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Author
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Topic: BOA Items (Read 42114 times)
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Musashi
Terracotta Army
Posts: 1692
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You also have to keep in mind that they have to compete with the rest of the market, and siege weapons were a big selling point for Warhammer. It's just one of those things where you watch the demo video and think it would be cool. They're probably thinking, "Hey we should do this too." But then like, it isn't cool - at all. I can't hate them for that, though.
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AKA Gyoza
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Lantyssa
Terracotta Army
Posts: 20848
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How'd that work out for Warhammer? They stole queue-anywhere. That was enough.
You know the first vehicle I liked? The banquet table. You can sit around like you're having dinner and toss food at people. It rocks.
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Hahahaha! I'm really good at this!
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tkinnun0
Terracotta Army
Posts: 335
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What other devs watching WoW's vehicle attempt should take home is not that vehicles are bad in an RPG.
Rather, they should realize that if you're going to introduce a new gameplay mechanic you can't half-ass it and Blizard has clearly half-assed their vehicles. Their vehicles control exactly like your normal character, down to the lack of momentum and everything being done using skills/spells. Their server probably can't handle a more simulation-type gameplay, but that's really not an excuse.
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Fordel
Terracotta Army
Posts: 8306
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One of the biggest flaws with vehicles was them simply not being any more powerful then your average character. In most cases, they are dramatically less powerful.
The only siege vehicle that actually magnifies player power is the Siege tank in the Isle of Conquest. It's the only one where if it's fully manned by non-retards, it will destroy you. Everything else is completely at the mercy of a single player on foot. The Isle siege tank though, I've seen that thing rip through 20-30 guys without blinking.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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Are you guys mostly talking about raiding- or PvP-centric vehicles? I have never done any WoTLK raiding, WG or IOC but I've flown the dragons in the DK starting area and the Wyrmrest daily, and used the banquet tables, and haven't had too much to complain about.
But then, most of those do something radically different than a player on foot would do, so that isn't a comparison. It's more of a UI issue, and it isn't a terrible UI.
edited for clarity because there are no dragons at banquet tables
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« Last Edit: November 24, 2009, 01:30:27 PM by Jayce »
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Witty banter not included.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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What other devs watching WoW's vehicle attempt should take home is not that vehicles are bad in an RPG.
Rather, they should realize that if you're going to introduce a new gameplay mechanic you can't half-ass it and Blizard has clearly half-assed their vehicles. Their vehicles control exactly like your normal character, down to the lack of momentum and everything being done using skills/spells. Their server probably can't handle a more simulation-type gameplay, but that's really not an excuse.
I think it is a very iffy proposition to say that WoW's vehicles would be a better system if they worked less like your character. The single biggest problem with them in a PVE context is that they take people out of their comfort zones because they *don't* work like the character.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Ashamanchill
Terracotta Army
Posts: 2280
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Ah they'll all be gone next xpac cycle anyways (except for the ones in Strand and the Isle), sitting empty and collecting dust. That's the only reason I don't really bother to bitch about them right now.
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A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
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Fordel
Terracotta Army
Posts: 8306
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They can keep giving me quest chains where I finish by riding on the shoulders of a Giant and slaughtering thousands of cannon fodder though!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nebu
Terracotta Army
Posts: 17613
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They can keep giving me quest chains where I finish by riding on the shoulders of a Giant and slaughtering thousands of cannon fodder though!
I HATE the vehicle quests. I mean hate with a seething passion. The vehicle quests in WotLK are what drove me away from the game... again.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Fordel
Terracotta Army
Posts: 8306
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You can pry my storm giant from my cold dead hands sir!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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I can't complain about vehicle quests. They are one of those things that if you don't like, you don't have to bother with them. Dropping vehicles right into my direct line to Arthas? Go fuck yourself.
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CPA, CFO, Sports Fan, Game when I have the time
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tkinnun0
Terracotta Army
Posts: 335
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I think it is a very iffy proposition to say that WoW's vehicles would be a better system if they worked less like your character. The single biggest problem with them in a PVE context is that they take people out of their comfort zones because they *don't* work like the character.
