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Author Topic: Minecraft - f13 Server is: chugging along... again (Read OP)  (Read 697215 times)
koro
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Reply #2800 on: September 06, 2012, 10:42:10 AM

Shannow, LAN games do apparently work, but they seem kind of finnicky since they're so new to Minecraft. Try this thread or search around on the Minecraft forums. If that doesn't work, use Hamachi.

Rendakor, I think the Yogscast guys use Crafting Table II, which Technic doesn't have any longer for whatever reason (apparently it was abandoned). If you let Yogbox download it for you, you can just move its .zip over.
« Last Edit: September 06, 2012, 10:43:50 AM by koro »
Rendakor
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Reply #2801 on: September 06, 2012, 11:46:25 AM

Good call, thanks.

"i can't be a star citizen. they won't even give me a star green card"
Xanthippe
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Reply #2802 on: September 06, 2012, 12:29:09 PM

Dear god, my son has convinced me to play this and this thread is making my head hurt.

Side question, does LAN games actually work? I fooled around with this for a while last night and the best I could do was able to see the LAN game in my list of games but could never connect to it. Any secret sauce to getting this to work? (pleasedeargodhelpmethereisnothingmoreannoyingthanan11yearoldwhowantstoplayhisfavouritegamewithyou)

For our house, LAN was just automatically working once my son and I both upgraded to 1.3.2 minecraft. I don't know what to do if it doesn't work. When my son is playing his single player game, I see his game in the list of multiplayer games (he has to open it to LAN use), and then I connect to it.

To save your head from hurting - Most of the last few pages on this thread are not about regular minecraft but a modded version of it (Technic pack) that hasn't upgraded to the latest version of minecraft (with the LAN capabilities). It's awesome but it makes my head hurt too. There is so much added I never seem to know what to do next.
koro
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Reply #2803 on: September 06, 2012, 03:56:33 PM

So I've discovered that it takes about twenty geothermal generators to power an always-running Mass Fabricator. Yeah, I think I'm about done here.

Edit: After about four hours of work (mostly smelting 112 stacks of refined iron, macerating 30 stacks of coal, and extracting enough rubber to cover about 105 stacks of copper wire) and about 2 million EMC, I now have as legit a High-Voltage Solar Array as you can get while using Equivalent Exchange. In hindsight I could've probably saved about an hour and a half if I'd gone with the Generator recipe that calls for an iron furnace instead of a machine block, but oh well.

I cannot fathom how you would accomplish this without EE. It'd take at least a couple dozen man-hours in a concerted effort with other people to do it.
« Last Edit: September 06, 2012, 11:46:25 PM by koro »
Rendakor
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Reply #2804 on: September 07, 2012, 12:13:38 AM

Wow, that's impressive. Is that all for 1 HV Array? How much EU does the HV Array pull in anyway, 512/tick? Rubber has been the biggest bottleneck for me this Technic, simply because there's no way to get a LOT of it easily. The Iron Furnace route really is the way to go for Generators; I always forget there even IS another way.

I've decided to flatten/clear the area around my tower, so that my basement floors can become actual floors and I have some flat land for some IC farming. The Red Matter Pickaxe is incredibly underwhelming, particularly for it's cost; if EE didn't have things like the Catalysts (or they cost WAY more than the RM Pick) it'd probably be awesome, but... At least the RM Shovel is good at clearing dirt quickly; it was faster to transmute the stone near my tower into grass with the Philosopher's Stone and clear it with the Shovel than to actually mine it away with the Pick.

"i can't be a star citizen. they won't even give me a star green card"
koro
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Reply #2805 on: September 07, 2012, 12:20:59 AM

All for a single HV array. If I wanted a second one, I'd have to do it all over again with another 70-ish stacks of iron, 6000 insulated copper cables, 24 stacks of coal, etc. Luckily the one HV array brings in so much power that I can run my factory, mass fabricator, and multiple recyclers all day long, and my MFSU will never dip below 10,000,000 EU.

As for mining, my Elemental Crusher is obscene. Anything softer than iron gets mined in a single bare tap of the mouse button and I can dig a 3x3 hole straight down to bedrock in about six seconds. The only thing faster is a catalytic lens.
« Last Edit: September 07, 2012, 12:23:08 AM by koro »
Rendakor
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Reply #2806 on: September 07, 2012, 01:54:24 AM

Well at least it powers everything you've got. 6k copper cables, though...  ACK!

