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Topic: Star Wars: Empire at War (Read 12923 times)
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Windurst
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This game looks pretty cool. It has both regular RTS gameplay and Space RTS gameplay (like Homeworld) Should be interesting A ways down the road from Las Vegas lies a small industrial district...one that used to be home to one of the most influential computer game developers in history. Westwood Studios created the extremely popular Command & Conquer series and helped lay the foundation for real-time strategy games with the classic movie-licensed game Dune 2. The complex that was once home to 150 artists, level designers, and producers has now been parceled out to other local businesses. And a stone's throw away, in an unassuming office that's practically right across the street, lies Petroglyph, a new studio consisting of about 20 staff members, nearly all of whom are from the original Westwood team, including many of the programmers and designers that literally helped create the basis for real-time strategy games as we know them today. And the studio is hard at work on an all-new strategy game that will attempt to further the genre past its traditional gameplay of gathering resources, building a base, and raising an army with Star Wars: Empire at War.
The new game will take place in the Star Wars universe all right, but its actual events will take place between the not-yet-released film Episode III and the 1977 film Episode IV (better known simply as Star Wars, the first movie in the original trilogy). The action will take place in the same galaxy and will include tours of duty on such planets as Hoth, Endor, Tattooine, and Dagobah. You can also expect to see classic troops and ships in the game, like stormtroopers, Imperial snowspeeders, and the impressively huge four-legged walking AT-ATs (from The Empire Strikes Back), as well as speederbikes and AT-STs (the not-so-impressive two-legged walkers that appeared in the battle of Endor in Return of the Jedi). And in space, you can expect to encounter classic ships like TIE fighters and Y-Wings (and their bomber variants), in addition to humongous Imperial capital ships. (In fact, you can expect to see, and play as, both land and space units in the game...simultaneously.)
Typically in real-time strategy games, you slowly assemble your armies by gradually building the required structures and by researching the proper upgrades. Then you bring these armies in to battle in the late game, only to lose them in the next mission. Empire at War's units will be completely persistent, so you'll keep whichever units survived your last battle. So, considering how expensive some of the most powerful units will be, you may find yourself actually retreating. In fact, attacking and retreating may be central to your strategy, especially if you're playing as the Rebels, who might not always have the resources to mount a full-scale assault. Sometimes it may be better to use guerilla tactics, like crippling a powerful capital ship and fleeing into hyperspace before an armada can be sent after you.
These tactical situations highlight some of the major differences between the two factions. The Rebels will begin the game, as you might expect, at a material disadvantage, so they'll have limited resources, limited holdings, and even limited technology. In many cases, the Rebels won't be able to amass large armies for fear of being discovered, so they'll often find it wiser to build only scattered holdings across different planets. However, the Rebels will have a strong advantage in terms of intelligence-gathering. Consequently, the Rebels will have spies everywhere. And in the meantime, the massive forces of the Empire will also be...everywhere. In fact, your gathered intelligence may actually be stored and used like a "quest log" in a traditional role-playing game, so once the Rebels receive fresh information on what the Empire is doing and where it's doing it, they can take appropriate action based on each tip received.
On the other hand, subtlety won't be part of the Empire's main strategy, and in some cases, it won't even be possible for the Emperor's forces to move without being tracked. It's true that the Empire will generally begin the game in a very strong position, with many planetary holdings and the wherewithal to build huge armies. However, the Empire will, as noted, not be able to conceal its movements, nor will it have a firm grasp on exactly where its enemies lie or what they're up to. In describing the differences between the two factions, producer Bret Tosti cites Princess Leia's conversation with an Imperial officer from the original motion picture: "The more you tighten your grip, the more star systems will slip through your fingers." Not every planet is controlled by the Imperial forces, and not every planet is friendly to them. As a result, you may also find neutral planets that you can recruit to your cause. For that matter, you'll even be able to recruit powerful hero characters for your armies, including legendary Jedi, such as the fearsome Sith lord Darth Vader
Fortunately for both sides, each faction in Empire at War will at least command a grasp that extends past planets and into space. That is, you'll not only wage war on the face of different planets, but you'll also battle in space with the many different fighter ships of the Star Wars universe (along with bigger targets, like capital ships and space stations). These major targets will be outfitted with hard points, which are specific areas along the chassis that have different upgrades slotted into them, like engines, shield generators, and weapons. Because these large vessels are either immobile or slow-moving at best, space battles will resemble naval battles with ships maneuvering to fire broadsides at each other. You may find yourself trying to destroy all weapons on one side of a large ship so that it can't fire on you. Even if you succeed, you'll have to take advantage of your enemy's inability to attack before the ship comes about and opens up a broadside with its undamaged row of weapons. Likewise, you may find yourself targeting the engines of a ship to stop it from escaping or from advancing to the front lines for reinforcements, or you may find yourself targeting the shield generators of a ship with proton torpedoes to open the enemy up to laser fire from your fighters
In any case, Empire at War will use a simple and hopefully effective way to keep space battles fast-paced and enjoyable. While battles will still be in 3D space, different ship classes (like TIE fighters and Imperial cruisers) will travel along separate horizontal planes. This way, fighters will be able to dogfight effectively without having to edge their ways around capital ships, though they'll definitely be able to switch between planes to go on strafing runs against the bigger targets. All spacecraft will have to contend with the physically modeled confines of the star system, which includes asteroid belts that will cause glancing damage to any ships rash enough to blunder through them.
Both land and space battles highlight the importance of having persistent units, because in Empire at War, you'll be able to send whatever troops you have on the ground up into space, and you can bring your space pilots down to the surface to help out there. You'll even be able to affect space battles from the ground (and vice versa) by capturing a surface-built ion cannon to fire salvos into space, or you can call in fighter-bombers from orbit to make bombing runs on enemy territories. These gameplay features will be integrated into the story, which will attempt to draw on Star Wars lore from the time period that precedes the original trilogy. For instance, one Rebel ground mission might require the Rebellion to recover the prototype X-Wing fighter from a guarded compound for use in space later. The swift fighter craft represented a mainstay of the original movie trilogy, but the game will attempt to explore the universe's history, as well as delve into how the Rebellion first began, through missions like this.
Star Wars: Empire at War will run on an all-new game engine known simply as "Alamo" (named after the hometown of one of its developers), and even though the game is still in the early stages of development, what we've seen already looks great. But maybe it isn't surprising that the staff was able to get a great-looking 3D engine up and running in the brief time it's been together, which has only been about two years. Though the new engine was written from scratch, it was written by Petroglyph staffers who previously created the W3D engine, which powered many of EA's 3D strategy games, like Earth & Beyond, Command & Conquer: Generals, and, most recently, The Lord of the Rings, The Battle for Middle-earth. (The soundtrack will even include selections from both classic John Williams movie scores and former Westwood composer-turned-Petroglyph staffer Frank Klepacki, who also provided scoring for Emperor: Battle for Dune, among others.) The game makes extensive use of higher-end shader effects--like soft shadows and specular lighting, along with particle effects for dust clouds and explosions--so that space battles seem full of appropriately spectacular explosions. Land battles will take place between all the classic unit types, and they'll attempt to model things to scale. Accordingly, infantry units will look appropriately puny next to AT-ATs. Petroglyph currently plans to base land missions in at least six different environment types, including arctic, swamp, urban, temperate, forest, and volcanic, to correspond with the settings presented in the motion pictures. All will be presented on bump-mapped terrain dotted with animated shadows.
Currently, the team is planning on a comprehensive single-player campaign that can be played as either faction, along with some multiplayer plans that have not yet been disclosed. If nothing else, the game will offer online skirmish multiplayer for up to eight players. Empire at War looks very promising, and its combination of land and space battles, which actually relate to each other, should hopefully breathe some fresh air into the world of real-time strategy. The game is scheduled for release later this year.
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schild
Administrator
Posts: 60350
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Sigh, I don't want to pick on you. But don't start topics with absolutely zero content in them. Oh, and again, don't fucking worry about language.
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Windurst
Guest
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Murgos
Terracotta Army
Posts: 7474
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IGN is probably not going ot be happy you cut and pasted thier entire article. Usually a brief quote of an interesting feature, a quick statement of why you think it wont suck and a link is enough.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Strazos
Greetings from the Slave Coast
Posts: 15542
The World's Worst Game: Curry or Covid
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Plagerism! Plagerism! I'm calling the cops!
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Fear the Backstab! "Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion "Hell is other people." -Sartre
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Soukyan
Terracotta Army
Posts: 1995
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Plagerism! Plagerism! I'm calling the cops! plagiarism You silly bonetop, you.
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"Life is no cabaret... we're inviting you anyway." ~ Amanda Palmer"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~ Lantyssa"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
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schild
Administrator
Posts: 60350
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Pffft, stolen article or not. Star Wars games, on the whole, suck ass.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Pffft, stolen article or not. Star Wars games, on the whole, suck ass. So why did you buy Jedi Academy?
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schild
Administrator
Posts: 60350
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Pffft, stolen article or not. Star Wars games, on the whole, suck ass. So why did you buy Jedi Academy? You told me to.
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Signe
Terracotta Army
Posts: 18942
Muse.
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Is Shockeye the boss of you?
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My Sig Image: hath rid itself of this mortal coil.
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schild
Administrator
Posts: 60350
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Is Shockeye the boss of you? No, but sometimes I wish you were. 
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Riggswolfe
Terracotta Army
Posts: 8046
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May this be another KOTOR and not another Force Commander. That is all I ask for. The screenshots look great, but then again, so did the screenshots for SWG.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Murgos
Terracotta Army
Posts: 7474
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There have been several great SW games. It's just too bad there have been 3 times as many craptastic ones.
It's generally safer to assume any new SW game will suck until proven otherwise.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Soukyan
Terracotta Army
Posts: 1995
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Is Shockeye the boss of you? No, but sometimes I wish you were.  This thread is getting HAWT!
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"Life is no cabaret... we're inviting you anyway." ~ Amanda Palmer"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~ Lantyssa"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
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daveNYC
Terracotta Army
Posts: 722
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In any case, Empire at War will use a simple and hopefully effective way to keep space battles fast-paced and enjoyable. While battles will still be in 3D space, different ship classes (like TIE fighters and Imperial cruisers) will travel along separate horizontal planes. Their 3D space doesn't sound very 3D.
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schild
Administrator
Posts: 60350
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Nope, in fact, the game doesn't sound very 3d it at all. Maybe it'll have a z-axis like SW:G. That would be awesome. IT'S FUCKING SPACE! IT HAS TO BE 3D OR IT WILL SUCK. <cthulhu>Stop making Star Wars games, fuckers.</cthulhu>
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Shavnir
Terracotta Army
Posts: 330
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To my knowledge only one RTS game (well one and its sequel) ever had a true Z axis...Homeworld.
Too bad there were 10,000hotkeys. Just to control the camera.
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SurfD
Terracotta Army
Posts: 4039
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Startreck Armada sort of had a Z-Axis. Your playing field was something like a square 20 feet on a side, with 4 inches of depth, but it still technically had a Z-Axis.
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Darwinism is the Gateway Science.
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eldaec
Terracotta Army
Posts: 11844
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I'm just flat out assuming that it won't be 3d in any meaningful way. But then, nor was MOO, which remains a better space strategy game than, for instance, Homeworld. I'm mildly interested becuase of the ex-westwood team, combined with the fact that they aren't making a game about working out the optimum build order to tank rush your opponent as quickly as possible. Pffft, stolen article or not. Star Wars games, on the whole, suck ass. The only star wars games that really suck (apart from the obvious one) are strategy games..... oh hang on. I want to know why they don't just carry on making space fighter games. I also want to know why nobody will carry on making space fighter games. Oh wait, I remembered. Bah.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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IGN is probably not going ot be happy you cut and pasted thier entire article. Usually a brief quote of an interesting feature, a quick statement of why you think it wont suck and a link is enough. He fooled you by stealing the pictures from IGN. The article was stolen from Gamespot. A link similar to the one I just posted would have been more fucking appropriate and wouldn't have made him look like a complete cunt.
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The camera adds a thousand barrels. - Steven Colbert
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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combined with the fact that they aren't making a game about working out the optimum build order to tank rush your opponent as quickly as possible. Aww.. don't be like that. Of course it will be about working out the fastest build order for getting star destroyers and rushing your opponent as quickly as possible. Or turtling in your base until you get the d3ath star and serving all of your opponents. Serving them a healthy spoonful of pain. - meg
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Venkman
Terracotta Army
Posts: 11536
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I want to know why they don't just carry on making space fighter games.
I also want to know why nobody will carry on making space fighter games. At this point, I'd take someone pilfering/purchasing the Freespace 2 code from Volition and change out the content. The game still looks pretty damn good, and plays much better than any space fighter game I've played since. Updating it would validate the game for online games. I'd love to know why the bottom fell out on this. Is it the rise of them on consoles?
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Is it the rise of them on consoles? There hasn't been a space fighter worth a damn in years. Console or otherwise. Why the bottom fell out, who knows? Maybe if we stop buying FPS's and RTS's, they'll come back. EDIT: The more important question is: Where the hell is Chris Roberts? It seems that after Freelancer got swallowed up by Microsoft, he's been nowhere in sight.
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Triforcer
Terracotta Army
Posts: 4663
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Is it the rise of them on consoles? There hasn't been a space fighter worth a damn in years. Console or otherwise. Why the bottom fell out, who knows? Maybe if we stop buying FPS's and RTS's, they'll come back. EDIT: The more important question is: Where the hell is Chris Roberts? It seems that after Freelancer got swallowed up by Microsoft, he's been nowhere in sight. Perhaps the Developer that Must Not Be Named has another space fighter in the works. Anyone know?
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Murgos
Terracotta Army
Posts: 7474
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Perhaps the Developer that Must Not Be Named has another space fighter in the works. Anyone know? I'm sure he does. But does anyone want to play it?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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daveNYC
Terracotta Army
Posts: 722
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Perhaps the Developer that Must Not Be Named has another space fighter in the works. Anyone know? I'm sure he does. But does anyone want to play it? They don't even want to install it.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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The more important question is: Where the hell is Chris Roberts? After watching the Wing Commander movie, I hope the answer is "in a hole covered up to his neck in his own filth." I look forward to the day when I have one successful franchise under my belt and can have hordes of developers line up to pay me for the rights to produce shitty game after shitty game based on that license.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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The more important question is: Where the hell is Chris Roberts? After watching the Wing Commander movie, I hope the answer is "in a hole covered up to his neck in his own filth." I look forward to the day when I have one successful franchise under my belt and can have hordes of developers line up to pay me for the rights to produce shitty game after shitty game based on that license. We will soon be enterting negotiations with several studios for the rights to f13.net - The Movie!
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I want Dennis Leary to play me.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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I want Dennis Leary to play me. I'm afraid we won't have the budget for that. Right now we're looking at casting you as Emmanuel Lewis.
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schild
Administrator
Posts: 60350
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Haemish, you should feel lucky. Soleil Moon Frye is being cast as Shockeye.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I want Dennis Leary to play me. I'm afraid we won't have the budget for that. Right now we're looking at casting you as Emmanuel Lewis. I thought we agreed on Wilmer Valderrama. Fuck, didn't read the memo?
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-Rasix
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schild
Administrator
Posts: 60350
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I want Dolph Lundgren to play me. Christopher Lambert will be an extra. All he'll do is laugh.
Then we'll fight to the death. I'll kill Lambert so I can get his 2,000 years of knowledge and power that they say he got in the first Highlander movie. Then I'll kill everyone else. The rest of the movie will be a manhunt for Brad Pitt so I can confront him about breaking up with Jennifer Aniston. Then I'll ask him for an autograph and Jennifer Aniston's new address. I'll get some grudge-sex from her. Then I'll come home, ban bruce, and start up some Resident Evil 4.
The credits will roll.
After the credits, Shock...eeerrrrr Punky Brewster will come onto the screen and ask "What happened to my career?" There will be a one frame flash of a toilet full of poo.
The curtains will close.
It's art.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Haemish, you should feel lucky. Soleil Moon Frye is being cast as Shockeye. I'll be lucky to have Punky Brewster playing me.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Didn't Punky turn out to be teh hawtness as an adult?
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