Welcome, Guest. Please login or register.
April 25, 2024, 02:02:40 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Browser-Based Titles  |  Topic: Xhodon (high fantasy PBBG) 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Xhodon (high fantasy PBBG)  (Read 11562 times)
Ghambit
Terracotta Army
Posts: 5576


on: June 16, 2009, 01:42:32 AM

[read entire thread before following links]

"Bigpoint" (uber German browser-game company) has devved another award-winning pbbg called "Xhodon" that's so far to me looking to be pretty promising.  The game opened a few weeks ago.

You're basically an omnipotent Magi (either Shadow or Light) who controls powerful Heroes of varying races/classes, which in turn control minions of their own (which you buy, earn, etc.).  You use these heroes/minions plus whatever power you can muster to defend your realm or attack others, or complete npc quests.  You start off as a newbie and as such are under newbie protection, which I believe means you cant be attacked by PCs until you've reached a certain point value.  Also which means you cant use items or improve your Magi directly.  This is something I like because this game is a bit tougher to swallow whole as soon as you log in.  They give you plenty of time to perfect your character/realm along with plenty of tutorial quests (that arent half bad) with lots of rewards to get you started.

I havent obviously gotten past newbie protection so I cant speculate on the game further (it's basically an entirely different experience), but I digress.

You have your typical empire management elements wherein you must conjure and improve various artefacts, buildings, etc.  These are all presented in your own personalized graphical realm, which is actually quite pretty.  The artwork overall in this game is well done btw.  Anyways, the kicker is the game is "tick based" which basically means there are turns.  Each lasts 5 minutes.  What's interesting about it is you can vary the amount of Mana you use to conjure with, so something that only takes 1 tick to conjure (btw, u can conjure at the end of a tick and still finish the build) can be stretched out for less cost by applying less mana, which in turn lengthens the build time (great for offline work).  Mana in this game, from what others have told me so far, is the most precious thing there is.  It's the only thing that cant be bought or sold, it has to be earned.  So learning how to manage it is an interesting metagame in itself.  Being able to control the damned speed of build is a nice touch that really makes the game quicker if needed while simultaneously rewardign those who act decisively.

Moving on, the Hero part of the game is pretty interesting as well in that they have levels of their own and points that can be allocated to effect their stats.  Of course, you need certain resources for this to happen.  Also, you can program your Hero(es) to defend a certain way while you play or are offline.  As said, these Heroes then in turn have a certain synergy with the minions you assign to it, which can be (un)loaded any way you see fit.  A nice touch is these heroes are also nameable.

Friend/Guild aspect:  When you enter the game you're automatically given a location in a Valley you're charged with defending.  You can then invite friends and reserve slots for them right next to you, which in turn will become apprentices to you.  This all feeds into a "family tree" which directly effects your "Tree of Life" which of course gives you Mana.  The better your apprentices do, the better off your Tree is.   Furthermore, if you have a Guild, you share bonuses based on this... not to mention the ability to collectively attack/defend areas.  If you join a guild that's not of your alignment, you're also aloud to switch for free (once).  This UI is probably the most robust of any PBBG I've ever seen.  It has extensive profiles for every player, which are very customizeable.  Stats and rankings of all types are available to look at and even guestbooks that you can write in to "bring the tears" on your opponents.  I find it interesting that it also logs who LOOKS at your profile, which obviously is an interesting tool.  There's a full-on Chat UI built in with channels along with a very robust messaging system (inbox, outbox, etc.)  Friends list, battle log, and on and on.

The Map:  The map is very well represented and you can basically search for anything your "Mad Eye" can see.  The Mad Eye is basically how far outside your realm you can see; i.e. a fog-of-war.  The higher its level, the further you can see.  This gives you advanced warning of other players' attacks as well as the movements of your own elements and your guild's, along with NPC locations.  The map is fairly large,  but given the ability of being able to reserve slots nearby for your friends it's not bad.   You can also build new palaces at any free location, so you're not locked into any one spot technically... although your main location will always be-so.

Itemization:  You dont get into itemization until you leave the newbie zone, but apparently it's fairly deep.  How deep is a big "?"  Also, there's a crafting element largely to-do with potion making that's also not available until after the newb. zone.  Skillsets arent available either until after the newb zone.