"i can't be a star citizen. they won't even give me a star green card"
koro
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Reply #2807 on: September 07, 2012, 02:08:30 AM

According to the wiki, the mats are:

Code:
| rubber        | 6810   | 106 stacks, 26 extra |
| iron ingot    | 5193   | 81 stacks, 9 extra   |
| cobblestone   | 4096   | 64 stacks, 0 extra   |
| copper ingot  | 3597   | 56 stacks, 13 extra  |
| redstone dust | 3082   | 48 stacks, 10 extra  |
| tin ingot     | 2048   | 32 stacks, 0 extra   |
| coal          | 1536   | 24 stacks, 0 extra   |
| glass         | 1536   | 24 stacks, 0 extra   |
| wooden plank  | 256    | 4 stacks, 0 extra    |
| diamond       | 1      | 0 stacks, 1 extra    |

Which is about right, though closer to 7000 cables than 6000. I had to use four or five different alchemical bags to hold all the stuff as I collected it.
Mrbloodworth
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Reply #2808 on: September 07, 2012, 11:09:37 AM

« Last Edit: September 07, 2012, 11:21:50 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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koro
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Reply #2809 on: September 08, 2012, 12:41:19 AM

The beacon/buff system looks hideously time-consuming to construct for what appears to be a really shitty reward. The masks are pretty neat though, and controlling saddled pigs is just one step closer to a proper mount system.

On the Technic front, I set up two more recyclers, feeding them into the mass fabricator (if you use fast electric engines to pump stuff out of condensers as well as into and out of the recyclers, flint seems to work the best as a material to break down). After a while of sleeping til dusk then breaking a dawnstone to turn it back to daylight, I managed to gather enough UU-matter to create a quantum suit.

My verdict?
After that I found a stronghold running very close by my house and discovered an End Portal shortly after. I repaired it, headed into the End, and took out the dragon. I collected the egg as a trophy and went on home.

I think that pretty much wraps up my Technic adventure for a while. I really do like the mod pack a lot, but it has the same problem normal Minecraft (along with a slew of other open games, like Jagged Alliance 2, Mount & Blade, most Elder Scrolls games, Darklands...) has: The beginning when you're trying to survive and get some basic machines going, burning coal and carting RE batteries around, scouring for your first redstone and diamonds, exploring the different things you can do, and just generally setting up is probably the most fun. Hell, I've probably sunk about a dozen hours into Thaumcraft alone. But once you get really self-sufficient and heavily automated you start to run out of things to really engage yourself with.

Also, Equivalent Exchange is simultaneously the best and worst mod in Technic. It's great in that it can be a huge boon when you have seven hundred stacks of dirt and cobble that you really need to get rid of, or when you need just one more diamond, or are lacking a couple redstone, or you need one more stack of marble bricks to finish up a floor... not to mention that many higher-end IndustrialCraft machines all but require the use of EE to feasibly build. But it's bad in that it can essentially trivialize the whole point of Minecraft while also being extremely tempting to use at the same time. The divining rod and catalysts make manual mining a trivial affair. A very easy-to-make item renders one of the only ever-present dangers, lava, completely harmless. Forever. Inventory management is almost never a concern with alchemy bags; even mildly smart play can make death a non-issue since you can just make another alchemy bag and get your stuff back. Armor, weapons, and tools never need to be replaced thanks to alchemy bags and the repair talisman (which also renders a lot of the neat IndustrialCraft tools pretty pointless to make). It even makes one of the biggest IndustrialCraft bottlenecks - rubber - into an infinite, easy-to-acquire resource (which isn't too bad since you still need to extract the resin, but it cuts out 80% of the time spent getting the resin in the first place).

Even with all that, I'll still definitely come back to Technic when it's all updated for 1.3 and start a new world, preferably with less use of Equivalent Exchange.
Rendakor
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Reply #2810 on: September 08, 2012, 01:25:37 AM

Agreed on the Quantum Suit, although I'm using 3/4 pieces of it anyway (kept my enchanted Boots of the Meteor) just because I spent so much time making it. The Meteor stomp doesn't seem to go off while flying using the Ring of Arcana (your feet light up and you float down but no smashing). I agree entirely on EE; I try to be pretty conservative when it comes to wantonly converting things into other things just because the temptation is strong to just EE whatever you need instead of like, mining it or whatever. I don't really mind the eventual lack of challenge though, because it feels like something you earned and I have no problem with a game letting me be invincible once I've "beaten" it. My only complaint with EE is that the EMC costs of certain items seem off for their relative power; the Volcanite Amulet should be a RM level item, for example.

