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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: So how do I become useful to someone? 0 Members and 1 Guest are viewing this topic.
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Author Topic: So how do I become useful to someone?  (Read 5767 times)
Phunked
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Posts: 249


on: February 07, 2010, 02:25:29 PM

A friend and I decided to try EVE as a 'different' MMO. We've gotten to the point where we sort of know what we're doing and it's fairly easy to see the appeal (though to be honest, I don't think I've ever debated market trends in real life with anyone as vehemently as I have in EVE, which makes me wonder what would happen if people channeled their financial brilliance elsewhere, but I digress). The problem we're running into is that the transition from completely clueless --> new, but useful, is difficult to make happen.

I know that the general advice is to join a corp and go from there, but it seems difficult to evaluate them.  Is corp age meaningful? Number of members? Proficiency at English? All of these? What about political affiliations? Which ones are the least douchy? Other MMOs have a much simpler system; "we killed final boss dragon man the fist week without letting any of the princesses die". Awesome. "Our miners bring in 350 million ISK a week"...awesome? Is that good? How do I tell? I realize that this is probably a very common theme in posts of newer players, but there really doesn't seem to be a good solution other than "ask the community" or "make the wrong choice and quit in two weeks".
eldaec
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Posts: 11844


Reply #1 on: February 07, 2010, 03:15:17 PM

Flying with them and finding out that they aren't douchebags is the only method that works.

Also, join the f13 chat channel in game.

Theoretically we have a corp, though it is currently experiencing <ahem> technical difficulties. Matters should be resolved shortly.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
tgr
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Posts: 3366

Just another victim of cyber age discrimination.


Reply #2 on: February 07, 2010, 04:06:34 PM

Numbers of members are usually completely different from what's actually active members. I've joined corps with 300 members, where 10 were active. I've also been in a corp with 5 members, hell I've been in a 1200+ alliance, and they all looked good from their description and when I spoke to the representatives, but while the first two were very enjoyable, the last alliance was literally the worst 3-4 weeks I've ever spent because literally the entire alliance were nothing but spergy whiny fuckwads.

There's literally no reliable way of figuring out if an alliance or a corp is right for you, or what they'd like you to do for them, because I think it's much more about how compatible you're compared to them and what you end up finding fun. You can try to screen them as much as you'd like, but unless you actually spend time with them and see how they actually operate, you'll never figure out if it'll work.

Having said that, I've been useful doing literally everything carebearish, hauling etc, but I've also been useful by flying a rifter in large-scale fleet fights where I've done nothing except provide a warp-in spot ... in a rifter.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
TheDreamr
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Posts: 160


Reply #3 on: February 07, 2010, 04:33:46 PM

For me the best way to "judge" a corp before joining is to hang out in their public channel ingame, talk to them, get an idea what they do, ask questions and generally see what you think - if you end up wanting to stab them in the face to make the stupid go away, probably not the corp for you.  Remember - this is also an opportunity for them to get a look at you.  Finally, ask if they take potential recruits along on ops - they may say no for a variety of reasons, but they may say yes and you'll get a feel first-hand for whatever they do.

Size or activity depends on what you expect the corp to be doing - I could write something long and boring, but the bottom line is two questions; Can they actually do what they said with that many pilots in-game?   Will I need more corpmates to interact with to make EVE not suck?

edit button addict.
tgr
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Posts: 3366

Just another victim of cyber age discrimination.


Reply #4 on: February 07, 2010, 05:19:05 PM

Just going to inject something here. There's not just the corporation you're joining to keep in mind, it's also the alliance the corp either is in, or will join in the near future. I fell in the trap of joining a corp which worked fine for me personally, but they then moved to an alliance (the 1200+ one) which was full of sperging whiny fuckwads, which didn't surface until 2-3 days into the move, when we'd settled in their space and had access to intel/alliance chat. It's never 100% unavoidable, so be prepared to reevaluate your surroundings.

Nothing ruins the experience more than a bad bunch of people to fly with, and nothing makes it more enjoyable than a good bunch of people to fly with, so don't be afraid to be very critical when both evaluating the corp prior to moving in, and the alliance (if any) after you have moved in.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
palmer_eldritch
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Posts: 1999


WWW
Reply #5 on: February 07, 2010, 05:40:24 PM

I don't think you'll ever be likely to find a large alliance with hundreds of players in an MMO who don't drive you a bit crazy if you take it too seriously. The main thing is to make sure there are at least a few people you like and can talk to.

I think finding the right corp for you depends partly on what you want to do. Most will advertise what they are about - industry and mining in high security space, piracy (eg ganking miners), living in the wild lands of 0.0 or whatever. So the first thing is to get some idea what you actually want to do in Eve, at least for now. If you don't like it, you can always join a different corp.

As Eldaec said, you could join the f13ers, once we get our act together, and if you do end up leaving in a couple of weeks then at least you'd know some people in game to talk to.
« Last Edit: February 11, 2010, 05:16:04 AM by palmer_eldritch »
Tuncal
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Posts: 30


Reply #6 on: February 07, 2010, 06:28:52 PM

So if one were a complete EVE newbie, with little more than a week of sporadic playing and still trying to figure out the basics, what are the odds of them joining up with the rest of the f13ers?
Numtini
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Posts: 7675


Reply #7 on: February 07, 2010, 06:49:26 PM

If people aren't hung up on Concord standings, how bout a low sec piracy roam? It's not very profitable compared to Delve, but it's a good amount of fun and it's mostly cheap frigates and maybe 1 or 2 T2 frigs.

If you can read this, you're on a board populated by misogynist assholes.
Pennilenko
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Posts: 3472


Reply #8 on: February 07, 2010, 09:44:45 PM

So if one were a complete EVE newbie, with little more than a week of sporadic playing and still trying to figure out the basics, what are the odds of them joining up with the rest of the f13ers?

Spy! why so serious?

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
sanctuary
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Posts: 90


Reply #9 on: February 08, 2010, 02:17:05 AM

Just to reiterate what Eldaec said earlier - join the F13 chat channel, ask lots of questions. Mention which corps you're looking at joining and it maybe that one of us can give you further information.
Slayerik
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Victim: Sirius Maximus


Reply #10 on: February 08, 2010, 06:13:29 AM

So if one were a complete EVE newbie, with little more than a week of sporadic playing and still trying to figure out the basics, what are the odds of them joining up with the rest of the f13ers?

Spy! why so serious?

This thread is a spy haven.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Furiously
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Posts: 7199


WWW
Reply #11 on: February 08, 2010, 01:52:26 PM

Bobby Atlas stamp of approval.

Setanta
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Posts: 1518


Reply #12 on: February 08, 2010, 09:58:52 PM

So if one were a complete EVE newbie, with little more than a week of sporadic playing and still trying to figure out the basics, what are the odds of them joining up with the rest of the f13ers?

Spy! why so serious?

I have this theory that those that try to out everyone as a spy are most likely to be spies themselves  why so serious?

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Pennilenko
Terracotta Army
Posts: 3472


Reply #13 on: February 08, 2010, 11:26:10 PM

So if one were a complete EVE newbie, with little more than a week of sporadic playing and still trying to figure out the basics, what are the odds of them joining up with the rest of the f13ers?

Spy! why so serious?

I have this theory that those that try to out everyone as a spy are most likely to be spies themselves  why so serious?

We are all Spies, and Endie Alts.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Phunked
Terracotta Army
Posts: 249


Reply #14 on: February 08, 2010, 11:46:44 PM

Just out of curiosity, did the developers never think that the 'spy' thing might make their game increasingly newbie unfriendly as time went on, which is the exact opposite of what they want to have happen?
TheDreamr
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Posts: 160


Reply #15 on: February 09, 2010, 03:04:30 AM

Honest, don't worry about the spy thing too much it's more for comedy value than anything as any given alliance will have it's own little network of independent spies already in place, and the good corps / alliances will be setup to handle the security issues this throws up.

There are certain times you simply don't recruit as too many critical things are going on (wars, withdrawing etc.), or you don't have the resources to integrate the new guys.

IMO more than anything at the peak of any alliances power it's not the spies this is intended to deter - it's the "fair weather friends" who want the going while it's good but don't want turn up when there's a chance they could lose.

edit button addict.
Kovacs
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Posts: 109


Reply #16 on: February 09, 2010, 10:05:12 AM

... might make their game increasingly newbie unfriendly as time went on, which is the exact(ly).. what they want to have happen?

Have we met?  I'm Eve.
Merusk
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Reply #17 on: February 09, 2010, 10:09:05 AM

Just out of curiosity, did the developers never think that the 'spy' thing might make their game increasingly newbie unfriendly as time went on, which is the exact opposite of what they want to have happen?

That's what makes it hardcore, y0.  If you can't handle it, you shouldn't be playing.  Or something.

Really, it hasn't mattered much. If anything it's probably what's fueling so damned many accounts being paid for.. so I can only see them making it more attractive.

The past cannot be changed. The future is yet within your power.
eldaec
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Posts: 11844


Reply #18 on: February 09, 2010, 01:37:52 PM

Just out of curiosity, did the developers never think that the 'spy' thing might make their game increasingly newbie unfriendly as time went on, which is the exact opposite of what they want to have happen?

I can't imagine there is anything CCP could possibly do to make EVE online less newbie friendly short of mailing goatse to anyone who signs up a new account.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
lac
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Posts: 1657


Reply #19 on: February 09, 2010, 02:55:47 PM

They've come a long way. The newbie missions are quite entertaining these days.
Setanta
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Posts: 1518


Reply #20 on: February 10, 2010, 02:28:46 AM

And as an extension of that, the Sister's of Eve arc is fun to run as well for newbies although the last mission can be a pain without a friend (if it's a new account). Mind you, after 50 missions, most newbies should be in a cruiser or similar which might stand a better chance of dropping the final foe.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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