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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Bayonetta 0 Members and 1 Guest are viewing this topic.
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Author Topic: Bayonetta  (Read 24680 times)
Kageh
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Reply #70 on: January 06, 2010, 08:07:48 AM

Might be animated via physics engine, and thus behaving differently.

I'm seriously debating buying an X360 just to play this, there are some very cheap used ones available, in the €100 range (especially banned Jasper elites, and I don't give much about X360 multiplaying since I would have to buy an additional wireless adapter anyway).
stray
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Reply #71 on: January 06, 2010, 02:43:36 PM

Maybe just wait to see if the PS3 version improves? I wouldn't buy a 360 if you had no interest in hooking it up to the internet, and just wanted one cross platform game. After dabbling with the 360 for awhile, I can safely say that having an internet connection is like it's big selling point. XBL is well done, and some of the downloadables are also a nice change of pace. They don't have the draw of boxed titles, but it's worth having an internet connection to get access to some things.
ffc
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Reply #72 on: January 06, 2010, 03:29:39 PM

Interestingly enough, after I got my PS3 I stopped going on to XBL.
Azazel
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Reply #73 on: January 06, 2010, 05:14:15 PM

Give it a couple of weeks at least to see if they patch it before buying a console just for the one game. Unless you need it NOW. Or unless there are a bunch of other 360 games you intend to play.

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schild
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Reply #74 on: January 06, 2010, 06:06:36 PM

This silly game is beyond over the top.
Trippy
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Reply #75 on: January 06, 2010, 06:07:57 PM

That's the beauty of the game awesome, for real...

...except the graphics are so muddled on the PS3 it's hard to enjoy it.

The fractured story-telling isn't helping either.
schild
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Reply #76 on: January 06, 2010, 06:10:07 PM

Kamiya's games all have shit stories. Also, I don't really see how it's any more muddled than any other game Kamiya ever touched.
Trippy
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Reply #77 on: January 06, 2010, 06:16:49 PM

Kamiya's games all have shit stories. Also, I don't really see how it's any more muddled than any other game Kamiya ever touched.
I didn't mean "fractured" == "crappy", I meant the game drops you in the middle of something without explaining what the fuck is going on and the attempts to explain stuff are just as confusing like the Purgatoriumwhatmacallit stuff.

As for the muddling, I understand he likes the dark gothic look. However in DMC, Dante stood out because of his red clothing. Here Bayonetta is dressed in black and against the dark muddled sets you can't tell what the fuck she's doing half the time unless it's one of the zoomed in special moves.
schild
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Reply #78 on: January 06, 2010, 06:20:59 PM

The Witch Hunt thing is all wtf.
schild
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Reply #79 on: January 06, 2010, 06:23:00 PM

Oh, I got pure platinum for it. Cool.
Kageh
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Reply #80 on: January 07, 2010, 03:11:15 AM

You guys are right, I'll just wait, too much stuff I have to play anyway!

PS3 owners: aside from the muddled look complaints, how bad are the framerate issues? The demo didn't seem to have any (but it was fairly short).

stray
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Reply #81 on: January 07, 2010, 04:10:22 AM

DMC/over the top comparisons aside, can she kick Nariko's ass?  Oh ho ho ho. Reallllly? To me, that's still the best beat em up so far.

[edit] Best this gen, I mean. Still a DMC fan otherwise.
« Last Edit: January 07, 2010, 04:22:22 AM by stray »
Trippy
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Reply #82 on: January 07, 2010, 11:01:43 AM

PS3 owners: aside from the muddled look complaints, how bad are the framerate issues? The demo didn't seem to have any (but it was fairly short).
No frame rate issues so far but I'm still early on in the game.


DMC/over the top comparisons aside, can she kick Nariko's ass?
Yes, easily.
schild
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Reply #83 on: January 07, 2010, 11:02:41 AM

I have not encountered any framerate issues either, outside of right before you get out of the loading screen when it hiccups for about 2 frames because of the drastic transition.

The loading screen, btw, is fucking brilliant.
stray
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Reply #84 on: January 07, 2010, 06:12:15 PM


Yes, easily.


Argghh.. Damnit. ;)

Well, I'll pick up the 360 version if I can find it. I need more games on this thing anyways..
Trippy
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Reply #85 on: January 07, 2010, 07:05:34 PM

The loading screen, btw, is fucking brilliant.
Yes, in fact it would be even better if you could set it so you need to press Start/Select to leave the practice screen.
schild
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Reply #86 on: January 07, 2010, 07:06:20 PM

The loading screen, btw, is fucking brilliant.
Yes, in fact it would be even better if you could set it so you need to press Start/Select to leave the practice screen.
Would've removed the tiny stutter when it finishes loading.
stray
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Reply #87 on: January 07, 2010, 08:01:52 PM

Err.. yeah this is even more goofy than DMC.. What a great character. The controls and animation are amazing. Love the .. I dunno... kind of retro midi, kind of noir soundtrack. Love the retro + noir feel throughout other elements in the game, for that matter. Only have finished the Prologue, but my hands hurt. No platinum though :(

[edit] If anyone thinks that if they've played one beat em up game, they've played them all.. then don't.. The character opens up new ways of doing things.
« Last Edit: January 07, 2010, 08:08:54 PM by stray »
schild
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Reply #88 on: January 07, 2010, 08:09:03 PM

Quote
I dunno... kind of retro midi, kind of noir soundtrack.

The theme is a jpop version of Fly Me to the Moon.
stray
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Reply #89 on: January 07, 2010, 08:56:18 PM

Ah.. The battles have a cool arcade vibe, I think (retro is the wrong word). Beats his previous choices. DMC was too techno, Matrix like.


I also like the pacing here.. The action isn't completely exhausting - it's just the right amount of battling and puzzling so far.
stray
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Reply #90 on: January 07, 2010, 11:15:59 PM

Air Dodge... Waited a little too long for that one.

[edit] Gonna add that the load times on the 360 are quick, colors are fairly vibrant, and it's even in 1080p. There is an issue with some screen tearing I've seen on some levels, but that'd be about the only technical complaint.
« Last Edit: January 08, 2010, 11:50:13 AM by stray »
stray
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Reply #91 on: January 08, 2010, 01:48:13 PM

Some of these levels now are reminsicent of GoW (like Catacombs).. It's like the better parts of DMC's over-the-topness and arcade-y scoring with GoW sense of epic-ness. And some hot nerdy bitch who spreads her legs a lot. I'd give a 110 already.. Well, more like 100. Minus 10 because it should be even more gratuitous.

And fuck you if you don't like me rating something before finishing.  why so serious?

[edit] Now that they've virtually killed DMC, this team needs to make a God Hand equivalent.

[edit] Wait, wtf.. Seems like they already did it. Is Madworld any good?
« Last Edit: January 08, 2010, 06:20:06 PM by stray »
Margalis
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Reply #92 on: January 09, 2010, 03:00:40 AM

Madworld is more of a YMMV type of game. It's an arena-based game and the overall gameplay is not terribly deep. I personally enjoyed it a lot but I suspect for many people it's a rental type deal.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Azazel
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Reply #93 on: January 09, 2010, 07:55:27 AM

Madworld is totally shallow and gratuitous and immature. Probably the best thing I've played on Wii aside from Wii bowling etc, which aren't in the same category as far as console games go.

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stray
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Reply #94 on: January 09, 2010, 01:57:32 PM

Heh. Kind of tempting to buy a Wii again (not just for that, of course, but it helps).
schild
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Reply #95 on: January 09, 2010, 02:00:07 PM

Don't.
stray
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Reply #96 on: January 09, 2010, 03:27:18 PM

Heh.. It's more about having yet another option of games. I still haven't played No More Heroes either.
schild
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Reply #97 on: January 09, 2010, 03:43:32 PM

Heh.. It's more about having yet another option of games. I still haven't played No More Heroes either.

No More Heroes is apparently being done for the PS360 to the name of No More Heroes: Paradise.

I don't think you're going to have so much of a problem with games in 2010.
stray
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Reply #98 on: January 09, 2010, 04:18:35 PM

Sweet.

I'm sure you're right about 2010. As for Madworld, I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again.

[edit] Removed depressing "why is that on the Wii" comment.  Oh ho ho ho. Reallllly?
« Last Edit: January 09, 2010, 05:00:47 PM by stray »
Margalis
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Reply #99 on: January 09, 2010, 06:43:13 PM

NMH for the 360 looks to be a quick port with no features added, huge overuse of specular highlighting that clashes with the original art style, and a lack of all the motion controlled stuff which added a lot to the game. Basically it's a shoddy port.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Koyasha
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Reply #100 on: January 09, 2010, 07:50:42 PM

The motion controlled stuff annoyed the crap out of me.  As it does with...I think every Wii game I've tried it with.  And every PS3 game that I've had to use the Sixaxis motion sensing shit with.  I would be much happier with NMH without the motion control stuff.

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Rasix
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Reply #101 on: January 09, 2010, 07:55:29 PM

God forbid there's no jerk-off motion to charge your saber to go along with the wand waving QTEs. 

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Margalis
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Reply #102 on: January 09, 2010, 10:12:09 PM

The jerk off was gold, as were the wrestling moves and the finishing moves. And the use of the Wiimote speaker.

I can understand that some people don't like motion controls but NMH is among the best as far as implementation, they all make sense in the context of the game and they all work properly. Just the loss of the Wiimote speaker is a major hit and the port doesn't appear to add anything that in any way makes up for the loss of many features. Changing sword swiping motions to QTE button presses is really going to make it a better game?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
schild
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Reply #103 on: January 09, 2010, 10:16:07 PM

Quote
I can understand that some people don't like motion controls but NMH is among the best as far as implementation, they all make sense in the context of the game and they all work properly.

Not a single one of them was necessary to play the game and every single one was just a replacement for a normal fucking button or long press. Though, it's nice to see someone say that since it just confirms all the nasty shit I say about Wii games.

Of course, having Haemish totally shit on it was better vindication, but this'll do too. Other than you didn't even realize you were saying it.

Quote
Changing sword swiping motions to QTE button presses is really going to make it a better game?

:groan:

Edit: If you're being contrary just to be contrary, say so now, because you're beginning to sound like a tool.
Azazel
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Reply #104 on: January 09, 2010, 10:22:11 PM

As for Madworld, I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again.

Oddly, the game works with the wiiwaggle as it's control scheme. The spastic flailing actually fits in with the rest of the game. I hadn't gotten too far in before I got distracted by something else/overwhelmed by work, perhaps I should go back to it and BiiF it.  Oh ho ho ho. Reallllly?

Never played NMH. As Schild says about it's control though, nothing about MW's controls NEED to be waggle-based, but I think it's somehow the better for it. I think the degree of shallowness the game has would be more noticable if you weren't flailing around epileptically and the game's enjoyment would suffer.

Like I said, shallow.


http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
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