In fact, Red Matter should be made more expensive relative to Dark Matter (either by adjusting RM up or DM down) to make the two tiers of items more pronounced. Going from diamond's 8k EMC to DM's ~140k is a much larger jump than DM to RM's ~450k; by the time you can generate 140k easily, you can just wait a bit longer and have 450k. Another solution might be the removal of (or conscious personal choice to not use) Energy Collectors; they (and similar things like cobble generators) seem to go against the spirit of things by generating something from nothing. I might make that a rule for next time I start a new Technic, now that I think about it, which will probably be whenever it gets the 1.3 update. No point in me stopping now when I haven't got much left to do anyway, and I'd have to take apart my entire factory.

Regarding the new additions to vanilla: I thought the beacon system looked interesting, until I realized the buff was limited duration/area. I thought we might finally have some kind of progression or something.

"i can't be a star citizen. they won't even give me a star green card"
DeathInABottle
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Reply #2811 on: September 08, 2012, 07:34:20 PM

Also, Equivalent Exchange is simultaneously the best and worst mod in Technic. It's great in that it can be a huge boon when you have seven hundred stacks of dirt and cobble that you really need to get rid of, or when you need just one more diamond, or are lacking a couple redstone, or you need one more stack of marble bricks to finish up a floor... not to mention that many higher-end IndustrialCraft machines all but require the use of EE to feasibly build. But it's bad in that it can essentially trivialize the whole point of Minecraft while also being extremely tempting to use at the same time. The divining rod and catalysts make manual mining a trivial affair. A very easy-to-make item renders one of the only ever-present dangers, lava, completely harmless. Forever. Inventory management is almost never a concern with alchemy bags; even mildly smart play can make death a non-issue since you can just make another alchemy bag and get your stuff back. Armor, weapons, and tools never need to be replaced thanks to alchemy bags and the repair talisman (which also renders a lot of the neat IndustrialCraft tools pretty pointless to make). It even makes one of the biggest IndustrialCraft bottlenecks - rubber - into an infinite, easy-to-acquire resource (which isn't too bad since you still need to extract the resin, but it cuts out 80% of the time spent getting the resin in the first place).
I've just started playing Technic, and I'm really enjoying it, but rubber farming is incredibly tedious.  How does Equivalent Exchange turn rubber into an infinite resource?
koro
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Reply #2812 on: September 08, 2012, 07:49:22 PM

The sticky resin that you harvest from trees (but not the rubber tree wood or the rubber itself) has an EMC value, so you can make as much of it as you could possibly desire; all you need to do then is run it through an extractor. The lion's share of hassle in obtaining rubber is waiting for rubber trees to respawn the resin nodes.
Rendakor
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Reply #2813 on: September 08, 2012, 08:07:04 PM

Following koro's point to it's logical conclusion, a collector-condenser pair piped to an extractor will give you all the rubber you'll ever need.

A less-cheesy way to farm rubber is to use rubber saplings and bonemeal; pop the trees up, tap the resin nodes (repeatedly, since there's a chance of getting resin even from a depleted node until the node disappears) then cut the tree down. Resin itself extracts into 3 rubber, while the wood extracts into 1. Assuming you get a few new saplings, rinse and repeat. This isn't sure-fire as the sapling drop rate from rubber trees is on the low side, but it's something. Also, did they patch out the crazy huge rubber trees (the ones where the wood only turned into sticks)? Those were a really good source of rubber too, but I don't think I've seen any this Technic so they might not exist anymore. Either way I don't miss them to be honest, because they couldn't be tree-capitated and were really tedious to get rid of if you wanted to clear a piece of land to build on.

"i can't be a star citizen. they won't even give me a star green card"
Sky
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Reply #2814 on: September 08, 2012, 08:22:31 PM

I've got a pretty big rubber farm, hasn't really been a problem with an extractor. Also got me a set of croc skin armor from that little adventure.
DeathInABottle
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Reply #2815 on: September 08, 2012, 08:36:13 PM

The sticky resin that you harvest from trees (but not the rubber tree wood or the rubber itself) has an EMC value, so you can make as much of it as you could possibly desire; all you need to do then is run it through an extractor. The lion's share of hassle in obtaining rubber is waiting for rubber trees to respawn the resin nodes.
So I can put sticky resin in the energy condenser?  I'd tried rubber directly, which didn't work.  Thanks for the tip.
Rendakor
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Reply #2816 on: September 08, 2012, 08:44:54 PM

There's an option in NEI to display EMC values; if you turn that on you can easily see what items you can and cannot condense (and how much they cost). There are similar options for ThaumCraft smelting and research values too.