Might:  As I said, this game tracks nearly every part of what you do.  In this section, you can sift through who's the best at whatever or who the up-and-comers are.  When you first join the game, you're put into a "League" and your ranking(s) within that league go towards if you get rewarded at the end of the month. (runes, mana, etc.)  Once that month is up, you switch to whatever League you're qualified to be in and the process starts again.  Obviously, this along with newb. protection, keeps older players from ruining it for newer ones and gives newer players something to strive for.  

The Bazaar:  Obviously there's an economy to the game, but as usual it's only available once you get past newbland.  In the time being though, you can teleport resources between palaces along with trading runes/pearls with friends.  Teleportation is a nice touch... since distance will largely only effect Heroes/minions and not resources.

Conclusion:  That's all I've got for now (getting late).  Overall, it's a pretty well presented game with just about every bell and whistle one could need.  It's chunky enough but not too hard to grasp, but most of the chunk is just related to the amount of info. available to you.  Even still, the tutorial questline is very well done so anyone can pick this up easier than even a game like The West.  You can play a little or a lot, with or w/o friends.  It's perdy to look at so no issues of staring at spreadsheet games.  You've got plenty of pvp goodness along with pve distractions.  My only beef is that they might've went too far with the Fantasy-magic trope.  It can get corny at times, but at least not to the point of immaturity.  Some is probably lost in German translation also.  Perhaps I'll find more crap wrong with it but for now it's okay... what happens after Newb Protection might be another story though.

The links below are to be placed in valleys next to mine (on the sole English server).  Obviously, you'd want to eventually put up your own links (u can do 3 at a time) for others to use to expand the Family Tree and keep things close.  If you're interested in playing, this of course is the best way to collectively steamroll a map for a variety of reasons.  I've got enough runes now to start a Guild, "Bat Country" is the name.


Valley: 6 Link:
http://en1.xhodon.co.uk?invite=41daf0ba3ce1ac69c433a929f30cd422

Valley: 12 Link:
http://en1.xhodon.co.uk?invite=37c08e1d1937e33c0eb09e4619fb129e

Valley: 11 Link:
http://en1.xhodon.co.uk?invite=a892148a3fa674b26bbb4d930a7e0eb2

  
« Last Edit: June 20, 2009, 07:18:19 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Pezzle
Terracotta Army
Posts: 1618


Reply #1 on: June 16, 2009, 08:09:42 AM

I tried joining up with one of those links, not sure it worked.

*edit*  I think it did this time.  

« Last Edit: June 16, 2009, 10:08:43 AM by Pezzle »
Ghambit
Terracotta Army
Posts: 5576


Reply #2 on: June 16, 2009, 09:08:59 AM

Yah, dont register with BigPoint... try to go direct through Xhodon.  Their servers are a bit wonky right now (as are all pbbgs when they first come out).  I had to screw with the IP address(es) just to get into the game.  KingsAge is the same way, you have to go direct to your game server in order to play.  If you try to use a portal (and then select the server), you cant login.

I'm pretty sure en1.xhodon.co.uk works, but try any variation of that.

It's important to Apprentice if you can (so try and use the links friends give you).  You get a helluva lot of bonuses if you do-so.

pez, I dont see you in the valley next to me (dang).  Maybe resub and use the links I posted, because otherwise you can end up clear across the map.
I'm gonna start up Bat Country.  It's Shadow aligned of course.
« Last Edit: June 16, 2009, 09:33:33 AM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ghambit
Terracotta Army
Posts: 5576


Reply #3 on: June 16, 2009, 09:38:25 AM

Another interesting point i found out upon starting the Guild...  you automatically get your own chat channel.  So no need to use Chatzy.  You cant be invited to a Guild though, you have to apply.
If you use this link:
ttp://en1.xhodon.co.uk?ally_id=67&ally_user_id=3898

...you'll automatically be registered in the game as an Aspirant to Bat Country, but you wont be placed in a location near a friend/guildie.  For that you must use the Valley links from the 1st post.   I'll keep them updated as they fall off.  Other guildies can post their own valley links also of course (this will give them bonuses and so forth).
« Last Edit: June 16, 2009, 10:26:54 AM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
schild
Administrator
Posts: 60345


WWW
Reply #4 on: June 16, 2009, 10:24:56 AM

Signed up, saw the interface, decided this is just too much for me right now. Apologies if I screwed up the valley.
Ghambit
Terracotta Army
Posts: 5576


Reply #5 on: June 16, 2009, 10:28:28 AM

Signed up, saw the interface, decided this is just too much for me right now. Apologies if I screwed up the valley.

