong emotions towards games.
kildorn
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Reply #99 on: October 05, 2011, 09:06:24 AM

TB isn't a shill, he's just a nerd with a penchant for fanboyishly strong emotions towards games.

Pretty much this. He tends to stumble upon things he likes in a game and talks about enjoying it. Basically, he's a commentator who doesn't take gaming too seriously to have fun.

Rage has some fun bits. The driving isn't FOR me, but I'm not going to say I'm not having fun with it. It's more that I'm constantly starting to have fun and it crashes or misbehaves in some way. Or I'm having fun, and the quest giver decides to make me go fedex some shit for no goddamned reason.

It really does make me want Borderlands 2, or Fallout 4.
Shrike
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Reply #100 on: October 05, 2011, 10:55:48 AM

I've got mixed feelings about the game. It runs well enough on my machine (2500k/580GTX at 2560x1600), but can't help but thinking I'd have been better off buying it on the 360. The lack of texture detail (hello Dead City) and the draw-in weirdness are annoying. The control scheme screams 360 as well. I'm going to try a 360 controller on it, but--again--I'm thinking I should just have got the damned thing on the 360.

It's a decent enough shooter, but it does feel more than a bit schizophrenic. I like it OK, but really I'm having more fun in my third playthrough of Fallout: New Vegas. Looking forward to a real implementation of idTech5 in Fallout 4...

My advice: wait for the inevitable Steam sale in about 3 months. Or just get a used 360 disk (or three  awesome, for real ) and save yourself some hassles. Or skip it altogether. Oh, almost forgot (it's that memorable) the coop mulitplayer is pure L4D.  swamp poop
KallDrexx
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Reply #101 on: October 05, 2011, 11:29:04 AM

ArsTechnica has an article up about how to help with performance and issues on the PC side of things.
Xuri
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Reply #102 on: October 05, 2011, 12:13:37 PM

Quote from a tweet by Pete Hines, VP of PR/Marketing at Bethesda:
Quote
Let me be clear. The game is not horribly broken. The game isn't even buggy. We have some video card issues we have to help sort out
I would argue that when you release a game that relies on non-existing video-drivers (at the time of release) to work properly, and when playing the game without those non-existing drivers causes issues that make it unplayable - then you are releasing a buggy game since it doesn't meet the criteria to work set forth by the CURRENT drivers.

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Teleku
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Reply #103 on: October 05, 2011, 01:33:29 PM



/obligatory

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kildorn
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Reply #104 on: October 05, 2011, 02:39:44 PM

Quote from a tweet by Pete Hines, VP of PR/Marketing at Bethesda:
Quote
Let me be clear. The game is not horribly broken. The game isn't even buggy. We have some video card issues we have to help sort out
I would argue that when you release a game that relies on non-existing video-drivers (at the time of release) to work properly, and when playing the game without those non-existing drivers causes issues that make it unplayable - then you are releasing a buggy game since it doesn't meet the criteria to work set forth by the CURRENT drivers.

He's technically right in that the game may not have any technical bugs or require any patches to work right... the game IS a mess, because they shipped something that QA should have never let out the door. Their issues or not, it was not playable in the state it was released.

edit: From bethsoft's "how to fix performance issues in rage" thread:

"If the graphics driver supports a so called "swap-tear" extension then RAGE will use it and RAGE will V-sync when running >= 60 FPS and RAGE will tear when < 60 FPS. Unfortunately at the release of RAGE, none of the graphics drivers have the "swap-tear" extension enabled."

Yes, the solution for not having a vsync option is "well in theory someday video drivers will have this OTHER option, so we don't let you use vsync!" Thanks!
« Last Edit: October 05, 2011, 02:44:23 PM by kildorn »
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