Pages: [1] 2
|
 |
|
Author
|
Topic: M:tG Duel of the Planeswalkers 2012 (Read 10109 times)
|
lamaros
Terracotta Army
Posts: 8021
|
I am starting a thread on this because I bought it and I'm loving it so far. I haven't never really played M:tG before and I am enjoying the simple inexpensive option this game is providing. Lots to learn and fiddle with in the game, for sure worth the money, and DLC is only going to make it better.
Only a few minor complaints really, I highly recommend it.
Interested to know if anyone has tips for unlocking stuff quick: put the AI on stupid and play through the single player?
Also would love to hear some discussion on the decks if any more experienced M:tG players have anything to share. So far I've just been fiddling with the white equip/soldier deck, which is a bit boring, as well as fiddling with the artifact, vampires and illusions.
|
|
|
|
Dren
Terracotta Army
Posts: 2419
|
I bought the game in a previous form a long time ago and really liked it. I just saw it again in its newest form ("Planeswalkers") on Steam and thought the price looked awesome to try out. Did you get this through Steam? If so, have you done any multiplayer? Does that work well?
|
|
|
|
WayAbvPar
|
Multiplayer works for the most part. Have had some latency/sync issues, but those are generally short lived. As for unlocks, you can go back and play the guys without fully unlocked decks (the first go through of the campaign). Once you get a feel for which decks work well against that particular boss, it is pretty trivial to win 5 or 6 matches and unlock everything. That being said, I have only fully unlocked the UWB deck (I think it is that one..Ancient Depths or something)...got distracted by MTGO  Feel free to give me a shout on Steam if you wanna get some MP in. I need to get through that section.
|
When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
|
|
|
HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
|
I end up going as far through the campaigns as I can with one deck to unlock as much as possible and if I get stuck, I go back to guys I've already beaten to unlock more cards. My favorite deck is the Sorin Markov vampire deck, though it isn't as effective as the version from the first Planeswalkers game. Multiplayer works just fine, in my experience. The archenemy games are just CRAZY. I've got it on Steam so if you see me on, drop me a line if you want to try a game.
|
|
|
|
Mazakiel
Terracotta Army
Posts: 904
|
As I've said elsewhere, this game's gotten me rehooked on Magic. Playing the basic campaign is the best way to unlock cards, it can go pretty quickly that way. If you just want to jump into MP, when you win a match there, it will unlock cards as well, just like in single player.
Deckwise, the only one I can't stand at all is Sarkhan Vol's dragon deck. Vamps and illusion are my favorites to play with. I like Ancient Depths as well, but I play against it so much in the random MP matches that I'm getting rather sick of seeing it, so I've not been playing it much lately.
I'm not in the Steam group yet, but my info's in that thread, so feel free to give me a shout if you ever want to play a game, if I'm not busy, I tend to be playing it.
|
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
I bought the game in a previous form a long time ago and really liked it. I just saw it again in its newest form ("Planeswalkers") on Steam and thought the price looked awesome to try out. Did you get this through Steam? If so, have you done any multiplayer? Does that work well? Yeah I got it through Steam. Multiplayer works well most times, though I find creating games and having others join works best for me. (Maybe because I have Australian latency and others get in before me to other games.) If you see me on Steam ask me for a game. I'll probably be keen to play and try and unlock everything!
|
|
|
|
Kitsune
Terracotta Army
Posts: 2406
|
I got and enjoyed the new Planeswalkers game, especially the puzzle sections. I consider it a hopeful sign that MTGO is using the developers of this game to revamp the shitty game client; there is no excuse for MTGO looking as bad as it does when this game comes out looking very attractive.
|
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
MTGO is ugly but I find the interface more playable, really.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
The interface was really annoying me at first, but now I've gotten used to it I can manage. Though when there are a lot of cards on the board selecting things can be a bit tricky. I'm still using the mouse though, I guess keyboard will help fix that.
