Author
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Topic: Battlefield: Bad Company 2 (Read 200976 times)
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WayAbvPar
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You also use your RPG to shoot individual infantry.  I do that all the time with the M2. I probably have close to 100 kills with it, and all but a few are infantry  . I have been trying to get kills with the M136 now (so I can get a bronze star), but it is fucking useless. Takes forever to fire, needs to be guided, etc. Recipe for death.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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ffc
Terracotta Army
Posts: 608
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Also had to C4 a sniper in my squad after spawning on him 3 times in the same fucking space 15 steps from our spawn.
Thissssssssss. I joined two squads in a row composed entirely of snipers at or behind the current spawn in Rush maps. I quit out of Battlefield altogether to prevent an aneurism. A sniper on a Rush map who is hanging back 1) killing enemy snipers who are covering the objectives, or 2) keeping the objectives clear, is a good sniper. The rest should go hide in a bush on a Conquest map because they hurt their own Rush squad by hanging back and doing anything else other than these two things. The absolute worst is having 3 snipers in your Rush squad hanging back during the beginning of the Isla map plinking away at random defenders. That is more annoying than hearing someone's loud music / TV / family dispute throughout an entire match over squad chat.
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harmonicker
Terracotta Army
Posts: 75
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Just had some good rounds. Permabanned a guy for swapping to the winning team at the last second even after I warned people about it earlier, and it is listed on the server info. If it was anyone you know tell him he is welcome back under a new name  like. more of this.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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They were fun rounds, we actually had 4 F13's in our squad! (GO ECHO!) & WayAbvPar did give the guy a warning and warned the snipers from the get go not to dick around, you can be recon, but don't break the initiative and hang back if you are the attacking force. Do we have the map where it is the Sub Base the Russians are attacking and the US is defending? I've gotten to like that map a lot, as you can flank each side pretty easy and rpg people in the back  That damn 3rd unlock of rocket launchers does suck, it won't track the darts, is practically useless on aircraft, and takes forever to get ready and fire and reload. The only plus I've seen is you can carry 6 with the perk (I'll have to check, can't remember but it was a lot of them). The splash damage isn't that great on any of the rockets, but I have gotten double kills with my Charlie G and my RPG-7, that other one doesn't seem as nice.
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Furiously
Terracotta Army
Posts: 7199
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3rd one is good on tanks and airplanes. And it tracks.
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kildorn
Terracotta Army
Posts: 5014
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I had fun playing for a bit, but dear god, teams get unbalanced in 15 seconds of not looking at the scoreboard.
I always feel like an ass when I go recon, but sometimes you just have to, because your entire sniper team can't seem to countersnipe or mortar barrage a damned tank. Last night it seemed like my entire team would make a concerted effort to ignore bombs being placed, too.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Sniper to sniper battles are damn fun... but I can certainly see how it's a separate game almost completely divorced from the main action. There should be a way on the server setup to limit the number of classes that can be chosen per squad or per side, but that would probably involve good server admin software and, well... DICE.
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WayAbvPar
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I spend most of my recon time with a Thompson and a fistful of motion sensors and C4. It is a really good run and gun class for Rush- sneak into the MCOM, scatter C4 around, drop a sensor, arm the MCOM, then run out and wait for the defenders to run in to disarm. Then touch off the C4 and watch the points spam down the screen 
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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fuser
Terracotta Army
Posts: 1572
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Server R7 changelog: * Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements. * PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 <stuff to send to admin interface>’ works) * Veteran-rank handling corrected (it was broken in R6 and possibly earlier) * Switched back to Release version of the low-level networking library; less debug output but higher performance * Increased the initial server reconnection interval to 30+rand(30) seconds * PB GUID generation is now based on EA account IDs (it used to be based on persona names) * Added new command line options which allow providers to easily maintain server GUID's
PB GUID was shocking it ever made it to release. Every time you created a new soldier you got a new GUID which meant anyone who was PB banned could easily just create a whole new name without any repercussions. Now your GUID would kill your purchased copy of the game.
Veteran rank is meh because it gives you back the M1 which is nothing big.
Switching back networking should get pings down, possibly better hit registration and reduce rubber banding.
Edit: Bat country is now updated to R7
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« Last Edit: March 19, 2010, 11:48:55 AM by fuser »
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WayAbvPar
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I want my M1! Excited to get killed while holding it.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Nightblade
Terracotta Army
Posts: 800
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Is it me, or is every weekend a full retard free for all with these online shooters?
I just left a server where both teams were equally horrible, but the opposing team had two squads who actually knew what the objective was, so they won. There's nothing quite as fun as dying after trying to defend the M-com alone, watching the minimap and see literally 8 people still aimlessly wandering around the lighthouse.
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rrazcueta
Terracotta Army
Posts: 92
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Is it me, or is every weekend a full retard free for all with these online shooters?
I just left a server where both teams were equally horrible, but the opposing team had two squads who actually knew what the objective was, so they won. There's nothing quite as fun as dying after trying to defend the M-com alone, watching the minimap and see literally 8 people still aimlessly wandering around the lighthouse.
Play Squad Deathmatch?
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Azazel
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I've found a couple of servers where it's mostly retard-free, so I've been enjoying myself. Also, those Squad packs we were waiting on 2 months ago have shown up. Guess they preferrred to sell as many full-price copies as possible before going the discount route. 
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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The M1 Garanda rocks! Right now I don't get it or the 2 other veteran rewards, but it works on 360... I wonder if the veteran status was only screwed up on PC (any PS3 people with veteran status there?). Once again the Xbox 360 seems to be less troubled than the PC, wish these damn companies would work on something just for the PC and get it right (besides Valve, which did a great job).
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Azazel
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I just got my M1. Of course, my BF rank is still all screwed up, but that's EA for you.
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Nightblade
Terracotta Army
Posts: 800
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http://forum.ea.com/eaforum/posts/list/446923.pageIf you're interested in fixing your game's mouse smoothing follow this simple guide. This begs the question : Why the fuck do I need to do all of this to do something this basic? Run toggle and iron sights holding would be real nice too; I mean - without having to use autohotkey. 
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CaptainNapkin
Terracotta Army
Posts: 395
Once split a 12.5lb burger with a friend.
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Thanks to ya'll in the f13 marketing dept., this found its way onto my steam list. Runs and looks great so far but have only braved a bit of the solo play. I like the setting a little better than the first, never dug that whole 'gold' thing in BC1. I'll dig into the server/multi once I get my feet a little more wet... I've been fartin' around on the consoles too much latey.
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kildorn
Terracotta Army
Posts: 5014
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Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(
I was really, really bad with the accidental TKs last night.
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Malakili
Terracotta Army
Posts: 10596
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Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(
I was really, really bad with the accidental TKs last night.
Speaking of which, is there really a need for FF? I feel like the game plays a lot worse with it on to be honest.
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fuser
Terracotta Army
Posts: 1572
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Noticed with the new net code there's a lot more effects flying around (shell/tracers etc). Man, I feel bad. I was lining up a shot at an assault unloading on my teammates, pulled the trigger, and popped fuser in the head as the came through a gap in the wall last night. :(
That was a bad round for me, I died ~5 times due to TK's on that defend map, no worries! Speaking of which, is there really a need for FF? I feel like the game plays a lot worse with it on to be honest.
It's kind of good on how it seems to curb the use of explosives and also gives you the option that Way used to encourage snipers to move up. Either then that it gives you some really bad times when your sitting at 1/7 mostly due to TK's. I'll turn it off on the server right now tho. Question has people noticed on rush maps that most people on assault are happy just to bog down and not advance? It seems like they are happier to keep their KvD ratio high and sit back sniping etc vs leading an assault. Edit: Best moment of last night. Flanking the assaulting force, then visiting all their towers and hidy holes knifing 4 snipers unnoticed 
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« Last Edit: March 23, 2010, 07:38:00 AM by fuser »
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kildorn
Terracotta Army
Posts: 5014
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It's common for assault teams on rush maps to just camp out and shell, which is pointless. The defenders have no ticket limit, people!
My other lolTK moment was two snipers in a building. I miss my 40mm, duck to reload, stand up, line up perfectly and put a round through the window... promptly killing the guy who had just run up the stairs and knifed both snipers while I was behind cover <3
I prefer FF on because it lessens the 40mm and mortar spam. With it off, I can be a bitch about waiting for a bomb to be armed, and then promptly dropping a mortar strike on it to keep defenders from being able to disarm it.
My main annoyance is when the defenders play like their KvD ratio matters. Get in there and aggressively skirmish, people! If you die dropping someone, you're winning! Also hate assaults who don't drop ammo, and recons who don't mortar strike anything that lacks legs.
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Jimbo
Terracotta Army
Posts: 1478
still drives a stick shift
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BF2 & 2142 had most servers playing with friendly fire, same with the xbox version modern combat & 1943, it is more a tradition for battlefield games (except for Battlefield Heroes) to have friendly fire on, so people don't spam the explosives without fear of it hurting them. Hell the old mines the engineers laid down cost me many a team kill when I would capture a point, tell the whole freaking team I'm mining the point, then see a squad of 4 ram into my mines, the only saving grace was the got a team kill for hitting me too. A lot of the Modern Warfare guys are used to not having friendly fire on, so it confuses them that they can't drop an explosive in the middle of the squad without penalty.
Oh I finished the Medic class...wow I'm a catasser (but only in FPS'ers...go figure!), the MG3 isn't that great, shoots ammo like a fire hose, but isn't as effective as the M60 or MG36, I like those 2 more for being able to equip the better heal packs and still kill pretty well. I hate medics who don't revive or drop heal packs!
Finally got the M1, it is sweet! Glad it only has 8 rounds, otherwise people would be all over this baby, but it is nice to have a reach out and touch someone weapon until I unlock the G3 or M14. Any have those unlocked?
