Welcome, Guest. Please login or register.
September 28, 2024, 08:36:40 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: The Providence Model of 0.0 Development 0 Members and 4 Guests are viewing this topic.
Pages: [1] 2 Go Down Print
Author Topic: The Providence Model of 0.0 Development  (Read 16109 times)
Pezzle
Terracotta Army
Posts: 1618


on: August 25, 2009, 11:01:40 AM

Soon we will have 51% majority over the systems in Providence.  Outpost 42 of 84 is up.
« Last Edit: August 26, 2009, 06:21:51 PM by Yoru »
trevorreznik
Terracotta Army
Posts: 213


Reply #1 on: August 25, 2009, 11:17:22 AM

Soon we will have 51% majority over the systems in Providence.  Outpost 42 of 84 is up.

Is there an actual goal of 100% coverage?
Fordel
Terracotta Army
Posts: 8306


Reply #2 on: August 25, 2009, 11:32:00 AM

They are trying to out empire, empire space.

and the gate is like I TOO AM CAPABLE OF SPEECH
Sir T
Terracotta Army
Posts: 14223


Reply #3 on: August 25, 2009, 01:24:19 PM

Its actually very very impressive that they are able to do this in what is widely and correctly said to be shitty space. Kind of puts into context other people rather less stellar achievements with their pavements made of solid platinum.

Hic sunt dracones.
MahrinSkel
Terracotta Army
Posts: 10858

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #4 on: August 25, 2009, 01:43:33 PM

Better space gets fought for, and over.  You can build a lot of outposts for the cost of a top-tier capital/supercap fleet.  There's also a tendency (fallacious, IMO) to see each outpost as a strategic vulnerability, and not build them except in the most obviously strategic or economically productive systems.

Intensive exploitation can let you squeeze a lot of isk out of even crappy 0.0.  There's a mentality, left over from pre-outpost, fixed complex days of much lower 0.0 population, that you should try to collect the cream from as much territory as possible, rather than thoroughly developing a smaller space.  Providence shows how wrong-headed that is since the development of JB's and Exploration (which give multiplicative effects to intensive development).  The strategic depth of large territories has turned out to be exactly the kind of vulnerability that gets outpost building beyond the minimum shunned, conferring logistical weakness and complicating diplomacy with comparatively little economic gain.

--Dave

--Signature Unclear
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #5 on: August 25, 2009, 03:22:15 PM

IIRC exploration content is the exact same regardless of truesec.  Actual sec status matters, but presumably Providence exploration sites are the same isk-wise as any other 0.0.  c/d?

Witty banter not included.
Pezzle
Terracotta Army
Posts: 1618


Reply #6 on: August 25, 2009, 04:43:56 PM

For that to be true better regions exploration would not be worth more than flat out npcing (possibly less), so I doubt it.  We also do not get gas clouds.  High end ore belts are pretty rare.  Deny.
Endie
Terracotta Army
Posts: 6436


WWW
Reply #7 on: August 25, 2009, 05:02:26 PM

Dave - agree thoroughly, and our own consolidation mirrors this, as does our intensive development of our space (another outpost and two upgrades this week). Goons now live in one and 3/4 regions where we had eight last year. Concentrating in one place also has cultural and defensive advantages: look at providence's famous response time to gangs.

Pezzle - I think you're right. We can't shift for mining sites in delve, which are pretty worthless nonetheless since the minerals are the same as the belts. Harder to be ganked in, I suppose. In provi I would find one a week, though the minerals were the same.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Fordel
Terracotta Army
Posts: 8306


Reply #8 on: August 25, 2009, 05:03:49 PM

Are there decent mission agents in Providence?

and the gate is like I TOO AM CAPABLE OF SPEECH
Endie
Terracotta Army
Posts: 6436


WWW
Reply #9 on: August 25, 2009, 05:06:46 PM

There are none. Another little bonus of npc delve, courtesy of bob's alts in aurora back in the day. You only get them in npc 0.0 (venal, syndicate, curse etc) and little patches like delve and geminate.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Pezzle
Terracotta Army
Posts: 1618


Reply #10 on: August 25, 2009, 05:07:00 PM

Providence has no NPC outposts.  You must venture to underprivileged regions like Delve for those.
Fordel
Terracotta Army
Posts: 8306


Reply #11 on: August 25, 2009, 05:56:47 PM

It really does suck!

and the gate is like I TOO AM CAPABLE OF SPEECH
Pezzle
Terracotta Army
Posts: 1618


Reply #12 on: August 25, 2009, 06:34:28 PM

You thought we were lying all these years?  Providence may in fact be the worst 0.0 region in EvE.
Fordel
Terracotta Army
Posts: 8306


Reply #13 on: August 25, 2009, 06:37:39 PM

I assumed there was at least SOME hyperbole, as with most things in EVE.

and the gate is like I TOO AM CAPABLE OF SPEECH
Phred
Terracotta Army
Posts: 2025


Reply #14 on: August 25, 2009, 07:07:30 PM

I assumed there was at least SOME hyperbole, as with most things in EVE.

