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Author Topic: Anno 1404: Dawn of Discovery  (Read 126989 times)
Ceryse
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Reply #105 on: July 11, 2009, 02:04:19 AM

Unless you click the link to get it in English. awesome, for real

http://www.anno1404-rechner.de/index.php?lang=en

... Oh, man. Don't do that. You'll shatter my self image by pointing such basic things out.
lac
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Posts: 1657


Reply #106 on: July 11, 2009, 04:37:15 AM

I'm stuck in the campaign, I'm supposed to build some indigo farms for a quest but I lack the necessary diplomatic rank to do so and I've ran out of other things to do. Any pointers on how to get the rank?

edit: I overlooked the necessary scroll in one of my warehouses
« Last Edit: July 11, 2009, 04:49:52 AM by lac »
Draegan
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Posts: 10043


Reply #107 on: July 11, 2009, 11:06:17 AM

I tried the demo out this morning.  Damn this game is fun.  Did the first two easy mode campaign things.  One bug I found was that the quest to put "another hemp plantation around your weaver" didn't register.

I think I might go buy this.
Slyfeind
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Posts: 2037


Reply #108 on: July 12, 2009, 12:07:04 AM

I'm stuck in the campaign, too. I'm playing the second mission and it says "Build a marketplace north of Falconcrest" (or whatever city it is). I build a marketplace north of the city, and nothing happens. I connect it with a road, and still nothing. I cover my island with marketplaces, and...nothing? Looks very fun though. The first mission was great!

Heh, nm. It was a market building, not a marketplace, or something. Feh, a bit confusing, that one.
« Last Edit: July 12, 2009, 01:20:22 AM by Slyfeind »

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Draegan
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Reply #109 on: July 12, 2009, 07:17:39 AM

Don't worry I was building market buildings instead of peasant housing for a while.  Then I felt stupid.
Draegan
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Reply #110 on: July 13, 2009, 08:30:37 AM

So I bought this game and ended up playing it for 8 hours yesterday.  I stopped playing on chapter 5, looked tough.  It's the one where the cardinal attacks your island with a shitload of troops.

I'll need some practice.

Great game so far.
bhodi
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Posts: 6817

No lie.


Reply #111 on: July 13, 2009, 09:08:41 AM

Small spoiler for chapter 5: You can't win. Just try and survive. I restarted a whole bunch of times thinking I could hold him back and just wasn't doing it right.

I finished chapter 8 (the end) last night. I'm kind of annoyed that you're both under a time limit and also lacking in some specific things (indigo) making it hard to tech up.

I wish there was one final mission where you have to get X nobles so you can really perfect the end game - though I guess that's what endless play is for. I may do one game of endless before i wrap it up. I really, really hope the next version expands the crude trading interface, I get that it's a large part of the game but that micromanagement of "oh god I am out of spices again and max on fish but didn't know because there's no real history tracking" aspect really saps a lot of the fun out of the game.
« Last Edit: July 13, 2009, 09:11:05 AM by bhodi »
LK
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Reply #112 on: July 13, 2009, 10:18:08 AM

The game takes on a new challenge level in Medium+ Scenarios and Endless play when you start running out of cash!

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Draegan
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Reply #113 on: July 13, 2009, 12:08:10 PM

I run out of cash in Easy Mode.  My problem with these games is expanding too fast.  I still don't have a way of measuring how much fish do I actually need?  So I end up making 3 fisheries and saying fuck it, but then I end up having excess and not trading it and then get taxed on the building's maintenance.

I'm doing the whole campaign and then go on with endless play.  I'm really looking forward to it.

I like the trade window.  Other than lacking information on what is being bought and sold, I like managing the trade routes right there.  It took me a while also, but I always forget that I can sell stuff in each wharehouse that is piling up but don't have a trade route for it.

LK
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Reply #114 on: July 13, 2009, 12:19:56 PM

The difference in tax income from regular Patricians and Patricians who have their basic needs met is insane. I setup a Beer and Tannery run and the tax income doubled from these guys.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Yoru
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Reply #115 on: July 13, 2009, 12:36:01 PM

I'm finding that the investment/tax output ratio seems to be a lot better for Envoys than for Occidental guys. I've never had a fire or disease strike my Oriental city, you don't need to manage the overlapping comfort zones of 4 different buildings, and the quantity of goods demanded seems to be far less compared to the absolute number of people involved.

When I improved and expanded my Oriental city to completely use up the coverage radius of its first bazaar, my tax income, after meeting all demands, was somewhere like +500gold higher than when I'd started.

