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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Its Not a Bug, Its a Feature 0 Members and 1 Guest are viewing this topic.
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Author Topic: Its Not a Bug, Its a Feature  (Read 2376 times)
insouciant
Terracotta Army
Posts: 16


on: May 22, 2009, 09:02:26 AM

Now that the dog days of summer vacation are here, and anyone concerned about their sanity has bailed on WoW to avoid the "fun" of trade chat, I was thinking of the non-design decisions we have seen in the past.  Specifically, the PR or "spin" pronouncments made by designers to justify their appalling, how-could-you-not-have-seen-this-coming, and generally "lets mess with the players" gameplay decisions.

My personal favorite comes from EQ, where every PITA was chalked up to "The Vision."  Whether it was absurdly long camp times (cleric epic quest) or the very idea of rare mobs with rarer drops, this lame excuse was trotted out repeatedly, until it became a joke in itself.  About the only thing it was not used to explain was why bards were broken in every patch, resulting in patching the patch.

Not looking to revisit the actual bad designs which have been noted elsewhere, just the entertaining excuses.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #1 on: May 22, 2009, 09:40:44 AM

Paging Mark Jacobs...

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
rattran
Moderator
Posts: 4258

Unreasonable


Reply #2 on: May 22, 2009, 10:30:47 AM

 Beating a Dead Horse
schild
Administrator
Posts: 60350


WWW
Reply #3 on: May 22, 2009, 10:32:20 AM

There's an entire stickied thread full of crap like this. Locked.
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