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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Legend of Grimrock (Upcoming Dungeon Crawler game) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Legend of Grimrock (Upcoming Dungeon Crawler game)  (Read 53620 times)
ffc
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Reply #70 on: April 11, 2012, 06:58:58 PM

I never played any of these classics either.  The closest I've played is Scarab of Ra, which is a low hurdle to jump. 

I was hoping there would be a random party generator.  With the default group, I can almost hear the minotaur grumble as I turn him into the group's giant loot bag. 
koro
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Reply #71 on: April 11, 2012, 07:01:13 PM

So against my better judgement I'm playing this. It's fun, though I keep constantly fucking up and left-clicking instead of right-clicking to attack and then I panic and then I get backed into a corner. I'm not awful fond of this default party either. I think I might make a custom one.
Selby
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Reply #72 on: April 11, 2012, 08:53:41 PM

First game I've bought since DA:O came out... I have to force myself to stop playing otherwise I'll be up at it all night and wondering what happened at 3AM...
Severian
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Reply #73 on: April 11, 2012, 09:10:26 PM

My rogue acquired special boots!
 "A skilled thief can move completely silently when wearing these boots"

That would be awesome if he wasn't shackled in leg irons to three other dudes, including a minotaur, dragging their chains across the stone floors. He would be so stealthy, like the wind.
koro
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Reply #74 on: April 11, 2012, 09:20:54 PM

Spiders are the worst.

The. Worst.
Flood
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Reply #75 on: April 11, 2012, 10:54:45 PM

I bought this today as well.  It's a well made game and a steal at 14 bucks whatever.  Rando question - is there a shortcut key to start sleeping?   

Greet what arrives, escort what leaves, and rush in upon loss of contact
koro
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Reply #76 on: April 12, 2012, 12:28:46 AM

R lets you Rest. Aside from 1-4 for party members and Tab for the map, I don't see any other shortcut keys either.
Ironwood
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Reply #77 on: April 12, 2012, 01:32:10 AM

Fucking awesome.  Though I'm not a fan of the 'spells you actually know, but you ain't found the scrolls yet' system.  Mostly because I'm an impatient bastard.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
koro
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Reply #78 on: April 12, 2012, 02:25:49 AM

You don't need to find a scroll to cast a spell if you know the rune combo for it and have the requisite skill level. Most of them can be found just by experimenting.
Ironwood
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Reply #79 on: April 12, 2012, 02:44:05 AM

Oh, I know, but who's got the time for that ?  Fucking SPIDERS dude, SPIDERS.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Xilren's Twin
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Reply #80 on: April 12, 2012, 04:57:25 AM

Got in about 2 hours yesterday down to level 3.  While i made my own guys i screwed up my mage and wasnt able to cast any spells at all until he leveled up once.  Note to self - read the tooltips on skill progression.
While i doubt my kids will enjoy this nearly as much as I do, it's still a steal for the price.

"..but I'm by no means normal." - Schild
Tmon
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Reply #81 on: April 12, 2012, 05:34:29 AM

It is definitely well worth the cost, I'm still on the second level with the stock party but have been having a lot of fun.  Fights would be easier if I wouldn't keep left clicking instead of right.  Anyone playing without the auto-map?
Ironwood
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Reply #82 on: April 12, 2012, 05:38:24 AM

Pro Tip :

Decide what you want your Rogue to be doing.  He's either shooting, throwing or fighting.  Don't try all 3.

 Ohhhhh, I see.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Ghambit
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Reply #83 on: April 12, 2012, 07:00:20 AM

Pro Tip :

Decide what you want your Rogue to be doing.  He's either shooting, throwing or fighting.  Don't try all 3.

 Ohhhhh, I see.

Why not?  I put a chinese star and a throwing knife in my backline rogue's hands for alpha, then switch to a reaching spear and rocks for the rest of the fight.  If my frontline goes down I swap gear with a fighter (if need be) and move her to the front.

Though the game is not technically turn-based, it essentially is in the sense you can make changes between maneuvers since you're not locked into a 'combat' mode.  So yah, you can have any party member doing pretty much anything if need be.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
koro
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Reply #84 on: April 12, 2012, 09:15:19 AM

I've been finding that throwing weapons lose steam really, really quickly. When I got to level 5, stuff just outright stopped taking damage from my Rogue's shuriken.

Poison magic is also not all that fantastic I've been finding. Loads of things are outright immune to it and poison bolts are kind of picky about what enemies they will or won't hit.

Though I will say that my two biggest peeves right now? No volume control and no quicksave. Apparently they were left out in order to get the map editor done quicker. Map editors are great and all but I really, really hate having to go into Windows' volume mixer to change my sound.
« Last Edit: April 12, 2012, 09:18:07 AM by koro »
Xuri
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Reply #85 on: April 12, 2012, 09:35:49 AM

Tested it during my lunch-break just now. Is there a point to the magic scrolls I found other than showing me which signs/combinations will cast a certain type of spell? I couldn't get the actual scrolls to do much apart from just taking up inventory space.

-= Ho Eyo He Hum =-
koro
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Reply #86 on: April 12, 2012, 10:19:01 AM

Nope, scrolls are just there to show you spell combos. You can cast them any time without finding a single scroll, provided you know the rune combo and have the requisite magic skill.

Also:

http://www.youtube.com/watch?v=THUqbM64mfw

I had no idea this game only took a year to make. I think this is going to be another Torchlight: simple and easy for the devs to do stuff with and a wide-open mod community.
Ironwood
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Reply #87 on: April 12, 2012, 11:13:29 AM

I've been finding that throwing weapons lose steam really, really quickly. When I got to level 5, stuff just outright stopped taking damage from my Rogue's shuriken.