Unlocked 6 of the decks now. Like them all really, though some more than others. Some don't really come together until you get the unlocks and get rid of the fluff.
Hope the first expansion is soon, really enjoying the game.
|
|
|
|
Xilren's Twin
|
Also would love to hear some discussion on the decks if any more experienced M:tG players have anything to share. So far I've just been fiddling with the white equip/soldier deck, which is a bit boring, as well as fiddling with the artifact, vampires and illusions. Single color magic decks are really the most basic of basic. Each color has it's own weaknesses of things it just doesn't deal well with so occasionally in Duels you might run up against a deck thats a natural foil for the one you are using. Overall though, most of the true hoser type cards don't exist in Duels anyway, so that plus the lack of sideboarding mitigates some of those weaknesses. For example, of my favorite decks to play is the all artifcat based Machinations deck: it has good critters that synergize well together plus some bombs like Etched Champion (protection from all colors as long as you control 3 artifacts), indestructbible Darksteel Colosuss, the multiple purpose Magister Sphinx (you can use it offensively to set your opponents life to 10, or defensively to bring your up to 10 if you're near death - i've done like 25+ life removal with it in an Archenemy match) Wurmcoil Engine and Mirrorworks. A lot of those cards are very hard for other decks to deal with, but in real magic, you would leave yourself vulnerable to some cards which easily effect multiple artifacts. Those really don't exist here so you normally only have to worry about regular 1 for 1 removal cards, or global sweepers which effect both players. A lot of duels really just come down to speed, which is ok for new players, but much of the mid to late game strategy of Magic just doesn't get used much. i.e. Love to have seen the unlocks for jace's realms of illusions deck give you a lot more counters, but even fully unlocked it's a poor version of a controll/counter deck with a bunch of critters which is not blue's strength.
|
"..but I'm by no means normal." - Schild
|
|
|
Kitsune
Terracotta Army
Posts: 2406
|
My Steam username's Valatar, add me and we can get some games going. On the one hand, it's a shame not to be able to fully customize a deck. On the other, it's nice to never be up against some jackass who put down four hundred bucks on a deck full of rares.
|
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
Played a couple of game with Teleku. I was all over him and felt bad, as he hadn't had a MP game yet, but then he smashed me brutally in the third game.
Game is good fun. I just wish there were a few more unlockable cards so you could tweak decks in more than one direction. Currently it's more of a "get rid of the crap cards" rather than "what way am I going to play this" situation.
|
|
|
|
Ice Cream Emperor
Terracotta Army
Posts: 654
|
Could someone elaborate a little bit on what actually playing this game is like? I assume that you are basically just playing Magic: The Gathering with some various meta-game around that? Or is there more to it than that?
More specifically, I seem to be getting the impression that you cannot build your own custom decks, but instead use pre-built decks? Or is that just the beginning option, and later on you can build proper decks? Which various editions/releases/whatever-the-fuck-they're-called-now are included?
|
|
|
|
Xilren's Twin
|
Could someone elaborate a little bit on what actually playing this game is like? I assume that you are basically just playing Magic: The Gathering with some various meta-game around that? Or is there more to it than that? More specifically, I seem to be getting the impression that you cannot build your own custom decks, but instead use pre-built decks? Or is that just the beginning option, and later on you can build proper decks? Which various editions/releases/whatever-the-fuck-they're-called-now are included? Easiest way to see it in action is download and try the demo. The basic game is you start with a few premade decks and play against an AI opponent. As you win games you unlock additional cards for your premade deck which get auto added to it (but you can also remove cards from it to stay at 60 total cards). The unlockable cards are almost all "better" than the standard cards. You cannot directly change your land make up - system auto adjust it. Completeing campaign fights also unlocks additional pre-made decks - 10 total. There is no true deckbuilding, just premades, which is why i call it cripple magic, but at the same time it is good fuin and a lot of content for $10. On top of the base 1 on 1 games, there are challenges like the old "magic the puzzling" games from the Duelist years ago, plus you can play 2 headed giant games, and 3 player vs 1 ai Archenemy games online. Well worth checking out if you're a magic fan. BTW, all 10 of the premade decks and their unlockables are available to browse on Wizards site. They will eventually release expansions/DLC for this game like they did with the older version too and it is better than the older Duels game.
