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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Minecraft? You can't spell that with Terraria. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Minecraft? You can't spell that with Terraria.  (Read 104582 times)
MuffinMan
Terracotta Army
Posts: 1789


Reply #210 on: May 29, 2011, 06:25:23 AM

I just mine using dynamite now. Makes getting meteorite much easier since the mobs stop spawning once you've blown up enough of it.

I'm very mysterious when I'm inside you.
Hawkbit
Terracotta Army
Posts: 5531

Like a Klansman in the ghetto.


Reply #211 on: May 29, 2011, 06:48:24 AM

Yeah, the spawn needs to be adjusted.  I would appreciate more periods of heavier enemies interspersed with more periods of none.  As it is, there are whole periods where I'm only attacking one thing, but just as that one dies another takes the place.  Also, nothing better than having an Eye spawn while being hammered by six other mobs on the screen.
K9
Terracotta Army
Posts: 7441


Reply #212 on: May 29, 2011, 09:23:38 AM

As much as I like this game, the spawn rate is obnoxious. Trying to mine meteorite in demonite armor with gold chestpiece, I'm sucking down my potion stock like mad, have no time at all to place any dirt blocks to get out of the mined pit. Similar thing when blasting the shadow orbs last night. Thank god for the mirror, because it's a nice "enough of this bullshit" relief. Hell, just trying to flatten out some terrain to make travel easier almost shuts down at night because of the endless stream of mobs.

Just gets really tedious. Boss mobs so far haven't been a huge pita, I've killed two. Not sure how long I'll be playing given how annoying the game has become with constantly having to stop and fend off waves of enemies for long stretches of time when I want to be doing something else. No idea how I'll mine the rest of that meteor, since I have to build up a platform to get to it, and there's no time to build anything because of the monster spawn rate there.

Can't imagine how annoying it much be with a water candle!

The way I was doing it was to jump around until I had all the mobs on une side and then just bump them along with my pickaxe letting them take 1dmg per hit while I mined blocks with no problem. IT takes a little dexterity, but it is doable.

In general though I agree, the spawns are not well balanced. The best fight is the eater of worlds where you are hitting a ton of stuff all the time; so having lots of mobs with pauses would definitely be an improvement.

I love the smell of facepalm in the morning
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #213 on: May 29, 2011, 10:50:28 AM

Yeah, I'll qualify that with 'it's obnoxious when there is a stream of non-stop trash mobs the entire time you're in an area'. Maybe there should be a setting where once you've killed x mobs in n time, the spawn slows to x/5 for a while.

Next meteor: A Fistful of Dynamite.
Amaron
Terracotta Army
Posts: 2020


Reply #214 on: May 30, 2011, 04:16:32 AM

Next meteor: A Fistful of Dynamite.

I was all ready to do that myself but the meteor decided to drop halfway down a corruption chasm filled with water.  Ohhhhh, I see.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #215 on: May 30, 2011, 07:58:50 AM

That sounds like you need MORE DYNAMITE.

So PROJECT DYNAMITE was a booming success, har. Now I've full shadow armor, laser pistol and lightsaber.

My biggest dumbass moment thus far: "Oh shit, you can equip multiple accessories?"  Ohhhhh, I see. Last night.  swamp poop Sooo much better with my cloud bottle, running shoes and right now I have three obsidian skulls stacked for the defense, but I swap in a mana regen ring for tougher battles (pew pew).
Quinton
Terracotta Army
Posts: 3332

is saving up his raid points for a fancy board title


Reply #216 on: May 31, 2011, 12:56:20 AM

Picked this up and it's certainly an addictive little game.  I do wish I could dial back the critter spawn rate a bit.  I don't mind that there *are* critters, since I really enjoy the exploration aspect and stumbling over critters is part of it, but they really do swarm you more than is ideal.
NiX
Wiki Admin
Posts: 7770

Locomotive Pandamonium


Reply #217 on: May 31, 2011, 06:52:44 AM

If you don't like the spawn rate, then google down the hex hack for upping your res. The game was programmed to spawn enemies off screen, so the larger the resolution, the further out they spawn and in most cases that means they spawn where they can't get to you.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #218 on: May 31, 2011, 07:32:13 AM

Eh, once you get better armor and weapons it mitigates is some. The trick with dynamiting the meteorite is a good one, but the lightsaber goes a long way to making the meteor guys less annoying (and having the obsidian skull so you're not getting bounced onto meteorite by the meteor guys and doing a damage ping-pong).