No worries.  But really, it's mindless at first due to the quest tuts.  Very linear, just gotta follow em till they cut the proverbial cord... which I havent even gotten to yet

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Aez
Terracotta Army
Posts: 1369


Reply #6 on: June 16, 2009, 03:14:11 PM

Nothing personal but here's my first impression :

naum
Terracotta Army
Posts: 4262


WWW
Reply #7 on: June 16, 2009, 05:06:45 PM

Nothing personal but here's my first impression :




 roflcopter roflcopter roflcopter roflcopter

"Should the batman kill Joker because it would save more lives?" is a fundamentally different question from "should the batman have a bunch of machineguns that go BATBATBATBATBAT because its totally cool?". ~Goumindong
Kageru
Terracotta Army
Posts: 4549


Reply #8 on: June 16, 2009, 10:40:41 PM

The interface combines pretty with clunky and the tree of life is, well, pretty fruity. Other than it looks pretty much like a tribal wars game. Build resources to build units to attack other players. The main differences seem to be you can't actually lose your base although of course you can be farmed relentlessly. Also it generates NPC forces for you to attack which can generate experience, resources and items for your wizard to wear.

Incidentally if you want to join the guild don't pick light side like I did. In theory it lets you change your alignment to match but in practice the page is missing so you can't. I'm not sure the links actually put me anywhere near the others either.

I thought it would be interesting if you could follow a PvE progression as well. Characterise your wizard and hero, build a fortress and armies that reflect your strategic focus and develop more powerful magic. In practice though you can't really do anything meaningful. Your hero is passive apart from being a paper doll to put clothes on (and those are base modifiers), magician skills are just pre-requisites for wearing gear, your hero only has attack / defence / life and the units are arranged so that each receives positive and negative modifiers against 4 others which is pretty random. HOMM it isn't.

A moment of hope when the tutorial says "you can use runes to cast magic". Could this be the character development and avatar interaction that adds depth to the game? No, it's the cash shop where you can buy resource boosters, how exciting.

Currently I'm tasked by the tutorial with building the unit production building. One of the prerequisites (tree of life to level 5) is going to take 9 hours for the resources to gather even with the generator leveled up and the premium bonus (it gives you a free sample).
« Last Edit: June 17, 2009, 12:12:51 AM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
Ghambit
Terracotta Army
Posts: 5576


Reply #9 on: June 17, 2009, 12:29:49 PM

Kageru, I'm going to have to disagree with you on a few points.

The strat. elements are more abundant in this game than most other quality pbbgs out there (unless you like spreadsheet games; btw, I'm not experiencing any clunkiness on IE8).  Yes, it's not as apparent in what/how you build your resources (it's just standard you need "x" for "y" stuff).  But exactly how you spend your resources is more of a factor.  Also, there are many structures that are buff-oriented and dont generate resources at all.  Is that not a strat. choice as well?  I'd say you have to think quite a bit more here than a game like Kings Age or Tribal Wars, etc.    In those games, you just chunk resource-buildings and build armies and that's it.  Whoever has more, wins.  In this game, you're given many more ways to attack through building choices.  But I agree, it'd be nice if there were more buildings and more reasons for them.  For that, you'd need a space-empire game.

Heroes are effectively extra characters in this game.  As you upgrade your resources and gain enough Statue levels, you collect more and more.  Each has a function they're good/bad at, as you say, largely dependent on their base mods which are all maleable as they gain levels (meaning, it's up to you what they're good at).  There are a few that are recommended for the beginning player, and pretty much if you pick a Warrior you'll probably bleed more minions than you can produce.  And as I said, they're defensively programmable.  Later on in the game obviously all of this becomes more important.  You want certain heroes on the offensive with certain minions, others to carry resources, others to defend the palace, etc.

Minions themselves are a pretty important strat. element.  There's a LOT of them, each with different requirements to be built (and it's not a linear progression, you actually just have to choose ahead of time).  All of these minions have basic strengths/weaknesses towards other units along with varying SPEED (your horde will only move as fast as your slowest minion)... so you have to choose wisely when you send them out.  Ideally, you'll know your opponent(s) before you do anything.  And since they (the minions) take on the traits of their heroes, this adds another layer to a typically bland element within most pbbgs.  i.e. send 1million archers against his 1million squires and roll dice, that's it.