|
"..but I'm by no means normal." - Schild
|
|
|
Dren
Terracotta Army
Posts: 2419
|
Got this last night. It is fun, but difficult with the starting packs. It is a bit annoying I can't really modify them until I starting getting more cards unlocked. You get 60 cards in a pack and can't have less than 60 cards in your deck....
I can see that deck building will be the weakness for this game. That's sad considering that's what's fun for me in the base game. I assumed there would be a point where I could unlock my own deck to build later? No?
|
|
|
|
Brogarn
Terracotta Army
Posts: 1372
|
I started playing this a few days ago. I only get 5 minutes to play anything at any one time with the newborn being such a handful, so this is perfect. But I am reminded of why I never got too deep into Magic back when it first came out: I'm a horrible multitask-er and trying to keep track of everything is difficult at best for me. But, I am having some fun in the campaign. Especially when I come up against an opponent that it takes me a few times to get past. On the easiest setting. Sigh. Like I said, I'm not very good at this.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
I started playing this a few days ago. I only get 5 minutes to play anything at any one time with the newborn being such a handful, so this is perfect. But I am reminded of why I never got too deep into Magic back when it first came out: I'm a horrible multitask-er and trying to keep track of everything is difficult at best for me. But, I am having some fun in the campaign. Especially when I come up against an opponent that it takes me a few times to get past. On the easiest setting. Sigh. Like I said, I'm not very good at this.
Keep in mind you can hit pause timer any time you want to take stock of the game. Helps with remembering things.
|
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
It's strange you feel that way, because I actually find the game to be very simple and easy to follow. The hard part is remembering cards, but the limited decks in this must be much easier than 'full' magic. There is little to no multitasking, it's mostly memory and strategy.
I will never play the full game on principle, though. The pricing is absurd.
|
|
|
|
Brogarn
Terracotta Army
Posts: 1372
|
Okay maybe there's not a lot of in game multitasking with this version, but there is in my house. I get into the middle of a match and I either get a "hey honey can you..." or the little guy decides he needs something but since he's 3 weeks old is only able to communicate in heart breaking sobs and screams. Nothing on this earth will do as much to break your concentration.
|
|
|
|
Mazakiel
Terracotta Army
Posts: 904
|
Every time I think I've worked through the issues I have with the interface in the game, something happens to throw that out the window. I somehow accidentally selected the opponent's creature instead of mine for a Vampire's Bite, and that pretty much broke my momentum for the rest of the game.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
Every time I think I've worked through the issues I have with the interface in the game, something happens to throw that out the window. I somehow accidentally selected the opponent's creature instead of mine for a Vampire's Bite, and that pretty much broke my momentum for the rest of the game.
It definitely feels very clunky. If it weren't for the fact that it was the cheapest way around to play Magic, I probably would've quit by now to be honest.
|
|
|
|
Dren
Terracotta Army
Posts: 2419
|
I haven't fooled around with the settings much, but most of my issues stem from the cards being just slightly too small for me to read and many times recognize unless I zoom in on them. If I could just get them to be like 15% bigger, I'd never have to do that. Plus, targetting the right thing wouldn't be as much of an issue. Most the time I'm wasting time zooming in to just see what card was played....annoying.
|
|
|
|
Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
|
Played a couple of game with Teleku. I was all over him and felt bad, as he hadn't had a MP game yet, but then he smashed me brutally in the third game.
Game is good fun. I just wish there were a few more unlockable cards so you could tweak decks in more than one direction. Currently it's more of a "get rid of the crap cards" rather than "what way am I going to play this" situation.
