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Author Topic: The Boardgame Thread  (Read 176739 times)
jgsugden
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Reply #2450 on: October 14, 2017, 08:14:42 PM

Pandemic Legacy Season 2: October 26.

I miss Good Eats.  *Sniff*
eldaec
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Reply #2451 on: October 30, 2017, 04:43:59 AM

Review summary : It is good.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
jgsugden
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Reply #2452 on: October 30, 2017, 02:21:56 PM

Review summary : It is good.
Yes, Pandemic Legacy Season 2, so far, seems to be a worthy successor to Season 1.  We're just 2 games in, both successful missions, but we can already feel how the game is going to twist and change in cool and interesting ways.  I nearly tackled the guy that had to leave which prevented us from playing more sessions on Friday night...

I miss Good Eats.  *Sniff*
ghost
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Reply #2453 on: October 30, 2017, 09:59:13 PM

Jump Drive is worth buying, even if you have Race for the Galaxy.  It plays quicker and is easier to play with people who have a  hard time with the iconography.
Kingdomino is really great fun.  We've gotten a lot of mileage out of this one already.  And it plays well with grownups and kids. 
Onitama is okay.  I would say a bit overrated from the glowing reviews I've read of it, but I'm not a giant fan of chess, and this one feels like chess to me.  My worry for the chess crowd is that it's too simplistic.  It's good for me in that it is very quick and I feel like chess can drag out sometimes. 
Fearsome Floors is a good one (and I haven't been a huge fan of Friedeman's work).  The family had a lot of laughs over people getting eaten by the monsters.  I would definitely recommend it to people who like light games, but it may not be what the serious crowd is looking for.   
lamaros
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Reply #2454 on: October 31, 2017, 08:48:42 AM

Time of Crisis is likely game of the year for me and up in to my top 10.

Expect poison from the standing water.
jgsugden
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Reply #2455 on: October 31, 2017, 09:40:09 AM

...
Kingdomino is really great fun.  We've gotten a lot of mileage out of this one already.  And it plays well with grownups and kids. 
... 
Queendomino, which is the same game with some addEd phases to the game to suit more serious gamers, is now out. It is a great filler game to kill 30 minutes with just enough more meat on it to keep serious gamers happy.

I miss Good Eats.  *Sniff*
Sky
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Reply #2456 on: October 31, 2017, 11:53:26 AM

I've got KDM set up on the kitchen table, first 1.5 edition game. Excited.

Was going to be a studio night, but I figure I'll get no focus while the rugrats come knocking tonight. And what better game than KDM for the occasion?

Stewie
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Reply #2457 on: November 14, 2017, 03:34:01 PM

So I picked up Clank in Space last week as my local store was out of The Gallerist :( and i had a giftcard from my birthday burning a hole in my pocket.

We really enjoyed it. Dominion meets a race board game. Basically you are deck building similar to Dominion in order to play cards that let you move through a ship to collect an artifact and get out before the big baddie gets you. As you go through you and your opponents all create "Clank" (small coloured cubes) These represent you doing things that draw attention to yourself and from time to time they get thrown in a bag and x number get pulled out. Each one of yours that is pulled represents damage. As the game proceeds more and more clank is pulled from the bag putting you under pressure to get out soon.

If you like Dominion, I'd strongly recommend giving this a try. Also the board is modular so it can be laid out slightly differently each time to add to reputability.


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ghost
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Reply #2458 on: November 14, 2017, 07:10:14 PM

The more deck builders I play, the more I just want to play Dominion.  Yeah, it's bland, but I think it's so well done.  I have found that I don't particularly care for the "lineup" deck builders and more prefer the separate pile types.  There's just so much randomness in the central line of cards.

That being said, I do like Star Realms pretty well.  It's cheap, quick to play and avoids the whack-a-mole effect of Ascension, which I pretty much loathe, at this point.
lamaros
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Reply #2459 on: November 14, 2017, 07:14:18 PM

Time of Crisis is the only deck builder I've liked.

Free choice rather than card draw makes a much more strategic game in and deck builder + board situation for my view.


Expect poison from the standing water.
eldaec
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Reply #2460 on: November 15, 2017, 02:08:48 AM

Clank irritated me.

It felt like a mediocre push your luck game tacked on to a mediocre deckbuilder. I'd rather play a good version of each separately. But most of the world disagrees with me.

My favourite deck builders fwiw are Valley of the Kings and Arctic Scavengers.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Stewie
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Reply #2461 on: November 15, 2017, 08:20:49 AM

I haven't played the original Clank but I heard that Clank in Space fixed some issues and added a bit more depth.

Ever since one of our group got Trains (dominion type deck builder with a gameboard) I have not bothered to bust out my Dominion. I think Clank in Space will probably just make it even less likely that I bring out Dominion.

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Goldenmean
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Reply #2462 on: November 15, 2017, 02:46:08 PM

Clank in Space improved a lot of things about Clank, most notably that it takes more effort to get *any* of the artifacts you need, so you can't end the game as early as you could in Clank. It also added modular boards and some more nuance to the deck building portion. It's a big improvement, but it's not going to change the mind of anyone who hated Clank.

I think my favorite "deck builders" are all other games that happen to have deck building as a component, rather than the entire thrust of the game. Great Western Trail, Mage Knight, Orleans and Hyperborea (if we're counting bag builders). Trains is probably the closest to a deck builder of this group as it is just straight up Dominion with a board component.

If I were limited to entirely card based deckbuilders, I'd say my favorite is probably Aeon's End, which is a cooperative deck building game that plays like Dominion meets Sentinels of the Multiverse, with a lot less randomness. You never actually shuffle your discard pile. When you get to the end of your deck, you just flip over your discard pile and go from there. It makes properly planning the order in which you buy things a big part of the strategy, plus who likes constantly shuffling a small deck?

Oh, or Puzzle Strike. It's a bag builder with chips instead of cards, but it's a great 2 player game with a lot of layers (typical of Sirlin stuff)

Valley of the Kings is pretty high up there also. Dominion is pretty far down the list, and Ascension is well beneath that. I feel that central deck deckbuilders like Ascension and Legendary are inferior forms of the mechanic.
schild
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Reply #2463 on: November 15, 2017, 02:50:23 PM

sirlin makes bad games
Soln
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Reply #2464 on: November 15, 2017, 10:04:38 PM

FWIW, and speaking of deck builders, Martin Wallace has a new game out.  It's the last he will (self) publish via Tree Frog.

Quote
A Handful of Stars is the final game in an unintended trilogy. It is a space themed game that builds on the concepts and mechanisms first seen in A Few Acres of Snow, then developed in Mythotopia. Rather than bore you by going into lots of detail about the game, the rules are posted on this site so that you can download them. If you have played either of the two former games then much of what you will find here will be familiar.
Sky
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Reply #2465 on: November 15, 2017, 11:21:02 PM

Gloomhaven arrived, holy crap that's a big box o stuff. I also snagged the removable stickers to be able to reset the legacy-ness of it.

lamaros
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Reply #2466 on: November 16, 2017, 04:38:56 AM

FWIW, and speaking of deck builders, Martin Wallace has a new game out.  It's the last he will (self) publish via Tree Frog.

Quote
A Handful of Stars is the final game in an unintended trilogy. It is a space themed game that builds on the concepts and mechanisms first seen in A Few Acres of Snow, then developed in Mythotopia. Rather than bore you by going into lots of detail about the game, the rules are posted on this site so that you can download them. If you have played either of the two former games then much of what you will find here will be familiar.

Mythotopia was so beige. Just so very boring.

Expect poison from the standing water.
Arinon
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Reply #2467 on: November 16, 2017, 06:07:56 AM

Gloomhaven arrived, holy crap that's a big box o stuff. I also snagged the removable stickers to be able to reset the legacy-ness of it.

Mine shows up next week.  Didn't jump on the removable stickers until too late.  Now they seem to be hard to get a hold of.

I'm hoping the non-resetable legacy aspects are easy to keep track of without stickers as I don't feel like waiting around.
eldaec
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Reply #2468 on: November 16, 2017, 08:14:05 AM

It takes a really long time to get gloomhaven to a place where resetting the campaign is a thing.

I mean a *really* long time.

I doubt more than 5% of those reset kits will ever get used, and the proportion of games that genuinely get played through twice will be even tinier.

You don't need the stickers.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
schild
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Reply #2469 on: November 16, 2017, 08:34:09 AM

guess i'm buying handful of stars
Samwise
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Reply #2470 on: November 16, 2017, 12:33:26 PM

I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?

"Nice attempted blast about my "drinking".  I do enjoy a nice cuppa, but that is because I am a bon vivant of gregarious nature and cheery disposition." - Ab
Goldenmean
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Reply #2471 on: November 16, 2017, 12:55:55 PM

I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?

Extensively. I posted a lot of long winded ranting about it at the beginning of the year: http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362

It's since been bumped out of what I thought was a lock for Game of the Year/decade by Spirit Island, but it's still an amazing game.
Sky
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Reply #2472 on: November 16, 2017, 02:53:58 PM

Thumbing through the manual I'm excited to play it, but I have the table set up for KDM. And I end up spending any gaming time playing Madden...

Still want to romp through some more Massive Darkness, it's got a nice light gameplay I enjoy a bit more than Zombicide (assuming you have the KS freebies for variety). Bummed they aren't releasing the elemental pack at retail. The minis sucked but I wish they'd just release the cards and I'd proxy in the minis.

Samwise
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Reply #2473 on: November 16, 2017, 05:10:47 PM

I just looked up Gloomhaven and it sounds neat.  Has anyone here played it?

Extensively. I posted a lot of long winded ranting about it at the beginning of the year: http://forums.f13.net/index.php?topic=20113.msg1452362#msg1452362

It's since been bumped out of what I thought was a lock for Game of the Year/decade by Spirit Island, but it's still an amazing game.

Ah, thank you!  I wish my old gaming group wasn't all living in different cities now -- this sounds like it'd be a great low-effort (as in no DM/prep needed) alternative to getting together for D&D.

"Nice attempted blast about my "drinking".  I do enjoy a nice cuppa, but that is because I am a bon vivant of gregarious nature and cheery disposition." - Ab
Ruvaldt
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Reply #2474 on: November 16, 2017, 07:55:00 PM

It's possible to play it solo, as long as you don't mind that kind of thing.  As solo games go it's quite good.

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Goldenmean
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Reply #2475 on: November 16, 2017, 09:29:54 PM

It's possible to play it solo, as long as you don't mind that kind of thing.  As solo games go it's quite good.

It's definitely possible to play solo. There's even a PDF of solo "challenge" scenarios that were designed to be played by one player playing one character, but those are meant to be the ultimate test of mastery for the various classes, and they're just side stories. They aren't really part of the overall campaign. For the campaign proper, you'll need to be playing as at least 2 characters, and will probably want to notch the difficulty level up a bit. Players aren't meant to have perfect information about what the other ones are doing, and a difficulty boost will help balance out the benefit you'll get by playing alone.

But then, lots of people seem to think the default difficulty for Gloomhaven is too hard, so YMMV.
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