Runes are the penultimate strat. decision in that you turn on certain types of magic as you say, as well as the standard faire of "Features" all browser-games have to survive.  This one is different in that there's a LOT of choices and many have a direct strat. effect on your game.  Also, runes are EARNED.  You dont have to buy them, unless you want to quicken your play.

Production times for many of the resources are understandably long, mainly because there's no limit to how much you can make (unlike other games which require another building to hold all your crap).  Since there's a Trade element the smartest players will focus on certain resources and trade for the rest in large chunks (at a cost of runes).  It's a balancing act because obviously you cant cast magic if you're concentrating on resource production via trade.  Also, a HUGE chunk of resource gathering is actually going out and farming it with your warbands... send your heroes out and keep them out until they're overloaded with crap.  Even better, create large warcamps that tear up the landscape and then have the Pegasus (which cant be attacked) with carts pick up all the pieces in trail.  This way you're not wasting travel-time and you've got a faster mode of xporting resources (since your Gobbies [if you're using them] only move 4TPA [ticks per area]).

The only elements I've yet to really grok (because I'm still newb) is the itemization and how strong it is, crafting, and the significance of Artefacts and the control of them (which apparently give strat. bonuses).  The premise behind the items is interesting because obviously you can wear whatever you find whenever you want, meaning you can utilize the buffs they provide depending on your current strat.  This adds yet another layer to gameplay (as usual, there are item sets that give xtra bonuses also).   The Artefacts look to be basic flashpoints for people/guilds to war over for control, which adds yet another layer to play.    Crafting I believe isnt fully implemented yet but the UI is there and you can pick up mats currently.

Anyways, I'm not wholly defending the game but I do recognize and appreciate aspects of its design.  I warned about the "corniness" that caused Aez to run away fast (most high fantasy is inherently corny anyways).  But in this case, it's not enough to cause me not to play and some people may actually like it.  You can tell a lot is Lost in Translation though, as is the case with most German games.

I'd say the biggest issue is like Schild said, it's a bit "much" for being a casual webgame.  To be good you really have to dip a lot of time (and sure, a bit 'o money) into it and most people dont go for that in webgames; it's a fine line.  This is why The West is so popular; its simplicity.  But, if you like depth, corny fantasy, and more to do and more cooperative play with a high degree of persistence... then you'd probably like this game.  I personally dont like pure text-based spreadsheet games, so I gravitate towards ones with similar features but are graphically more robust (even at the cost of browser performance).

P.S.
Bat Country is up for those interested in joining.

p.p.s.
Kageru, you have to apply to the guild before you're allowed to switch alignments
« Last Edit: June 17, 2009, 02:53:05 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
grebo
Terracotta Army
Posts: 638


Reply #10 on: June 17, 2009, 07:23:21 PM

Looks cool, I'm a fan of complexity.  I'm in.

Sent an app to join the great Bat Country.

Why don't you try our other games?
WayAbvPar
Moderator
Posts: 19268


Reply #11 on: June 18, 2009, 09:55:02 AM

Not enough runes to apply yet, but I joined under the Valley 13 link as HairyHoudini.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Ghambit
Terracotta Army
Posts: 5576


Reply #12 on: June 18, 2009, 10:16:31 AM

You guys need to start working on your own links.  My Tree is just about full and I had to fire Schild (which was oddly gratifying)   awesome, for real

Also, a caveat of having everyone together is we rape the landscape of Sentinels.... meaning, you have to travel quite a ways to loot them - typically, 2 hours roundtrip instead of 30 minutes (since as a newb you're forced to use gobbies).  I'm testing a mechanic that can speed this up though.

This is one reason I kinda like this game.  Things are a bit more dynamic than usual.  Hopefully, this doesnt turn out to be a glaring bug though. (you're supposed to be able to drop loot for pickup via whatever [usually a Pegasus+carts] later)

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
grebo
Terracotta Army
Posts: 638


Reply #13 on: June 18, 2009, 01:59:21 PM

Personal Link: http://en1.xhodon.co.uk?user_id=4262

There's mine.  Come be my friend and play with elves and stuff.

Why don't you try our other games?
Ghambit
Terracotta Army
Posts: 5576


Reply #14 on: June 18, 2009, 02:28:11 PM

Personal Link: http://en1.xhodon.co.uk?user_id=4262

There's mine.  Come be my friend and play with elves and stuff.

Use the valley links (by reserving slots near us).  If they click the one above they'll get random placement.