That's because both of those decks I played with in the previous 2 games I had never actually touched before.  As I said, I figured I'd use it as a chance to try some new decks and unlock some cards. Unfortunately I'm finding most of the decks just plain suck, in comparison to the Black or Blue/Green deck I normally play. I think only the Red Chandra deck I've had any other real success with. I don't know if some of them power up heavily once you unlock some cards, but most of the decks just aren't worth it. That's my only complaint so far, like the game otherwise.
|
"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
Most decks are decent I've found (when fully unlocked). If I am better than someone I find I will win with nearly every deck...
Apart from Strength of Stone, which is HUGELY draw dependent. With a good draw there you can win often, with a bad one you have almost no chance.
And probably the green beast deck. I never play that one because I find it super boring, so I can't speak for how good it might be. I suspect it's pretty poor, though.
All the decks are significantly better with full unlocks (if you put the right cards in), though some have better unlocks than others.
|
|
|
|
Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
|
Good News: There's finally DLC for this game. Bad News: The DLC is simply unlocked versions of decks already in the game, and foil versions of the same.  They need to bust out some crazy stuff, like Ninjas! I use to love my ninja deck.
|
Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
|
|
|
|
Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
|
Any ideas of when the new decks will hit? They look interesting.
|
Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
No idea. Months I'd say.
|
|
|
|
Mazakiel
Terracotta Army
Posts: 904
|
From what I've read elsewhere, they contain some cards from the Innistrad expansion that's out in I think September, so probably not until around then.
|
|
|
|
Xilren's Twin
|
Any ideas of when the new decks will hit? They look interesting.
For the previous Duels game, it was 3 months from original release. I'd expect about the same. Course, techincally they have already relased "DLC" - the ability to pay them to fully unlock decks for you or convert them into foils. Do people really pay for that?
|
"..but I'm by no means normal." - Schild
|
|
|
Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
|
I was half-tempted to unlock a Blue deck for $1.
|
Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
Any ideas of when the new decks will hit? They look interesting.
For the previous Duels game, it was 3 months from original release. I'd expect about the same. Course, techincally they have already relased "DLC" - the ability to pay them to fully unlock decks for you or convert them into foils. Do people really pay for that? Someone must. Seems silly to me though because even if you all you care about is unlocking the cards in the easiest fashion possible you can you turn it on easy, set the computer as the weakest deck against yours and knock it out in no time. Though truth be told I don't know that unlocking things in the first place really adds anything to the game for me. I just want to play magic, I don't need them to throw a goofy unlock system in to try and trick me into playing more.
|
|
|
|
Dren
Terracotta Army
Posts: 2419
|
I'm having fun opening the packs by playing the campaign. Its actually what keeps me wanting to play different decks against different opponents. Paying to have them unlocked seems pretty opposite of "fun" for me. I suppose many just want to play multiplayer and have fully opened packs. However, the AI seems to lack any technical mistakes, where I, on the other hand, make plenty. Part of that is due to switching decks so often, but I kind of get bored with a deck if I play it too long.
I've avoided putting it on easy yet. I did lower it to medium finally, because I was tired of having the computer pull out legendary cards while I'm still just trying to get my 3rd or 4th land card... I raise it up on decks I've opened fully for the challenge though.
|
|
|
|
lamaros
Terracotta Army
Posts: 8021
|
I have played the heck out of this, but I think I have squeezed out every last drop. Multi-player is not much fun, with players just playing the best decks or swapping to them as soon as you beat them with anything else.
I don't know how many people go on to the card game after it, but I can't help feeling that they're missing out on a lot of people by not making planeswalkers more flexible and detailed. As it is I'm not sure if I'll bother getting the DLC unless it does more that just give a couple of new cards.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
So, does anyone else think the blue deck is absurdly good compared to the rest of them?
|
|
|
|
|
Pages: [1] 2
|
|
|
 |