Pages: [1] 2
|
 |
|
Author
|
Topic: messiah Studio 5 (CG Software) for $10 (Read 9176 times)
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
Basic software for $10, Pro for $40. Normally they are $500 and $1200 respectively. The catch? They need to get enough orders to fill the bar on their website, if it doesn't happen, they refund your money. Link
|
|
|
|
schild
Administrator
Posts: 60350
|
No clue how to use it, tempted to buy it, since that bar will fill up by tonight.
|
|
|
|
Trippy
Administrator
Posts: 23657
|
I bought a couple of copies just for the heck of it 
|
|
|
|
Riggswolfe
Terracotta Army
Posts: 8046
|
This has been going for several days now and the bar is inching up slowly. I am on the fence. I believe the software will need some models to put into it or for the user to know how to model themselves. I've been playing with Daz3d which is sort of like Poser and am quite tempted to give it a try.
|
"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
|
|
|
Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
|
Is there any big advantage to getting the pro version, for somebody who isn't a professional and just wants to fuck around with it?
|
"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
This has been going for several days now and the bar is inching up slowly. I am on the fence. I believe the software will need some models to put into it or for the user to know how to model themselves. I've been playing with Daz3d which is sort of like Poser and am quite tempted to give it a try.
This shit is always dependent on workflow. No one prog. does it all. Daz3d and Poser are actually the easiest and best imo to model anything humanoid, short of Zbrush. But for animation, everyone is moving to cheap mocap. Right now, for free, in the space of 10 mins. you could model a human and animate it using daz/poser and a home mocap rig. (a buncha webcams and some good software)
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Vaiti
Terracotta Army
Posts: 759
|
Thanks for pointing this deal out, got my studio to buy some copies just because. We outsource alot of cutscenes, perhaps we can do more in house.
|
|
|
|
Trippy
Administrator
Posts: 23657
|
Is there any big advantage to getting the pro version, for somebody who isn't a professional and just wants to fuck around with it?
I ordered the Pro version for the 64-bit and >dual-core support (I have a quad-core CPU with HT). Fur and hair support is nice too.
|
|
|
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
I'm tempted to get the Pro, but not sure I'd ever use it. Would be nice just to have though.
|
|
|
|
Vaiti
Terracotta Army
Posts: 759
|
What's 40 bucks?
I doubt you'd ever actually use it either. It's fun to play with and whatnot, but practical applications outside niche industry uses are few. What you get from Pro really isn't worth it I think for the casual user. What you get in basic is more than enough. The extra from Pro are great perks for professional use. Reduced render times. Slightly more options as far as how the tiny details of actors work etc; And better scrubbing options for tweaking your work. But you get those already, just not as fleshed out. iirc, messiah implements these features as plugins, kinda how 3dsMAX/Maya do it. I'd bet you could even find free plugins floating around to semi fill those roles if not fully fill them.
|
|
|
|
Cadaverine
Terracotta Army
Posts: 1655
|
$1k of software for $20? Yes, please. Bar is close to getting full, too.
|
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
|
|
|
DraconianOne
Terracotta Army
Posts: 2905
|
To say thanks for linking this is to understate how genuinely grateful I am. Passing the link on to a large group of filmmakers which will help fill that bar.
|
A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
|
|
|
Salamok
Terracotta Army
Posts: 2803
|
Looks about 80% of the way there, I went ahead and anteed up for a copy and would love nothing more than to find the time to use it. Unfortunately it is probably mostly wishful thinking and may never even get installed.
|
|
|
|
Tebonas
Terracotta Army
Posts: 6365
|
Not that I would ever need this, but what the heck! I saved 1160 dollar, didn't I? 
|
|
|
|
NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
|
Just remember to share the link so it fills up faster.
|
|
|
|
Chimpy
Terracotta Army
Posts: 10633
|
Being unemployed, even spending the 10 bucks is going to be tough (and wanting 64bit/quad core support makes me want to spend the 40).
:/
|
'Reality' is the only word in the language that should always be used in quotes.
|
|
|
Riggswolfe
Terracotta Army
Posts: 8046
|
This has been going for several days now and the bar is inching up slowly. I am on the fence. I believe the software will need some models to put into it or for the user to know how to model themselves. I've been playing with Daz3d which is sort of like Poser and am quite tempted to give it a try.
