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Author Topic: Operation Flashpoint 2  (Read 21592 times)
NowhereMan
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Reply #35 on: October 08, 2009, 11:18:52 AM

Total lack of any anti-piracy or exploits stuff is clownshoes. You cannot have decent multiplayer if people can use wallhacks and aimbots with impunity. I can't believe it would have taken much more work to incorporate punkbuster or something similar.

The fact that they've only got two maps isn't necessarily awful. If it's anything like the OFP 1 they'll be huge maps with plenty of space for using different parts of it for custom missions (which is where OFP shines. It's not really a game for deathmatch as far as I'm concerned.)

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
NiX
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Reply #36 on: October 08, 2009, 11:23:51 AM

So in your opinion the bitching is misguided because the game never aimed at a multiplayer audience? Not trying to be snarky here; I have no problem if the game was specifically designed for single player play only.

I really didn't get that vibe from all the schilling they were doing. It really seemed like this was all about the Single Player/Hardcore experience and nothing else. Which, in my opinion, is fine and only better with the addition of 4 player co-op. Obviously it would have been nice, but I don't think it's what they wanted their strength to be. Whether it was because of financial reasons or that they figured most would flock to MW2, I don't know, but I do agree that it's a missed opportunity.

Total lack of any anti-piracy or exploits stuff is clownshoes. You cannot have decent multiplayer if people can use wallhacks and aimbots with impunity. I can't believe it would have taken much more work to incorporate punkbuster or something similar.

Once again, no dedicated means there can't be punkbuster or something like it. Anything imposed would be nothing but a band-aid and easily circumvented.
Sky
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Reply #37 on: October 08, 2009, 01:07:54 PM

If it were the original developer, I'd say they did it for the community, because there was a really tight community for the original game, and cheating wouldn't have been as big a deal in a small, tight community. Nor would the maps, because they were modding mofos.

With the new devs, I have no idea what's up with the hacktopia.
Azazel
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Reply #38 on: October 08, 2009, 10:10:33 PM

Aren't the original Devs the ARMA guys?



edit - so what's the SP like, anyway?
« Last Edit: October 08, 2009, 10:12:19 PM by Azazel »

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tgr
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Reply #39 on: October 09, 2009, 02:46:49 AM

The original devs are bohemia interactive, and yes, they're the ArmA[12] guys.

I haven't gotten to the point where I've tested the SP yet (need to go buy it or something), but a few friends have tried it and said it's pretty okay.


Cyno's lit, bridge is up, but one pilot won't be jumping home.
Teleku
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Reply #40 on: October 09, 2009, 11:14:46 AM

Yeah, my only interest in this game is Single Player anyways.  Anybody have opinions on that yet?

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LK
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Reply #41 on: October 09, 2009, 03:03:29 PM

Part of me views this like a multiplayer experience on a board game. There are rules, but you can circumvent them, but then you're not playing in the spirit of the game. The main difference is that if someone did this with a board game, they'd be much less adverse to trying, because you're right there to clobber them upside the head with the game board.

Point being: play with people you know. Let the cheaters cheat, just don't play that mode. They probably don't see their multiplayer as the next WORLD-SPANNING HALO KILLER, so why put in all those things to move towards that?

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
tgr
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Reply #42 on: October 09, 2009, 05:44:11 PM

Point being: play with people you know. Let the cheaters cheat, just don't play that mode. They probably don't see their multiplayer as the next WORLD-SPANNING HALO KILLER, so why put in all those things to move towards that?
Which would be why a dedicated server would've been a nice feature to have, that way you could f.ex setup a 24v24 LAN game at a lan party. If anyone were being asshats and cheating, they could get some ... incentives to cut it out.

I've seen videos of a very well coordinated assault on a village in ArmaA I think, somewhere on youtube. I don't seem to be able to find it offhand though, but it looked pretty nice. I'd like to see you get that going on a public server, especially if there's no anti-piracy or anti-cheat mechanism...

