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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Loophole in WoW allows PvP players to snare PvE players 0 Members and 1 Guest are viewing this topic.
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Author Topic: Loophole in WoW allows PvP players to snare PvE players  (Read 15103 times)
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #35 on: December 13, 2004, 08:55:56 PM

Moved.  And this post shouldn't be about Bruce.  Please.

-Rasix
Alkiera
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Posts: 1556

The best part of SWG was the easy account cancellation process.


Reply #36 on: December 14, 2004, 12:58:20 AM

Quote from: sinij
Solution? Play on PvP server where this isn’t a problem. You could also wait for a bug to be fixed, it isn’t like they have flying tanks at release.


Yeah, but they had flying boats in the open stress/beta period there right before release... Frequently when going from one continent to the other other, the boat would appear in a spot like half a mile up in the air over some random area, with you stuck in place...  You could look down, see hills a forests and stuff, check the map and see that as this area was landlocked, the boat had no business being there, much less this high in the air.

Trying to move while there caused the client to crash.  Not trying to move caused you to start zoning again eventually, going thru the incredibly long process again... only to arrive at the place you were trying to leave in the first place.

If you did crash, and could log back in immediately, you could sometimes arrive in game just as the boat was leaving the actual destination zone(at which it would never arrive had you not crashed), at which point it was leaving the docks, and you had to jump off to manage to keep from zoning back to your point of departure.

Fortunately, I had lots of training with buggy boats from years of EQLive.  Apparently Blizzard copied Everything.

Alkiera

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Mesozoic
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Reply #37 on: December 14, 2004, 05:36:13 AM

Stop drama-queening a bug.  OMG PvE + PvP has failed!!!  OMG Blizzard keeps making mistakes!!!

Its a bug, it will get fixed.   Hell for all I know the Hunter pet pvp bug is still in there.

...any religion that rejects coffee worships a false god.
-Numtini
d4rkj3di
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Posts: 224


Reply #38 on: December 14, 2004, 10:03:22 AM

Quote from: Mesozoic
Hell for all I know the Hunter pet pvp bug is still in there.

It is.  Pets tamed in an opposing or contested area, then brought back in to your home faction controlled area are flagged attackable (yellow).  And yes, asshats will kill them.

Oh, and the "You will get credit for a Boss kill if you do not release" is broken.  You get no credit for the kill at all, which is what is causing all the Forum action at Blizzards site.
Paelos
Contributor
Posts: 27075

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Reply #39 on: December 14, 2004, 11:06:52 AM

If you get no credit for raid/instance/boss kills if you happen to die, you've basically rendered tanks useless. I'm a warrior and not afraid to take a death to save my group, especially my healers. However, if you do this, you will have "loot cowardice" by tanks on a mass scale, thus effectively killing the entire group. Dying to save others in a raid should not be punished, especially when the point of large scale raids is to provide cannon fodder.

CPA, CFO, Sports Fan, Game when I have the time
Sky
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Reply #40 on: December 14, 2004, 11:39:42 AM

Hm. If it was SOE's game, they'd make it so if the tank dies, nobody in the group can loot or get quest credit! Share the pain!
HaemishM
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WWW
Reply #41 on: December 14, 2004, 11:55:45 AM

Quote from: CmdrSlack
Haven't you cashed in your WW2OL investment yet?


He apparently didn't need change for a coffee.

EDIT: And to avoid nothing but hitting the troll punching bag, both bugs aren't game killers, but they are pretty fucked up. I'm with Margalis; I'd rather have seen DAoC style PVP areas seperated from the PVE areas. I just got myself to Hillsbrad, so I'm sure I'll start seeing some major gankage.

chinslim
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Posts: 167


Reply #42 on: December 14, 2004, 08:36:54 PM

Quote
I'd rather have seen DAoC style PVP areas seperated from the PVE areas. I just got myself to Hillsbrad, so I'm sure I'll start seeing some major gankage.


In retrospect, separate PVE/RVR zones merely made the PVE to many players a grind they had to get through in order to participate in RvR.  It's mindnumbing camping that teaches you nothing on how to play your class in RVR.  Besides, do you really think you should put in several months into a game in order to play some mythical endgame?  

There's alot less gankage that goes on IMO.  It happens, but downtime is minimal and there aren't any stiff penalties anyway.  It may prevent you from finishing a quest within your preferred timeframe, but that goes with the whole idea of 'controlled territory'.  If you're being corpse-camped, it's likely your gankers are doing a quest in the same area too.  You'll eat alot more dirt if you prefer to solo, but this is called an MMO for a reason.
Margalis
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Reply #43 on: December 14, 2004, 10:51:07 PM

I was talking about PvE servers. On a PvE server, you should NEVER be able to get into PvP by mistake. Isn't that the whole point?

Edit: By mistake is the wrong term. I mean by being suckered, tricked, against your will, etc. (As oppose to say hitting the wrong key or something)

There really needs to be a server option for people who just don't give a damn about PvP. All they have to do is create some servers with /pvp disabled...

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Mesozoic
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Posts: 1359


Reply #44 on: December 15, 2004, 03:31:25 AM

Quote from: d4rkj3di
Quote from: Mesozoic
Hell for all I know the Hunter pet pvp bug is still in there.

It is.  Pets tamed in an opposing or contested area, then brought back in to your home faction controlled area are flagged attackable (yellow).  And yes, asshats will kill them.



I was referring to a Hunter's ability to send in his pet to PvP (perhaps using Eyes of the Beast, not sure) without flagging himself as pvp+.  The bug you describe sounds like a pvp server-specific one.

...any religion that rejects coffee worships a false god.
-Numtini
Righ
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Reply #45 on: December 15, 2004, 02:05:38 PM

Quote from: sinij
Solution? Play on PvP server where this isn’t a problem. You could also wait for a bug to be fixed, it isn’t like they have flying tanks at release.


Wakey WAKEY. It allows you to break the zoning rules on a PvP server. Create a priest, level it a little, take it back to newbie valley and harrass people. Not intended PvP functionality.

The camera adds a thousand barrels. - Steven Colbert
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