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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Lord of the Rings Online  |  Topic: Radiance loot changes 0 Members and 1 Guest are viewing this topic.
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Author Topic: Radiance loot changes  (Read 6111 times)
Soln
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Posts: 4737

the opportunity for evil is just delicious


on: August 13, 2009, 01:19:01 PM

http://my.lotro.com/amlug/

pretty important change.  This will either be the dawn of less mudflation and better leveling curve (i.e. gear gating with a wider criteria for access) or else it will the equivalent of giving every player a Holocron in SWG.

Quote
Long time, no post.  I know.

I wanted to drop you guys a line about what I have been working on.  For the past week, I have been implementing a newly designed barter drop system for instances.

“What?  Wait… a new one?” - you ask

Yes, we have listened to your concerns about the Book 8 changes and the previous instances not being changed.  We have talked long and hard about what are the best ways to fix this system so it is works for as many people as possible and we also ultimately want it to feel…wait for it…rewarding!

So we have come up with a new plan.  Meet Medallions - The new shiny barter token to use for bartering for your radiance pieces and some extra Legendary Item augmentations!  Medallions will be replacing most of the tokens that you’ve seen since Moria.  There will be unique Medallions for each cluster of instances that we release.  Currently there will be two for the live content you guys are playing: the Medallion of Moria and the Medallion of Lothlorien.  The Medallions will drop off of every boss monster in level 58+ instances.  This means that killing boss one in Forges of Khazad-Dum will drop Medallions for everyone in the party.  (Note: Make sure you all loot the chest!)  I’m not going to get into how many, etc. here because we are still balancing the system.  Players can use Medallions to trade for same things they were trading for — namely the Challenge sets, the other dungeon sets, and relics and Legendary Item XP.

Currently the Medallions of Moria will drop in: Grand Stairs, Forges, Sixteenth Hall, Fil Ghashan, Skumfil, and Dark Delvings.  The Medallions of Lothlorien will drop in Waterworks, Halls of Crafting, and Hall of Mirrors.  Future instances will drop a new Medallion.

The goal here is to not force you all to grind through instances in only the way we want.  Also, players will still gain ground towards gaining their sets even if they aren’t achieving the Challenges.  However, doing the Challenges will gain you more Medallions!  In addition to this, we are going to be adding in some items to Challenges at a very low percentage drop.  This means you’ll have a chance of getting something special. Finally, we are fixing it so there are new Challenge quests that work while you are inside the instances only and are on a daily retry timer.  Orion has mentioned this tech and you can read his blog for more information.  Oh and if that is not enough, we have some new Legendary Item goodies that you can trade for that we think you will like a lot.  (But you’ll have to wait to find out what exactly!)

“But what about my old tokens?  What do I do with them?”

No worries.  There will be new npcs at the Twenty-first Hall and Caras Galadhon near the class trainers that will exchange those old crusty tokens for new shiny medallions!  These Barter Exchange Traders will also hold all the Legendary Item goodies.  They are your new favorite buddies.

I’m sure there is much more to talk about and we’ll be discussing the new instances we are working on shortly, but for now, I hope this comes as good news.

-Amlug

p.s. Radiance and Hope have been separated back out again.  Radiance will no longer give bonuses to players on landscape, it will only be used to combat Gloom.
Mrbloodworth
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Reply #1 on: August 13, 2009, 02:46:06 PM

Sounds awesome to me. Also looks like the bounty quests are doing great.

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Tarami
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Posts: 1980


Reply #2 on: August 13, 2009, 08:07:22 PM

Not that I play that much anymore (WORK!) but this comes to mind:



But it's probably a change for the better, still.

- I'm giving you this one for free.
- Nothing's free in the waterworld.
Mrbloodworth
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Posts: 15148


Reply #3 on: August 21, 2009, 07:20:38 AM

Quote
When are the changes to Radiance coming?

We are currently working on the changes and should have them ready for the Book 9 release. No clear promises yet, but that is the plan.

Will radiance overwrite the gloom incurred on defeat?

No, radiance will not overwrite gloom incurred on defeat.

When fighting SOA mobs/bosses that give dread, will the radiance set still counteract the dread as it does now?


(Edit) The answer is no. Dread will need Hope to counteract the effects. Radiance will only cancel Gloom.

Does this mean that you can get a full set of +10 radiance gear without ever setting foot in (Insert name of undesirable instance here)?

Yes.

Can we barter for the items from The Watcher too?