Then I decided to head straight down and got introduced to the imps and got frustrated all over again. That guy is a cruel, cruel, man.
K9
Terracotta Army
Posts: 7441


Reply #219 on: May 31, 2011, 09:38:30 AM

I agree that things get better once you get better armour, but the pace of the game in that regard is really screwy. I spent a long time with nothing, then I went through copper, iron and silver gear (armour, weapons and tools) in very short order, then I had hours before I got into gold, but as soon as I was into gold I was able to crack shadow cores comfortably and I went through meteorite without even making a full set straight into shadow armour. Maybe my map was just unfortunate and had a dearth of gold, but I suspect they could balance the amount of ore you need for gear vs it's availability better.

I have a load of obsidian, and I guess I should go looking for this underground jungle.

I love the smell of facepalm in the morning
Kail
Terracotta Army
Posts: 2858


Reply #220 on: May 31, 2011, 08:30:04 PM

Maybe my map was just unfortunate and had a dearth of gold, but I suspect they could balance the amount of ore you need for gear vs it's availability better.

I suspect it's not so much how much gold is on the map (there's a lot, my brother has a gigantic castle made of gold bricks, gold walls, etc. plus his old set of armor) as it is how much is near where you're digging, which the game can't really predict.

I'm kind of stuck ATM.  Finally found the jungle (it's absolutely tiny on my map, frustratingly) but there's nothing there but enemies.  I got my vine shot and chakrum thingy, but there doesn't seem to be anything else.  Finished my hellstone armor and pickaxe, but there's nothing down there worth doing except mining hellstone which I don't need.  The dungeon seems like it would be the logical place to explore, but every time I go in giant flying skulls pop in and hit me for 9999 damage.  Wiki says I need to fight some boss after talking to an old man, but he's nowhere to be found.
Teleku
Terracotta Army
Posts: 10516

https://i.imgur.com/mcj5kz7.png


Reply #221 on: May 31, 2011, 08:49:53 PM

Eh, once you get better armor and weapons it mitigates is some. The trick with dynamiting the meteorite is a good one, but the lightsaber goes a long way to making the meteor guys less annoying (and having the obsidian skull so you're not getting bounced onto meteorite by the meteor guys and doing a damage ping-pong).

Then I decided to head straight down and got introduced to the imps and got frustrated all over again. That guy is a cruel, cruel, man.
Actually, the meteor spawns were no problem at all for me.  Just make sure you always keep them in front of you while you go to work digging away at the meteor.  They'll run into your constantly swinging pick and get bounced back, until they die.  If one comes from behind, just jump up, let it fly under and past you, then get back to work.  Going back and fourth across the whole thing a few times like this, and I cleared it without getting hit by one of those things once.  Never had to draw a real weapon either, and killed them all.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Rendakor
Terracotta Army
Posts: 10138


Reply #222 on: May 31, 2011, 10:09:14 PM

I suspect it's not so much how much gold is on the map (there's a lot, my brother has a gigantic castle made of gold bricks, gold walls, etc. plus his old set of armor) as it is how much is near where you're digging, which the game can't really predict.

I'm kind of stuck ATM.  Finally found the jungle (it's absolutely tiny on my map, frustratingly) but there's nothing there but enemies.  I got my vine shot and chakrum thingy, but there doesn't seem to be anything else.  Finished my hellstone armor and pickaxe, but there's nothing down there worth doing except mining hellstone which I don't need.  The dungeon seems like it would be the logical place to explore, but every time I go in giant flying skulls pop in and hit me for 9999 damage.  Wiki says I need to fight some boss after talking to an old man, but he's nowhere to be found.
There should be an old man standing outside of the dungeon; talk to him at night and he'll turn into the boss.