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Engels
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Reply #43 on: October 09, 2009, 11:06:56 PM

Got this on steam. Am only on the 2nd mission of the single player, and well, its hard. Miles harder than CoD. Its going to take a while for me to get the hang of it. I'm starting to see why they may not have focused on multiplayer, since this game does really cater to the average FPS gamer. A lot of it in Single Player is controlling your squad, which tend to be a bit dumb. The AI on the other hand, is not dumb. You get flanked, surrounded, chased by gunships. Its not pretty.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
FatuousTwat
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Reply #44 on: October 09, 2009, 11:20:30 PM

I despise the controls. Mouse feels like it's lagging about 1/4 second behind my actual movement and the radial menu sucks.

Has anyone really been far even as decided to use even go want to do look more like?
bhodi
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Reply #45 on: October 10, 2009, 09:20:52 AM

I despise the controls. Mouse feels like it's lagging about 1/4 second behind my actual movement and the radial menu sucks.
Turn off vsync.
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Reply #46 on: October 10, 2009, 09:58:52 AM

Played some Hardcore Co-op last night and it was pretty damn intense. The two most memorable moments were when Phire and I had managed to wander in between two enemy squads. One opened fire after finally seeing us and the entire encampment over the hill decided to join the fight.

The other was having to defend a town from a PLA counter attack where Phire and I weren't watching out right flank and got overwhelmed. Our two AI squad members died while we fell back to a small farm house nearby. The bullets peppering the side of the farm combined with hearing the PLA soldiers shouting from right below us was pretty damn crazy.
apocrypha
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Reply #47 on: October 10, 2009, 11:38:15 PM

Has anyone here played this on a console yet?  I loved OpFl, some of the best multiplayer ever, and I'm itching for a new PS3 game, this could fit the bill :)

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Engels
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Reply #48 on: October 11, 2009, 08:31:59 AM

The controls feel 'console-y'; the radial menu sometimes goes 3 menus deep into just one tree. That had to be done with consoles in mind. As to wether its fun to play on a console, I'm the wrong person to ask. In my 'get off my lawn' universe, console game pads are for Donkey Kong and little else.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
tgr
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Reply #49 on: October 11, 2009, 01:43:00 PM

Has anyone here played this on a console yet?

 ACK!

Death to pads in FPSes. Big, fiery, terminal death. Also death to MS/Sony for specifically forbidding keyboard/mouse in games, or at the very least providing some sort of alternative. I mean, some weirdo can get a guitar and a drum set, flight sim people get joysticks, racing games get steering wheels, but FPSes, arguably the biggest type of game in use today, gets a fucking pad? really?

I've been saying for years, that if they made something with 20 keys or something, and a mouse (so the console won't be too "computer-y"), I would happily switch from the PC to the xbox for my gaming needs. As it is, they can get a gigantic fuck off from me and their 100NOK higher pricetag for games, because I /know/ the gaming experience will suck ass compared to the PC.

Having said that, though, there are also way too many games which are literally ruined by being developed for the consoles first and ported to the PC later. Make it stop. Mob

Cyno's lit, bridge is up, but one pilot won't be jumping home.
apocrypha
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Reply #50 on: October 11, 2009, 10:50:26 PM

Blah blah blah.

If you'd been here longer than 5 minutes you'd know that a) I'm recovering from a back injury and thus cannot play sitting down at a PC and b) I don't give a flying fuck about your opinions re: shooters on consoles.

That wasn't what I asked.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Reply #51 on: October 12, 2009, 12:49:06 AM

Not here, not now. swamp poop
Azazel
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Reply #52 on: October 12, 2009, 12:58:04 AM

In between MW2 and Borderlands, I'll have to pass on this.

Unless SP is teh awesomes, in which case, I dunno.

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tgr
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Reply #53 on: October 12, 2009, 02:09:38 AM

In between MW2 and Borderlands, I'll have to pass on this.