Sky, the rubber issue is mostly a question of scale. If you've got a huge farm and/or you tap it often and keep a large stockpile you'll probably be ok, until you decide to undertake some grand project (like say, build a HV Solar Array  why so serious?). My problem with building a big farm as always been the limited durability of tree-taps; if I can't harvest my entire farm once without my tools breaking I'm probably not going to bother. A nice solution would be the ability to hook an extractor directly to the rubber nodes on the tree, and have it just extract the resin and convert it whenever it respawns.

"i can't be a star citizen. they won't even give me a star green card"
Xanthippe
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Reply #2817 on: September 09, 2012, 08:10:27 AM

I have a solution for you, Koro, if you don't have enough to do - turn ogres back on. Do more Thaumcraft and not in Mystcraft dimensions. Challenge the taint!

I'm still back in the very beginning part. There's so many different items and so many different ways to go, plus my base has become the Winchester Mystery House, which frustrates me but then I figure I might as well go straighten my real life Mystery House out before my Minecraft house so I log out to do housework and don't log in until I get an idea.

I need a plan, but all I feel like doing is mining basalt (or knitting irl - they're very similar) while listening to lectures, which for some odd reason is soothing.
Xanthippe
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Reply #2818 on: September 09, 2012, 06:00:52 PM

While researching for lost knowledge fragments using cobblestone, I got a tainted knowledge fragment instead. What's up with that?
Rendakor
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Reply #2819 on: September 09, 2012, 06:22:45 PM

There are 4 categories of knowledge in ThaumCraft: Lost, Tainted, Forbidden and Eldritch, each with their own items. Lost are the most common for generic research, but there's a small chance to get the other three as well; otherwise you'll have to research artifacts from the relevant category to discover those items. If you have the Thaumonomicon or whatever it's called, you can see your discoveries in each of the 4 categories.

As for a goal for you Xan, I find it's best to focus on a single mod at a time and try to make a particular item or setup. Something like "Setup a quarry" or "Automate a macerator/furnace system" for example.

"i can't be a star citizen. they won't even give me a star green card"
koro
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Reply #2820 on: September 09, 2012, 09:04:50 PM

If you look into your Thaumonomicon and see that you still have some Lost recipes left to learn, yet are still getting fragments for Tainted or something, then you need to learn other recipes first before you can finish up the Lost series. You'll probably be missing some of the high-end Thaumcraft weapons that you need to research the base versions of through Eldritch artifacts first.

And yeah, focusing on a single thing at a time is a good way of doing it. Get some basic machines that you have to power via IndustrialCraft going first, like the Macerator and Extractor; you can run them off of basic Generators, which are powered by coal, charcoal, and redstone. I basically skipped the whole very beginning phase of IC, and that left me kind of scrambling for direction after a while since I had to basically shoot straight for solar/geothermal off the bat.
« Last Edit: September 09, 2012, 09:08:53 PM by koro »
Xanthippe
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Reply #2821 on: September 10, 2012, 07:45:29 AM

I have a generator, a batbox, a batpack, a macerator, extractor, iron furnace.

I made a miner but haven't used it yet, and started to play with crop boxes.

I like the inside of marble rooms better than basalt rooms.

I slaughter just about every animal I come across, since the next day there are new animals. Except kitties, I like to let them alone - unless they're big cats.

I just made a nether portal and found ore to mine, not realizing the pigmen didn't want me mining. They swarmed, I died.

I have hardly explored anything at all. My world is tiny. So much to do!
Rendakor
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Reply #2822 on: September 10, 2012, 08:09:05 AM

I'd suggest giving your furnace another upgrade, to Electric so you can power it from your generator instead of needing coal or whatever. Marble and Basalt both have brick forms too, for decorative purposes.

"i can't be a star citizen. they won't even give me a star green card"
Xanthippe
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Reply #2823 on: September 10, 2012, 06:33:49 PM

I think I will do that, and work on some kind of generator system since I've clearcut a good amount all around my base.