"i can't be a star citizen. they won't even give me a star green card"
Fargull
Contributor
Posts: 931


Reply #223 on: June 01, 2011, 07:21:49 AM

Kail,

What Rendakor said; but just to clarify, the old man is setting on the surface infront of the dungeon.

Fargull 

"I have come to believe that a great teacher is a great artist and that there are as few as there are any other great artists. Teaching might even be the greatest of the arts since the medium is the human mind and spirit." John Steinbeck
Kail
Terracotta Army
Posts: 2858


Reply #224 on: June 01, 2011, 08:44:27 PM

I'm not seeing him here, am I not looking in the right place?  I dunno, I'm about ready to chalk it up to a glitch.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #225 on: June 02, 2011, 07:16:28 AM

That looks like where he should be.

On my trip to hell: used my giant shaft to penetrate the depths and flood it (that's what she said) partly with water. At least I can get some hellstone, also nabbed a hellforge. Take me a few trips, I mirror out just before I die rather than suck down all my potions. Next trip down: DYNAMITE IN HELL.

Then probably the (massive in my game) jungle and the dungeon.
Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #226 on: June 02, 2011, 08:34:02 AM

Dynamite won't break hellstone, just the ash and the bricks that make up the houses. However it IS a quick way to blow up a house and steal a hellforge to take back home.

Also on one of my world I talked to the old man, had him turn into skeletron and I was promptly killed. After that I wasn't able to find him in that world again.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #227 on: June 02, 2011, 02:53:21 PM

Player
Players can no longer repeatedly double jump after touching the top of the world.

Items
NEW ITEM - Black Lens.
NEW ITEM - Sunglasses.
NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
Fixed a bug that prevented Underground Jungle Seeds from spawning.
Using the Cloud in a Bottle will now correctly reset fall distance.
Set bonuses that provide more defense, now correctly match their tool-tip.
All armor inventory icons have been improved.
All player armor graphics have been improved.
Iron, gold, meteor, and bone helmets have been changed graphically.
Molten armor’s overall defense has been reduced.
Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
Several magic items have had their damage increased.

NPCs
Added two new rare enemies that can both be found underground.
The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
All Skeleton graphics have been changed.
The Guide now has hit and death effects.
The Guide can now be killed by hostile NPCs.

World
Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
Created a console server with no video card requirement. Type help in the console for a full list of server commands.
Increased client side multi-player security, this should help in the battle against broken character files.
There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
Clients are now able to connect to ports other than 7777.
Slimes are synced better on multiplayer games.
Accessories now correctly sync between players.
Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
Added -join , -port , and -pass command line parameters to the client to enable auto-join of servers.

Misc.
The game window is now re-sizable while in windowed mode.
Full-screen resolution can now be changed in the options menu.
Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
Fixed several bugs that would crash the game during world generation.
Lakov_Sanite
Terracotta Army
Posts: 7590


Reply #228 on: June 02, 2011, 03:23:03 PM

Quote
Using the Cloud in a Bottle will now correctly reset fall distance.

 Heart

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
LK
Terracotta Army
Posts: 4268


Reply #229 on: June 04, 2011, 03:57:55 PM

Is there any kind of joint server running?

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
justdave
Terracotta Army
Posts: 462


Reply #230 on: June 04, 2011, 05:32:22 PM

Also on one of my world I talked to the old man, had him turn into skeletron and I was promptly killed. After that I wasn't able to find him in that world again.

This may not be that rare of an occurrence...Given the variable success of my many 'Cask of Amontillado' solutions for dealing with the guide, I think the spawn code is a little wonky.  Oh ho ho ho. Reallllly?
However - While, if you descend into the dungeon during the day with the old man alive the roving skeletron head hits you for 9999 and instakills you, I've read that it's the normal head during the night, and counts as a boss kill if you drag him out and defeat him. Haven't tried it yet, personally.