Unless SP is teh awesomes, in which case, I dunno.
I just saw the date, and realized it was after the 11.10.09 release date. Initial thought: "OHMYGODOHMYGODOHMYGODMUSTGETTOTHESTORETOBUYIT". Then my (slightly) more rational part of the brain took over, and I googled for "modern warfare 2 copy protection". Second hit: http://www.ps3news.com/PC-Tech/cod-modern-warfare-2-delayed-on-pc-activision-defends-price/

So, it's going to be very pricey, it'll be delayed by 2 weeks, and I can't seem to find out which type of copy protection it has.

/tinfoil on the type of copy protection until proven otherwise.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Azazel
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Reply #54 on: October 12, 2009, 05:03:56 PM

Meh, I'm not too worried about a 2 week delay. I don't need it on Day 1 anyway. Price-wise there are always retailers doing deep discounts in the first two weeks anyway, unless you have an aversion to not buying at EB or Gamestop.

PC version is always cheaper than console on top of that (yet double the US price). Besides, the delay is most likely to encourage people to purchase the console version rather than torrent the PC version.

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tgr
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Reply #55 on: October 13, 2009, 09:54:28 AM

So I've been trying out dragon rising for a bit.

1) where the hell is my option to look around manually instead of pivoting my entire body?
2) seems a bit too easy to hit people.
3) running out of ammo for the rifle isn't a big deal, just zergrush with the pistol and shoot them in the face instead.

Enjoyable enough, though, but I'm going to have to see if the difficulty ramps up beyond just not seeing where people are on hardcore.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
squirrel
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Reply #56 on: October 13, 2009, 09:58:48 AM

Yeah, it's not really a successor to Flashpoint at all. I guess Arma 2 would be that. It's ok fun, pretty standard tactical shooter. Some things are annoying though - like no 'lean' for when you're in cover. Also, accuracy seems a bit high, I'm making 3-400 meter shots with the close quarter M16 variant.

Also, it's not 1 shot 1 kill at all really. Quite a few times I've hit a guy - seen the little blood cloud - and he just hightails it off. Course it is 5.56 ammo so hell maybe that's realistic.

All in all it's an ok shooter, good mission editor included. But I may have to pick up Arma 2 once it finally gets patched up.

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Yoru
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Reply #57 on: October 13, 2009, 10:15:50 AM

If you can manage to nick a sniper rifle, then it sure as hell is one-shot, one-kill.  Oh ho ho ho. Reallllly?
tgr
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Reply #58 on: October 13, 2009, 10:33:25 AM

Yeah, it's not really a successor to Flashpoint at all. I guess Arma 2 would be that. It's ok fun, pretty standard tactical shooter. Some things are annoying though - like no 'lean' for when you're in cover. Also, accuracy seems a bit high, I'm making 3-400 meter shots with the close quarter M16 variant.

Also, it's not 1 shot 1 kill at all really. Quite a few times I've hit a guy - seen the little blood cloud - and he just hightails it off. Course it is 5.56 ammo so hell maybe that's realistic.

All in all it's an ok shooter, good mission editor included. But I may have to pick up Arma 2 once it finally gets patched up.
Agreed on all parts, arma 2 *IS* the successor what with it being made by the same guys, the controls being the same, etc etc etc.

I'd forgotten about the no lean deal, that also really chafes me. I have, however, noticed there's some sort of semi-lean over/to the side when aiming, but it's not enough.

I'll play through opflash2, and I'll probably not regret it too much, but in a year or so it'll be back to arma2 fulltime for me, since they'll have patched the game up by then.


Cyno's lit, bridge is up, but one pilot won't be jumping home.
Roentgen
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Reply #59 on: October 13, 2009, 09:38:19 PM

Apocrypha

I got it for the 360.  I'll spare the review but I love it.  I game on PC and Xbox, so I'm not biased.

I highly recommend it.