This shit is always dependent on workflow. No one prog. does it all. Daz3d and Poser are actually the easiest and best imo to model anything humanoid, short of Zbrush. But for animation, everyone is moving to cheap mocap. Right now, for free, in the space of 10 mins. you could model a human and animate it using daz/poser and a home mocap rig. (a buncha webcams and some good software) Yeah, I've been playing with Daz3d and to a lesser extent, Poser, since late January. I'm finding you can make some damn good stills of humanoids and even complicated scenes if you play enough and do some experimenting. I'm not there yet but I'm learning. It's great fun. I have no expectations of ever, you know, making money but as a hobbyist I'm enjoying myself.
|
"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
|
|
|
Furiously
Terracotta Army
Posts: 7199
|
If you make something good - consider selling it in SL. I make a few bucks a day selling animations there.
|
|
|
|
Thrawn
Terracotta Army
Posts: 3089
|
Hm, well since part of my degree right now is 3D Modeling and 3D Simulation I may have to pick up a copy....nice find. Wonder how it compares to 3dsMax and Unity which are our current two main programs. *edit* Argh, at first glance I thought the bar was full. It's at about 90%. 
|
|
« Last Edit: February 14, 2011, 09:33:03 AM by Thrawn »
|
|
"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
|
|
|
Merusk
Terracotta Army
Posts: 27449
Badge Whore
|
It's been a long, long while since I messed with Max in school, but at that time it was all keyframing and pathing in & around static objects. The kind of stuff that you'd need for A&E or environment rendering, which makes sense given AutoDesk's primary focus was CAD/ CAM. Is it more animation friendly now?
This seems focused on CGI and character skeletons rather than realistic environment rendering.
|
The past cannot be changed. The future is yet within your power.
|
|
|
Chimpy
Terracotta Army
Posts: 10633
|
So I bit the bullet, bought the $40 version on my credit card. This is stuff I messed around with years ago in college and would like to mess around with again.
The additional features seemed well worth the 30 bucks difference to me if I actually get into using this I will want them so /shrug.
|
'Reality' is the only word in the language that should always be used in quotes.
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
This has been going for several days now and the bar is inching up slowly. I am on the fence. I believe the software will need some models to put into it or for the user to know how to model themselves. I've been playing with Daz3d which is sort of like Poser and am quite tempted to give it a try.
This shit is always dependent on workflow. No one prog. does it all. Daz3d and Poser are actually the easiest and best imo to model anything humanoid, short of Zbrush. But for animation, everyone is moving to cheap mocap. Right now, for free, in the space of 10 mins. you could model a human and animate it using daz/poser and a home mocap rig. (a buncha webcams and some good software) Yeah, I've been playing with Daz3d and to a lesser extent, Poser, since late January. I'm finding you can make some damn good stills of humanoids and even complicated scenes if you play enough and do some experimenting. I'm not there yet but I'm learning. It's great fun. I have no expectations of ever, you know, making money but as a hobbyist I'm enjoying myself. Also remember, there are many game engines that'll accept poser characters (like cough - 3DGameStudio), which makes it ridiculously easy to put nice models in your levels. Hmmm, which has me thinking, does UDK or Unity import daz/poser scenes? (I totally forgot to try that back in the day) There used to be a hefty performance and quality loss when using poser figs in games, but I'm assuming things arent like than anymore which is is why you see a lotta people modeling with zBrush.
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Furiously
Terracotta Army
Posts: 7199
|
I'm missing what this does that poser or blender don't do.
|
|
|
|
justdave
Terracotta Army
Posts: 462
|
Step 1. Spend ten bucks.
Step 2. Find out.
Step 3. Profit..?
In all seriousness, I got away from this stuff long ago enough that Poser would have been a punchline, though it looks like it's come a long way. Who knew? Blender, now...It (messiah) could lack a moonman interface and possess actual documentation, maybe? That's kind of a differentiator.
You can compare feature lists until the cows come home, but it's always workflow that makes the difference. Seems a low enough price point to find out if this package sucks.
|
"They started to resist with a crust that was welded with human brain and willpower."
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
Blender is/was a pretty clunky program (with a shit UI and no real support) that has lately been rendered useless due to the amount of pro-level 'Freeware' out there (messiah is just but one of these). Lotta guys like to jerk eachother off for using Blender, but pfft. It's irrelevant now unless you're just really used to it. Poser is still mostly "playing with dolls." Most everything is pre-rigged and the polys are high. Also, many engines dont accept the format directly so you have to have a whole workflow just to export. BUT, poser/daz has a pretty amazing community, you can pretty much get whatever you want for free if you look hard enough. I say the easiest (not the best) animation apps I ever played with were simply iClone stuff, mostly designed for movies/machinima though (it REALLY kicks ass for this)... not great for games. It has some of poser's dollhouse appeal, but not quite as robust. These days you can get your hands on some powerful shit for little to no money, which is why Messiah is basically free too now. My fav. 3d stuff is still zbrush/sculptris, xsi (which has real-time animation also), and mojoworld. Chunk all that into udk or unity and you're set. Oh, check this out (using Messiah): http://www.youtube.com/watch?v=gFxMWP7Ciuc
|
|
« Last Edit: February 14, 2011, 10:30:16 PM by Ghambit »
|
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Riggswolfe
Terracotta Army
Posts: 8046
|
I'm missing what this does that poser or blender don't do.
My understanding: Poser/Daz are mostly for setting up and rendering scenes. They both do some animation but it doesn't seem to be their strong suit. I don't believe you can do much modeling in either of them beyond putting in a few primitives (cubes, spheres, etc) and texturing them. Blender is a modeling program like 3DSMax. Messiah seems to be more focused on the animation side of things. I'd guess you could bring in models from other sources and then animate them using Messiah.
|
"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
The big thing is Messiah can handle real-time animation, instead of just keyframe. This means you can use mocap and more easily have reactive objects (mouths that react to sound, etc.), which is where everyone is headed to right now, even at home. Since most 'pro level' real-time suites are like $1000's of dollars, it's nice that it's only $10.
|
|
« Last Edit: February 14, 2011, 10:43:02 PM by Ghambit »
|
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Trippy
Administrator
Posts: 23657
|
We won! \o/
|
|
|
|
Chimpy
Terracotta Army
Posts: 10633
|
Nice of them to keep the deal alive for 24 hours after the goal was met for people who had problems (or latecomers) to get a chance to buy it as well.
|
'Reality' is the only word in the language that should always be used in quotes.
|
|
|
Salamok
Terracotta Army
Posts: 2803
|
The big thing is Messiah can handle real-time animation, instead of just keyframe. This means you can use mocap and more easily have reactive objects (mouths that react to sound, etc.), which is where everyone is headed to right now, even at home. Since most 'pro level' real-time suites are like $1000's of dollars, it's nice that it's only $10.
Any pointers/links on setting up a DIY poor mans mocap solution at home?
|
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
The big thing is Messiah can handle real-time animation, instead of just keyframe. This means you can use mocap and more easily have reactive objects (mouths that react to sound, etc.), which is where everyone is headed to right now, even at home. Since most 'pro level' real-time suites are like $1000's of dollars, it's nice that it's only $10.
Any pointers/links on setting up a DIY poor mans mocap solution at home? Run a search on good software/video-based solutions (webcams), some even markerless ala Kinect (yes, someone has already hacked multiple kinects for mocap). There are a few cheap inertial systems you can get, but they're only good for short animations since they drift a lot over time. I'd be more specific but I havent done any hands-on with any of this stuff yet aside from begging for SDKs that never come, and I havent bookmarked the info. It's easy enough to find though, there's a lot of movement in cheap mocap right now it seems. 
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
|
I'm not sure if I'll ever use it, but I'm involved in making a strategy game with a friend of mine, and I might end up making models for it. Giving them $40 for the pro version just in case seems like a pretty fair tradeoff to me, i.e. we all win. Supported.
|
Cyno's lit, bridge is up, but one pilot won't be jumping home.
|
|
|
Chimpy
Terracotta Army
Posts: 10633
|
Looks like extension ends in 5 hours if you did not get a copy and want one.
|
'Reality' is the only word in the language that should always be used in quotes.
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
I'm not sure if I'll ever use it, but I'm involved in making a strategy game with a friend of mine, and I might end up making models for it. Giving them $40 for the pro version just in case seems like a pretty fair tradeoff to me, i.e. we all win. Supported.
Here's a tip. Run searches with online "miniatures" distributors (places like Reaper) for exactly what you're looking for in physical form. Buy the minis you want in your game. Then buy/rent a small 3D scanner or hack one from a normal vid. cam. Scan em in and you've got your digital model w/o doing a lick of work.
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
|
|
Pages: [1] 2
|
|
|
 |