"They started to resist with a crust that was welded with human brain and willpower."
Amaron
Terracotta Army
Posts: 2020


Reply #231 on: June 04, 2011, 06:30:08 PM

Meteor armor’s set bonus now reduces Space Gun mana cost to 0.

 DRILLING AND MANLINESS
Amaron
Terracotta Army
Posts: 2020


Reply #232 on: June 10, 2011, 10:18:23 AM

Pretty impressive update just now.  Tons of new gear and enemies.   Vanity items and a vanity item npc.

MuffinMan
Terracotta Army
Posts: 1789


Reply #233 on: June 10, 2011, 10:26:14 AM

Looks like I'll be stocking up on a few piggy banks and making a new world when I get home.

I'm very mysterious when I'm inside you.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #234 on: June 10, 2011, 11:57:00 AM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #235 on: June 10, 2011, 12:55:18 PM

If you were thinking it's great that spawn rates were lower when you expanded the window, too bad.  They're back!

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
schild
Administrator
Posts: 60350


WWW
Reply #236 on: June 10, 2011, 12:56:21 PM

Who wants to set up a dedicated server for us?

http://www.terraria.org/terraria-server.zip

(Alternatively, we can have a host of servers set up, Bat Country # or whatever).
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #237 on: June 10, 2011, 02:40:07 PM

My VDSL is too flaky, but I'm on board for hijinks.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
schild
Administrator
Posts: 60350


WWW
Reply #238 on: June 10, 2011, 02:45:03 PM

66.68.109.110
7777
password: cantstophere


Having some weird issues. Was working for a bit, took it down. Will look at it tonight/in the morning.
« Last Edit: June 10, 2011, 03:41:49 PM by schild »
schild
Administrator
Posts: 60350


WWW
Reply #239 on: August 09, 2011, 10:11:13 AM

Quote
    New Enemy - Lava slime, this enemy leaves behind lava on death
    New Enemy - Hellbat
    New Enemy - Demon
    New Enemy - Jellyfish (Two variations, Pink and Blue)
    New Enemy - Shark
    New Enemy - Vulture
    New Enemy - Crab
    New Enemy - Antlion


    Changed the way worm enemies spawn.
    Bats, Hornets, and Eyeballs no longer enter water.
    Slimes now float in water.
    Only one giant slime will appear at a time.
    The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
    NPC shops now sell some items on certain nights, or after certain events.
    Devourers should no longer gain random other enemies as its head.
    The Nurse now charges the correct amount for healing.
    Bats now have a death sound effect.
    Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
    Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
    Enemy coin drops have been adjusted.
    Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
    Eater of Souls’ and Hornet AI has been improved.
    Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
    Fish are no longer upside-down when out of water.
    Green slimes have been weakend so that start players can deal with them more easily.
    Slimes and Flying enemies no longer make a splash sound when hitting water.
    Items of “Blue Rarity” or higher no longer burn up in lava.
    Burning Skull has been renamed to Cursed Skull, and given different AI.
    Enemy caster’s have had their rate of fire slowed down.
    Meteor heads have less health, do more damage, and move slower.
    There are now slight size variations to the Eater of Souls and the Angry Bones.
    Skeletron has less defense and health.