And why play with elves when you can play with Unicorns!

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Aez
Terracotta Army
Posts: 1369


Reply #15 on: June 18, 2009, 02:33:01 PM

Ghambit
Terracotta Army
Posts: 5576


Reply #16 on: June 18, 2009, 03:12:54 PM



Meet "Centaurina."  She is my hero and she has boobies.  And she is fast.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Kageru
Terracotta Army
Posts: 4549


Reply #17 on: June 18, 2009, 11:36:56 PM

She's not you know. She moves at 1tpa like all the other heros. She does have one more defence and one less attack than my human hero. And those are stack modifiers rather than something she can use herself.

In any case I do agree the game has more game mechanics in play than something like Kings Age (the only other tribal game I've tried) but I'm still uncertain how much strategic depth they offer. I do hope you'll write up a summary when you've fully explored the game though because I'd be interested in reading that.

They really need to find a way to keep the porn spam off their forums too. Neat, the "delete my account" button is broken too, and after I typed such nice feedback for them.

« Last Edit: June 18, 2009, 11:41:26 PM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
Ghambit
Terracotta Army
Posts: 5576


Reply #18 on: June 19, 2009, 08:10:56 AM

She's not you know. She moves at 1tpa like all the other heros. She does have one more defence and one less attack than my human hero. And those are stack modifiers rather than something she can use herself.

This difference between a stack modifier and "something you can use yourself" is simply perspective.  A Gun in most games simply just adds +3 to attack, but that doesnt mean the gun doesnt exist, is useless, and not necessary to be used.  If that was the case, we'd just be running around looting #s instead of "tangible" stuff.  Also, the gun needs ammo doesnt it?

It's a character.  It totes minions (ammo), can move independently, can act accordingly, and has levels.   Hmmm... maybe we behind the keyboard are merely stack modifiers as well

(I feel an existential debate ensuing) why so serious?

As for strat. depth, I'd say there are definitely games out there that offer more than Xhodon, but typically they're presented as walls of text and their learning curves are pretty vast.  Xhodon (if u get beyond the slight hokiness) is much easier on the eyes and is at least easy to work into.  What I like most about it is all the tools it gives though.  And it gives a way to use those tools w/o having to pay money (unless you want to speed things up) and works them into the gameplay.  For instance, I realized yesterday that all Guilds can have their own forum (similar to The West), but it requires 250 runes. [which is smart, 'cause why waste forum-space on deadbeat guilds]

I'll do another writeup after I get out of newb. protection.  But, I plan on staying a newb as long as possible because coming out "unprepared" is a recipe for steamrollage.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
satael
Terracotta Army
Posts: 2431


Reply #19 on: July 05, 2009, 08:53:48 AM

I'm giving up on this game after a few weeks of (quite active) playing. While
the game is pretty good technically, it seems to lack in competitive gameplay
mechanics since the only finite resource seems to be the artifacts which are
not that important (and you can only hold one). This means that there really
isn't any reason to attack other players and the sentinels are just static
spawns which offer no surprises.
Ghambit
Terracotta Army
Posts: 5576


Reply #20 on: July 07, 2009, 07:17:51 PM

I havent been playing because I'm on vaca. right now.
Satael, I figured the typical castle expansion required pwning your neighbors.  Is this not the case?  I mean, pretty much every browser game is like this... and hence is pretty much the limit of the competitive gameplay, aside from the rankings system.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
WayAbvPar
Moderator
Posts: 19268


Reply #21 on: July 09, 2009, 11:29:55 AM

I have been doing very little except gathering resources. Leveling a hero takes fucking forever...hopefully that isn't a big part of PvP  Ohhhhh, I see.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
satael
Terracotta Army
Posts: 2431


Reply #22 on: July 09, 2009, 11:55:06 AM

I havent been playing because I'm on vaca. right now.
Satael, I figured the typical castle expansion required pwning your neighbors.  Is this not the case?  I mean, pretty much every browser game is like this... and hence is pretty much the limit of the competitive gameplay, aside from the rankings system.

all you need to upgrade your castle or palace are resources. You do need an empty valley for new palaces but there are plenty of those around (there were something like 10 empty valleys in just the coordinate my palace was and another 10 in each one of the coordinates next to it). The only thing worth fighting for would probably be the artifacts which aren't that important and sentinel spawning points.
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Browser-Based Titles  |  Topic: Xhodon (high fantasy PBBG)  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC