Author
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Topic: Vegas baby! Vegas (Read 202260 times)
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5150
Terracotta Army
Posts: 951
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Can anyone suggest a good unlimited companion mod?
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« Last Edit: December 20, 2010, 12:29:38 PM by 5150 »
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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Every time I start the game, I get the message about ED-E having information ties to keywords. Yet, the interface doesn't allow me to try keywords. Therefore, I am assuming I just need to meet the right NPCs.
Is this correct? Yes or no only please.
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I have never played WoW.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Affirmative.
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-Rasix
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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After encountering two quests that I couldn't finish due to bugs (one being the companion quest for Veronica) and being entirely frustrated by the constant lock-ups and overall bugs I finished the main quest.
Talk about disappointing ends. It's basically the Fallout version of 'sorry mario the princess is in another castle' followed by about 30 seconds worth of epilogue thats mostly told via still images. So that's the same as Fallout 3 then.
After that I played through the Fallout 3 GOTY edition and I stand by my earlier verdict. Fallout New Vegas is closer to the original Fallout as far as story and atmosphere is concerned but even there Bethesda didn't really get the spirit and humor of Fallout right.
They are still great games, otherwise I wouldn't have clocked over 90 hours in Fallout 3 and more than 70 in New Vegas (which makes both games a bargain compared to titles like Black Ops) and I haven't even played Broken Steel yet.
Yet both didn't completely capture the feeling of the old Fallouts and towards the end both became to much like 1st person shooters (but way too easy because of the VATS system and maxed out skills and perks).
Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. .
What annoyed me more though were the many small issues that even plagued the Fallout 3 GOTY edition, like Three Dog announcing stuff that never happened (or failing to announce stuff that did) and dialogue that is essentially the same whether I'm the power armor wearing and plasma rifle toting savior of the wastes or a chicken-breasted nobody from Vault 101. Seriously when I'm a staple of the local news radio people might have actually heard from me or my exploits.
In closing New Vegas scrapped quite a few things from Fallout 3 I rather liked but also tweaked the game so that it essentially worked better than the original.
The next installment seriously needs better writers however, there is too much vapid dialogue and to much shooting but not nearly enough puzzles (allthough it's heaven for an explorer type gamer) there is simply too much repetition.
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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I don't want FO games to have puzzles. They are achiever/explorer wonderlands and should stay that way. If you want FPS puzzles, play Portal.
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I have never played WoW.
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LK
Terracotta Army
Posts: 4268
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Picked this up again. I lost my hoarder reflex and just started plowing through the content after I realized 80% of the time what I was exploring in non-important rooms was junk. "Important" rooms always have locked doors or are labeled as such, like going into a Vault and seeing "Security" or something.
Vault 11 had an interesting story. It also makes me realize that my arsenal does not include anything that can penetrate high armor targets except for a .308 Sniper Rifle.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Ingmar
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Posts: 19280
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I don't want FO games to have puzzles.
Good thing that the electric floor puzzle on the oil rig in Fallout 2 totally doesn't exist then. Among others.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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shiznitz
Terracotta Army
Posts: 4268
the plural of mangina
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Having 15 minutes puzzles in a 40 hour RPG is fine. Too bad I have to spell that out.
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I have never played WoW.
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CmdrSlack
Contributor
Posts: 4390
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Besides, the solution to that puzzle is almost identical to the one in Wasteland that involves the electric floor checkerboard.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Yes it's exactly an 'achiever and explorer wonderland'. Seriously the next Fallout better let me buy a pack brahmin or five. The loot won't carry itself you know. I realized halfway through the game that I wasn't selecting companions for firepower (I'm the crusader with the plasma rifle anyway) but for the capability to carry as much loot as possible. No power armor (or pack of super glue) went to waste on my watch.
I also salute the advances 2077 brought to locker and file cabinet technology, it's mind boggling just how much stuff you can store in one of these.
Also the impulse of 'I wonder what's in that house/that cave' probably would get anybody killed in no time if this were real and not a game (and would seriously piss of your party that sometimes just wants to get to the next town for a nice bed and some drinks)
As far as puzzles go, difficult ones meant that the terminal that unlocked a door wasn't right next to it but rather a few rooms over or you needed a key that you found on a corpse anyway. I don't want Fallout to turn into some sort of Dungeon Master but a little bit more than that would be nice.
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LK
Terracotta Army
Posts: 4268
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Achiever and explorer, I don't think, account for digital hoarding tendencies.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Achiever and explorer, I don't think, account for digital hoarding tendencies.
You mean exploring doesn't imply taking everything that's not nailed to the floor, once you are there? I may have been doing it wrong then 
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LK
Terracotta Army
Posts: 4268
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I can see it maybe more as Conquerer, with you amassing resources to "conquer" the game world. Or maybe you want to achieve status in the game space via wealth. What drives the hoarding, I can't tell you. :P
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Lantyssa
Terracotta Army
Posts: 20848
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I'm a huge hoarder. Also a huge explorer. I'm not sure why they would go together, but they seem to.
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Hahahaha! I'm really good at this!
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Tarami
Terracotta Army
Posts: 1980
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I'm a huge hoarder. Also a huge explorer. I'm not sure why they would go together, but they seem to.
I would say both are defensive playstyles, not wanting to be taken by surprise, be prepared for everything. Knowing the landscape carries security and likewise does having an abundance of resources. I tend to do both, too, but the hoarding is harder to keep in games with limited (and/or tedious) inventories. A more aggressive playstyle is more preoccupied with what's needed to solve the immediate problem, rather than one two hours away. Just half-baked theories, though.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Ingmar
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Posts: 19280
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I think they're just both manifestations of completism. Must see all locations, must find all objects.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Lantyssa
Terracotta Army
Posts: 20848
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Might need it for a recipe...
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Hahahaha! I'm really good at this!
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Slyfeind
Terracotta Army
Posts: 2037
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Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. . Heh. You weren't good enough friends.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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Might need it for a recipe...
I can sell this
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Tebonas
Terracotta Army
Posts: 6365
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I'm also both a hoarder and an explorer. They go quite well together. My shack in Goodsprings was so full of stuff I might have been close to create a singularity from stuffing that many items into so few containers. And I could have bought New Vegas with my pocket change. EDE was my favourite companion because he could carry stuff and didn't need armor and weapons (which reduces his carrying weight)
Are you sure you didn't install the DLC before your second playthrough, Slyfeind? That sounds like Broken Steel behavior to me.
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Ingmar
Terracotta Army
Posts: 19280
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Also the ending of the original Fallout 3 (sans add ons) might be the most ridiculous ending I've ever seen. . Heh. You weren't good enough friends. If you owned Broken Steel for the 2nd playthrough, that's why.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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LK
Terracotta Army
Posts: 4268
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Vault 22 appears to be broken to shit. Lovely.
The more I play this game, the more I'm just shrugging my shoulders, sighing, and getting on with life. The game mechanics start to get less interesting as it becomes more readily apparent that the combat in this game isn't interesting at all. Either my ally goes up and pulls a FALCON PUNCH on the creatures I encounter, or I encounter something so hard that it's me plinking away at it and taking damage from it in an arm-wrestling match where I get to shoot myself full of healing items if my stamina gets too low.
*The same thing* happens with every one of these games. They don't remain interesting *as a game* through the whole experience. They eventually become content delivery systems. Fundamental flaw of the open-world game. Trying to make it so that enemies match you as you raise in level can lead to bandits in glass armor as well, but even then, it's just a power level thing and not making the game *more* interesting, just higher numbers to deal with.
There are spurts of neato things, like one random house I went in to that was booby-trapped with explosives that required careful navigation (or setting off the trap ahead of time.) But for the most part, anytime I'm fighting an NPC, it's exactly the same, every single time.
Hm. I guess this would be as close to a non-linear, real-time JRPG as you can get?
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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LK
Terracotta Army
Posts: 4268
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Is it a known issue that Loading Times increase the longer you play?
I spent 15 of 20 minutes playing last night in loading screens hoping from area to area to tie up quest stuff. It was boring as hell.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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rattran
Moderator
Posts: 4258
Unreasonable
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Uhh, vault 22 worked fine for me, and loading times were a snap. Bad mod perhaps?
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LK
Terracotta Army
Posts: 4268
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Xbox 360.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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rattran
Moderator
Posts: 4258
Unreasonable
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Well, there's your problem then. 
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LK
Terracotta Army
Posts: 4268
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I beat the game. It crashed during the ending cinematics.  I am having real trouble with this style of game. I saw a lot of my quests to be fetch quests with the only thing interesting about them being the exploration of the fallacy of Doing The Good Thing and Doing The Bad Thing. The combat / "game" of it never got its hooks into me because of the way encounters always played out the same. I did like how they made the NCR / Caesar's / House's positions explained to such a degree that it made it clear that all of them *meant* well, but there were some significant negatives to their extreme positions that didn't get addressed.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Rendakor
Terracotta Army
Posts: 10138
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"i can't be a star citizen. they won't even give me a star green card"
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CmdrSlack
Contributor
Posts: 4390
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So apparently some DLC came out for this. I have yet to fire it up, but it's loaded. Now to get the kid off the Xbox.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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I disliked that tne end is basically a "sorry, mario the princess is in another Castle" type of affair.
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Ingmar
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Posts: 19280
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I disliked that tne end is basically a "sorry, mario the princess is in another Castle" type of affair.
I really don't understand what you mean by this. EDIT: Unless you mean the DLC, which by the context I guess you probably do. Thought you meant the end of the regular game...
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« Last Edit: December 29, 2010, 11:31:36 AM by Ingmar »
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
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No I meant the end of the regular game, when you get to Caesar's camp and
Talk about an anticlimactic ending if I ever saw one.
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schild
Administrator
Posts: 60350
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I walked into Caesar's camp and laid waste. I'll never finish one of the new Fallouts. It's too easy to just... kill everything.
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Tebonas
Terracotta Army
Posts: 6365
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Regarding Caesar
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Ingmar
Terracotta Army
Posts: 19280
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No I meant the end of the regular game, when you get to Caesar's camp and
Talk about an anticlimactic ending if I ever saw one.
The NCR ending is like that because:
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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