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f13.net  |  f13.net General Forums  |  Gaming  |  Steam  |  Topic: TF 2 Hatless Update 0 Members and 1 Guest are viewing this topic.
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Author Topic: TF 2 Hatless Update  (Read 2612 times)
Ingmar
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on: April 14, 2011, 09:58:17 PM

Does this matter enough to post? I don't know!

http://www.teamfortress.com/hatless/

Glad they are expanding the offline training thing.


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Mrbloodworth
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Reply #1 on: April 15, 2011, 07:03:17 AM

 Oh ho ho ho. Reallllly?

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Ingmar
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Reply #2 on: April 15, 2011, 11:38:25 AM

Messed with it some last night. Bot AI needs a lot of work on Payload maps.

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kildorn
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Reply #3 on: April 15, 2011, 11:44:51 AM

How hard is it to tell a bot to PUSH KART?
Ingmar
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Reply #4 on: April 15, 2011, 11:47:08 AM

It isn't just pushing leetle cart that needs work, they also seem to not always know when certain doors are open or closed. But yeah on some maps the game starts, and they ...stand there in the spawn room. Loving this doktor.

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Strazos
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Reply #5 on: April 15, 2011, 02:58:08 PM

Wow, is that a sizable backburner buff?

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Musashi
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Reply #6 on: April 17, 2011, 12:35:49 PM

Yea I guess so.  I was wondering why so many people were using them.  I just kept saying to myself, "Backburner?  Really?"  Looks like it's back in fashion.

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eldaec
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Reply #7 on: May 03, 2011, 01:57:32 PM

Wow, is that a sizable backburner buff?

Enables occaisional use of the airblast, which is literally the only thing wrong with the backburner.

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