Items

    New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
    New Item : Hellfire Arrow.
    New Item : Sandgun.
    New Item : Guide Voodoo Doll.
    New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
    New Vanity Items : Doctors Shirt and Pants.
    New Item : Diving Helmet.
    New Item : Night’s Edge
    New Item : Dark Lance
    New Item : Demon Scythe
    New Item : Trident
    New Item : Coral
    New Item : Cactus
    New Item : Spear
    New Item : Glowstick
    New Item : Sticky Glowstick
    New Item : Throwing Knife
    New Item : Poison Knife
    New Item : Silver Bullet
    New Item : Wooden Boomerang
    New Item : Blowpipe
    New Item : Seed (Ammo for Blowpipe)
    New Item : Obsidian Skin Potion
    New Item : Regeneration Potion
    New Item : Swiftness Potion
    New Item : Gills Potion
    New Item : Defense Potion
    New Item : Mana Regeneration Potion
    New Item : Magic Power Potion
    New Item : Featherfall potion
    New Item : Spelunker Potion
    New Item : Invisibility Potion
    New Item : Shine Potion
    New Item : Night Owl Potion
    New Item : Battle Potion
    New Item : Thorns Potion
    New Item : Archery Potion
    New Item : Water Walking Potion
    New Item : Hunter Potion
    New Item : Gravitation Potion
    New Item : Daybloom
    New Item : Daybloom Seeds
    New Item : Moonglow
    New Item : Moonglow Seeds
    New Item : Blinkroot
    New Item : Blinkroot Seeds
    New Item : Deathweed
    New Item : Deathweed Seeds
    New Item : Waterleaf
    New Item : Waterleaf Seeds
    New Item : Fireblossom
    New Item : Fireblossom Seeds
    New Item : Shark Fin
    New Item : Feather
    New Item : Gold Chest
    New Item : Bottled Water
    New Item : Tombstone
    New Item : Illegal Gun Parts
    New Item : Antlion Mandible


    The Silver Short swords recipe has been corrected, it is now craftable.
    Torches and candles no longer work when wet.
    Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
    Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
    The explosion animation for bombs is now correctly displayed in multiplayer.
    There is now a message pop-up when the player receives an item.
    Filled Buckets may no longer be emptied into solid ground.
    Pots in the underworld now have a chance to drop hellfire arrows.
    Handgun and Phoenix Blaster have been reduced in size.
    Lowered the knockback of Muramasa.
    Reduced the damage of the Blue Moon.
    Flintlock Pistol and Musket have increased damage.
    Only normal trees drop acorns.
    Falling sand clumps are no longer carried by magic missiles/flamelash.
    Jungle armor is no longer a drop. It is a craftable set.
    Magic Mirror now requires mana to be used.
    Harpoon and Maces now correctly show the player’s arm animation.
    The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
    Space Gun does more damage, but only penetrates 2 enemies.


Server

    Spam detection is less aggressive.
    Increase multiplayer security.
    Fixed a bug that could crash the server when the max amount of clients are connected.
    Added an option to enable additional cheat protection for servers.
    Servers now hibernate when no players are connected.
    Blood Moons now stop correctly if time is changed to day by the server.


Game Interface

    Upon death, A more specific death message will appear for other players, so they know how you died.
    The crafting and armor interface text will fade out when an item tooltip is in front of it.
    The Hot Bar now shows the name of the selected item.
    PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
    Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
    Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
    Defense totals are now shown in your inventory.


World Gen

    Tweaked the way sand is created during world gen. (Requires new world.)
    Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
    Cacti now grow on sand.
    Coral now grows in the ocean.
    Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
    Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
    Gold chests will now spawn in some parts of the world. (Requires new world.)
    Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
    Traces of demonite are created during world gen. (Requires new world.
    Surface jungles have been enlarged, and will override deserts. (Requires new world.

Jesus.
Amaron
Terracotta Army
Posts: 2020


Reply #240 on: August 09, 2011, 10:22:34 AM

That's the patch that was released a while ago.  Here's the one for today:


Between both of them it's a whole lot of  Heart Heart.
Malakili
Terracotta Army
Posts: 10596


Reply #241 on: August 09, 2011, 10:23:04 AM

Woah.
Quinton
Terracotta Army
Posts: 3332

is saving up his raid points for a fancy board title


Reply #242 on: August 09, 2011, 11:05:41 AM

Time to fire this up again!
Torinak
Terracotta Army
Posts: 847


Reply #243 on: August 09, 2011, 01:37:31 PM

Between both of them it's a whole lot of  Heart Heart.

And if anyone is still on the fence about this game, it's the Midweek Madness special on Steam now for just $4.99!
Ghambit
Terracotta Army
Posts: 5576


Reply #244 on: August 09, 2011, 02:27:56 PM

Is there a dedi. server?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
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