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apocrypha
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Reply #60 on: October 13, 2009, 10:56:28 PM

Cheers Roentgen, I may well pick this up for the PS3 then, if I can convince a friend or two to do the same  awesome, for real

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Roentgen
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Reply #61 on: October 14, 2009, 12:11:28 AM

It's not without it's share of bugs and things I'd tweak  (sometimes it does take a LOT to down a PLA soldier, but a headshot always downs 'em.)   but all in all it may be my favorite shooter ever. The first time I was close enough to a group of PLA soldiers to hear them speaking in Chinese to each other was really freakin' cool.  The game is like Ghost Recon Plus.  The Ghost Recon before it got all third-person and with space aged technology.  The pure size of the playfield is what I really love.  I have a huge nerd boner for tactical shooters tho.  Rainbow Six, Ghost Recon, Operation Flashpoint...
« Last Edit: October 14, 2009, 12:16:20 AM by Roentgen »

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Reply #62 on: October 14, 2009, 07:21:23 AM

The first time I was close enough to a group of PLA soldiers to hear them speaking in Chinese to each other was really freakin' cool.

Not for me. The first time that happened to me I was sneaking through a town with only my medic alive with me, I decided to use a house as a vantage point and while upstairs I started to hear chinese talking all around me. Two damn patrols and I forgot to set the ROE to hold fire
squirrel
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Reply #63 on: October 14, 2009, 09:08:40 PM

If you can manage to nick a sniper rifle, then it sure as hell is one-shot, one-kill.  Oh ho ho ho. Reallllly?

Hm. Brings me to my other annoyance. No alteration of load-out. Ok, I get it, I'm a Marine, I don't get to pick and choose. But WTF - I have a mission to engage people across a 150-200 meter field and you give me a shortened CQB rifle? Seriously? So now I have to spend 10 minutes looking for a stupid ammo crate to swap my gun, because the game won't let me alter my basic load-out. Dumb.

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Engels
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Reply #64 on: October 14, 2009, 10:11:46 PM

Ya, not too thrilled about that either. TBH, I haven't played it since this weekend and I don't think I'm gonna again either. Its just too dry somehow. The story seems threadbear.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Azazel
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Reply #65 on: October 14, 2009, 11:46:00 PM

A Perfect Example of why I rarely Day-1 stuff anymore.


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Sky
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Reply #66 on: October 15, 2009, 07:20:47 AM

I have a mission to engage people across a 150-200 meter field and you give me a shortened CQB rifle?
You go to war with the army you've got  why so serious?

I remember something like that from the original game, and my priority was to find an enemy with a BAR and become a lead farmer, motherfucker.
NowhereMan
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Reply #67 on: October 15, 2009, 08:14:57 AM

Strangely I haven't got many specific memories of OFP despite playing it to death for a while. I do remember hating Spec Ops missions, they somehow managed to combine being ridiculously stressful with being really boring. Playing through those was quite a strange experience since that combination of reactions wasn't really one I'd gotten from a game since generally things that are stressful at least occupy the whole of your attention.

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Yoru
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Reply #68 on: October 15, 2009, 10:33:25 AM

I'm moving from mild satisfaction well into general distaste for this game. The last mission, in particular, absolutely brutally punishes you for doing well simply because the missions are clearly structured around triggers that seem to go off based on your geographical position, regardless of the actual state of the battle going on around you.

Sneak into the wrong spot and you'll end up triggering shit you have absolutely no chance of completing in the time limit. It's actually better to lag behind a bit and let your side take the brunt of an assault rather than protect the fuckers.

Also, despawning corpses fucking suck.

Edit: Fun tip. If you know a checkpoint is coming up, and you're playing on normal mode, just murder all of your non-medic teammates. You can then take their ammo/weapons and they'll respawn once you hit the checkpoint. This is how I've resolved my constantly-out-of-ammo problem.
« Last Edit: October 15, 2009, 10:35:40 AM by Yoru »
LK
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Reply #69 on: October 15, 2009, 10:49:33 AM

Edit: Fun tip. If you know a checkpoint is coming up, and you're playing on normal mode, just murder all of your non-medic teammates. You can then take their ammo/weapons and they'll respawn once you hit the checkpoint. This is how I've resolved my constantly-out-of-ammo problem.

And that seals the game in my mind as poorly designed and tested.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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