While maybe not technically in Providence, Zoar and sons have multiple Q4L20 agents around Ziriert. They pay really well and with 6? agents between 3 stations it's pretty damn easy. I haven't done any missions there since we lost access to the local intel channel but I'd imagine with the new changes to scanning it would be a fair bit nastier than it was before the scanning change.


MahrinSkel
Terracotta Army
Posts: 10858

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #15 on: August 25, 2009, 09:27:02 PM

I assumed there was at least SOME hyperbole, as with most things in EVE.

While maybe not technically in Providence, Zoar and sons have multiple Q4L20 agents around Ziriert. They pay really well and with 6? agents between 3 stations it's pretty damn easy. I haven't done any missions there since we lost access to the local intel channel but I'd imagine with the new changes to scanning it would be a fair bit nastier than it was before the scanning change.
Yeah, and trying to use those agents without being in the good graces of whatever ragtag band of dipshits currently happens to be winning the station-camping fight is an exercise in frustration.  At least control of Stain was comparatively stable.  Also, Ziriert is, ultimately, just Empire lowsec, of which there is no shortage that is more conveniently placed to the markets.

If you think 0.1 agents pay well, you've obviously never run missions in NPC 0.0, especially low truesec systems like those near the back of Stain.

Anyway, there's nothing about the Providence Miracle that couldn't be replicated elsewhere, except that anyone else that diverted so much of their economic output to outposts would not be able to maintain enough of a capital fleet to keep the space long enough to see the payoff.  Providence made it through the gap by being so crappy nobody wanted to take it.  Taxes, refining splits, and fees for a well-populated station system with a strong economy make R64 moons look like chump change, but only if the area is politically stable and militarily secure for a long and uninterrupted period.  Even now taking it would be killing the golden goose, driving away the economic activity that makes the space worth holding.  Paradoxically, it's Providence's poverty that makes it possible for it to be rich.

Providence has actually done what I had hoped could happen in Querious: Made the transition to a new "business model" of social organization, oligarchic mercantilism.  If BoB was Rome, and the Goons are Byzantium, Providence is Venice.

--Dave

--Signature Unclear
Pezzle
Terracotta Army
Posts: 1618


Reply #16 on: August 26, 2009, 07:37:24 AM

KIA and ZA may not be strictly in the RSF, but don't they show up for RSF things? 

The posts about Providence are more or less accurate.  I do think creating another one of these areas would be more difficult today.  When we started up 0.0 was still in a land grab.  Alliances (and the corresponding mega alliances) were much smaller.  Joshuas infrequently updated maps showed huge swathes of territory claimed by various groups.  I can tell you that a player could go for a week at a time (or more!) in a system and not see another person.  All those outposts are expensive to run and it is done without the benefit of money machine moon goo.  We had the advantage of building it up slowly.  The cost of securing all those outposts for an NBSI invader would outstrip the regions value many times.  That and of course we are not utterly terrible.  As I told a member of BoB a few years ago.  We could be beaten, but we can beat anyone who would rent the space from you.  Anyone strong enough to dislodge us can compete for better space.

Speaking on that fight with AAA and friends a week or so ago in Catch.  The official forum squabble over k/d ratios had AAA losing 17 Battleships (it was more like 70).  Providence forces will hopefully continue improving.  Morale remains high and it seems like we get more positive feedback on fighting than we ever used to.  Maybe that is simply a larger population.

Answering the question about outpost coverage.  I honestly do not know.  I doubt very much that 100% coverage is sustainable.  We will build them as we can.  We are also fortunate to have a number of very talented and very generous industrialists among us.  Perhaps one day CCP will actually sit at the table with us and discuss Amarr Empire expansion.
Sir T
Terracotta Army
Posts: 14223


Reply #17 on: August 26, 2009, 08:37:06 AM

The other thing about CVA is that you made the decision to go hard industrial way back whereas Uhsra'khan went hard military. (I was a member of UNITY around that time) Then you moved in and dislodged UNITY right after VETO lead a large member of pirate corps in the Privateers one and only attempt to actually use their forum PVP prowess to take space. It failed, with Verone's final move to addempt to ransom provedence for a billion isk bieng given the middle finger by Unity. But it left Unity weak and you were able to kick them out. But the fact that You were left there for a long time for verious reasons after that let that industrial power build up the region.