As a side benefit, you also get more Patrician slots from the Envoys, if you can be asked to keep the greedy bastards drunk and gorged.
Draegan
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Reply #116 on: July 13, 2009, 12:49:41 PM

Can someone explain how to build up a port?  I played only one big chapter so for (Chapter 4?) where it got you into the Noble unlocks, but not far into it, and I still had my basic warehouse (upgrade with a few little supply houses).

What are the benefits of a harbor master thing with piers etc?  I had to build one for one chapter but it went by so fast as I didn't get to really understand why.

Edited to ask:
Can you actually place the fields for your farms?  I had just hit autoplant or whatever and got messy results, then I see these neat and pretty pictures so I'm assuming you can place them where you want them.
« Last Edit: July 13, 2009, 12:52:01 PM by Draegan »
Ceryse
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Reply #117 on: July 13, 2009, 01:45:06 PM

Can someone explain how to build up a port?  I played only one big chapter so for (Chapter 4?) where it got you into the Noble unlocks, but not far into it, and I still had my basic warehouse (upgrade with a few little supply houses).

What are the benefits of a harbor master thing with piers etc?  I had to build one for one chapter but it went by so fast as I didn't get to really understand why.

Edited to ask:
Can you actually place the fields for your farms?  I had just hit autoplant or whatever and got messy results, then I see these neat and pretty pictures so I'm assuming you can place them where you want them.

My ports used to be an atrocious mess, especially at my main city. My last few games I've really started to try and 'clean' it up. Extra piers become essential, unless you want ships waiting a long time to get in. The Pier building will give ships an additional berth to use, so you can take more than one ship at a time at your dock. Harbourmasters can be used to extend your "harbour area", or built on other beaches where you have no harbour warehouse, so you can build harbour related buildings there, or use it as another manual berth on another side of the island for quick access.

And yes, you can place fields manually; there's a small fence icon when you have the building, such as a cider farm, selected. Click that and you can manually place the fields. Its pretty much required to make efficient builds without wasting a lot of space. Some of the efficiency tweaks you can do with these farms can yield massive bonuses; in some areas I went from having 4-5 farms to 10+ with better layouts. Wheat farms are annoying, though, to make efficient in field placement, as you often have to build a second wheat farm, have the second farm build a field placed just so, then demolish that second wheat farm, and the field will switch to the first one you built. You can make an extremely efficient beer and bread productions with this, with either no or minimal space wasted.
Draegan
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Reply #118 on: July 13, 2009, 02:09:15 PM

Another odd question, whats the difference between using stone roads vs. dirt roads other than making your city cosmetically better?

I know in Caesar II it helped make your buildings upgrade.
schild
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Reply #119 on: July 13, 2009, 02:10:18 PM

Deliveries are done twice as fast on stone roads.
Draegan
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Reply #120 on: July 13, 2009, 02:30:00 PM

Oh snap.  My awesome empire would of been twice as inefficient.
Sky
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Reply #121 on: July 13, 2009, 02:57:27 PM

Oh snap.  My awesome empire would of been twice as inefficient.
Would have.

 why so serious?
Ingmar
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Reply #122 on: July 13, 2009, 03:04:31 PM

Do the "beautify your town" things do anything at all?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sjofn
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Reply #123 on: July 13, 2009, 03:44:32 PM

Oh snap.  My awesome empire would of been twice as inefficient.
Would have.

 why so serious?

 Love Letters

God Save the Horn Players
Pennilenko
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Reply #124 on: July 13, 2009, 07:49:06 PM

Can't stop playing, theres always something else to build. ACK!

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Yegolev
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Reply #125 on: July 14, 2009, 08:11:25 AM

Can't stop playing, theres always something else to build. ACK!

there's

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
LK
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Reply #126 on: July 14, 2009, 08:58:16 AM

Just found an excellent way to make cash. Turns out Northborough has a hardcore Oriental rug fetish. If you produce an excess of carpet (easy to do), he'll buy them for very good money. Excess stock can be sold for a decent amount of dough but you make the real money selling from your ports.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Ceryse
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Reply #127 on: July 14, 2009, 09:11:23 AM

Just found an excellent way to make cash. Turns out Northborough has a hardcore Oriental rug fetish. If you produce an excess of carpet (easy to do), he'll buy them for very good money. Excess stock can be sold for a decent amount of dough but you make the real money selling from your ports.

Same holds true for a lot of the later goods (books, leather jerkins, fur coats, meat, etc.); carpets are one of the earliest ones you can access, though. I generally have my main city sitting on a surplus of goods delivered (such as books, spices, both shirts, fur coats, etc) that I sell from the warehouse there. Generally it will gross 20,000-40,000 gold when either Northborough or the Orient guy comes through for trading. Do similar with my main oriental city with carpets, pearl necklaces, coffee, spices and such. I generally run a deficit based on tax income, but gross so much trade income that tax income becomes irrelevant.

I wish late game didn't get so bogged down, though. Once I get past around 2,300 nobles or envoys in a town they start demanding things that just require more stuff that I find a pain to produce; so I tend to cap my cities around there and start new ones when I can, and just support massive citizens in them.
Draegan
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Reply #128 on: July 14, 2009, 10:02:23 AM

I just hit ch6 in the campaign where you build a strictly orient city.  Good times with carpet making and profit.
LK
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Reply #129 on: July 14, 2009, 05:44:00 PM

Now I'm learning how to avoid a cash crunch and stay ahead of the competition. This is invaluable since the mid-game right around where Patricians hit is so valuable.

There's so much shit you have to do at the same time to stay more powerful than your opponents. 1. Scout new islands and settle key resources. 2. Develop to Patricians. 3. Develop large Envoy colony.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Paelos
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Error 404: Title not found.


Reply #130 on: July 14, 2009, 10:00:10 PM

The talk made me buy this. Seven hours later on the first day I must say that I hate and love you people. This game is awesome and yet they tell you absolutely nothing about how to play it. I'm basically on quest for fire here, but the thread has helped me numerous times so far. This is more complicated than Civ 4 and that manual was like 60 pages.

This one was 7. WTF!

CPA, CFO, Sports Fan, Game when I have the time
Ingmar
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Reply #131 on: July 14, 2009, 10:05:20 PM

The talk made me buy this. Seven hours later on the first day I must say that I hate and love you people. This game is awesome and yet they tell you absolutely nothing about how to play it. I'm basically on quest for fire here, but the thread has helped me numerous times so far. This is more complicated than Civ 4 and that manual was like 60 pages.

This one was 7. WTF!

Next you should try a Paradox game, to take that experience to the next level.  Oh ho ho ho. Reallllly?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
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Error 404: Title not found.


Reply #132 on: July 14, 2009, 10:18:45 PM

I will admit my first major error was getting pissy because I didn't realize that Brine was not Salt. I was getting mad because my tanners weren't working, and I finally figured out that I was missing a major conversion step.

CPA, CFO, Sports Fan, Game when I have the time
schild
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Reply #133 on: July 14, 2009, 10:19:48 PM

Quote
This is more complicated than Civ 4

Wrong, sir.
Paelos
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Error 404: Title not found.


Reply #134 on: July 14, 2009, 10:25:00 PM

Don't start that pissing match. I should qualify that with the statement that I'd played all the other Civ games, and none of the Anno games.

So to me, it was way more complicated. In many ways to the savvy user, it's way easier.

CPA, CFO, Sports Fan, Game when I have the time
LK
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Reply #135 on: July 14, 2009, 10:26:45 PM

I'm not saavy. The game does leave you to discover a few things. If you hop right into Sandbox (Continuous Mode) then yeah, might have some trouble.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Paelos
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Error 404: Title not found.


Reply #136 on: July 14, 2009, 10:29:26 PM

If yall are waiting for me to admit an I'm an idiot, I'll do it early.

Just saying. This game isn't obvious to me in many places. They seem to be the same places as others by the advice in the thread though. I still enjoy the shit out of it. I just wish they'd taken the time to explain the facets in a little more detail.

CPA, CFO, Sports Fan, Game when I have the time
Draegan
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Reply #137 on: July 15, 2009, 08:30:03 AM

The campaign is a 30 hour tutorial.

Edit:
Typo from my G1.
« Last Edit: July 15, 2009, 01:13:29 PM by Draegan »
Slyfeind
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Reply #138 on: July 15, 2009, 09:00:05 AM

I was actually wondering what a game would be like if it was tutorials all the way through. I like learning new things, so when the game stops teaching me to do stuff, I get a little bit bored with it. The last half of Warcraft 3 for me was like "Okay, so I gotta do this again? Um, ok."

Verdict so far is...eh. I'm not too far into it, but it seems like I'm still doing the same things, just with narration. It makes it a bit more directed, with all the pros and cons that entails.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Paelos
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Posts: 27075

Error 404: Title not found.


Reply #139 on: July 15, 2009, 09:10:01 AM

I still haven't totally grasped what at what level peasants give me citizenship. I know you fill their needs, which is easy, but I'd like to know the actual base number of peasants you need before they start to upgrade themselves.

CPA, CFO, Sports Fan, Game when I have the time
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