If I am not correct on this answer I will edit it later - my understanding of the changes leaves the acquisition of the items that you get from The Watcher as is. You will still need to get them from The Watcher.

What are these challenge quests you speak of, how do they work?


I will answer that at the end of this post. If you need to know right now jump down to the heading New Tech Revealed.

You took away our radiance bonus on landscape - are you revising the sets to make up for this?

No, the decision and implementation of the changes to the way that radiance worked outside of raids was made before we began the adjustments to the distribution. It was a necessary decision for the long-term health of the game.

Why did it take so long to get here?

As I stated in my previously blogs the hardest part of coming to solutions like this (mind you, this is an iteration on a previous plan that we had and still not the optimal solution that we all wanted and no, I cannot talk about that but I like making you wonder so I put it in my posts anyway) is identifying the problem first. We had multiple symptoms but it took a while to drill through the symptoms to identify the core problems and then find a solution that would do the least damage to the various aspects of the player base.

As you can see from the responses here: http://forums.lotro.com/showthread.php?t=285446 this is not going to be universally hailed as the greatest thing since the Internet. We have to weigh solutions carefully and do our best to ensure that we make the right decisions when it comes to hot button issues like this. Whether this choice is ultimately the best one remains to be seen as there are still a lot of concerns with the balance of it all.

Why not make exclusive instance barter drops so that people have to run the specific instances to get the specific items?


I am going answer this one by first asking another question. Is there a concern that players will focus on one or two instances and only do those to access their radiance gear? Fear? No. Expectation, sure. Our challenge is to now create some other incentive for those harder instances. There has to be a reason for players to go into those spaces or they will become even less popular than they are now. Will it be easy? No. Will it have something to do with gear? Very likely. Will it have something to do with deeds? Possibly.

Why not make the drops instance dependent?
We identified one of the symptoms of the system being the instances themselves, not everyone enjoys every instance that we design and if our goal is to make a system more accessible to folks, then placing another restriction that would drive them into spaces that they dislike would be viewed as a negative. Thus, we remove the restrictions and let players choose their own adventure through the spaces to acquire the gear. Choices.

How will players be prepared for the Watcher and DN? How long before these spaces are made easier?

Some players may not be prepared for The Watcher and DN raids. Raids are going to remain the pinnacle of difficulty and we have no current intention to change this. Access to the raids so that players can attempt them and learn them at their own rate is our goal with these changes.

Can we buy 1st Age Weapons with these new tokens?

No.

Tell us about the expansion?

Not yet.

Okay, questions answered is now in the done column, let’s move on to the real reason for my blog this morning. (drum roll on a little toy drum)

New Tech Revealed


*sound of one hand clapping and a single party favor blowing*

Making mountains out of molehills is fun! See, I am not certain that this tech is going to make all of you as happy as it makes me. I have been a gamer for a very long time and like most gamers, I like options. I like the option to do something unique in a space. I like challenges and variety in challenges. I like puzzles and exploring and learning more and more about a game until I break it down into the ones and zeroes that form the game and…well you get the point. Since I have been designing I have been very interested in making as many options as possible for folks. I also really like to make things clear for folks.

With this new tech we can do a host of wonderful things for players in instances. I have been trying to write this out for about ten minutes now and finding that there is no way to make this sound super cool. Thus, I will provide you with examples.

A fellowship of four enters the new Garth Agarwen - Arboretum instance for the first time today. As they enter, they all notice something strange pop into their quest tracker:

Amlug sees:

Optional Objective: Wights (Daily)

Challenge: Grimbark (Daily)

Orion sees:

Optional Objective: Locations (Daily)

Challenge: Grimbark (Daily)

Floon sees:

Optional Objective: Bog-lurkers (Daily)

Challenge: Grimbark (Daily)

Scenario sees:

Optional Objective: Darkwater (Daily)

Challenge: Grimbark (Daily)

As with all quests, there is some level of reward for doing these. For the Garth Agarwen cluster - Eglain faction is the featured reward. Faction will likely be a mainstay moving forward through the remainder of the instances as it makes the most sense. With the challenges we can distribute the barter tokens that will be used to obtain some manner of gear for the efforts put into these.

Challenges

A challenge is something difficult that once completed nets rewards. Those rewards will typically come in the form of some token in addition to whatever the other rewards in the space may be (faction, coin, etc…). They will communicate, clearly, the reasons behind the challenge and the manner in which the challenge is achieved. It is no wonder then that this will replace the clunky and, personally, hated terminology for hard-modes.