Ascn made great use of crappy space too, and so did Goons, which explains the speed of Delve's development since we conqoured it. BOB had the best space handed to them and their industry was set up by at least one dev to take advantage of future development (T20 ran their capital construction program) so they had no experiance of the hard graft of spinning gold out of dirt. Goons and CVA do. I think it would be amazing of CVA got their hands on some decent space, or space was leveled a bit.
« Last Edit: August 26, 2009, 09:06:34 AM by Sir T »

Hic sunt dracones.
Pennilenko
Terracotta Army
Posts: 3472


Reply #18 on: August 26, 2009, 08:52:18 AM

I think it would be amazing if CVA got their hands on some decent space, or space was leveled a bit.

That would be amazing. I would like to see spaced leveled out. If only to mix up the status quo and give other alliances more dough to fight fun wars with.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
MahrinSkel
Terracotta Army
Posts: 10858

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #19 on: August 26, 2009, 09:14:53 AM

I think it would be amazing if CVA got their hands on some decent space, or space was leveled a bit.

That would be amazing. I would like to see spaced leveled out. If only to mix up the status quo and give other alliances more dough to fight fun wars with.
It actually was by Exploration, it's just that the majority of 0.0 has been focused on the R64 chess game and failed to notice.  Exploration allows a far higher "carrying capacity" for 0.0, with far more people able to use a single system without having to get in line or look for less crowded areas, and it's pretty much equal across regions. FIX was trying to make the transition to a high-density Exploration based economy, but got "helped" to death by BoB.

In this lies a lesson for the rest of 0.0: When your people are bitching about not having enough belts and provoking incidents by crossing into someone elses claimed space, yank them up short and tell them to fit probes and actually *use* the space they've got.  Why fight iteration 473 of the FAT cage match (or whatever the local equivalent of a tempting but unsecurable prize is), when *every* 0.0 system has Arkonor, when you look hard enough?

--Dave

--Signature Unclear
Endie
Terracotta Army
Posts: 6436


WWW
Reply #20 on: August 26, 2009, 09:38:18 AM

While "every" system may have arkonor, bistot or crokite, depending on the region, it will not do so every day.  In somewhere like Providence you will get a single high-end belt in a given constellation once a week or so.  That may be more frequent now that the last Apocrypha supposedly boosted exploration site numbers, but it would have to be a big increase in shitty space.

Exploration also sucks for the yanks, who get very little once the Russians and Euros have cleaned out all the decent exploration sites, often very soon after downtime.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #21 on: August 26, 2009, 11:56:15 AM

Exploration also sucks for the yanks, who get very little once the Russians and Euros have cleaned out all the decent exploration sites, often very soon after downtime.

My understanding is that when one site despawns, another spawns instantly somewhere in the region. If true that would put the lie to the above statement.  It might not be another 10/10, of course.

However exploration is fairly work-intensive and very spiky in its payout.  You can go for weeks with crappy loot and then one day hit the multibillion jackpot.  I think Mahrin may have been alluding to this when he mentioned that it raises the carrying capacity.  If belts are free, it's more consistently profitable to use them, but if they are crowded, exploration adds an option and thus some capacity.

Witty banter not included.
lac
Terracotta Army
Posts: 1657


Reply #22 on: August 26, 2009, 12:33:48 PM

Archaeology, hacking and regular combat sites respawn immediately after completion somewhere else in the same constellation/region, I don't know about mining ones but they probably follow the same pattern.
DED complexes respawn with a timer, DED3 complexes spawn at least a couple of times a day. The lucrative 0.0 DED10 complexes probably spawn only once every day and that's why people who log in right after downtime have an advantage.
Fordel
Terracotta Army
Posts: 8306


Reply #23 on: August 26, 2009, 04:12:03 PM

All I know about exploration, is that it sucked total donkey balls in empire space.

and the gate is like I TOO AM CAPABLE OF SPEECH
lac
Terracotta Army
Posts: 1657


Reply #24 on: August 27, 2009, 12:29:56 AM

In high sec, archeology is utter crap. Absolutely ridiculous. It's very common to analyze 3 containers and get less than 10k isk worth of t1 salvage.
Hacking is better. You find at least one decryptor, they are worth about 10 mil a piece (I think) and there usually aren't any rats about so you can loot in your covops.
I don't know what rocks are worth mining over veld but hidden belts are quite easy to find.
Combat sites are lucrative when they fully escalate, you get some nice bounties and faction stuff.
DED3 (and 4 in 0.5) give you C type faction loot, frigate size for DED3 and cruiser sized for DED4. If you are luck you can make some good cash of those, if you are unlucky it's a drone DED complex.
Thrawn
Terracotta Army
Posts: 3089


Reply #25 on: September 01, 2009, 09:30:55 AM

So when is CVA going to start pushing for multiple player dropped stations per system being allowed?  awesome, for real

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Pezzle
Terracotta Army
Posts: 1618


Reply #26 on: September 01, 2009, 10:48:19 AM

So when is CVA going to start pushing for multiple player dropped stations per system being allowed?  awesome, for real

You mean when DID we start pushing?  DRILLING AND MANLINESS

I would not get carried away with profit estimations on Providence.  It is very hard to calculate, industry is fairly well distributed.  Our service fees are very low and at least in my case there is no corp tax.  We do make profits and we do build in sustainable limits.  A bottom line figure?  That would be an interesting bit of trivia.