The nether freaks me out. I can't seem to get out of whatever I'm in. Came to get glowstone but can't find it. I did find more nether ores.

Also, hell rats. Gack!
Xanthippe
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Reply #2824 on: September 13, 2012, 07:57:58 PM

I thought there were invisible mobs blowing me up in the nether. It was ore that I was mining. How dastardly. The nether seems different, not just mobs and ore. Maybe I just spawned inside a giant landform?

I created and visited 4 worlds using Mystcraft. How many can I make?

I'm using one for Thaumcraft (just started) except for the researching thing.

I now have a miner being run by solar panels.

koro
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Reply #2825 on: September 14, 2012, 12:44:53 AM

As far as I can tell, you can make as many Mystcraft worlds as you want; they're structured and saved like extra "planes" like the Nether and End are.
Xanthippe
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Reply #2826 on: September 16, 2012, 12:51:54 PM

Mystcraft is ... well, I'll just say that I'm happy that NEI is in Technic Pack.

I spawned in a world where I was standing on one block. It was snowing. Off in the distance, I could see an abandoned mineshaft hanging in space. I checked to see if I was on one block or a column. I fell forever. I died.

In a world with nothing, and no way to get to anything.

Welp, time to change NEI from recipe mode!

Xanthippe
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Reply #2827 on: September 16, 2012, 12:59:38 PM

Sadly, it doesn't work to create a linkbook from inside the place :(

edit:

I turned on creative mode and tried to spawn more worlds using descriptive books to find a star fissure. Problem is, many worlds don't have them and they can be hard to find.

Solution:  turn on creative mode, then give yourself a desk and notebook. Put the notebook in the desk on the left, and then write a book using the symbols for a nice world with a star fissure (they don't all have star fissures) or 3. Go through the star fissure and you will end up back in your original world.
« Last Edit: September 16, 2012, 02:10:11 PM by Xanthippe »
Rendakor
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Reply #2828 on: September 16, 2012, 07:19:34 PM

Sadly, that's intended behavior and not a bug: you found a Void world. The other solution would be using something like MCEdit to change what dimension you were in, but it's equally clunky. Linkbooks don't work because creating a linkbook binds it to the location (and world) where it's created, so all you're doing there is creating a link back to the Void.

"i can't be a star citizen. they won't even give me a star green card"
koro
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Reply #2829 on: September 16, 2012, 07:48:41 PM

You can spawn a writing desk and a descriptive book; descriptive books made via NEI have all possible things already entered into them, so just craft a book with a guaranteed star fissure in it and you can get home.

Then burn the book you used to get to that void world because it is evil.
Mrbloodworth
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Reply #2830 on: September 20, 2012, 06:43:52 AM

Part of the next Official update:


The Witch tosses potions at you.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Shannow
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Reply #2831 on: October 01, 2012, 08:14:34 AM

Got LAN to work and have been enjoying this (especially the running and screaming like a little girl at night part) however I was wondering are there any good strategy/persistant world mods out there? I'd like there to be more of a point to the endless mining/crafting/building cycle.

Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
Xanthippe
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Reply #2832 on: October 02, 2012, 01:36:13 PM

Got LAN to work and have been enjoying this (especially the running and screaming like a little girl at night part) however I was wondering are there any good strategy/persistant world mods out there? I'd like there to be more of a point to the endless mining/crafting/building cycle.

Millenaire is one, it's a little buggy. Adds villages, villagers, you provide them with what they ask for, and they grow their villages.

Technic Pack is very well done, not very buggy, but doesn't exactly add a structure - just a bunch of new abilities and things to make. (There's a lot of discussion on Technic in this thread further up). One very nice feature is that it leaves your regular minecraft files alone.

There is a mod called AdventureCraft that I haven't tried yet.
Khaldun
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Reply #2833 on: October 06, 2012, 05:49:48 AM

Started doing Technic. A bit difficult to bend my head around all the stuff to do, so for now I'm doing fairly standard Minecraft stuff and just collecting tons of ores, building a marble base area, scouting. Will have to sit down and really figure out the recipes soon.
Malakili
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Reply #2834 on: October 08, 2012, 09:33:14 AM

So, someone made World of Warcraft in Minecraft.

Screenshots:
http://imgur.com/a/diGD5#0

Overview:
http://overviewer.org/wow/

Download:

http://cursecraft.com/media/CraftingAzeroth-v0.1-beta.torrent

Apparently the map file expands to 24 GB 
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