Poison magic is also not all that fantastic I've been finding. Loads of things are outright immune to it and poison bolts are kind of picky about what enemies they will or won't hit.

Though I will say that my two biggest peeves right now? No volume control and no quicksave. Apparently they were left out in order to get the map editor done quicker. Map editors are great and all but I really, really hate having to go into Windows' volume mixer to change my sound.

Yeah, I'm still using a bow, but I've found the most awesome dagger that... I can't use.  If I had my time over, I'd take a back line stabber.

Poison is quite good for me, but I've found that poison boosting staff.  It's crap early on tho, since undead don't even fucking bother with it.  It really, really smacks shit outta trolls tho.

The quicksave is a pain in the arsehole, to be honest.  I've lost a couple of hours due to immersion.  That's not good.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Reply #88 on: April 12, 2012, 11:22:39 AM

Wait, I didn't think about it...all of our characters are shackled together by the legs like in the opening.

How the hell do they put leggings/pants on?

"The world is populated in the main by people who should not exist." - George Bernard Shaw
koro
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Reply #89 on: April 12, 2012, 12:08:47 PM

Very carefully.

Also, since stealth is apparently a thing in this game, the Darkness spell is really super handy. Cast it and run around a corner and you've basically disengaged from any given fight.
Tmon
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Reply #90 on: April 12, 2012, 12:10:47 PM

They are held together with velcro like tear off stripper pants.
Bandit
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Reply #91 on: April 12, 2012, 01:24:59 PM

Thought I would at least get this d/l and installed last night - 3 hours later I am right into it.  Great game.
Ghambit
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Reply #92 on: April 12, 2012, 05:09:58 PM

This game has me thinking what'd happen if DDO turned itself into a simplistic nearly turn-based graphical MUD... which is what LoG basically is, but singleplayer.
Something about the slightly slower play is really appealing.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Kageru
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Reply #93 on: April 12, 2012, 07:50:18 PM


... That just made me realise how much I want a squad based tactical isometric engine for rebooting the old goldbox games.

Looking forward to playing this.

Is a man not entitled to the hurf of his durf?
- Simond
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Reply #94 on: April 13, 2012, 04:54:54 AM

Ok, adding the assassination perk that lets my rogue use melee weapons from the back row has helped make them more effective.  Wish i could respec my points out of throw and missle weapons now. I think by the time i am haveway through this game I will have figured out how i should have built my characters at the beginning.
Like the alchemy, especially the nice touch that you get the empty flash back after drinking the potion.
Second the hatred for spiders, though the first fight on level 4 was energetic...

"..but I'm by no means normal." - Schild
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Reply #95 on: April 13, 2012, 05:01:10 AM

I keep fucking up and strafing when I want to turn and turning when I want to strafe. Argh.

The whole "kite everything" part of the combat is pretty weak. I'm barely in (level 4) but I've gotten to the point where unless it's the stupid spitting mushrooms that hit the whole party at once I just find a way to stand toe to toe with everything without getting surrounded and slug it out. I can always lock myself in a convenient closet and sleep if the fairly decent health/energy regen isn't enough.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Bandit
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Reply #96 on: April 13, 2012, 05:38:22 AM

Has anyone tried the unarmed options? Seems to be plenty available, but I was wondering about how effective it would be long-term.
Ruvaldt
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Reply #97 on: April 13, 2012, 05:55:45 AM

I built an unarmed warrior and am testing that out, but I only got to level 2 last night.  So far he is underperforming in a big way when compared to my other warrior who is sword and boarding.  I'll be playing a lot over the weekend to see if it gets any better though.

"For a long time now I have tried simply to write the best I can. Sometimes I have good luck and write better than I can." - Ernest Hemingway
Murgos
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Reply #98 on: April 13, 2012, 06:25:08 AM

They are held together with velcro like tear off stripper pants.

The chains or the armor?

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Ghambit
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Reply #99 on: April 13, 2012, 06:56:04 AM

I built an unarmed warrior and am testing that out, but I only got to level 2 last night.  So far he is underperforming in a big way when compared to my other warrior who is sword and boarding.  I'll be playing a lot over the weekend to see if it gets any better though.

Sword-board is way slower than fisticuffs.  Are you calculating dps or flat dmg?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ironwood
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Reply #100 on: April 13, 2012, 07:44:47 AM

Not having a board is missing out a lot of evasion.  I wouldn't do it and I'm insane.

Also, fuck those high priest shielded bastards.


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
koro
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Reply #101 on: April 13, 2012, 09:24:09 AM

http://www.grimrock.net/2012/04/13/launch-week-update/

Quote
Possibly most importantly, we have started working on the first patch of the game (version 1.1.4) which mostly concentrates on some compatibility enhancements and fixing some bugs and exploits. Here’s the current list of improvements:

- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- improved display resolution auto-detection at first launch
- fixed a couple of typos
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)

Quote
Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ;) ! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!
Ironwood
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Reply #102 on: April 13, 2012, 12:57:04 PM

Hmmm.


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
koro
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Reply #103 on: April 13, 2012, 02:21:01 PM

What on earth is that supposed to mean?
Setanta
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Reply #104 on: April 13, 2012, 05:07:46 PM

Purchased via LoG website, downloaded last night...

... Diablo 3 Beta invite arrives  Heartbreak

sigh

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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