Pax
Terracotta Army
Posts: 258


Reply #27 on: September 01, 2009, 11:34:16 AM

Our service fees are very low

I recall docking an Apoc costing 300k-ish isk, then again I have no idea what low and high is in this regard  awesome, for real

Mia san de Borg. Aichan Widastaund keannt's aich ind' Hoar schmian.
Slayerik
Terracotta Army
Posts: 4868

Victim: Sirius Maximus


Reply #28 on: September 01, 2009, 01:15:55 PM

Our service fees are very low

I recall docking an Apoc costing 300k-ish isk, then again I have no idea what low and high is in this regard  awesome, for real

When killing one NPC can get you over a million, I'd say that's reasonable.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Phildo
Contributor
Posts: 5872


Reply #29 on: September 01, 2009, 02:48:42 PM

Best rats in Providence are (were?) 950k.  And only two of them in a spawn.
lac
Terracotta Army
Posts: 1657


Reply #30 on: September 02, 2009, 02:04:27 AM

And Phildo didn't chain!

Still it's peanuts.
Pezzle
Terracotta Army
Posts: 1618


Reply #31 on: September 02, 2009, 07:11:46 AM

The npc upgrade means we get 1.1m as the top end.  Ore and sec are the same so it is not much of an increase.  Better than nothing though.
dwindlehop
Terracotta Army
Posts: 1242


WWW
Reply #32 on: October 07, 2009, 12:13:04 PM

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1191423&page=5#134

Someone who claims to have funded 9 Providence outposts outlines why Providence makes no money for the folks who have sunk the most isk into it.
MahrinSkel
Terracotta Army
Posts: 10858

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #33 on: October 07, 2009, 01:16:28 PM

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1191423&page=5#134

Someone who claims to have funded 9 Providence outposts outlines why Providence makes no money for the folks who have sunk the most isk into it.
Some of what he says is just wrong.  With only a couple of dozen people basing themselves from the Zoo (Z-UZZN), no docking fees, nearly constant warfare and siege, a sizable fuel bill for garrison POS, and giving 40% to the alliance, the return on the Zoo was 8-10% per month.  Unless competition has pushed the refining tax rate in Providence down to 2% or less (and if it had, people wouldn't be compressing and hauling their ore to Empire), there's no way they aren't seeing a significant return.  By the same token, he says "we see no income from ratting", but of course they *do*, in the form of taxes and docking fees from the ratter's economic activity (as well as more minerals from their recycling of crap loot).

He's worried about wormholes?  Has anyone actually managed to use wormholes as a strategic back door?  Or is it more typical that somebody pops out of one, sees they're in Providence, says "Thank God" and uses that wormhole to bring out their loot in 0.0's safest region?  If I was still playing, I'd put region-wide "Jita - 20%" buy orders for W-space materials in Providence and try to turn it into the hub of Wormhole exploration.

If I didn't know better, I'd think he realizes that making the rest of 0.0 more like Providence will mean less reason for it to be so densely populated.  But he shouldn't worry too much, network effects and the first-mover advantage will keep it there for quite a while.  If anything, it's been population capped by sheer over-grazing, and he should be happy to see the upgrade path that will open up growth again.

I've noticed that some very smart people just can't wrap their heads around "Emergent Systems".  It's a breakdown between two basic forms of intuitive thinking: Linear mathematics, and parallel procedural.  If you can't imagine what happens when lots of things are happening at once without trying to reduce it to a single linear process/narrative, you think directed emergence is bullshit that can't possibly work.  CCP seems to have been blessed with some people who are *very* good at parallel process thinking, and recruited more.

--Dave

--Signature Unclear
Endie
Terracotta Army
Posts: 6436


WWW
Reply #34 on: October 07, 2009, 02:00:23 PM

As a matter of interest, we in Goonswarm actively sought out wormholes with which to harass Scorched Earth.  Although sometimes the wormhole would collapse before the whole fleet could get back (thank goodness I was in a cerb and not a rokh that time).  That's barely strategic on the attacker's end: even GS Recon, who were actively seeking out womholes for moving fleets around, only occasionally found one from where we were to where they were.  But the recipient, if a known target like Providence, might find that when lots of people in lots of places all look at a wormhole to them as an opportunity then they have to treat the constant threat as a constant one.

I think that there wil be far more pressing risks to them, though.

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Pages: [1] 2 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: The Providence Model of 0.0 Development  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC