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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Arma 2: Combined Ops (ARMA 2 Base game now free!) (Zombie Mod!) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Arma 2: Combined Ops (ARMA 2 Base game now free!) (Zombie Mod!)  (Read 197275 times)
Surlyboi
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eat a bag of dicks


Reply #630 on: October 10, 2012, 06:44:42 PM

I'll try to join you guys again soon. The last massive hackfest sort of left me a bit cold. Cold to the point that even Lingor wasn't making shit better. A few more rounds of PS2 pissing me off and I'll try again.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Falconeer
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Reply #631 on: October 18, 2012, 07:12:32 AM

As much as I hate Rhinocrunch, the words about Day Z standalone from Rocket's second-in-command Matt Lightfoot are pretty interesting.

EDIT: For example, it's going to be released before Christmas.
« Last Edit: October 18, 2012, 07:17:36 AM by Falconeer »

Slayerik
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Reply #632 on: October 18, 2012, 11:01:54 AM

Still no hacking on these whitelisted servers that we have seen.

Ran into Cherno Journo in Elektro again, we ran around killing people that would take shots at our group... or basically surrounding them and forcing them to drop their guns.  Eventually it was down to me and Cherno, and got popped in the Firehouse during a transfusion. Had a blast, though. Think we may be playing our usual time, if you get bored hop on our mumble.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Mrbloodworth
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Reply #633 on: October 18, 2012, 12:11:27 PM

Looks like they have been focusing on the standalone interiors.

Not ground breaking or anything, but its good to know they are addressing this.


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Lucas
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Further proof that Italians have suspect taste in games.


Reply #634 on: January 10, 2013, 08:12:57 AM

An update about DayZ standalone version:

http://dayzdev.tumblr.com/post/39933141266/where-is-the-standalone-release-i-suppose-i

Quote
Where is the Standalone Release?

I suppose I should start with the question everyone wants to know… where is DayZ Standalone? Obviously, it’s not here. At Eurogamer I said that DayZ had to be out before the end of the year and that’s come and gone. I still stand by that comment, to achieve what we had originally wanted, we did have to be out by the end of the year - and we’ve failed to achieve that.

Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces.

The plan going forward

The plan from here is straightforward. We will be releasing a closed test imminently, during which approximately 500-1000 people will assist in ensuring our architecture is correctly functioning. This closed test will be focused purely on architecture, not the game design. Once we have confirmed fixes for issues arising from the closed test, we will then reschedule an internal date for our public release.

What has been done?

One of the most profound and major architectural changes has had its initial implementation completed, this is the overhaul of the inventory system. In fact, the inventory and item management system was completely removed and rewritten from the ground by Jirka, one of the original engine programmers. The work that has been completed on this groundbreaking, and it going to fundamentally change the DayZ experience.

You scavenge for items now, as individual parts, picking up pieces rather than piles, looking for cans on shelves or under beds. The new system opens the door for durability of items, disease tracking (cholera lingering on clothes a player wears…), batteries, addon components, and much more. If you shoot a player in the head to take his night vision, you will damage the night vision. The changes to this inventory system are huge.

An additional area of change has been to make the inventory system more intuitive  along with a key focus on providing visceral feedback on your progress through what inventory you have. The use of drag-and-drop, 3D models rather than 2D pictures, and being able to add items/clothing to your character in 3D in the inventory screen - have all come out of months of design work and research. I’m extremely pleased with the results of Jirka and Hladas, two of the programmers who have been working on implementing the design ideas. I believe the changes to this inventory system will fundamentally change the nature of the DayZ experience.

We are not at the point where we can release meaningful videos or screenshots of the system, but we have now confirmed the base architecture is working in game. Likely, the first that will come out about the inventory system will be during the closed test when people are actually using it.

UI Changes

ArmA community legend kju has been part of the DayZ development for some time, and is now one of your key development members. He has been working with our CEO (Marek) and me to develop the DayZ UI. We have been greatly inspired by Minecraft to make the UI simple and effective, rather than flashy and complex. All our art and code efforts are going into the game, the UI is being designed to be straightforward and functional just like in Minecraft.

Art Progress

A huge amount of work is being completed on art. I’m including some more additional pictures taken from around Chernarus. We have some massive plans now that all interiors have been completed, as rather than moving them on to other projects we are now giving them exciting new things to create.

One of the new artists on the team is a texture artist, and has been working on revising the textures for our new building interiors so they look more post-apocalyptic. Some of these changes can be seen in the work-in-progress pictures I have included.

Map Progress

The lead architect of the revised (and original) Chernarus map, Ivan Buchta, is still imprisoned in Greece on charges of espionage - and is a great loss to the team. Luckily, through letters, Ivan is able to provide some input and insight into the development of the map. Regardless, the continued imprisonment of him and Martin Pezlar has a significant impact on our ability to redevelop Chernarus.

Talking about the Mod, the latest version  is 1.7.4.4, released back on Nov 21st. Here's the changelog archive:

http://www.dayzwiki.com/wiki/Changelog

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Mrbloodworth
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Reply #635 on: January 10, 2013, 09:11:02 AM

Good stuff. Thanks for keeping an eye on it.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Mrbloodworth
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Reply #636 on: March 04, 2013, 11:39:19 AM


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schpain
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Reply #637 on: March 04, 2013, 03:05:41 PM

So this is all the functionality of DayZ with:

customisable vehicles
new zombie types
different map

?

*Should be working*
Mrbloodworth
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Reply #638 on: March 05, 2013, 08:26:56 AM

ARMA III Alpha is now on steam.

http://store.steampowered.com/app/107410/

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Mrbloodworth
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Reply #639 on: March 05, 2013, 12:59:36 PM

« Last Edit: March 05, 2013, 01:02:03 PM by Mrbloodworth »

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HaemishM
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Reply #640 on: March 05, 2013, 02:04:26 PM

Pay for Alpha? The fuck?

Malakili
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Reply #641 on: March 05, 2013, 02:12:32 PM

Pay for Alpha? The fuck?

Seems like it is practically standard these days.
tgr
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Reply #642 on: March 05, 2013, 02:13:36 PM

To be fair, "highly improved inventory system" wasn't exactly a hard task...

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Mrbloodworth
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Reply #643 on: March 05, 2013, 02:14:18 PM

Took'em 10 years! :p

I Suppose I'm more impressed by them coming out the Vacuum that is the DoD and the fan base. Somewhere a training facility is screaming about how this will break something.

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Reply #644 on: March 05, 2013, 07:30:04 PM

Pay for Alpha? The fuck?

Turns out publishers were useful for something.

BLUND
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Reply #645 on: March 06, 2013, 05:56:30 AM

Pay for Alpha? The fuck?

It's more a preorder than anything else, since you get access to the beta and the full game if you buy it. It's also half the price of what the full game will probably cost on release day, so actually it's a heavily discounted preorder that supplies you with some content right off the bat.

...And honestly, anyone who's bought a previous ARMA game on release has been pretty much buying an Alpha anyway.  awesome, for real
« Last Edit: March 06, 2013, 05:58:19 AM by BLUND »
Fabricated
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Reply #646 on: March 08, 2013, 06:56:23 AM

ARMA:

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Mrbloodworth
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Reply #647 on: March 08, 2013, 07:21:00 AM

« Last Edit: March 08, 2013, 07:41:04 AM by Mrbloodworth »

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satael
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Reply #648 on: March 16, 2013, 01:24:52 AM

I have a arma3 alpha lite or two to give away if someone is interested... (requires steam etc)   Oh ho ho ho. Reallllly?
apocrypha
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Reply #649 on: March 16, 2013, 02:52:10 AM

Same here, got 2 keys left, shout if you want one.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Surlyboi
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eat a bag of dicks


Reply #650 on: March 16, 2013, 06:28:41 AM

Hit me.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Mrbloodworth
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Reply #651 on: March 16, 2013, 07:07:51 AM

I would enjoy checking it out.

What defined the "Lite" version?

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satael
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Reply #652 on: March 16, 2013, 08:08:42 AM

Hmm... the alpha lites are steam items (and not something easy like steam codes) so I'll give em to the first 2 to message me (satael57) on steam.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #653 on: March 16, 2013, 10:35:56 AM

Same here, message me on Steam, apocrypha in the f13 group.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Surlyboi
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eat a bag of dicks


Reply #654 on: March 16, 2013, 09:28:33 PM

Now I have a machine gun. ho-ho-ho...

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Surlyboi
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eat a bag of dicks


Reply #655 on: April 14, 2013, 01:57:02 PM

Apparently, you can drag and drop Arma 2 shit into your Arma 3 directory and use the Chernarus map to at least get a leg up on the lay of the land before Day Z standalone comes out.

And there's also Wasteland, which looks like it could be fun as hell.

http://www.youtube.com/watch?v=kRzTsthJAPg

The money shot is the last five minutes.
« Last Edit: April 14, 2013, 07:47:10 PM by Surlyboi »

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Surlyboi
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eat a bag of dicks


Reply #656 on: April 15, 2013, 10:39:55 PM

Played a couple of hours of Wasteland today and it was bizarre and somewhat fun at the same time. I may have to start another radicalthon or add an addendum to the Chernarus one.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Lucas
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Further proof that Italians have suspect taste in games.


Reply #657 on: September 18, 2013, 03:09:01 AM

A good video update about the DayZ standalone version, post-gamescom (21m30s length:)

http://www.youtube.com/watch?v=LdcVPKD803E

Yes, maybe the whole project is becoming irrelevant because of other titles and the novelty factor dwindling down, but I found this  quite interesting.

Highlights:

- Item degradation and damage/bleeding system (with visual feedback; dev team is obviously still working on the values, but there's a strong chance that if you kill someone, its equipment, at least anything he's wearing or holding, will be severly damage and barely re-usable. Dunno if there's a repair system as well, although I guess it won't restore the item to a "excellent condition")

- Bondage!!! (restrain mechanic, you can handcuff people!!)

- Item interaction (at the moment, you have to put ammo inside magazine, or you can open closed canned beans with a knife)

- Rocket also announced that they're reworking the zombie AI system from the ground up

Still no Alpha release date, but it seems nearer (well, whatever :P)

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Falconeer
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Reply #658 on: December 19, 2013, 10:51:29 AM

The standalone is here. Available with the usual "early access for alpha" deal, the one that started it all is one year late but finally avialble, and on Steam where it sold 180k (for more than 5M $) in 24 hours.



Quote
DEVELOPMENT ROADMAP

DayZ is currently in early alpha and we see a lot of work ahead of us in order to make it the true authentic multiplayer experience we want it to be. Current version is including only small subset of game mechanics and serves mostly as test bed with core technology that should serve as basis for future additions and improvements. Currently planned key future features are:

Playable vehicles
Wide variety of native animal life
Player created constructions in the environment
Extensive interactions with the environment and crafting options
Streamlined user actions and interface
Upgraded graphics and physics engine (including ragdoll, etc.)
Control and animations expanded and improved for fluidity
Support of user mods

We estimate that reaching Beta version with all key features present will take more than one year from current stage. All features and plans listed here are subject to change, we may add or remove features as seen fit during development process.
« Last Edit: December 19, 2013, 10:56:15 AM by Falconeer »

satael
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Reply #659 on: December 19, 2013, 11:17:40 AM

Steam is getting very close to jumping the shark with greenlighting early access stuff now that even betas are over a year away (from when they start to sell stuff on steam).

...or maybe steam is trying to gradually assimilate all of kickstarter's features too  why so serious?
CmdrSlack
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Reply #660 on: December 20, 2013, 06:36:07 AM

The Arma2 mod had its issues as well.

I may plunk down the 30 bucks because I'd like to see the thing actually get out of alpha and into beta. I know Slay already has it. I'm willing to pay to test if there's people to play with, so I'll likely buy this tonight.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
Falconeer
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Reply #661 on: December 20, 2013, 06:48:14 AM

Some of the videos already around are actually pretty funny and entertaining. As usual there's a lot of potential here (for fun, griefing, all sorts of things. I mean, they coded handcuffs in!), but I wonder if this time around the game is a bit late: lots of similar products have been coming out since the original Day Z mod -Steam is actually flooded with them- and they proved that it worked better when no one knew about it.

Nija
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Reply #662 on: December 20, 2013, 08:37:14 AM

ARMA 3 is so much better than any of the previous opflash/arma games from a FPS perspective (moving, shooting, navigating buildings, everything is just better) I can't imagine going back to ARMA 2 or whatever engine the dayz guys are using.

Sooner people move to ARMA 3 the better.
Falconeer
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Reply #663 on: December 20, 2013, 10:49:40 AM

Yeah, considering this started as a mod, I wouldn't be surprised if someone developed a new DayZ-like mod for Arma3 before Rocket finishes the Day Z standalone.

Slayerik
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Reply #664 on: December 23, 2013, 10:58:48 AM

I'm pretty sure DayZ Standalone is Arma 3's engine. The alpha is out, and available for Steam purchase.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
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