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kildorn
Terracotta Army
Posts: 5014
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FF with landmines is my only real complaint. I get a few TKs from those, but usually they wind up being "plant 3 mines, switch classes, get random 200-300 points in 5 minutes"
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WayAbvPar
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I like the 'realism' of FF, and the penalties aren't that severe. In fact, you can TK and then revive at a tidy profit, which is another good way of dealing with snipers who don't like to move. They can't get out of the loop if you want to be a real asshole and do it over and over. People never fucking learn though- my last game last night was attacking on Valparaiso. My entire squad was in the helicopter going around and around and doing very little good. When I spawned at the start instead I went by no fewer than 5 fucking snipers, which means that fully half the team was actively not attacking. No wonder we were losing every map. I TKed 4 snipers and then quit for the night 
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Engels
Terracotta Army
Posts: 9029
inflicts shingles.
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Couple of counter points to arguments made in the last few points:
Rushing forward as assault can be foolish, even as defending, since there is a 10 sec respawn timer. Get enough of the assault defenders killed in one mortar blow, and that gives attackers and ample window to set off the charge. I like to run to the fireline, then slow down and pick my battles to maximize the amount of uptime I have while still hitting oncoming targets. Sometimes I may be guilty of erring on the side of caution, but for me, the 10 second respawn is not only an advantage to the enemy, it also can be disorienting when the immediate theater can change a bunch in that 10 seconds.
Secondly, mortaring vehicles is cool when it works, but it also requires the enemy vehicle to stand still. Good tank drivers do not.
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I should get back to nature, too. You know, like going to a shop for groceries instead of the computer. Maybe a condo in the woods that doesn't even have a health club or restaurant attached. Buy a car with only two cup holders or something. -Signe
I LIKE being bounced around by Tonkors. - Lantyssa
Babies shooting themselves in the head is the state bird of West Virginia. - schild
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kildorn
Terracotta Army
Posts: 5014
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Most moving tank drivers are less dangerous in Rush than the ones hanging out shelling the objectives using Optics.
Close in tanks are vulnerable to engies. Long range shelling tanks are vulnerable to.. long range shelling <3
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fuser
Terracotta Army
Posts: 1572
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Oh yes forgot to mention: Player Stats (ok not official) You have to add yourself to the queue keep trying and it will process eventually. Interesting system stats: Global PC Statistics Players:209,810 Players online:65,048 Global XBOX360 Statistics Players:21,340 Players online: ? Global PS3 Statistics Players:21,006 Players online:33,603
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« Last Edit: March 23, 2010, 11:18:21 AM by fuser »
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LK
Terracotta Army
Posts: 4268
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I don't know why Players Online exceeds Players though, and by such a large margin. Tough to say if the numbers are accurate.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Azazel
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Most moving tank drivers are less dangerous in Rush than the ones hanging out shelling the objectives using Optics.
Close in tanks are vulnerable to engies. Long range shelling tanks are vulnerable to.. long range shelling <3
Of course, a tank (or bradley) is not a fucking sniper rifle. And as much fun as it can be playing in a tank, sitting on a hill far, far away from the objective taking potshots at defenders, you're really no more useful to an attacking rush team than a sniper. The armour needs to move up, supported by the infantry, and try to dominate the ground, but even failing that, armour can be the big "shoot me" distraction that allows you to blow up an M-Com station or two. Now that I type it up, that's pretty much also a Warhammer 40k tactic. Tanks aren't quite as disposable IRL, but this game in many ways is closer to 40k anyway.
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Malakili
Terracotta Army
Posts: 10596
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Of course, a tank (or bradley) is not a fucking sniper rifle. And as much fun as it can be playing in a tank, sitting on a hill far, far away from the objective taking potshots at defenders, you're really no more useful to an attacking rush team than a sniper.
Except that as a tank you can knock down builds with objectives inside them from relative safety.
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Azazel
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Only some, on some maps. Instead, I often see them just being used from up the back as a super-sniper rifle while the attacking infantry get fucked up.
Especially on a regular server. I'm noticing that Rush is getting much harder as people get better at the game, rank up and get more unlocks, and learn the fine layout of the maps. May not be true on random PUB servers, but it's true on the ones I'm playing on.
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fuser
Terracotta Army
Posts: 1572
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Newest tactic is Carl Gustav with EXPLMK2. I got killed roughly 10 times with it on a single rush, it's making me stabby.
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WayAbvPar
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I haven't tried it since I got the explosives upgrade unlocked and I still have more kills with it than any other weapon. It is ridiculously easy to use.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Nightblade
Terracotta Army
Posts: 800
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Newest tactic is Carl Gustav with EXPLMK2. I got killed roughly 10 times with it on a single rush, it's making me stabby.
The explosion upgrade was just a terrible idea. It should have been something to deal more damage to armor or something. This is coming from someone who plays engineer with Carl Gustav a lot; though I prefer the PP-2000 with magnum ammo over lame cheese TF2 soldier kills with the rawket lawnchair.
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kildorn
Terracotta Army
Posts: 5014
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You don't even need the explosives upgrade (though I agree, horrible idea for an upgrade), Sir Carl is pretty much a direct fire 40mm with no arming distance.
Essentially tactic of the day in this game will always be "what can I use to oneshot things"
But I'm becoming increasingly amused by running around with a siaga on a recon and using it as close sensor mine support and mortar battery. Because I don't have magnum ammo or slugs yet <3
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