Optional Objectives

This is where I see the greatest enhancement with this tech. We can put a little incentive into the instances to complete optional objectives and increase the reasons to play them. We can tie new deeds into the game for completing all the objectives and target classes, races, heck even vocations inside of these spaces with a variety of quests!

It may not seem like much, but this is something that I have been looking forward to getting into the game for a very long time. Now, it is here and with it, we hope to continue providing players with an even wider variety of opportunities than they have ever had before!

Happy Friday!
« Last Edit: August 21, 2009, 07:23:06 AM by Mrbloodworth »

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Kirth
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Reply #4 on: August 21, 2009, 09:57:45 AM

Did I read that as everyone gets the same challenge but each person gets a different optional objective?
Mrbloodworth
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Reply #5 on: August 21, 2009, 10:08:13 AM

Did I read that as everyone gets the same challenge but each person gets a different optional objective?

I think so, looks like it may be by class.

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Soln
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the opportunity for evil is just delicious


Reply #6 on: August 21, 2009, 03:18:31 PM

I don't get it. The "new tech".  So what?
tazelbain
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tazelbain


Reply #7 on: August 21, 2009, 03:26:08 PM

New tech is overly dramitic.  He means a new game mechanic.

I like these developer blogs that talk to me like an adult.  Makes feel that, even if I am not subbed right now, its worth keeping an eye this game.

"Me am play gods"
Ard
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Posts: 1887


Reply #8 on: August 21, 2009, 04:18:25 PM

You know, I wonder if this, plus the battlefields, plus the skirmish system, plus all the other random crap they keep adding is all ultimately leading up to the battle of Helm's Deep and this is all just tech tests for that.  Large scaling battles where you control NPC's with randomly generated objectives.

I can hope, at least.
Soln
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Posts: 4737

the opportunity for evil is just delicious


Reply #9 on: August 21, 2009, 05:05:03 PM

aye I hope so.  The massive changes in WoW announced today look frothy sexeh in comparison.  I personally couldn't give a rats if GA has new wallpaper or not.


Oh and Hall of Mirrors is now impossible.  Protip:  jump down in stages, otherwise the speed debuff means no kiting.  Hooray for instance changes...
amiable
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Reply #10 on: August 24, 2009, 04:06:36 AM

aye I hope so.  The massive changes in WoW announced today look frothy sexeh in comparison.  I personally couldn't give a rats if GA has new wallpaper or not.


Oh and Hall of Mirrors is now impossible.  Protip:  jump down in stages, otherwise the speed debuff means no kiting.  Hooray for instance changes...

How does this work?  If you have a tank jump down will he be the only one hit be the speed debuff when it occurs?  Inquiring minds want to know!
Mrbloodworth
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Posts: 15148


Reply #11 on: August 24, 2009, 06:11:17 AM

aye I hope so.  The massive changes in WoW announced today look frothy sexeh in comparison.  I personally couldn't give a rats if GA has new wallpaper or not.


Oh and Hall of Mirrors is now impossible.  Protip:  jump down in stages, otherwise the speed debuff means no kiting.  Hooray for instance changes...

How does this work?  If you have a tank jump down will he be the only one hit be the speed debuff when it occurs?  Inquiring minds want to know!


When you jump to far, you hurt your leg (speed debuff).

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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amiable
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Reply #12 on: August 24, 2009, 06:14:26 AM



How does this work?  If you have a tank jump down will he be the only one hit be the speed debuff when it occurs?  Inquiring minds want to know!


When you jump to far, you hurt your leg (speed debuff).
[/quote]

But doesn't the borken leg thing go away within a minute?  I haven't tried the instance since the changes.
Mrbloodworth
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Posts: 15148


Reply #13 on: August 24, 2009, 06:17:33 AM



How does this work?  If you have a tank jump down will he be the only one hit be the speed debuff when it occurs?  Inquiring minds want to know!


When you jump to far, you hurt your leg (speed debuff).

But doesn't the borken leg thing go away within a minute?  I haven't tried the instance since the changes.
[/quote]

AFAIK, I have no idea what hes talking about, but most times, jumping down is simply a short cut, so I assume it has its own risks.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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amiable
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Reply #14 on: August 24, 2009, 07:15:39 AM



AFAIK, I have no idea what hes talking about, but most times, jumping down is simply a short cut, so I assume it has its own risks.

I believe he is talking about the changes made to HoM this patch wherein a speed debuff is applied to the players in the final fight to prevent them from kiting the adds.
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