Your spells get replaced and you lose the ability to jump, but otherwise they work exactly like your character. It still feels like your character while the UI is trying its damnest to tell you otherwise. Take the storm giant as an example. You get stuck to knee-height trees that you'd expect should just snap under your feet. It doesn't feel like you're controlling a storm giant, it feels like you're controlling your character who is inside an air-filled storm giant costume.
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Selby
Terracotta Army
Posts: 2963
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My biggest problem with the storm giant is being pretty much unable to see a damn thing around me and having to rely on the counters to tell me that stuff is dead. Not to mention that when done with the quest I am in combat for 5m or so...
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Fordel
Terracotta Army
Posts: 8306
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I just zoomed out and looked down, /shrug
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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I just zoomed out and looked down, /shrug
I did this one for the first time today (late to the party). I agree that it's too easy to get stuck and they don't let you zoom out far enough, at least the stock UI. I had to zoom all the way IN to be able to target things. That said, I didn't find it all that bad. As a gimmick, it should have been a little easier, but hey.
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Witty banter not included.
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Draegan
Terracotta Army
Posts: 10043
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Ok I need your help people because my brain may not work right with this.
I'm thinking of leveling a rogue. I have 250 stone keeper shards and 34 Hero Emblems and 7 Valor (I can buy hero's right?). I'm thinking the weapon with the shards and the breastplate with the emblems.
Here's my problem. If I choose another class with the expansion because who knows how long I'll last with this rogue, I'll have a useless leather chest item and a sword if I pick a different class. I guess that's what happens. I'm neurotic I suppose.
Anyway.... Kang and the Shadowcraft thing I'm going with.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Ok I need your help people because my brain may not work right with this.
I'm thinking of leveling a rogue. I have 250 stone keeper shards and 34 Hero Emblems and 7 Valor (I can buy hero's right?). I'm thinking the weapon with the shards and the breastplate with the emblems.
Here's my problem. If I choose another class with the expansion because who knows how long I'll last with this rogue, I'll have a useless leather chest item and a sword if I pick a different class. I guess that's what happens. I'm neurotic I suppose.
Anyway.... Kang and the Shadowcraft thing I'm going with.
Both the shoulders and the chest give a 10% exp bonus. I do not know if that stacks. If you get the leather, you could use it on a Druid, or Hunter, and if you get the sword you could use it on a Hunter, Warrior or Paladin. So not totally worthless.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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It's not like armor is going to matter that much in regards to type or the specifics of the stats. You can use that leather on a druid, shaman, hunter, rogue, and I've known people that have used it with ret paladins and warriors. And yah, the exp stacks.
Get the shoulders, BP, and while you're leveling: do WG dailies for a weapon.
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-Rasix
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah, leather's the most useful armor class there is in Heirloom stuff unless you've got a thing for casters or tanks.
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The past cannot be changed. The future is yet within your power.
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Draegan
Terracotta Army
Posts: 10043
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It's not like armor is going to matter that much in regards to type or the specifics of the stats. You can use that leather on a druid, shaman, hunter, rogue, and I've known people that have used it with ret paladins and warriors. And yah, the exp stacks.
Get the shoulders, BP, and while you're leveling: do WG dailies for a weapon.
The idea is not having to do any more work in getting more stuff. I don't really want to grind out 150 shards for a weapon.
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Lantyssa
Terracotta Army
Posts: 20848
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With the WG 'dailies' on Tues and Sat you can get 150 shards in two weeks.
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Hahahaha! I'm really good at this!
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Draegan
Terracotta Army
Posts: 10043
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Yeah but that's in two weeks.
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El Gallo
Terracotta Army
Posts: 2213
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Yeah, armor class means jack and shit while levelling, and no stats have even 1% of the impact that +10% xp does. If you get 1 set (i.e. shoulder & chest) of leather and 1 set of cloth, you're golden for any alt you'll ever need. Heck, you could just get the cloth if you only have enough for one set. You could go 1-80 with caster-itemized cloth shoulders and bp on a warrior, and you'd be unlikely to even notice.
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This post makes me want to squeeze into my badass red jeans.
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